st_texture.c revision 848b8605
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <stdio.h> 29 30#include "st_context.h" 31#include "st_format.h" 32#include "st_texture.h" 33#include "st_cb_fbo.h" 34#include "main/enums.h" 35 36#include "pipe/p_state.h" 37#include "pipe/p_context.h" 38#include "pipe/p_defines.h" 39#include "util/u_inlines.h" 40#include "util/u_format.h" 41#include "util/u_rect.h" 42#include "util/u_math.h" 43#include "util/u_memory.h" 44 45 46#define DBG if(0) printf 47 48 49/** 50 * Allocate a new pipe_resource object 51 * width0, height0, depth0 are the dimensions of the level 0 image 52 * (the highest resolution). last_level indicates how many mipmap levels 53 * to allocate storage for. For non-mipmapped textures, this will be zero. 54 */ 55struct pipe_resource * 56st_texture_create(struct st_context *st, 57 enum pipe_texture_target target, 58 enum pipe_format format, 59 GLuint last_level, 60 GLuint width0, 61 GLuint height0, 62 GLuint depth0, 63 GLuint layers, 64 GLuint nr_samples, 65 GLuint bind ) 66{ 67 struct pipe_resource pt, *newtex; 68 struct pipe_screen *screen = st->pipe->screen; 69 70 assert(target < PIPE_MAX_TEXTURE_TYPES); 71 assert(width0 > 0); 72 assert(height0 > 0); 73 assert(depth0 > 0); 74 if (target == PIPE_TEXTURE_CUBE) 75 assert(layers == 6); 76 77 DBG("%s target %d format %s last_level %d\n", __FUNCTION__, 78 (int) target, util_format_name(format), last_level); 79 80 assert(format); 81 assert(screen->is_format_supported(screen, format, target, 0, 82 PIPE_BIND_SAMPLER_VIEW)); 83 84 memset(&pt, 0, sizeof(pt)); 85 pt.target = target; 86 pt.format = format; 87 pt.last_level = last_level; 88 pt.width0 = width0; 89 pt.height0 = height0; 90 pt.depth0 = depth0; 91 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 92 pt.usage = PIPE_USAGE_DEFAULT; 93 pt.bind = bind; 94 pt.flags = 0; 95 pt.nr_samples = nr_samples; 96 97 newtex = screen->resource_create(screen, &pt); 98 99 assert(!newtex || pipe_is_referenced(&newtex->reference)); 100 101 return newtex; 102} 103 104 105/** 106 * In OpenGL the number of 1D array texture layers is the "height" and 107 * the number of 2D array texture layers is the "depth". In Gallium the 108 * number of layers in an array texture is a separate 'array_size' field. 109 * This function converts dimensions from the former to the later. 110 */ 111void 112st_gl_texture_dims_to_pipe_dims(GLenum texture, 113 GLuint widthIn, 114 GLuint heightIn, 115 GLuint depthIn, 116 GLuint *widthOut, 117 GLuint *heightOut, 118 GLuint *depthOut, 119 GLuint *layersOut) 120{ 121 switch (texture) { 122 case GL_TEXTURE_1D: 123 case GL_PROXY_TEXTURE_1D: 124 assert(heightIn == 1); 125 assert(depthIn == 1); 126 *widthOut = widthIn; 127 *heightOut = 1; 128 *depthOut = 1; 129 *layersOut = 1; 130 break; 131 case GL_TEXTURE_1D_ARRAY: 132 case GL_PROXY_TEXTURE_1D_ARRAY: 133 assert(depthIn == 1); 134 *widthOut = widthIn; 135 *heightOut = 1; 136 *depthOut = 1; 137 *layersOut = heightIn; 138 break; 139 case GL_TEXTURE_2D: 140 case GL_PROXY_TEXTURE_2D: 141 case GL_TEXTURE_RECTANGLE: 142 case GL_PROXY_TEXTURE_RECTANGLE: 143 case GL_TEXTURE_EXTERNAL_OES: 144 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 145 case GL_TEXTURE_2D_MULTISAMPLE: 146 assert(depthIn == 1); 147 *widthOut = widthIn; 148 *heightOut = heightIn; 149 *depthOut = 1; 150 *layersOut = 1; 151 break; 152 case GL_TEXTURE_CUBE_MAP: 153 case GL_PROXY_TEXTURE_CUBE_MAP: 154 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 160 assert(depthIn == 1); 161 *widthOut = widthIn; 162 *heightOut = heightIn; 163 *depthOut = 1; 164 *layersOut = 6; 165 break; 166 case GL_TEXTURE_2D_ARRAY: 167 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 168 case GL_PROXY_TEXTURE_2D_ARRAY: 169 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 170 *widthOut = widthIn; 171 *heightOut = heightIn; 172 *depthOut = 1; 173 *layersOut = depthIn; 174 break; 175 case GL_TEXTURE_CUBE_MAP_ARRAY: 176 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 177 *widthOut = widthIn; 178 *heightOut = heightIn; 179 *depthOut = 1; 180 *layersOut = depthIn; 181 break; 182 default: 183 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); 184 /* fall-through */ 185 case GL_TEXTURE_3D: 186 case GL_PROXY_TEXTURE_3D: 187 *widthOut = widthIn; 188 *heightOut = heightIn; 189 *depthOut = depthIn; 190 *layersOut = 1; 191 break; 192 } 193} 194 195 196/** 197 * Check if a texture image can be pulled into a unified mipmap texture. 198 */ 199GLboolean 200st_texture_match_image(struct st_context *st, 201 const struct pipe_resource *pt, 202 const struct gl_texture_image *image) 203{ 204 GLuint ptWidth, ptHeight, ptDepth, ptLayers; 205 206 /* Images with borders are never pulled into mipmap textures. 207 */ 208 if (image->Border) 209 return GL_FALSE; 210 211 /* Check if this image's format matches the established texture's format. 212 */ 213 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format) 214 return GL_FALSE; 215 216 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, 217 image->Width, image->Height, image->Depth, 218 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 219 220 /* Test if this image's size matches what's expected in the 221 * established texture. 222 */ 223 if (ptWidth != u_minify(pt->width0, image->Level) || 224 ptHeight != u_minify(pt->height0, image->Level) || 225 ptDepth != u_minify(pt->depth0, image->Level) || 226 ptLayers != pt->array_size) 227 return GL_FALSE; 228 229 return GL_TRUE; 230} 231 232 233/** 234 * Map a texture image and return the address for a particular 2D face/slice/ 235 * layer. The stImage indicates the cube face and mipmap level. The slice 236 * of the 3D texture is passed in 'zoffset'. 237 * \param usage one of the PIPE_TRANSFER_x values 238 * \param x, y, w, h the region of interest of the 2D image. 239 * \return address of mapping or NULL if any error 240 */ 241GLubyte * 242st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 243 enum pipe_transfer_usage usage, 244 GLuint x, GLuint y, GLuint z, 245 GLuint w, GLuint h, GLuint d, 246 struct pipe_transfer **transfer) 247{ 248 struct st_texture_object *stObj = 249 st_texture_object(stImage->base.TexObject); 250 GLuint level; 251 void *map; 252 253 DBG("%s \n", __FUNCTION__); 254 255 if (!stImage->pt) 256 return NULL; 257 258 if (stObj->pt != stImage->pt) 259 level = 0; 260 else 261 level = stImage->base.Level; 262 263 z += stImage->base.Face; 264 265 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, 266 x, y, z, w, h, d, transfer); 267 if (map) { 268 /* Enlarge the transfer array if it's not large enough. */ 269 if (z >= stImage->num_transfers) { 270 unsigned new_size = z + 1; 271 272 stImage->transfer = realloc(stImage->transfer, 273 new_size * sizeof(struct st_texture_image_transfer)); 274 memset(&stImage->transfer[stImage->num_transfers], 0, 275 (new_size - stImage->num_transfers) * 276 sizeof(struct st_texture_image_transfer)); 277 stImage->num_transfers = new_size; 278 } 279 280 assert(!stImage->transfer[z].transfer); 281 stImage->transfer[z].transfer = *transfer; 282 } 283 return map; 284} 285 286 287void 288st_texture_image_unmap(struct st_context *st, 289 struct st_texture_image *stImage, unsigned slice) 290{ 291 struct pipe_context *pipe = st->pipe; 292 struct pipe_transfer **transfer = 293 &stImage->transfer[slice + stImage->base.Face].transfer; 294 295 DBG("%s\n", __FUNCTION__); 296 297 pipe_transfer_unmap(pipe, *transfer); 298 *transfer = NULL; 299} 300 301 302/* Upload data for a particular image. 303 */ 304void 305st_texture_image_data(struct st_context *st, 306 struct pipe_resource *dst, 307 GLuint face, 308 GLuint level, 309 void *src, 310 GLuint src_row_stride, GLuint src_image_stride) 311{ 312 struct pipe_context *pipe = st->pipe; 313 GLuint i; 314 const GLubyte *srcUB = src; 315 GLuint layers; 316 317 if (dst->target == PIPE_TEXTURE_1D_ARRAY || 318 dst->target == PIPE_TEXTURE_2D_ARRAY || 319 dst->target == PIPE_TEXTURE_CUBE_ARRAY) 320 layers = dst->array_size; 321 else 322 layers = u_minify(dst->depth0, level); 323 324 DBG("%s\n", __FUNCTION__); 325 326 for (i = 0; i < layers; i++) { 327 struct pipe_box box; 328 u_box_2d_zslice(0, 0, face + i, 329 u_minify(dst->width0, level), 330 u_minify(dst->height0, level), 331 &box); 332 333 pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE, 334 &box, srcUB, src_row_stride, 0); 335 336 srcUB += src_image_stride; 337 } 338} 339 340 341/** 342 * For debug only: get/print center pixel in the src resource. 343 */ 344static void 345print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) 346{ 347 struct pipe_transfer *xfer; 348 struct pipe_box region; 349 ubyte *map; 350 351 region.x = src->width0 / 2; 352 region.y = src->height0 / 2; 353 region.z = 0; 354 region.width = 1; 355 region.height = 1; 356 region.depth = 1; 357 358 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer); 359 360 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); 361 362 pipe->transfer_unmap(pipe, xfer); 363} 364 365 366/** 367 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. 368 * This is used to copy mipmap images from one texture buffer to another. 369 * This typically happens when our initial guess at the total texture size 370 * is incorrect (see the guess_and_alloc_texture() function). 371 */ 372void 373st_texture_image_copy(struct pipe_context *pipe, 374 struct pipe_resource *dst, GLuint dstLevel, 375 struct pipe_resource *src, GLuint srcLevel, 376 GLuint face) 377{ 378 GLuint width = u_minify(dst->width0, dstLevel); 379 GLuint height = u_minify(dst->height0, dstLevel); 380 GLuint depth = u_minify(dst->depth0, dstLevel); 381 struct pipe_box src_box; 382 GLuint i; 383 384 if (u_minify(src->width0, srcLevel) != width || 385 u_minify(src->height0, srcLevel) != height || 386 u_minify(src->depth0, srcLevel) != depth) { 387 /* The source image size doesn't match the destination image size. 388 * This can happen in some degenerate situations such as rendering to a 389 * cube map face which was set up with mismatched texture sizes. 390 */ 391 return; 392 } 393 394 src_box.x = 0; 395 src_box.y = 0; 396 src_box.width = width; 397 src_box.height = height; 398 src_box.depth = 1; 399 400 if (src->target == PIPE_TEXTURE_1D_ARRAY || 401 src->target == PIPE_TEXTURE_2D_ARRAY || 402 src->target == PIPE_TEXTURE_CUBE_ARRAY) { 403 face = 0; 404 depth = src->array_size; 405 } 406 407 /* Loop over 3D image slices */ 408 /* could (and probably should) use "true" 3d box here - 409 but drivers can't quite handle it yet */ 410 for (i = face; i < face + depth; i++) { 411 src_box.z = i; 412 413 if (0) { 414 print_center_pixel(pipe, src); 415 } 416 417 pipe->resource_copy_region(pipe, 418 dst, 419 dstLevel, 420 0, 0, i,/* destX, Y, Z */ 421 src, 422 srcLevel, 423 &src_box); 424 } 425} 426 427 428struct pipe_resource * 429st_create_color_map_texture(struct gl_context *ctx) 430{ 431 struct st_context *st = st_context(ctx); 432 struct pipe_resource *pt; 433 enum pipe_format format; 434 const uint texSize = 256; /* simple, and usually perfect */ 435 436 /* find an RGBA texture format */ 437 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, 438 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, 439 FALSE); 440 441 /* create texture for color map/table */ 442 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, 443 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW); 444 return pt; 445} 446 447/** 448 * Try to find a matching sampler view for the given context. 449 * If none is found an empty slot is initialized with a 450 * template and returned instead. 451 */ 452struct pipe_sampler_view ** 453st_texture_get_sampler_view(struct st_context *st, 454 struct st_texture_object *stObj) 455{ 456 struct pipe_sampler_view *used = NULL, **free = NULL; 457 GLuint i; 458 459 for (i = 0; i < stObj->num_sampler_views; ++i) { 460 struct pipe_sampler_view **sv = &stObj->sampler_views[i]; 461 /* Is the array entry used ? */ 462 if (*sv) { 463 /* Yes, check if it's the right one */ 464 if ((*sv)->context == st->pipe) 465 return sv; 466 467 /* Wasn't the right one, but remember it as template */ 468 used = *sv; 469 } else { 470 /* Found a free slot, remember that */ 471 free = sv; 472 } 473 } 474 475 /* Couldn't find a slot for our context, create a new one */ 476 477 if (!free) { 478 /* Haven't even found a free one, resize the array */ 479 GLuint old_size = stObj->num_sampler_views * sizeof(void *); 480 GLuint new_size = old_size + sizeof(void *); 481 stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size); 482 free = &stObj->sampler_views[stObj->num_sampler_views++]; 483 *free = NULL; 484 } 485 486 /* Add just any sampler view to be used as a template */ 487 if (used) 488 pipe_sampler_view_reference(free, used); 489 490 return free; 491} 492 493void 494st_texture_release_sampler_view(struct st_context *st, 495 struct st_texture_object *stObj) 496{ 497 GLuint i; 498 499 for (i = 0; i < stObj->num_sampler_views; ++i) { 500 struct pipe_sampler_view **sv = &stObj->sampler_views[i]; 501 502 if (*sv && (*sv)->context == st->pipe) { 503 pipe_sampler_view_reference(sv, NULL); 504 break; 505 } 506 } 507} 508 509void 510st_texture_release_all_sampler_views(struct st_context *st, 511 struct st_texture_object *stObj) 512{ 513 GLuint i; 514 515 /* XXX This should use sampler_views[i]->pipe, not st->pipe */ 516 for (i = 0; i < stObj->num_sampler_views; ++i) 517 pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); 518} 519 520 521void 522st_texture_free_sampler_views(struct st_texture_object *stObj) 523{ 524 /* NOTE: 525 * We use FREE() here to match REALLOC() above. Both come from 526 * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from 527 * those two headers we can trash the heap. 528 */ 529 FREE(stObj->sampler_views); 530} 531