1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef ST_TEXTURE_H 29#define ST_TEXTURE_H 30 31 32#include "pipe/p_context.h" 33#include "util/u_sampler.h" 34#include "util/simple_mtx.h" 35 36#include "main/mtypes.h" 37 38 39struct pipe_resource; 40 41 42struct st_texture_image_transfer 43{ 44 struct pipe_transfer *transfer; 45 46 /* For compressed texture fallback. */ 47 GLubyte *temp_data; /**< Temporary compressed texture storage. */ 48 unsigned temp_stride; /**< Stride of the compressed texture storage. */ 49 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */ 50}; 51 52 53/** 54 * Container for one context's validated sampler view. 55 */ 56struct st_sampler_view 57{ 58 struct pipe_sampler_view *view; 59 60 /** The context which created this view */ 61 struct st_context *st; 62 63 /** The glsl version of the shader seen during validation */ 64 bool glsl130_or_later; 65 /** Derived from the sampler's sRGBDecode state during validation */ 66 bool srgb_skip_decode; 67}; 68 69 70/** 71 * Container for per-context sampler views of a texture. 72 */ 73struct st_sampler_views 74{ 75 struct st_sampler_views *next; 76 uint32_t max; 77 uint32_t count; 78 struct st_sampler_view views[0]; 79}; 80 81 82/** 83 * Subclass of gl_texure_image. 84 */ 85struct st_texture_image 86{ 87 struct gl_texture_image base; 88 89 /* If stImage->pt != NULL, image data is stored here. 90 * Else there is no image data. 91 */ 92 struct pipe_resource *pt; 93 94 /* List of transfers, allocated on demand. 95 * transfer[layer] is a mapping for that layer. 96 */ 97 struct st_texture_image_transfer *transfer; 98 unsigned num_transfers; 99 100 /* For compressed images unsupported by the driver. Keep track of 101 * the original data. This is necessary for mapping/unmapping, 102 * as well as image copies. 103 */ 104 GLubyte *compressed_data; 105}; 106 107 108/** 109 * Subclass of gl_texure_object. 110 */ 111struct st_texture_object 112{ 113 struct gl_texture_object base; /* The "parent" object */ 114 115 /* The texture must include at levels [0..lastLevel] once validated: 116 */ 117 GLuint lastLevel; 118 119 unsigned int validated_first_level; 120 unsigned int validated_last_level; 121 122 /* On validation any active images held in main memory or in other 123 * textures will be copied to this texture and the old storage freed. 124 */ 125 struct pipe_resource *pt; 126 127 /* Protect modifications of the sampler_views array */ 128 simple_mtx_t validate_mutex; 129 130 /* Container of sampler views (one per context) attached to this texture 131 * object. Created lazily on first binding in context. 132 * 133 * Purely read-only accesses to the current context's own sampler view 134 * require no locking. Another thread may simultaneously replace the 135 * container object in order to grow the array, but the old container will 136 * be kept alive. 137 * 138 * Writing to the container (even for modifying the current context's own 139 * sampler view) always requires taking the validate_mutex to protect against 140 * concurrent container switches. 141 * 142 * NULL'ing another context's sampler view is allowed only while 143 * implementing an API call that modifies the texture: an application which 144 * calls those while simultaneously reading the texture in another context 145 * invokes undefined behavior. (TODO: a dubious violation of this rule is 146 * st_finalize_texture, which is a lazy operation that corresponds to a 147 * texture modification.) 148 */ 149 struct st_sampler_views *sampler_views; 150 151 /* Old sampler views container objects that have not been freed yet because 152 * other threads/contexts may still be reading from them. 153 */ 154 struct st_sampler_views *sampler_views_old; 155 156 /* True if this texture comes from the window system. Such a texture 157 * cannot be reallocated and the format can only be changed with a sampler 158 * view or a surface. 159 */ 160 GLboolean surface_based; 161 162 /* If surface_based is true, this format should be used for all sampler 163 * views and surfaces instead of pt->format. 164 */ 165 enum pipe_format surface_format; 166 167 /* When non-zero, samplers should use this level instead of the level 168 * range specified by the GL state. 169 * 170 * This is used for EGL images, which may correspond to a single level out 171 * of an imported pipe_resources with multiple mip levels. 172 */ 173 uint level_override; 174 175 /* When non-zero, samplers should use this layer instead of the one 176 * specified by the GL state. 177 * 178 * This is used for EGL images and VDPAU interop, where imported 179 * pipe_resources may be cube, 3D, or array textures (containing layers 180 * with different fields in the case of VDPAU) even though the GL state 181 * describes one non-array texture per field. 182 */ 183 uint layer_override; 184 185 /** 186 * Set when the texture images of this texture object might not all be in 187 * the pipe_resource *pt above. 188 */ 189 bool needs_validation; 190}; 191 192 193static inline struct st_texture_image * 194st_texture_image(struct gl_texture_image *img) 195{ 196 return (struct st_texture_image *) img; 197} 198 199static inline const struct st_texture_image * 200st_texture_image_const(const struct gl_texture_image *img) 201{ 202 return (const struct st_texture_image *) img; 203} 204 205static inline struct st_texture_object * 206st_texture_object(struct gl_texture_object *obj) 207{ 208 return (struct st_texture_object *) obj; 209} 210 211static inline const struct st_texture_object * 212st_texture_object_const(const struct gl_texture_object *obj) 213{ 214 return (const struct st_texture_object *) obj; 215} 216 217 218static inline struct pipe_resource * 219st_get_texobj_resource(struct gl_texture_object *texObj) 220{ 221 struct st_texture_object *stObj = st_texture_object(texObj); 222 return stObj ? stObj->pt : NULL; 223} 224 225 226static inline struct pipe_resource * 227st_get_stobj_resource(struct st_texture_object *stObj) 228{ 229 return stObj ? stObj->pt : NULL; 230} 231 232 233static inline struct st_texture_object * 234st_get_texture_object(struct gl_context *ctx, 235 const struct gl_program *prog, 236 unsigned unit) 237{ 238 const GLuint texUnit = prog->SamplerUnits[unit]; 239 struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current; 240 241 if (!texObj) 242 return NULL; 243 244 return st_texture_object(texObj); 245} 246 247static inline enum pipe_format 248st_get_view_format(struct st_texture_object *stObj) 249{ 250 if (!stObj) 251 return PIPE_FORMAT_NONE; 252 return stObj->surface_based ? stObj->surface_format : stObj->pt->format; 253} 254 255 256extern struct pipe_resource * 257st_texture_create(struct st_context *st, 258 enum pipe_texture_target target, 259 enum pipe_format format, 260 GLuint last_level, 261 GLuint width0, 262 GLuint height0, 263 GLuint depth0, 264 GLuint layers, 265 GLuint nr_samples, 266 GLuint tex_usage ); 267 268 269extern void 270st_gl_texture_dims_to_pipe_dims(GLenum texture, 271 unsigned widthIn, 272 uint16_t heightIn, 273 uint16_t depthIn, 274 unsigned *widthOut, 275 uint16_t *heightOut, 276 uint16_t *depthOut, 277 uint16_t *layersOut); 278 279/* Check if an image fits into an existing texture object. 280 */ 281extern GLboolean 282st_texture_match_image(struct st_context *st, 283 const struct pipe_resource *pt, 284 const struct gl_texture_image *image); 285 286/* Return a pointer to an image within a texture. Return image stride as 287 * well. 288 */ 289extern GLubyte * 290st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 291 enum pipe_transfer_usage usage, 292 GLuint x, GLuint y, GLuint z, 293 GLuint w, GLuint h, GLuint d, 294 struct pipe_transfer **transfer); 295 296extern void 297st_texture_image_unmap(struct st_context *st, 298 struct st_texture_image *stImage, unsigned slice); 299 300 301/* Return pointers to each 2d slice within an image. Indexed by depth 302 * value. 303 */ 304extern const GLuint * 305st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); 306 307/* Copy an image between two textures 308 */ 309extern void 310st_texture_image_copy(struct pipe_context *pipe, 311 struct pipe_resource *dst, GLuint dstLevel, 312 struct pipe_resource *src, GLuint srcLevel, 313 GLuint face); 314 315 316extern struct pipe_resource * 317st_create_color_map_texture(struct gl_context *ctx); 318 319void 320st_destroy_bound_texture_handles(struct st_context *st); 321 322void 323st_destroy_bound_image_handles(struct st_context *st); 324 325bool 326st_compressed_format_fallback(struct st_context *st, mesa_format format); 327 328void 329st_convert_image(const struct st_context *st, const struct gl_image_unit *u, 330 struct pipe_image_view *img, unsigned shader_access); 331 332void 333st_convert_image_from_unit(const struct st_context *st, 334 struct pipe_image_view *img, 335 GLuint imgUnit, 336 unsigned shader_access); 337 338void 339st_convert_sampler(const struct st_context *st, 340 const struct gl_texture_object *texobj, 341 const struct gl_sampler_object *msamp, 342 float tex_unit_lod_bias, 343 struct pipe_sampler_state *sampler); 344 345void 346st_convert_sampler_from_unit(const struct st_context *st, 347 struct pipe_sampler_state *sampler, 348 GLuint texUnit); 349 350void 351st_update_single_texture(struct st_context *st, 352 struct pipe_sampler_view **sampler_view, 353 GLuint texUnit, bool glsl130_or_later, 354 bool ignore_srgb_decode); 355 356void 357st_make_bound_samplers_resident(struct st_context *st, 358 struct gl_program *prog); 359 360void 361st_make_bound_images_resident(struct st_context *st, 362 struct gl_program *prog); 363 364#endif 365