1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * glRasterPos implementation. Basically render a GL_POINT with our 30 * private draw module. Plug in a special "rasterpos" stage at the end 31 * of the 'draw' pipeline to capture the results and update the current 32 * raster pos attributes. 33 * 34 * Authors: 35 * Brian Paul 36 */ 37 38 39#include "main/imports.h" 40#include "main/macros.h" 41#include "main/arrayobj.h" 42#include "main/feedback.h" 43#include "main/rastpos.h" 44#include "main/state.h" 45#include "main/varray.h" 46 47#include "st_context.h" 48#include "st_atom.h" 49#include "st_draw.h" 50#include "st_program.h" 51#include "st_cb_rasterpos.h" 52#include "st_util.h" 53#include "draw/draw_context.h" 54#include "draw/draw_pipe.h" 55#include "vbo/vbo.h" 56 57 58/** 59 * Our special drawing pipeline stage (replaces rasterization). 60 */ 61struct rastpos_stage 62{ 63 struct draw_stage stage; /**< Base class */ 64 struct gl_context *ctx; /**< Rendering context */ 65 66 /* vertex attrib info we can setup once and re-use */ 67 struct gl_vertex_array_object *VAO; 68 struct _mesa_prim prim; 69}; 70 71 72static inline struct rastpos_stage * 73rastpos_stage( struct draw_stage *stage ) 74{ 75 return (struct rastpos_stage *) stage; 76} 77 78static void 79rastpos_flush( struct draw_stage *stage, unsigned flags ) 80{ 81 /* no-op */ 82} 83 84static void 85rastpos_reset_stipple_counter( struct draw_stage *stage ) 86{ 87 /* no-op */ 88} 89 90static void 91rastpos_tri( struct draw_stage *stage, struct prim_header *prim ) 92{ 93 /* should never get here */ 94 assert(0); 95} 96 97static void 98rastpos_line( struct draw_stage *stage, struct prim_header *prim ) 99{ 100 /* should never get here */ 101 assert(0); 102} 103 104static void 105rastpos_destroy(struct draw_stage *stage) 106{ 107 struct rastpos_stage *rstage = (struct rastpos_stage*)stage; 108 _mesa_reference_vao(rstage->ctx, &rstage->VAO, NULL); 109 free(stage); 110} 111 112 113/** 114 * Update a raster pos attribute from the vertex result if it's present, 115 * else copy the current attrib. 116 */ 117static void 118update_attrib(struct gl_context *ctx, const ubyte *outputMapping, 119 const struct vertex_header *vert, 120 GLfloat *dest, 121 GLuint result, GLuint defaultAttrib) 122{ 123 const GLfloat *src; 124 const GLuint k = outputMapping[result]; 125 if (k != ~0U) 126 src = vert->data[k]; 127 else 128 src = ctx->Current.Attrib[defaultAttrib]; 129 COPY_4V(dest, src); 130} 131 132 133/** 134 * Normally, this function would render a GL_POINT. 135 */ 136static void 137rastpos_point(struct draw_stage *stage, struct prim_header *prim) 138{ 139 struct rastpos_stage *rs = rastpos_stage(stage); 140 struct gl_context *ctx = rs->ctx; 141 struct st_context *st = st_context(ctx); 142 const GLfloat height = (GLfloat) ctx->DrawBuffer->Height; 143 const ubyte *outputMapping = st->vp->result_to_output; 144 const GLfloat *pos; 145 GLuint i; 146 147 /* if we get here, we didn't get clipped */ 148 ctx->Current.RasterPosValid = GL_TRUE; 149 150 /* update raster pos */ 151 pos = prim->v[0]->data[0]; 152 ctx->Current.RasterPos[0] = pos[0]; 153 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) 154 ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */ 155 else 156 ctx->Current.RasterPos[1] = pos[1]; 157 ctx->Current.RasterPos[2] = pos[2]; 158 ctx->Current.RasterPos[3] = pos[3]; 159 160 /* update other raster attribs */ 161 update_attrib(ctx, outputMapping, prim->v[0], 162 ctx->Current.RasterColor, 163 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0); 164 165 update_attrib(ctx, outputMapping, prim->v[0], 166 ctx->Current.RasterSecondaryColor, 167 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1); 168 169 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { 170 update_attrib(ctx, outputMapping, prim->v[0], 171 ctx->Current.RasterTexCoords[i], 172 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i); 173 } 174 175 if (ctx->RenderMode == GL_SELECT) { 176 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 177 } 178} 179 180 181/** 182 * Create rasterpos "drawing" stage. 183 */ 184static struct rastpos_stage * 185new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw) 186{ 187 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage); 188 189 rs->stage.draw = draw; 190 rs->stage.next = NULL; 191 rs->stage.point = rastpos_point; 192 rs->stage.line = rastpos_line; 193 rs->stage.tri = rastpos_tri; 194 rs->stage.flush = rastpos_flush; 195 rs->stage.destroy = rastpos_destroy; 196 rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter; 197 rs->stage.destroy = rastpos_destroy; 198 rs->ctx = ctx; 199 200 rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0)); 201 _mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0); 202 _mesa_update_array_format(ctx, rs->VAO, VERT_ATTRIB_POS, 4, GL_FLOAT, 203 GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, 0); 204 _mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0); 205 206 rs->prim.mode = GL_POINTS; 207 rs->prim.indexed = 0; 208 rs->prim.begin = 1; 209 rs->prim.end = 1; 210 rs->prim.start = 0; 211 rs->prim.count = 1; 212 rs->prim.pad = 0; 213 rs->prim.num_instances = 1; 214 rs->prim.base_instance = 0; 215 rs->prim.is_indirect = 0; 216 217 return rs; 218} 219 220 221static void 222st_RasterPos(struct gl_context *ctx, const GLfloat v[4]) 223{ 224 struct st_context *st = st_context(ctx); 225 struct draw_context *draw = st_get_draw_context(st); 226 struct rastpos_stage *rs; 227 228 if (!st->draw) 229 return; 230 231 if (ctx->VertexProgram._Current == NULL || 232 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { 233 /* No vertex shader/program is enabled, used the simple/fast fixed- 234 * function implementation of RasterPos. 235 */ 236 _mesa_RasterPos(ctx, v); 237 return; 238 } 239 240 if (st->rastpos_stage) { 241 /* get rastpos stage info */ 242 rs = rastpos_stage(st->rastpos_stage); 243 } 244 else { 245 /* create rastpos draw stage */ 246 rs = new_draw_rastpos_stage(ctx, draw); 247 st->rastpos_stage = &rs->stage; 248 } 249 250 /* plug our rastpos stage into the draw module */ 251 draw_set_rasterize_stage(st->draw, st->rastpos_stage); 252 253 /* make sure everything's up to date */ 254 st_validate_state(st, ST_PIPELINE_RENDER); 255 256 /* This will get set only if rastpos_point(), above, gets called */ 257 ctx->Current.RasterPosValid = GL_FALSE; 258 259 /* All vertex attribs but position were previously initialized above. 260 * Just plug in position pointer now. 261 */ 262 rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v; 263 rs->VAO->NewArrays |= VERT_BIT_POS; 264 _mesa_set_draw_vao(ctx, rs->VAO, VERT_BIT_POS); 265 266 /* Draw the point. */ 267 st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1, 268 NULL, 0, NULL); 269 270 /* restore draw's rasterization stage depending on rendermode */ 271 if (ctx->RenderMode == GL_FEEDBACK) { 272 draw_set_rasterize_stage(draw, st->feedback_stage); 273 } 274 else if (ctx->RenderMode == GL_SELECT) { 275 draw_set_rasterize_stage(draw, st->selection_stage); 276 } 277} 278 279 280 281void st_init_rasterpos_functions(struct dd_function_table *functions) 282{ 283 functions->RasterPos = st_RasterPos; 284} 285