1/* 2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. 3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 4 * Copyright © 2010 Intel Corporation 5 * Copyright © 2011 Bryan Cain 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the next 15 * paragraph) shall be included in all copies or substantial portions of the 16 * Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 24 * DEALINGS IN THE SOFTWARE. 25 */ 26 27#include "compiler/glsl/glsl_parser_extras.h" 28#include "compiler/glsl/ir_optimization.h" 29#include "compiler/glsl/program.h" 30 31#include "st_nir.h" 32#include "st_shader_cache.h" 33#include "st_glsl_to_tgsi.h" 34 35#include "tgsi/tgsi_from_mesa.h" 36 37extern "C" { 38 39/** 40 * Link a shader. 41 * Called via ctx->Driver.LinkShader() 42 * This is a shared function that branches off to either GLSL IR -> TGSI or 43 * GLSL IR -> NIR 44 */ 45GLboolean 46st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) 47{ 48 struct pipe_screen *pscreen = ctx->st->pipe->screen; 49 50 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) 51 pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, 52 PIPE_SHADER_CAP_PREFERRED_IR); 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; 54 55 /* Return early if we are loading the shader from on-disk cache */ 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { 57 return GL_TRUE; 58 } 59 60 assert(prog->data->LinkStatus); 61 62 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { 63 if (prog->_LinkedShaders[i] == NULL) 64 continue; 65 66 struct gl_linked_shader *shader = prog->_LinkedShaders[i]; 67 exec_list *ir = shader->ir; 68 gl_shader_stage stage = shader->Stage; 69 const struct gl_shader_compiler_options *options = 70 &ctx->Const.ShaderCompilerOptions[stage]; 71 72 /* If there are forms of indirect addressing that the driver 73 * cannot handle, perform the lowering pass. 74 */ 75 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput || 76 options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) { 77 lower_variable_index_to_cond_assign(stage, ir, 78 options->EmitNoIndirectInput, 79 options->EmitNoIndirectOutput, 80 options->EmitNoIndirectTemp, 81 options->EmitNoIndirectUniform); 82 } 83 84 enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage); 85 bool have_dround = pscreen->get_shader_param(pscreen, ptarget, 86 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED); 87 bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget, 88 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED); 89 bool have_ldexp = pscreen->get_shader_param(pscreen, ptarget, 90 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED); 91 92 if (!pscreen->get_param(pscreen, PIPE_CAP_INT64_DIVMOD)) 93 lower_64bit_integer_instructions(ir, DIV64 | MOD64); 94 95 if (ctx->Extensions.ARB_shading_language_packing) { 96 unsigned lower_inst = LOWER_PACK_SNORM_2x16 | 97 LOWER_UNPACK_SNORM_2x16 | 98 LOWER_PACK_UNORM_2x16 | 99 LOWER_UNPACK_UNORM_2x16 | 100 LOWER_PACK_SNORM_4x8 | 101 LOWER_UNPACK_SNORM_4x8 | 102 LOWER_UNPACK_UNORM_4x8 | 103 LOWER_PACK_UNORM_4x8; 104 105 if (ctx->Extensions.ARB_gpu_shader5) 106 lower_inst |= LOWER_PACK_USE_BFI | 107 LOWER_PACK_USE_BFE; 108 if (!ctx->st->has_half_float_packing) 109 lower_inst |= LOWER_PACK_HALF_2x16 | 110 LOWER_UNPACK_HALF_2x16; 111 112 lower_packing_builtins(ir, lower_inst); 113 } 114 115 if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS)) 116 lower_offset_arrays(ir); 117 do_mat_op_to_vec(ir); 118 119 if (stage == MESA_SHADER_FRAGMENT) 120 lower_blend_equation_advanced( 121 shader, ctx->Extensions.KHR_blend_equation_advanced_coherent); 122 123 lower_instructions(ir, 124 MOD_TO_FLOOR | 125 FDIV_TO_MUL_RCP | 126 EXP_TO_EXP2 | 127 LOG_TO_LOG2 | 128 MUL64_TO_MUL_AND_MUL_HIGH | 129 (have_ldexp ? 0 : LDEXP_TO_ARITH) | 130 (have_dfrexp ? 0 : DFREXP_DLDEXP_TO_ARITH) | 131 CARRY_TO_ARITH | 132 BORROW_TO_ARITH | 133 (have_dround ? 0 : DOPS_TO_DFRAC) | 134 (options->EmitNoPow ? POW_TO_EXP2 : 0) | 135 (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) | 136 (options->EmitNoSat ? SAT_TO_CLAMP : 0) | 137 (ctx->Const.ForceGLSLAbsSqrt ? SQRT_TO_ABS_SQRT : 0) | 138 /* Assume that if ARB_gpu_shader5 is not supported 139 * then all of the extended integer functions need 140 * lowering. It may be necessary to add some caps 141 * for individual instructions. 142 */ 143 (!ctx->Extensions.ARB_gpu_shader5 144 ? BIT_COUNT_TO_MATH | 145 EXTRACT_TO_SHIFTS | 146 INSERT_TO_SHIFTS | 147 REVERSE_TO_SHIFTS | 148 FIND_LSB_TO_FLOAT_CAST | 149 FIND_MSB_TO_FLOAT_CAST | 150 IMUL_HIGH_TO_MUL 151 : 0)); 152 153 do_vec_index_to_cond_assign(ir); 154 lower_vector_insert(ir, true); 155 lower_quadop_vector(ir, false); 156 lower_noise(ir); 157 if (options->MaxIfDepth == 0) { 158 lower_discard(ir); 159 } 160 161 validate_ir_tree(ir); 162 } 163 164 build_program_resource_list(ctx, prog); 165 166 if (use_nir) 167 return st_link_nir(ctx, prog); 168 else 169 return st_link_tgsi(ctx, prog); 170} 171 172} /* extern "C" */ 173