1/************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/errors.h" 30#include "main/imports.h" 31#include "main/mipmap.h" 32#include "main/teximage.h" 33 34#include "pipe/p_context.h" 35#include "pipe/p_defines.h" 36#include "util/u_inlines.h" 37#include "util/u_format.h" 38#include "util/u_gen_mipmap.h" 39 40#include "st_debug.h" 41#include "st_context.h" 42#include "st_texture.h" 43#include "st_util.h" 44#include "st_gen_mipmap.h" 45#include "st_cb_bitmap.h" 46#include "st_cb_texture.h" 47 48 49/** 50 * Called via ctx->Driver.GenerateMipmap(). 51 */ 52void 53st_generate_mipmap(struct gl_context *ctx, GLenum target, 54 struct gl_texture_object *texObj) 55{ 56 struct st_context *st = st_context(ctx); 57 struct st_texture_object *stObj = st_texture_object(texObj); 58 struct pipe_resource *pt = st_get_texobj_resource(texObj); 59 const uint baseLevel = texObj->BaseLevel; 60 enum pipe_format format; 61 uint lastLevel, first_layer, last_layer; 62 63 if (!pt) 64 return; 65 66 /* not sure if this ultimately actually should work, 67 but we're not supporting multisampled textures yet. */ 68 assert(pt->nr_samples < 2); 69 70 /* find expected last mipmap level to generate*/ 71 lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1; 72 73 if (lastLevel == 0) 74 return; 75 76 st_flush_bitmap_cache(st); 77 st_invalidate_readpix_cache(st); 78 79 /* The texture isn't in a "complete" state yet so set the expected 80 * lastLevel here, since it won't get done in st_finalize_texture(). 81 */ 82 stObj->lastLevel = lastLevel; 83 84 if (!texObj->Immutable) { 85 const GLboolean genSave = texObj->GenerateMipmap; 86 87 /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap() 88 * makes the right decision about full mipmap allocation. 89 */ 90 texObj->GenerateMipmap = GL_TRUE; 91 92 _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel); 93 94 texObj->GenerateMipmap = genSave; 95 96 /* At this point, memory for all the texture levels has been 97 * allocated. However, the base level image may be in one resource 98 * while the subsequent/smaller levels may be in another resource. 99 * Finalizing the texture will copy the base images from the former 100 * resource to the latter. 101 * 102 * After this, we'll have all mipmap levels in one resource. 103 */ 104 st_finalize_texture(ctx, st->pipe, texObj, 0); 105 } 106 107 pt = stObj->pt; 108 if (!pt) { 109 _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation"); 110 return; 111 } 112 113 assert(pt->last_level >= lastLevel); 114 115 if (pt->target == PIPE_TEXTURE_CUBE) { 116 first_layer = last_layer = _mesa_tex_target_to_face(target); 117 } 118 else { 119 first_layer = 0; 120 last_layer = util_max_layer(pt, baseLevel); 121 } 122 123 if (stObj->surface_based) 124 format = stObj->surface_format; 125 else 126 format = pt->format; 127 128 /* First see if the driver supports hardware mipmap generation, 129 * if not then generate the mipmap by rendering/texturing. 130 * If that fails, use the software fallback. 131 */ 132 if (!st->pipe->screen->get_param(st->pipe->screen, 133 PIPE_CAP_GENERATE_MIPMAP) || 134 !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel, 135 lastLevel, first_layer, last_layer)) { 136 137 if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel, 138 first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) { 139 _mesa_generate_mipmap(ctx, target, texObj); 140 } 141 } 142} 143