1/* 2 * Copyright © 2018 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23#include "tgsi/tgsi_from_mesa.h" 24#include "st_glsl_types.h" 25#include "st_nir.h" 26 27#include "compiler/nir/nir_builder.h" 28 29struct pipe_shader_state * 30st_nir_finish_builtin_shader(struct st_context *st, 31 nir_shader *nir, 32 const char *name) 33{ 34 struct pipe_context *pipe = st->pipe; 35 struct pipe_screen *screen = pipe->screen; 36 enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(nir->info.stage); 37 bool is_scalar = 38 screen->get_shader_param(screen, p_stage, PIPE_SHADER_CAP_SCALAR_ISA); 39 40 nir->info.name = ralloc_strdup(nir, name); 41 nir->info.separate_shader = true; 42 if (nir->info.stage == MESA_SHADER_FRAGMENT) 43 nir->info.fs.untyped_color_outputs = true; 44 45 NIR_PASS_V(nir, nir_lower_global_vars_to_local); 46 NIR_PASS_V(nir, nir_split_var_copies); 47 NIR_PASS_V(nir, nir_lower_var_copies); 48 NIR_PASS_V(nir, nir_lower_system_values); 49 50 if (is_scalar) { 51 nir_variable_mode mask = 52 (nir->info.stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) | 53 (nir->info.stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); 54 55 NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); 56 } 57 58 st_nir_opts(nir, is_scalar); 59 60 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 61 62 st_nir_assign_varying_locations(st, nir); 63 64 st_nir_lower_samplers(screen, nir, NULL, NULL); 65 66 if (st->ctx->Const.PackedDriverUniformStorage) { 67 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size, 68 (nir_lower_io_options)0); 69 NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4); 70 } else { 71 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_uniforms_type_size, 72 (nir_lower_io_options)0); 73 } 74 75 struct pipe_shader_state state = { 76 .type = PIPE_SHADER_IR_NIR, 77 .ir.nir = nir, 78 }; 79 80 switch (nir->info.stage) { 81 case MESA_SHADER_VERTEX: 82 return pipe->create_vs_state(pipe, &state); 83 case MESA_SHADER_TESS_CTRL: 84 return pipe->create_tcs_state(pipe, &state); 85 case MESA_SHADER_TESS_EVAL: 86 return pipe->create_tes_state(pipe, &state); 87 case MESA_SHADER_GEOMETRY: 88 return pipe->create_gs_state(pipe, &state); 89 case MESA_SHADER_FRAGMENT: 90 return pipe->create_fs_state(pipe, &state); 91 default: 92 unreachable("unsupported shader stage"); 93 return NULL; 94 } 95} 96 97/** 98 * Make a simple shader that copies inputs to corresponding outputs. 99 */ 100struct pipe_shader_state * 101st_nir_make_passthrough_shader(struct st_context *st, 102 const char *shader_name, 103 gl_shader_stage stage, 104 unsigned num_vars, 105 unsigned *input_locations, 106 unsigned *output_locations, 107 unsigned *interpolation_modes, 108 unsigned sysval_mask) 109{ 110 struct nir_builder b; 111 const struct glsl_type *vec4 = glsl_vec4_type(); 112 const nir_shader_compiler_options *options = 113 st->ctx->Const.ShaderCompilerOptions[stage].NirOptions; 114 115 nir_builder_init_simple_shader(&b, NULL, stage, options); 116 117 char var_name[15]; 118 119 for (unsigned i = 0; i < num_vars; i++) { 120 nir_variable *in; 121 if (sysval_mask & (1 << i)) { 122 snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]); 123 in = nir_variable_create(b.shader, nir_var_system_value, 124 glsl_int_type(), var_name); 125 in->data.interpolation = INTERP_MODE_FLAT; 126 } else { 127 snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]); 128 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); 129 } 130 in->data.location = input_locations[i]; 131 if (interpolation_modes) 132 in->data.interpolation = interpolation_modes[i]; 133 134 snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]); 135 nir_variable *out = 136 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name); 137 out->data.location = output_locations[i]; 138 out->data.interpolation = in->data.interpolation; 139 140 nir_copy_var(&b, out, in); 141 } 142 143 return st_nir_finish_builtin_shader(st, b.shader, shader_name); 144} 145