1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2010 LunarG Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv@lunarg.com> 26 */ 27 28#include "main/mtypes.h" 29#include "main/extensions.h" 30#include "main/context.h" 31#include "main/debug_output.h" 32#include "main/glthread.h" 33#include "main/texobj.h" 34#include "main/teximage.h" 35#include "main/texstate.h" 36#include "main/errors.h" 37#include "main/framebuffer.h" 38#include "main/fbobject.h" 39#include "main/renderbuffer.h" 40#include "main/version.h" 41#include "util/hash_table.h" 42#include "st_texture.h" 43 44#include "st_context.h" 45#include "st_debug.h" 46#include "st_extensions.h" 47#include "st_format.h" 48#include "st_cb_bitmap.h" 49#include "st_cb_fbo.h" 50#include "st_cb_flush.h" 51#include "st_manager.h" 52#include "st_sampler_view.h" 53 54#include "state_tracker/st_gl_api.h" 55 56#include "pipe/p_context.h" 57#include "pipe/p_screen.h" 58#include "util/u_format.h" 59#include "util/u_helpers.h" 60#include "util/u_pointer.h" 61#include "util/u_inlines.h" 62#include "util/u_atomic.h" 63#include "util/u_surface.h" 64#include "util/list.h" 65 66struct hash_table; 67struct st_manager_private 68{ 69 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */ 70 mtx_t st_mutex; 71}; 72 73 74/** 75 * Map an attachment to a buffer index. 76 */ 77static inline gl_buffer_index 78attachment_to_buffer_index(enum st_attachment_type statt) 79{ 80 gl_buffer_index index; 81 82 switch (statt) { 83 case ST_ATTACHMENT_FRONT_LEFT: 84 index = BUFFER_FRONT_LEFT; 85 break; 86 case ST_ATTACHMENT_BACK_LEFT: 87 index = BUFFER_BACK_LEFT; 88 break; 89 case ST_ATTACHMENT_FRONT_RIGHT: 90 index = BUFFER_FRONT_RIGHT; 91 break; 92 case ST_ATTACHMENT_BACK_RIGHT: 93 index = BUFFER_BACK_RIGHT; 94 break; 95 case ST_ATTACHMENT_DEPTH_STENCIL: 96 index = BUFFER_DEPTH; 97 break; 98 case ST_ATTACHMENT_ACCUM: 99 index = BUFFER_ACCUM; 100 break; 101 case ST_ATTACHMENT_SAMPLE: 102 default: 103 index = BUFFER_COUNT; 104 break; 105 } 106 107 return index; 108} 109 110 111/** 112 * Map a buffer index to an attachment. 113 */ 114static inline enum st_attachment_type 115buffer_index_to_attachment(gl_buffer_index index) 116{ 117 enum st_attachment_type statt; 118 119 switch (index) { 120 case BUFFER_FRONT_LEFT: 121 statt = ST_ATTACHMENT_FRONT_LEFT; 122 break; 123 case BUFFER_BACK_LEFT: 124 statt = ST_ATTACHMENT_BACK_LEFT; 125 break; 126 case BUFFER_FRONT_RIGHT: 127 statt = ST_ATTACHMENT_FRONT_RIGHT; 128 break; 129 case BUFFER_BACK_RIGHT: 130 statt = ST_ATTACHMENT_BACK_RIGHT; 131 break; 132 case BUFFER_DEPTH: 133 statt = ST_ATTACHMENT_DEPTH_STENCIL; 134 break; 135 case BUFFER_ACCUM: 136 statt = ST_ATTACHMENT_ACCUM; 137 break; 138 default: 139 statt = ST_ATTACHMENT_INVALID; 140 break; 141 } 142 143 return statt; 144} 145 146 147/** 148 * Make sure a context picks up the latest cached state of the 149 * drawables it binds to. 150 */ 151static void 152st_context_validate(struct st_context *st, 153 struct st_framebuffer *stdraw, 154 struct st_framebuffer *stread) 155{ 156 if (stdraw && stdraw->stamp != st->draw_stamp) { 157 st->dirty |= ST_NEW_FRAMEBUFFER; 158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base, 159 stdraw->Base.Width, 160 stdraw->Base.Height); 161 st->draw_stamp = stdraw->stamp; 162 } 163 164 if (stread && stread->stamp != st->read_stamp) { 165 if (stread != stdraw) { 166 st->dirty |= ST_NEW_FRAMEBUFFER; 167 _mesa_resize_framebuffer(st->ctx, &stread->Base, 168 stread->Base.Width, 169 stread->Base.Height); 170 } 171 st->read_stamp = stread->stamp; 172 } 173} 174 175 176void 177st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb, 178 struct pipe_surface *surf) 179{ 180 pipe_surface_reference(&strb->surface_srgb, NULL); 181 pipe_surface_reference(&strb->surface_linear, NULL); 182 183 if (util_format_is_srgb(surf->format)) 184 pipe_surface_reference(&strb->surface_srgb, surf); 185 else 186 pipe_surface_reference(&strb->surface_linear, surf); 187 188 strb->surface = surf; /* just assign, don't ref */ 189 pipe_resource_reference(&strb->texture, surf->texture); 190 191 strb->Base.Width = surf->width; 192 strb->Base.Height = surf->height; 193} 194 195 196/** 197 * Validate a framebuffer to make sure up-to-date pipe_textures are used. 198 * The context is only used for creating pipe surfaces and for calling 199 * _mesa_resize_framebuffer(). 200 * (That should probably be rethought, since those surfaces become 201 * drawable state, not context state, and can be freed by another pipe 202 * context). 203 */ 204static void 205st_framebuffer_validate(struct st_framebuffer *stfb, 206 struct st_context *st) 207{ 208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; 209 uint width, height; 210 unsigned i; 211 boolean changed = FALSE; 212 int32_t new_stamp; 213 214 new_stamp = p_atomic_read(&stfb->iface->stamp); 215 if (stfb->iface_stamp == new_stamp) 216 return; 217 218 memset(textures, 0, stfb->num_statts * sizeof(textures[0])); 219 220 /* validate the fb */ 221 do { 222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts, 223 stfb->num_statts, textures)) 224 return; 225 226 stfb->iface_stamp = new_stamp; 227 new_stamp = p_atomic_read(&stfb->iface->stamp); 228 } while(stfb->iface_stamp != new_stamp); 229 230 width = stfb->Base.Width; 231 height = stfb->Base.Height; 232 233 for (i = 0; i < stfb->num_statts; i++) { 234 struct st_renderbuffer *strb; 235 struct pipe_surface *ps, surf_tmpl; 236 gl_buffer_index idx; 237 238 if (!textures[i]) 239 continue; 240 241 idx = attachment_to_buffer_index(stfb->statts[i]); 242 if (idx >= BUFFER_COUNT) { 243 pipe_resource_reference(&textures[i], NULL); 244 continue; 245 } 246 247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 248 assert(strb); 249 if (strb->texture == textures[i]) { 250 pipe_resource_reference(&textures[i], NULL); 251 continue; 252 } 253 254 u_surface_default_template(&surf_tmpl, textures[i]); 255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl); 256 if (ps) { 257 st_set_ws_renderbuffer_surface(strb, ps); 258 pipe_surface_reference(&ps, NULL); 259 260 changed = TRUE; 261 262 width = strb->Base.Width; 263 height = strb->Base.Height; 264 } 265 266 pipe_resource_reference(&textures[i], NULL); 267 } 268 269 if (changed) { 270 ++stfb->stamp; 271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height); 272 } 273} 274 275 276/** 277 * Update the attachments to validate by looping the existing renderbuffers. 278 */ 279static void 280st_framebuffer_update_attachments(struct st_framebuffer *stfb) 281{ 282 gl_buffer_index idx; 283 284 stfb->num_statts = 0; 285 for (idx = 0; idx < BUFFER_COUNT; idx++) { 286 struct st_renderbuffer *strb; 287 enum st_attachment_type statt; 288 289 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 290 if (!strb || strb->software) 291 continue; 292 293 statt = buffer_index_to_attachment(idx); 294 if (statt != ST_ATTACHMENT_INVALID && 295 st_visual_have_buffers(stfb->iface->visual, 1 << statt)) 296 stfb->statts[stfb->num_statts++] = statt; 297 } 298 stfb->stamp++; 299} 300 301 302/** 303 * Add a renderbuffer to the framebuffer. The framebuffer is one that 304 * corresponds to a window and is not a user-created FBO. 305 */ 306static boolean 307st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb, 308 gl_buffer_index idx, bool prefer_srgb) 309{ 310 struct gl_renderbuffer *rb; 311 enum pipe_format format; 312 boolean sw; 313 314 assert(_mesa_is_winsys_fbo(&stfb->Base)); 315 316 /* do not distinguish depth/stencil buffers */ 317 if (idx == BUFFER_STENCIL) 318 idx = BUFFER_DEPTH; 319 320 switch (idx) { 321 case BUFFER_DEPTH: 322 format = stfb->iface->visual->depth_stencil_format; 323 sw = FALSE; 324 break; 325 case BUFFER_ACCUM: 326 format = stfb->iface->visual->accum_format; 327 sw = TRUE; 328 break; 329 default: 330 format = stfb->iface->visual->color_format; 331 if (prefer_srgb) 332 format = util_format_srgb(format); 333 sw = FALSE; 334 break; 335 } 336 337 if (format == PIPE_FORMAT_NONE) 338 return FALSE; 339 340 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw); 341 if (!rb) 342 return FALSE; 343 344 if (idx != BUFFER_DEPTH) { 345 _mesa_attach_and_own_rb(&stfb->Base, idx, rb); 346 return TRUE; 347 } 348 349 bool rb_ownership_taken = false; 350 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) { 351 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb); 352 rb_ownership_taken = true; 353 } 354 355 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) { 356 if (rb_ownership_taken) 357 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb); 358 else 359 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb); 360 } 361 362 return TRUE; 363} 364 365 366/** 367 * Intialize a struct gl_config from a visual. 368 */ 369static void 370st_visual_to_context_mode(const struct st_visual *visual, 371 struct gl_config *mode) 372{ 373 memset(mode, 0, sizeof(*mode)); 374 375 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK)) 376 mode->doubleBufferMode = GL_TRUE; 377 378 if (st_visual_have_buffers(visual, 379 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK)) 380 mode->stereoMode = GL_TRUE; 381 382 if (visual->color_format != PIPE_FORMAT_NONE) { 383 mode->rgbMode = GL_TRUE; 384 385 mode->redBits = 386 util_format_get_component_bits(visual->color_format, 387 UTIL_FORMAT_COLORSPACE_RGB, 0); 388 mode->greenBits = 389 util_format_get_component_bits(visual->color_format, 390 UTIL_FORMAT_COLORSPACE_RGB, 1); 391 mode->blueBits = 392 util_format_get_component_bits(visual->color_format, 393 UTIL_FORMAT_COLORSPACE_RGB, 2); 394 mode->alphaBits = 395 util_format_get_component_bits(visual->color_format, 396 UTIL_FORMAT_COLORSPACE_RGB, 3); 397 398 mode->rgbBits = mode->redBits + 399 mode->greenBits + mode->blueBits + mode->alphaBits; 400 mode->sRGBCapable = util_format_is_srgb(visual->color_format); 401 } 402 403 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { 404 mode->depthBits = 405 util_format_get_component_bits(visual->depth_stencil_format, 406 UTIL_FORMAT_COLORSPACE_ZS, 0); 407 mode->stencilBits = 408 util_format_get_component_bits(visual->depth_stencil_format, 409 UTIL_FORMAT_COLORSPACE_ZS, 1); 410 411 mode->haveDepthBuffer = mode->depthBits > 0; 412 mode->haveStencilBuffer = mode->stencilBits > 0; 413 } 414 415 if (visual->accum_format != PIPE_FORMAT_NONE) { 416 mode->haveAccumBuffer = GL_TRUE; 417 418 mode->accumRedBits = 419 util_format_get_component_bits(visual->accum_format, 420 UTIL_FORMAT_COLORSPACE_RGB, 0); 421 mode->accumGreenBits = 422 util_format_get_component_bits(visual->accum_format, 423 UTIL_FORMAT_COLORSPACE_RGB, 1); 424 mode->accumBlueBits = 425 util_format_get_component_bits(visual->accum_format, 426 UTIL_FORMAT_COLORSPACE_RGB, 2); 427 mode->accumAlphaBits = 428 util_format_get_component_bits(visual->accum_format, 429 UTIL_FORMAT_COLORSPACE_RGB, 3); 430 } 431 432 if (visual->samples > 1) { 433 mode->sampleBuffers = 1; 434 mode->samples = visual->samples; 435 } 436} 437 438 439/** 440 * Create a framebuffer from a manager interface. 441 */ 442static struct st_framebuffer * 443st_framebuffer_create(struct st_context *st, 444 struct st_framebuffer_iface *stfbi) 445{ 446 struct st_framebuffer *stfb; 447 struct gl_config mode; 448 gl_buffer_index idx; 449 bool prefer_srgb = false; 450 451 if (!stfbi) 452 return NULL; 453 454 stfb = CALLOC_STRUCT(st_framebuffer); 455 if (!stfb) 456 return NULL; 457 458 st_visual_to_context_mode(stfbi->visual, &mode); 459 460 /* 461 * For desktop GL, sRGB framebuffer write is controlled by both the 462 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should 463 * advertise the capability when the pipe driver (and core Mesa) supports 464 * it so that applications can enable sRGB write when they want to. 465 * 466 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When 467 * the attribute is GLX_TRUE, it tells the st manager to pick a color 468 * format such that util_format_srgb(visual->color_format) can be supported 469 * by the pipe driver. We still need to advertise the capability here. 470 * 471 * For GLES, however, sRGB framebuffer write is initially only controlled 472 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control 473 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is 474 * still enabled by default since this is the behaviour when 475 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control 476 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this 477 * is also expressed by using the same extension flag 478 */ 479 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) { 480 struct pipe_screen *screen = st->pipe->screen; 481 const enum pipe_format srgb_format = 482 util_format_srgb(stfbi->visual->color_format); 483 484 if (srgb_format != PIPE_FORMAT_NONE && 485 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE && 486 screen->is_format_supported(screen, srgb_format, 487 PIPE_TEXTURE_2D, stfbi->visual->samples, 488 stfbi->visual->samples, 489 (PIPE_BIND_DISPLAY_TARGET | 490 PIPE_BIND_RENDER_TARGET))) { 491 mode.sRGBCapable = GL_TRUE; 492 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not 493 * create renderbuffers with an sRGB format derived from the 494 * visual->color_format, but we still want sRGB for desktop GL. 495 */ 496 prefer_srgb = _mesa_is_desktop_gl(st->ctx); 497 } 498 } 499 500 _mesa_initialize_window_framebuffer(&stfb->Base, &mode); 501 502 stfb->iface = stfbi; 503 stfb->iface_ID = stfbi->ID; 504 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1; 505 506 /* add the color buffer */ 507 idx = stfb->Base._ColorDrawBufferIndexes[0]; 508 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) { 509 free(stfb); 510 return NULL; 511 } 512 513 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false); 514 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false); 515 516 stfb->stamp = 0; 517 st_framebuffer_update_attachments(stfb); 518 519 return stfb; 520} 521 522 523/** 524 * Reference a framebuffer. 525 */ 526void 527st_framebuffer_reference(struct st_framebuffer **ptr, 528 struct st_framebuffer *stfb) 529{ 530 struct gl_framebuffer *fb = &stfb->Base; 531 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb); 532} 533 534 535static uint32_t 536st_framebuffer_iface_hash(const void *key) 537{ 538 return (uintptr_t)key; 539} 540 541 542static bool 543st_framebuffer_iface_equal(const void *a, const void *b) 544{ 545 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b; 546} 547 548 549static boolean 550st_framebuffer_iface_lookup(struct st_manager *smapi, 551 const struct st_framebuffer_iface *stfbi) 552{ 553 struct st_manager_private *smPriv = 554 (struct st_manager_private *)smapi->st_manager_private; 555 struct hash_entry *entry; 556 557 assert(smPriv); 558 assert(smPriv->stfbi_ht); 559 560 mtx_lock(&smPriv->st_mutex); 561 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi); 562 mtx_unlock(&smPriv->st_mutex); 563 564 return entry != NULL; 565} 566 567 568static boolean 569st_framebuffer_iface_insert(struct st_manager *smapi, 570 struct st_framebuffer_iface *stfbi) 571{ 572 struct st_manager_private *smPriv = 573 (struct st_manager_private *)smapi->st_manager_private; 574 struct hash_entry *entry; 575 576 assert(smPriv); 577 assert(smPriv->stfbi_ht); 578 579 mtx_lock(&smPriv->st_mutex); 580 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi); 581 mtx_unlock(&smPriv->st_mutex); 582 583 return entry != NULL; 584} 585 586 587static void 588st_framebuffer_iface_remove(struct st_manager *smapi, 589 struct st_framebuffer_iface *stfbi) 590{ 591 struct st_manager_private *smPriv = 592 (struct st_manager_private *)smapi->st_manager_private; 593 struct hash_entry *entry; 594 595 if (!smPriv || !smPriv->stfbi_ht) 596 return; 597 598 mtx_lock(&smPriv->st_mutex); 599 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi); 600 if (!entry) 601 goto unlock; 602 603 _mesa_hash_table_remove(smPriv->stfbi_ht, entry); 604 605unlock: 606 mtx_unlock(&smPriv->st_mutex); 607} 608 609 610/** 611 * The framebuffer interface object is no longer valid. 612 * Remove the object from the framebuffer interface hash table. 613 */ 614static void 615st_api_destroy_drawable(struct st_api *stapi, 616 struct st_framebuffer_iface *stfbi) 617{ 618 if (!stfbi) 619 return; 620 621 st_framebuffer_iface_remove(stfbi->state_manager, stfbi); 622} 623 624 625/** 626 * Purge the winsys buffers list to remove any references to 627 * non-existing framebuffer interface objects. 628 */ 629static void 630st_framebuffers_purge(struct st_context *st) 631{ 632 struct st_context_iface *st_iface = &st->iface; 633 struct st_manager *smapi = st_iface->state_manager; 634 struct st_framebuffer *stfb, *next; 635 636 assert(smapi); 637 638 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) { 639 struct st_framebuffer_iface *stfbi = stfb->iface; 640 641 assert(stfbi); 642 643 /** 644 * If the corresponding framebuffer interface object no longer exists, 645 * remove the framebuffer object from the context's winsys buffers list, 646 * and unreference the framebuffer object, so its resources can be 647 * deleted. 648 */ 649 if (!st_framebuffer_iface_lookup(smapi, stfbi)) { 650 LIST_DEL(&stfb->head); 651 st_framebuffer_reference(&stfb, NULL); 652 } 653 } 654} 655 656 657static void 658st_context_flush(struct st_context_iface *stctxi, unsigned flags, 659 struct pipe_fence_handle **fence) 660{ 661 struct st_context *st = (struct st_context *) stctxi; 662 unsigned pipe_flags = 0; 663 664 if (flags & ST_FLUSH_END_OF_FRAME) 665 pipe_flags |= PIPE_FLUSH_END_OF_FRAME; 666 if (flags & ST_FLUSH_FENCE_FD) 667 pipe_flags |= PIPE_FLUSH_FENCE_FD; 668 669 FLUSH_VERTICES(st->ctx, 0); 670 FLUSH_CURRENT(st->ctx, 0); 671 st_flush(st, fence, pipe_flags); 672 673 if ((flags & ST_FLUSH_WAIT) && fence && *fence) { 674 st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence, 675 PIPE_TIMEOUT_INFINITE); 676 st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL); 677 } 678 679 if (flags & ST_FLUSH_FRONT) 680 st_manager_flush_frontbuffer(st); 681 682 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke 683 * st_manager_validate_framebuffers to notice that. 684 * 685 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next 686 * draw call, which will invoke st_manager_validate_framebuffers, but it 687 * won't dirty states if there is no change. 688 */ 689 if (flags & ST_FLUSH_END_OF_FRAME) 690 st->gfx_shaders_may_be_dirty = true; 691} 692 693static boolean 694st_context_teximage(struct st_context_iface *stctxi, 695 enum st_texture_type tex_type, 696 int level, enum pipe_format pipe_format, 697 struct pipe_resource *tex, boolean mipmap) 698{ 699 struct st_context *st = (struct st_context *) stctxi; 700 struct gl_context *ctx = st->ctx; 701 struct gl_texture_object *texObj; 702 struct gl_texture_image *texImage; 703 struct st_texture_object *stObj; 704 struct st_texture_image *stImage; 705 GLenum internalFormat; 706 GLuint width, height, depth; 707 GLenum target; 708 709 switch (tex_type) { 710 case ST_TEXTURE_1D: 711 target = GL_TEXTURE_1D; 712 break; 713 case ST_TEXTURE_2D: 714 target = GL_TEXTURE_2D; 715 break; 716 case ST_TEXTURE_3D: 717 target = GL_TEXTURE_3D; 718 break; 719 case ST_TEXTURE_RECT: 720 target = GL_TEXTURE_RECTANGLE_ARB; 721 break; 722 default: 723 return FALSE; 724 } 725 726 texObj = _mesa_get_current_tex_object(ctx, target); 727 728 _mesa_lock_texture(ctx, texObj); 729 730 stObj = st_texture_object(texObj); 731 /* switch to surface based */ 732 if (!stObj->surface_based) { 733 _mesa_clear_texture_object(ctx, texObj, NULL); 734 stObj->surface_based = GL_TRUE; 735 } 736 737 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 738 stImage = st_texture_image(texImage); 739 if (tex) { 740 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format); 741 742 if (util_format_has_alpha(tex->format)) 743 internalFormat = GL_RGBA; 744 else 745 internalFormat = GL_RGB; 746 747 _mesa_init_teximage_fields(ctx, texImage, 748 tex->width0, tex->height0, 1, 0, 749 internalFormat, texFormat); 750 751 width = tex->width0; 752 height = tex->height0; 753 depth = tex->depth0; 754 755 /* grow the image size until we hit level = 0 */ 756 while (level > 0) { 757 if (width != 1) 758 width <<= 1; 759 if (height != 1) 760 height <<= 1; 761 if (depth != 1) 762 depth <<= 1; 763 level--; 764 } 765 } 766 else { 767 _mesa_clear_texture_image(ctx, texImage); 768 width = height = depth = 0; 769 } 770 771 pipe_resource_reference(&stObj->pt, tex); 772 st_texture_release_all_sampler_views(st, stObj); 773 pipe_resource_reference(&stImage->pt, tex); 774 stObj->surface_format = pipe_format; 775 776 stObj->needs_validation = true; 777 778 _mesa_dirty_texobj(ctx, texObj); 779 _mesa_unlock_texture(ctx, texObj); 780 781 return TRUE; 782} 783 784 785static void 786st_context_copy(struct st_context_iface *stctxi, 787 struct st_context_iface *stsrci, unsigned mask) 788{ 789 struct st_context *st = (struct st_context *) stctxi; 790 struct st_context *src = (struct st_context *) stsrci; 791 792 _mesa_copy_context(src->ctx, st->ctx, mask); 793} 794 795 796static boolean 797st_context_share(struct st_context_iface *stctxi, 798 struct st_context_iface *stsrci) 799{ 800 struct st_context *st = (struct st_context *) stctxi; 801 struct st_context *src = (struct st_context *) stsrci; 802 803 return _mesa_share_state(st->ctx, src->ctx); 804} 805 806 807static void 808st_context_destroy(struct st_context_iface *stctxi) 809{ 810 struct st_context *st = (struct st_context *) stctxi; 811 st_destroy_context(st); 812} 813 814 815static void 816st_start_thread(struct st_context_iface *stctxi) 817{ 818 struct st_context *st = (struct st_context *) stctxi; 819 820 _mesa_glthread_init(st->ctx); 821 822 /* Pin all driver threads to one L3 cache for optimal performance 823 * on AMD Zen. This is only done if glthread is enabled. 824 * 825 * If glthread is disabled, st_draw.c re-pins driver threads regularly 826 * based on the location of the app thread. 827 */ 828 struct glthread_state *glthread = st->ctx->GLThread; 829 if (glthread && st->pipe->set_context_param) { 830 util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]); 831 } 832} 833 834 835static void 836st_thread_finish(struct st_context_iface *stctxi) 837{ 838 struct st_context *st = (struct st_context *) stctxi; 839 840 _mesa_glthread_finish(st->ctx); 841} 842 843 844static void 845st_manager_destroy(struct st_manager *smapi) 846{ 847 struct st_manager_private *smPriv = smapi->st_manager_private; 848 849 if (smPriv && smPriv->stfbi_ht) { 850 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL); 851 mtx_destroy(&smPriv->st_mutex); 852 free(smPriv); 853 smapi->st_manager_private = NULL; 854 } 855} 856 857 858static struct st_context_iface * 859st_api_create_context(struct st_api *stapi, struct st_manager *smapi, 860 const struct st_context_attribs *attribs, 861 enum st_context_error *error, 862 struct st_context_iface *shared_stctxi) 863{ 864 struct st_context *shared_ctx = (struct st_context *) shared_stctxi; 865 struct st_context *st; 866 struct pipe_context *pipe; 867 struct gl_config* mode_ptr; 868 struct gl_config mode; 869 gl_api api; 870 bool no_error = false; 871 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED; 872 873 if (!(stapi->profile_mask & (1 << attribs->profile))) 874 return NULL; 875 876 switch (attribs->profile) { 877 case ST_PROFILE_DEFAULT: 878 api = API_OPENGL_COMPAT; 879 break; 880 case ST_PROFILE_OPENGL_ES1: 881 api = API_OPENGLES; 882 break; 883 case ST_PROFILE_OPENGL_ES2: 884 api = API_OPENGLES2; 885 break; 886 case ST_PROFILE_OPENGL_CORE: 887 api = API_OPENGL_CORE; 888 break; 889 default: 890 *error = ST_CONTEXT_ERROR_BAD_API; 891 return NULL; 892 } 893 894 /* Create a hash table for the framebuffer interface objects 895 * if it has not been created for this st manager. 896 */ 897 if (smapi->st_manager_private == NULL) { 898 struct st_manager_private *smPriv; 899 900 smPriv = CALLOC_STRUCT(st_manager_private); 901 mtx_init(&smPriv->st_mutex, mtx_plain); 902 smPriv->stfbi_ht = _mesa_hash_table_create(NULL, 903 st_framebuffer_iface_hash, 904 st_framebuffer_iface_equal); 905 smapi->st_manager_private = smPriv; 906 smapi->destroy = st_manager_destroy; 907 } 908 909 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) 910 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS; 911 912 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR) 913 no_error = true; 914 915 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY) 916 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY; 917 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY) 918 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY; 919 920 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) 921 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET; 922 923 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags); 924 if (!pipe) { 925 *error = ST_CONTEXT_ERROR_NO_MEMORY; 926 return NULL; 927 } 928 929 st_visual_to_context_mode(&attribs->visual, &mode); 930 931 if (attribs->visual.no_config) 932 mode_ptr = NULL; 933 else 934 mode_ptr = &mode; 935 936 st = st_create_context(api, pipe, mode_ptr, shared_ctx, 937 &attribs->options, no_error); 938 if (!st) { 939 *error = ST_CONTEXT_ERROR_NO_MEMORY; 940 pipe->destroy(pipe); 941 return NULL; 942 } 943 944 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) { 945 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) { 946 *error = ST_CONTEXT_ERROR_NO_MEMORY; 947 return NULL; 948 } 949 950 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; 951 } 952 953 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) { 954 st_update_debug_callback(st); 955 } 956 957 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE) 958 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; 959 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) { 960 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB; 961 st->ctx->Const.RobustAccess = GL_TRUE; 962 } 963 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) { 964 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB; 965 st_install_device_reset_callback(st); 966 } 967 968 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE) 969 st->ctx->Const.ContextReleaseBehavior = GL_NONE; 970 971 /* need to perform version check */ 972 if (attribs->major > 1 || attribs->minor > 0) { 973 /* Is the actual version less than the requested version? 974 */ 975 if (st->ctx->Version < attribs->major * 10U + attribs->minor) { 976 *error = ST_CONTEXT_ERROR_BAD_VERSION; 977 st_destroy_context(st); 978 return NULL; 979 } 980 } 981 982 st->invalidate_on_gl_viewport = 983 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE); 984 985 st->iface.destroy = st_context_destroy; 986 st->iface.flush = st_context_flush; 987 st->iface.teximage = st_context_teximage; 988 st->iface.copy = st_context_copy; 989 st->iface.share = st_context_share; 990 st->iface.start_thread = st_start_thread; 991 st->iface.thread_finish = st_thread_finish; 992 st->iface.st_context_private = (void *) smapi; 993 st->iface.cso_context = st->cso_context; 994 st->iface.pipe = st->pipe; 995 st->iface.state_manager = smapi; 996 997 *error = ST_CONTEXT_SUCCESS; 998 return &st->iface; 999} 1000 1001 1002static struct st_context_iface * 1003st_api_get_current(struct st_api *stapi) 1004{ 1005 GET_CURRENT_CONTEXT(ctx); 1006 struct st_context *st = ctx ? ctx->st : NULL; 1007 1008 return st ? &st->iface : NULL; 1009} 1010 1011 1012static struct st_framebuffer * 1013st_framebuffer_reuse_or_create(struct st_context *st, 1014 struct gl_framebuffer *fb, 1015 struct st_framebuffer_iface *stfbi) 1016{ 1017 struct st_framebuffer *cur = NULL, *stfb = NULL; 1018 1019 if (!stfbi) 1020 return NULL; 1021 1022 /* Check if there is already a framebuffer object for the specified 1023 * framebuffer interface in this context. If there is one, use it. 1024 */ 1025 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) { 1026 if (cur->iface_ID == stfbi->ID) { 1027 st_framebuffer_reference(&stfb, cur); 1028 break; 1029 } 1030 } 1031 1032 /* If there is not already a framebuffer object, create one */ 1033 if (stfb == NULL) { 1034 cur = st_framebuffer_create(st, stfbi); 1035 1036 if (cur) { 1037 /* add the referenced framebuffer interface object to 1038 * the framebuffer interface object hash table. 1039 */ 1040 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) { 1041 st_framebuffer_reference(&cur, NULL); 1042 return NULL; 1043 } 1044 1045 /* add to the context's winsys buffers list */ 1046 LIST_ADD(&cur->head, &st->winsys_buffers); 1047 1048 st_framebuffer_reference(&stfb, cur); 1049 } 1050 } 1051 1052 return stfb; 1053} 1054 1055 1056static boolean 1057st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, 1058 struct st_framebuffer_iface *stdrawi, 1059 struct st_framebuffer_iface *streadi) 1060{ 1061 struct st_context *st = (struct st_context *) stctxi; 1062 struct st_framebuffer *stdraw, *stread; 1063 boolean ret; 1064 1065 if (st) { 1066 /* reuse or create the draw fb */ 1067 stdraw = st_framebuffer_reuse_or_create(st, 1068 st->ctx->WinSysDrawBuffer, stdrawi); 1069 if (streadi != stdrawi) { 1070 /* do the same for the read fb */ 1071 stread = st_framebuffer_reuse_or_create(st, 1072 st->ctx->WinSysReadBuffer, streadi); 1073 } 1074 else { 1075 stread = NULL; 1076 /* reuse the draw fb for the read fb */ 1077 if (stdraw) 1078 st_framebuffer_reference(&stread, stdraw); 1079 } 1080 1081 if (stdraw && stread) { 1082 st_framebuffer_validate(stdraw, st); 1083 if (stread != stdraw) 1084 st_framebuffer_validate(stread, st); 1085 1086 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base); 1087 1088 st->draw_stamp = stdraw->stamp - 1; 1089 st->read_stamp = stread->stamp - 1; 1090 st_context_validate(st, stdraw, stread); 1091 } 1092 else { 1093 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer(); 1094 ret = _mesa_make_current(st->ctx, incomplete, incomplete); 1095 } 1096 1097 st_framebuffer_reference(&stdraw, NULL); 1098 st_framebuffer_reference(&stread, NULL); 1099 1100 /* Purge the context's winsys_buffers list in case any 1101 * of the referenced drawables no longer exist. 1102 */ 1103 st_framebuffers_purge(st); 1104 } 1105 else { 1106 GET_CURRENT_CONTEXT(ctx); 1107 1108 if (ctx) { 1109 /* Before releasing the context, release its associated 1110 * winsys buffers first. Then purge the context's winsys buffers list 1111 * to free the resources of any winsys buffers that no longer have 1112 * an existing drawable. 1113 */ 1114 ret = _mesa_make_current(ctx, NULL, NULL); 1115 st_framebuffers_purge(ctx->st); 1116 } 1117 1118 ret = _mesa_make_current(NULL, NULL, NULL); 1119 } 1120 1121 return ret; 1122} 1123 1124 1125static void 1126st_api_destroy(struct st_api *stapi) 1127{ 1128} 1129 1130 1131/** 1132 * Flush the front buffer if the current context renders to the front buffer. 1133 */ 1134void 1135st_manager_flush_frontbuffer(struct st_context *st) 1136{ 1137 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer); 1138 struct st_renderbuffer *strb = NULL; 1139 1140 if (!stfb) 1141 return; 1142 1143 /* If the context uses a doublebuffered visual, but the buffer is 1144 * single-buffered, guess that it's a pbuffer, which doesn't need 1145 * flushing. 1146 */ 1147 if (st->ctx->Visual.doubleBufferMode && 1148 !stfb->Base.Visual.doubleBufferMode) 1149 return; 1150 1151 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT]. 1152 Renderbuffer); 1153 1154 /* Do we have a front color buffer and has it been drawn to since last 1155 * frontbuffer flush? 1156 */ 1157 if (strb && strb->defined) { 1158 stfb->iface->flush_front(&st->iface, stfb->iface, 1159 ST_ATTACHMENT_FRONT_LEFT); 1160 strb->defined = GL_FALSE; 1161 1162 /* Trigger an update of strb->defined on next draw */ 1163 st->dirty |= ST_NEW_FB_STATE; 1164 } 1165} 1166 1167 1168/** 1169 * Re-validate the framebuffers. 1170 */ 1171void 1172st_manager_validate_framebuffers(struct st_context *st) 1173{ 1174 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); 1175 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); 1176 1177 if (stdraw) 1178 st_framebuffer_validate(stdraw, st); 1179 if (stread && stread != stdraw) 1180 st_framebuffer_validate(stread, st); 1181 1182 st_context_validate(st, stdraw, stread); 1183} 1184 1185 1186/** 1187 * Flush any outstanding swapbuffers on the current draw framebuffer. 1188 */ 1189void 1190st_manager_flush_swapbuffers(void) 1191{ 1192 GET_CURRENT_CONTEXT(ctx); 1193 struct st_context *st = (ctx) ? ctx->st : NULL; 1194 struct st_framebuffer *stfb; 1195 1196 if (!st) 1197 return; 1198 1199 stfb = st_ws_framebuffer(ctx->DrawBuffer); 1200 if (!stfb || !stfb->iface->flush_swapbuffers) 1201 return; 1202 1203 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface); 1204} 1205 1206 1207/** 1208 * Add a color renderbuffer on demand. The FBO must correspond to a window, 1209 * not a user-created FBO. 1210 */ 1211boolean 1212st_manager_add_color_renderbuffer(struct st_context *st, 1213 struct gl_framebuffer *fb, 1214 gl_buffer_index idx) 1215{ 1216 struct st_framebuffer *stfb = st_ws_framebuffer(fb); 1217 1218 /* FBO */ 1219 if (!stfb) 1220 return FALSE; 1221 1222 assert(_mesa_is_winsys_fbo(fb)); 1223 1224 if (stfb->Base.Attachment[idx].Renderbuffer) 1225 return TRUE; 1226 1227 switch (idx) { 1228 case BUFFER_FRONT_LEFT: 1229 case BUFFER_BACK_LEFT: 1230 case BUFFER_FRONT_RIGHT: 1231 case BUFFER_BACK_RIGHT: 1232 break; 1233 default: 1234 return FALSE; 1235 } 1236 1237 if (!st_framebuffer_add_renderbuffer(stfb, idx, 1238 stfb->Base.Visual.sRGBCapable)) 1239 return FALSE; 1240 1241 st_framebuffer_update_attachments(stfb); 1242 1243 /* 1244 * Force a call to the state tracker manager to validate the 1245 * new renderbuffer. It might be that there is a window system 1246 * renderbuffer available. 1247 */ 1248 if (stfb->iface) 1249 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1; 1250 1251 st_invalidate_buffers(st); 1252 1253 return TRUE; 1254} 1255 1256 1257static unsigned 1258get_version(struct pipe_screen *screen, 1259 struct st_config_options *options, gl_api api) 1260{ 1261 struct gl_constants consts = {0}; 1262 struct gl_extensions extensions = {0}; 1263 GLuint version; 1264 1265 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) { 1266 return version; 1267 } 1268 1269 _mesa_init_constants(&consts, api); 1270 _mesa_init_extensions(&extensions); 1271 1272 st_init_limits(screen, &consts, &extensions); 1273 st_init_extensions(screen, &consts, &extensions, options, api); 1274 1275 return _mesa_get_version(&extensions, &consts, api); 1276} 1277 1278 1279static void 1280st_api_query_versions(struct st_api *stapi, struct st_manager *sm, 1281 struct st_config_options *options, 1282 int *gl_core_version, 1283 int *gl_compat_version, 1284 int *gl_es1_version, 1285 int *gl_es2_version) 1286{ 1287 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE); 1288 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT); 1289 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES); 1290 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2); 1291} 1292 1293 1294static const struct st_api st_gl_api = { 1295 .name = "Mesa " PACKAGE_VERSION, 1296 .api = ST_API_OPENGL, 1297 .profile_mask = ST_PROFILE_DEFAULT_MASK | 1298 ST_PROFILE_OPENGL_CORE_MASK | 1299 ST_PROFILE_OPENGL_ES1_MASK | 1300 ST_PROFILE_OPENGL_ES2_MASK | 1301 0, 1302 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK, 1303 .destroy = st_api_destroy, 1304 .query_versions = st_api_query_versions, 1305 .create_context = st_api_create_context, 1306 .make_current = st_api_make_current, 1307 .get_current = st_api_get_current, 1308 .destroy_drawable = st_api_destroy_drawable, 1309}; 1310 1311 1312struct st_api * 1313st_gl_api_create(void) 1314{ 1315 return (struct st_api *) &st_gl_api; 1316} 1317