st_texture.h revision 848b8605
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef ST_TEXTURE_H
29#define ST_TEXTURE_H
30
31
32#include "pipe/p_context.h"
33#include "util/u_sampler.h"
34
35#include "main/mtypes.h"
36
37
38struct pipe_resource;
39
40
41struct st_texture_image_transfer {
42   struct pipe_transfer *transfer;
43
44   /* For ETC fallback. */
45   GLubyte *temp_data; /**< Temporary ETC texture storage. */
46   unsigned temp_stride; /**< Stride of the ETC texture storage. */
47   GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
48};
49
50
51/**
52 * Subclass of gl_texure_image.
53 */
54struct st_texture_image
55{
56   struct gl_texture_image base;
57
58   /** Used to store texture data that doesn't fit in the parent
59    * object's mipmap buffer.
60    */
61   GLubyte *TexData;
62
63   /* If stImage->pt != NULL, image data is stored here.
64    * Else if stImage->TexData != NULL, image is stored there.
65    * Else there is no image data.
66    */
67   struct pipe_resource *pt;
68
69   /* List of transfers, allocated on demand.
70    * transfer[layer] is a mapping for that layer.
71    */
72   struct st_texture_image_transfer *transfer;
73   unsigned num_transfers;
74};
75
76
77/**
78 * Subclass of gl_texure_object.
79 */
80struct st_texture_object
81{
82   struct gl_texture_object base;       /* The "parent" object */
83
84   /* The texture must include at levels [0..lastLevel] once validated:
85    */
86   GLuint lastLevel;
87
88   /** The size of the level=0 mipmap image.
89    * Note that the number of 1D array layers will be in height0 and the
90    * number of 2D array layers will be in depth0, as in GL.
91    */
92   GLuint width0, height0, depth0;
93
94   /* On validation any active images held in main memory or in other
95    * textures will be copied to this texture and the old storage freed.
96    */
97   struct pipe_resource *pt;
98
99   /* Number of views in sampler_views array */
100   GLuint num_sampler_views;
101
102   /* Array of sampler views (one per context) attached to this texture
103    * object. Created lazily on first binding in context.
104    */
105   struct pipe_sampler_view **sampler_views;
106
107   /* True if this texture comes from the window system. Such a texture
108    * cannot be reallocated and the format can only be changed with a sampler
109    * view or a surface.
110    */
111   GLboolean surface_based;
112
113   /* If surface_based is true, this format should be used for all sampler
114    * views and surfaces instead of pt->format.
115    */
116   enum pipe_format surface_format;
117};
118
119
120static INLINE struct st_texture_image *
121st_texture_image(struct gl_texture_image *img)
122{
123   return (struct st_texture_image *) img;
124}
125
126static INLINE struct st_texture_object *
127st_texture_object(struct gl_texture_object *obj)
128{
129   return (struct st_texture_object *) obj;
130}
131
132static INLINE const struct st_texture_object *
133st_texture_object_const(const struct gl_texture_object *obj)
134{
135   return (const struct st_texture_object *) obj;
136}
137
138
139static INLINE struct pipe_resource *
140st_get_texobj_resource(struct gl_texture_object *texObj)
141{
142   struct st_texture_object *stObj = st_texture_object(texObj);
143   return stObj ? stObj->pt : NULL;
144}
145
146
147static INLINE struct pipe_resource *
148st_get_stobj_resource(struct st_texture_object *stObj)
149{
150   return stObj ? stObj->pt : NULL;
151}
152
153
154static INLINE struct pipe_sampler_view *
155st_create_texture_sampler_view_format(struct pipe_context *pipe,
156                                      struct pipe_resource *texture,
157                                      enum pipe_format format)
158{
159   struct pipe_sampler_view templ;
160
161   u_sampler_view_default_template(&templ, texture, format);
162
163   return pipe->create_sampler_view(pipe, texture, &templ);
164}
165
166static INLINE struct pipe_sampler_view *
167st_create_texture_sampler_view(struct pipe_context *pipe,
168                               struct pipe_resource *texture)
169{
170   return st_create_texture_sampler_view_format(pipe, texture,
171                                                texture->format);
172}
173
174
175
176extern struct pipe_resource *
177st_texture_create(struct st_context *st,
178                  enum pipe_texture_target target,
179		  enum pipe_format format,
180                  GLuint last_level,
181                  GLuint width0,
182                  GLuint height0,
183                  GLuint depth0,
184                  GLuint layers,
185                  GLuint nr_samples,
186                  GLuint tex_usage );
187
188
189extern void
190st_gl_texture_dims_to_pipe_dims(GLenum texture,
191                                GLuint widthIn,
192                                GLuint heightIn,
193                                GLuint depthIn,
194                                GLuint *widthOut,
195                                GLuint *heightOut,
196                                GLuint *depthOut,
197                                GLuint *layersOut);
198
199/* Check if an image fits into an existing texture object.
200 */
201extern GLboolean
202st_texture_match_image(struct st_context *st,
203                       const struct pipe_resource *pt,
204                       const struct gl_texture_image *image);
205
206/* Return a pointer to an image within a texture.  Return image stride as
207 * well.
208 */
209extern GLubyte *
210st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
211                     enum pipe_transfer_usage usage,
212                     GLuint x, GLuint y, GLuint z,
213                     GLuint w, GLuint h, GLuint d,
214                     struct pipe_transfer **transfer);
215
216extern void
217st_texture_image_unmap(struct st_context *st,
218                       struct st_texture_image *stImage, unsigned slice);
219
220
221/* Return pointers to each 2d slice within an image.  Indexed by depth
222 * value.
223 */
224extern const GLuint *
225st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
226
227
228/* Upload an image into a texture
229 */
230extern void
231st_texture_image_data(struct st_context *st,
232                      struct pipe_resource *dst,
233                      GLuint face, GLuint level, void *src,
234                      GLuint src_row_pitch, GLuint src_image_pitch);
235
236
237/* Copy an image between two textures
238 */
239extern void
240st_texture_image_copy(struct pipe_context *pipe,
241                      struct pipe_resource *dst, GLuint dstLevel,
242                      struct pipe_resource *src, GLuint srcLevel,
243                      GLuint face);
244
245
246extern struct pipe_resource *
247st_create_color_map_texture(struct gl_context *ctx);
248
249extern struct pipe_sampler_view **
250st_texture_get_sampler_view(struct st_context *st,
251                            struct st_texture_object *stObj);
252
253extern void
254st_texture_release_sampler_view(struct st_context *st,
255                                struct st_texture_object *stObj);
256
257extern void
258st_texture_release_all_sampler_views(struct st_context *st,
259                                     struct st_texture_object *stObj);
260
261void
262st_texture_free_sampler_views(struct st_texture_object *stObj);
263
264#endif
265