1/* 2 * Copyright © 2017 Valve Corporation. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "main/imports.h" 25#include "main/mtypes.h" 26#include "main/context.h" 27 28#include "main/externalobjects.h" 29 30#include "st_context.h" 31#include "st_texture.h" 32#include "st_util.h" 33#include "st_cb_bitmap.h" 34#include "st_cb_bufferobjects.h" 35#include "st_cb_semaphoreobjects.h" 36 37#include "state_tracker/drm_driver.h" 38#include "pipe/p_context.h" 39#include "pipe/p_screen.h" 40 41static struct gl_semaphore_object * 42st_semaphoreobj_alloc(struct gl_context *ctx, GLuint name) 43{ 44 struct st_semaphore_object *st_obj = ST_CALLOC_STRUCT(st_semaphore_object); 45 if (!st_obj) 46 return NULL; 47 48 _mesa_initialize_semaphore_object(ctx, &st_obj->Base, name); 49 return &st_obj->Base; 50} 51 52static void 53st_semaphoreobj_free(struct gl_context *ctx, 54 struct gl_semaphore_object *semObj) 55{ 56 _mesa_delete_semaphore_object(ctx, semObj); 57} 58 59 60static void 61st_import_semaphoreobj_fd(struct gl_context *ctx, 62 struct gl_semaphore_object *semObj, 63 int fd) 64{ 65 struct st_semaphore_object *st_obj = st_semaphore_object(semObj); 66 struct st_context *st = st_context(ctx); 67 struct pipe_context *pipe = st->pipe; 68 69 pipe->create_fence_fd(pipe, &st_obj->fence, fd, PIPE_FD_TYPE_SYNCOBJ); 70 71#if !defined(_WIN32) 72 /* We own fd, but we no longer need it. So get rid of it */ 73 close(fd); 74#endif 75} 76 77static void 78st_server_wait_semaphore(struct gl_context *ctx, 79 struct gl_semaphore_object *semObj, 80 GLuint numBufferBarriers, 81 struct gl_buffer_object **bufObjs, 82 GLuint numTextureBarriers, 83 struct gl_texture_object **texObjs, 84 const GLenum *srcLayouts) 85{ 86 struct st_semaphore_object *st_obj = st_semaphore_object(semObj); 87 struct st_context *st = st_context(ctx); 88 struct pipe_context *pipe = st->pipe; 89 struct st_buffer_object *bufObj; 90 struct st_texture_object *texObj; 91 92 /* The driver is allowed to flush during fence_server_sync, be prepared */ 93 st_flush_bitmap_cache(st); 94 pipe->fence_server_sync(pipe, st_obj->fence); 95 96 /** 97 * According to the EXT_external_objects spec, the memory operations must 98 * follow the wait. This is to make sure the flush is executed after the 99 * other party is done modifying the memory. 100 * 101 * Relevant excerpt from section "4.2.3 Waiting for Semaphores": 102 * 103 * Following completion of the semaphore wait operation, memory will also be 104 * made visible in the specified buffer and texture objects. 105 * 106 */ 107 for (unsigned i = 0; i < numBufferBarriers; i++) { 108 if (!bufObjs[i]) 109 continue; 110 111 bufObj = st_buffer_object(bufObjs[i]); 112 pipe->flush_resource(pipe, bufObj->buffer); 113 } 114 115 for (unsigned i = 0; i < numTextureBarriers; i++) { 116 if (!texObjs[i]) 117 continue; 118 119 texObj = st_texture_object(texObjs[i]); 120 pipe->flush_resource(pipe, texObj->pt); 121 } 122} 123 124static void 125st_server_signal_semaphore(struct gl_context *ctx, 126 struct gl_semaphore_object *semObj, 127 GLuint numBufferBarriers, 128 struct gl_buffer_object **bufObjs, 129 GLuint numTextureBarriers, 130 struct gl_texture_object **texObjs, 131 const GLenum *dstLayouts) 132{ 133 struct st_semaphore_object *st_obj = st_semaphore_object(semObj); 134 struct st_context *st = st_context(ctx); 135 struct pipe_context *pipe = st->pipe; 136 struct st_buffer_object *bufObj; 137 struct st_texture_object *texObj; 138 139 for (unsigned i = 0; i < numBufferBarriers; i++) { 140 if (!bufObjs[i]) 141 continue; 142 143 bufObj = st_buffer_object(bufObjs[i]); 144 pipe->flush_resource(pipe, bufObj->buffer); 145 } 146 147 for (unsigned i = 0; i < numTextureBarriers; i++) { 148 if (!texObjs[i]) 149 continue; 150 151 texObj = st_texture_object(texObjs[i]); 152 pipe->flush_resource(pipe, texObj->pt); 153 } 154 155 /* The driver is allowed to flush during fence_server_signal, be prepared */ 156 st_flush_bitmap_cache(st); 157 pipe->fence_server_signal(pipe, st_obj->fence); 158} 159 160void 161st_init_semaphoreobject_functions(struct dd_function_table *functions) 162{ 163 functions->NewSemaphoreObject = st_semaphoreobj_alloc; 164 functions->DeleteSemaphoreObject = st_semaphoreobj_free; 165 functions->ImportSemaphoreFd = st_import_semaphoreobj_fd; 166 functions->ServerWaitSemaphoreObject = st_server_wait_semaphore; 167 functions->ServerSignalSemaphoreObject = st_server_signal_semaphore; 168} 169