1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> Brian Paul 26 */ 27 28#include "main/errors.h" 29#include "main/imports.h" 30#include "main/bufferobj.h" 31#include "main/mtypes.h" 32#include "main/samplerobj.h" 33#include "main/state.h" 34#include "main/stencil.h" 35#include "main/teximage.h" 36#include "program/prog_parameter.h" 37#include "program/prog_statevars.h" 38#include "swrast.h" 39#include "s_blend.h" 40#include "s_context.h" 41#include "s_lines.h" 42#include "s_points.h" 43#include "s_span.h" 44#include "s_texfetch.h" 45#include "s_triangle.h" 46#include "s_texfilter.h" 47 48 49/** 50 * Recompute the value of swrast->_RasterMask, etc. according to 51 * the current context. The _RasterMask field can be easily tested by 52 * drivers to determine certain basic GL state (does the primitive need 53 * stenciling, logic-op, fog, etc?). 54 */ 55static void 56_swrast_update_rasterflags( struct gl_context *ctx ) 57{ 58 SWcontext *swrast = SWRAST_CONTEXT(ctx); 59 GLbitfield rasterMask = 0; 60 GLuint i; 61 62 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; 63 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; 64 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; 65 if (swrast->_FogEnabled) rasterMask |= FOG_BIT; 66 if (ctx->Scissor.EnableFlags) rasterMask |= CLIP_BIT; 67 if (_mesa_stencil_is_enabled(ctx)) rasterMask |= STENCIL_BIT; 68 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 69 if (GET_COLORMASK(ctx->Color.ColorMask, i) != 0xf) { 70 rasterMask |= MASKING_BIT; 71 break; 72 } 73 } 74 if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; 75 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT; 76 if ( ctx->ViewportArray[0].X < 0 77 || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width 78 || ctx->ViewportArray[0].Y < 0 79 || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) { 80 rasterMask |= CLIP_BIT; 81 } 82 83 if (ctx->Query.CurrentOcclusionObject) 84 rasterMask |= OCCLUSION_BIT; 85 86 87 /* If we're not drawing to exactly one color buffer set the 88 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no 89 * buffers or the RGBA or CI mask disables all writes. 90 */ 91 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { 92 /* more than one color buffer designated for writing (or zero buffers) */ 93 rasterMask |= MULTI_DRAW_BIT; 94 } 95 96 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 97 if (GET_COLORMASK(ctx->Color.ColorMask, i) == 0) { 98 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ 99 break; 100 } 101 } 102 103 104 if (_swrast_use_fragment_program(ctx)) { 105 rasterMask |= FRAGPROG_BIT; 106 } 107 108 if (_mesa_ati_fragment_shader_enabled(ctx)) { 109 rasterMask |= ATIFRAGSHADER_BIT; 110 } 111 112#if CHAN_TYPE == GL_FLOAT 113 if (ctx->Color.ClampFragmentColor == GL_TRUE) { 114 rasterMask |= CLAMPING_BIT; 115 } 116#endif 117 118 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; 119} 120 121 122/** 123 * Examine polygon cull state to compute the _BackfaceCullSign field. 124 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, 125 * and 1 if culling front-faces. The Polygon FrontFace state also 126 * factors in. 127 */ 128static void 129_swrast_update_polygon( struct gl_context *ctx ) 130{ 131 GLfloat backface_sign; 132 133 if (ctx->Polygon.CullFlag) { 134 switch (ctx->Polygon.CullFaceMode) { 135 case GL_BACK: 136 backface_sign = -1.0F; 137 break; 138 case GL_FRONT: 139 backface_sign = 1.0F; 140 break; 141 case GL_FRONT_AND_BACK: 142 /* fallthrough */ 143 default: 144 backface_sign = 0.0F; 145 } 146 } 147 else { 148 backface_sign = 0.0F; 149 } 150 151 SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; 152 153 /* This is for front/back-face determination, but not for culling */ 154 SWRAST_CONTEXT(ctx)->_BackfaceSign 155 = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; 156} 157 158 159 160/** 161 * Update the _PreferPixelFog field to indicate if we need to compute 162 * fog blend factors (from the fog coords) per-fragment. 163 */ 164static void 165_swrast_update_fog_hint( struct gl_context *ctx ) 166{ 167 SWcontext *swrast = SWRAST_CONTEXT(ctx); 168 swrast->_PreferPixelFog = (!swrast->AllowVertexFog || 169 _swrast_use_fragment_program(ctx) || 170 (ctx->Hint.Fog == GL_NICEST && 171 swrast->AllowPixelFog)); 172} 173 174 175 176/** 177 * Update the swrast->_TextureCombinePrimary flag. 178 */ 179static void 180_swrast_update_texture_env( struct gl_context *ctx ) 181{ 182 SWcontext *swrast = SWRAST_CONTEXT(ctx); 183 GLuint i; 184 185 swrast->_TextureCombinePrimary = GL_FALSE; 186 187 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { 188 const struct gl_tex_env_combine_state *combine = 189 ctx->Texture.FixedFuncUnit[i]._CurrentCombine; 190 GLuint term; 191 for (term = 0; term < combine->_NumArgsRGB; term++) { 192 if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { 193 swrast->_TextureCombinePrimary = GL_TRUE; 194 return; 195 } 196 if (combine->SourceA[term] == GL_PRIMARY_COLOR) { 197 swrast->_TextureCombinePrimary = GL_TRUE; 198 return; 199 } 200 } 201 } 202} 203 204 205/** 206 * Determine if we can defer texturing/shading until after Z/stencil 207 * testing. This potentially allows us to skip texturing/shading for 208 * lots of fragments. 209 */ 210static void 211_swrast_update_deferred_texture(struct gl_context *ctx) 212{ 213 SWcontext *swrast = SWRAST_CONTEXT(ctx); 214 if (ctx->Color.AlphaEnabled) { 215 /* alpha test depends on post-texture/shader colors */ 216 swrast->_DeferredTexture = GL_FALSE; 217 } 218 else { 219 GLboolean use_fprog = _swrast_use_fragment_program(ctx); 220 const struct gl_program *fprog = ctx->FragmentProgram._Current; 221 if (use_fprog && 222 (fprog->info.outputs_written & (1 << FRAG_RESULT_DEPTH))) { 223 /* Z comes from fragment program/shader */ 224 swrast->_DeferredTexture = GL_FALSE; 225 } 226 else if (use_fprog && fprog->info.fs.uses_discard) { 227 swrast->_DeferredTexture = GL_FALSE; 228 } 229 else if (ctx->Query.CurrentOcclusionObject) { 230 /* occlusion query depends on shader discard/kill results */ 231 swrast->_DeferredTexture = GL_FALSE; 232 } 233 else { 234 swrast->_DeferredTexture = GL_TRUE; 235 } 236 } 237} 238 239 240/** 241 * Update swrast->_FogColor and swrast->_FogEnable values. 242 */ 243static void 244_swrast_update_fog_state( struct gl_context *ctx ) 245{ 246 SWcontext *swrast = SWRAST_CONTEXT(ctx); 247 const struct gl_program *fp = ctx->FragmentProgram._Current; 248 249 assert(fp == NULL || fp->Target == GL_FRAGMENT_PROGRAM_ARB); 250 (void) fp; /* silence unused var warning */ 251 252 /* determine if fog is needed, and if so, which fog mode */ 253 swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) && 254 ctx->Fog.Enabled); 255} 256 257 258/** 259 * Update state for running fragment programs. Basically, load the 260 * program parameters with current state values. 261 */ 262static void 263_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) 264{ 265 if (!_swrast_use_fragment_program(ctx)) 266 return; 267 268 _mesa_load_state_parameters(ctx, 269 ctx->FragmentProgram._Current->Parameters); 270} 271 272 273/** 274 * See if we can do early diffuse+specular (primary+secondary) color 275 * add per vertex instead of per-fragment. 276 */ 277static void 278_swrast_update_specular_vertex_add(struct gl_context *ctx) 279{ 280 SWcontext *swrast = SWRAST_CONTEXT(ctx); 281 GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || 282 (ctx->Light.Enabled && 283 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); 284 285 swrast->SpecularVertexAdd = (separateSpecular 286 && ctx->Texture._MaxEnabledTexImageUnit == -1 287 && !_swrast_use_fragment_program(ctx) 288 && !_mesa_ati_fragment_shader_enabled(ctx)); 289} 290 291 292#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ 293 _NEW_PROGRAM_CONSTANTS | \ 294 _NEW_TEXTURE | \ 295 _NEW_HINT | \ 296 _NEW_POLYGON ) 297 298/* State referenced by _swrast_choose_triangle, _swrast_choose_line. 299 */ 300#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ 301 _NEW_RENDERMODE| \ 302 _NEW_POLYGON| \ 303 _NEW_DEPTH| \ 304 _NEW_STENCIL| \ 305 _NEW_COLOR| \ 306 _NEW_TEXTURE| \ 307 _SWRAST_NEW_RASTERMASK| \ 308 _NEW_LIGHT| \ 309 _NEW_FOG | \ 310 _MESA_NEW_SEPARATE_SPECULAR) 311 312#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ 313 _NEW_RENDERMODE| \ 314 _NEW_LINE| \ 315 _NEW_TEXTURE| \ 316 _NEW_LIGHT| \ 317 _NEW_FOG| \ 318 _NEW_DEPTH | \ 319 _MESA_NEW_SEPARATE_SPECULAR) 320 321#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ 322 _NEW_RENDERMODE | \ 323 _NEW_POINT | \ 324 _NEW_TEXTURE | \ 325 _NEW_LIGHT | \ 326 _NEW_FOG | \ 327 _MESA_NEW_SEPARATE_SPECULAR) 328 329#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE 330 331#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE 332 333#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR 334 335 336 337/** 338 * Stub for swrast->Triangle to select a true triangle function 339 * after a state change. 340 */ 341static void 342_swrast_validate_triangle( struct gl_context *ctx, 343 const SWvertex *v0, 344 const SWvertex *v1, 345 const SWvertex *v2 ) 346{ 347 SWcontext *swrast = SWRAST_CONTEXT(ctx); 348 349 _swrast_validate_derived( ctx ); 350 swrast->choose_triangle( ctx ); 351 assert(swrast->Triangle); 352 353 if (swrast->SpecularVertexAdd) { 354 /* separate specular color, but no texture */ 355 swrast->SpecTriangle = swrast->Triangle; 356 swrast->Triangle = _swrast_add_spec_terms_triangle; 357 } 358 359 swrast->Triangle( ctx, v0, v1, v2 ); 360} 361 362/** 363 * Called via swrast->Line. Examine current GL state and choose a software 364 * line routine. Then call it. 365 */ 366static void 367_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) 368{ 369 SWcontext *swrast = SWRAST_CONTEXT(ctx); 370 371 _swrast_validate_derived( ctx ); 372 swrast->choose_line( ctx ); 373 assert(swrast->Line); 374 375 if (swrast->SpecularVertexAdd) { 376 swrast->SpecLine = swrast->Line; 377 swrast->Line = _swrast_add_spec_terms_line; 378 } 379 380 swrast->Line( ctx, v0, v1 ); 381} 382 383/** 384 * Called via swrast->Point. Examine current GL state and choose a software 385 * point routine. Then call it. 386 */ 387static void 388_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) 389{ 390 SWcontext *swrast = SWRAST_CONTEXT(ctx); 391 392 _swrast_validate_derived( ctx ); 393 swrast->choose_point( ctx ); 394 395 if (swrast->SpecularVertexAdd) { 396 swrast->SpecPoint = swrast->Point; 397 swrast->Point = _swrast_add_spec_terms_point; 398 } 399 400 swrast->Point( ctx, v0 ); 401} 402 403 404/** 405 * Called via swrast->BlendFunc. Examine GL state to choose a blending 406 * function, then call it. 407 */ 408static void 409_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], 410 GLvoid *src, const GLvoid *dst, 411 GLenum chanType ) 412{ 413 SWcontext *swrast = SWRAST_CONTEXT(ctx); 414 415 _swrast_validate_derived( ctx ); /* why is this needed? */ 416 _swrast_choose_blend_func( ctx, chanType ); 417 418 swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); 419} 420 421static void 422_swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) 423{ 424 (void) ctx; (void) new_state; 425} 426 427 428static void 429_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) 430{ 431 SWcontext *swrast = SWRAST_CONTEXT(ctx); 432 GLuint i; 433 434 swrast->NewState |= new_state; 435 436 /* After 10 statechanges without any swrast functions being called, 437 * put the module to sleep. 438 */ 439 if (++swrast->StateChanges > 10) { 440 swrast->InvalidateState = _swrast_sleep; 441 swrast->NewState = ~0; 442 new_state = ~0; 443 } 444 445 if (new_state & swrast->InvalidateTriangleMask) 446 swrast->Triangle = _swrast_validate_triangle; 447 448 if (new_state & swrast->InvalidateLineMask) 449 swrast->Line = _swrast_validate_line; 450 451 if (new_state & swrast->InvalidatePointMask) 452 swrast->Point = _swrast_validate_point; 453 454 if (new_state & _SWRAST_NEW_BLEND_FUNC) 455 swrast->BlendFunc = _swrast_validate_blend_func; 456 457 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) 458 for (i = 0 ; i < ARRAY_SIZE(swrast->TextureSample); i++) 459 swrast->TextureSample[i] = NULL; 460} 461 462 463void 464_swrast_update_texture_samplers(struct gl_context *ctx) 465{ 466 SWcontext *swrast = SWRAST_CONTEXT(ctx); 467 GLuint u; 468 469 if (!swrast) 470 return; /* pipe hack */ 471 472 for (u = 0; u < ARRAY_SIZE(swrast->TextureSample); u++) { 473 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; 474 /* Note: If tObj is NULL, the sample function will be a simple 475 * function that just returns opaque black (0,0,0,1). 476 */ 477 _mesa_update_fetch_functions(ctx, u); 478 swrast->TextureSample[u] = 479 _swrast_choose_texture_sample_func(ctx, tObj, 480 _mesa_get_samplerobj(ctx, u)); 481 } 482} 483 484 485/** 486 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, 487 * swrast->_ActiveAtttribMask. 488 */ 489static void 490_swrast_update_active_attribs(struct gl_context *ctx) 491{ 492 SWcontext *swrast = SWRAST_CONTEXT(ctx); 493 GLbitfield64 attribsMask; 494 495 /* 496 * Compute _ActiveAttribsMask = which fragment attributes are needed. 497 */ 498 if (_swrast_use_fragment_program(ctx)) { 499 /* fragment program/shader */ 500 attribsMask = ctx->FragmentProgram._Current->info.inputs_read; 501 attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */ 502 } 503 else if (_mesa_ati_fragment_shader_enabled(ctx)) { 504 attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 | 505 VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY; 506 } 507 else { 508 /* fixed function */ 509 attribsMask = 0x0; 510 511#if CHAN_TYPE == GL_FLOAT 512 attribsMask |= VARYING_BIT_COL0; 513#endif 514 515 if (ctx->Fog.ColorSumEnabled || 516 (ctx->Light.Enabled && 517 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { 518 attribsMask |= VARYING_BIT_COL1; 519 } 520 521 if (swrast->_FogEnabled) 522 attribsMask |= VARYING_BIT_FOGC; 523 524 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0); 525 } 526 527 swrast->_ActiveAttribMask = attribsMask; 528 529 /* Update _ActiveAttribs[] list */ 530 { 531 GLuint i, num = 0; 532 for (i = 0; i < VARYING_SLOT_MAX; i++) { 533 if (attribsMask & BITFIELD64_BIT(i)) { 534 swrast->_ActiveAttribs[num++] = i; 535 /* how should this attribute be interpolated? */ 536 if (i == VARYING_SLOT_COL0 || i == VARYING_SLOT_COL1) 537 swrast->_InterpMode[i] = ctx->Light.ShadeModel; 538 else 539 swrast->_InterpMode[i] = GL_SMOOTH; 540 } 541 } 542 swrast->_NumActiveAttribs = num; 543 } 544} 545 546 547void 548_swrast_validate_derived( struct gl_context *ctx ) 549{ 550 SWcontext *swrast = SWRAST_CONTEXT(ctx); 551 552 if (swrast->NewState) { 553 if (swrast->NewState & _NEW_POLYGON) 554 _swrast_update_polygon( ctx ); 555 556 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) 557 _swrast_update_fog_hint( ctx ); 558 559 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) 560 _swrast_update_texture_env( ctx ); 561 562 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) 563 _swrast_update_fog_state( ctx ); 564 565 if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) 566 _swrast_update_fragment_program( ctx, swrast->NewState ); 567 568 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { 569 _swrast_update_texture_samplers( ctx ); 570 } 571 572 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) 573 _swrast_update_deferred_texture(ctx); 574 575 if (swrast->NewState & _SWRAST_NEW_RASTERMASK) 576 _swrast_update_rasterflags( ctx ); 577 578 if (swrast->NewState & (_NEW_DEPTH | 579 _NEW_FOG | 580 _NEW_LIGHT | 581 _NEW_PROGRAM | 582 _NEW_TEXTURE)) 583 _swrast_update_active_attribs(ctx); 584 585 if (swrast->NewState & (_NEW_FOG | 586 _NEW_PROGRAM | 587 _NEW_LIGHT | 588 _NEW_TEXTURE)) 589 _swrast_update_specular_vertex_add(ctx); 590 591 swrast->NewState = 0; 592 swrast->StateChanges = 0; 593 swrast->InvalidateState = _swrast_invalidate_state; 594 } 595} 596 597#define SWRAST_DEBUG 0 598 599/* Public entrypoints: See also s_bitmap.c, etc. 600 */ 601void 602_swrast_Quad( struct gl_context *ctx, 603 const SWvertex *v0, const SWvertex *v1, 604 const SWvertex *v2, const SWvertex *v3 ) 605{ 606 if (SWRAST_DEBUG) { 607 _mesa_debug(ctx, "_swrast_Quad\n"); 608 _swrast_print_vertex( ctx, v0 ); 609 _swrast_print_vertex( ctx, v1 ); 610 _swrast_print_vertex( ctx, v2 ); 611 _swrast_print_vertex( ctx, v3 ); 612 } 613 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); 614 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); 615} 616 617void 618_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, 619 const SWvertex *v1, const SWvertex *v2 ) 620{ 621 if (SWRAST_DEBUG) { 622 _mesa_debug(ctx, "_swrast_Triangle\n"); 623 _swrast_print_vertex( ctx, v0 ); 624 _swrast_print_vertex( ctx, v1 ); 625 _swrast_print_vertex( ctx, v2 ); 626 } 627 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); 628} 629 630void 631_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) 632{ 633 if (SWRAST_DEBUG) { 634 _mesa_debug(ctx, "_swrast_Line\n"); 635 _swrast_print_vertex( ctx, v0 ); 636 _swrast_print_vertex( ctx, v1 ); 637 } 638 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); 639} 640 641void 642_swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) 643{ 644 if (SWRAST_DEBUG) { 645 _mesa_debug(ctx, "_swrast_Point\n"); 646 _swrast_print_vertex( ctx, v0 ); 647 } 648 SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); 649} 650 651void 652_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) 653{ 654 if (SWRAST_DEBUG) { 655 _mesa_debug(ctx, "_swrast_InvalidateState\n"); 656 } 657 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); 658} 659 660void 661_swrast_ResetLineStipple( struct gl_context *ctx ) 662{ 663 if (SWRAST_DEBUG) { 664 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); 665 } 666 SWRAST_CONTEXT(ctx)->StippleCounter = 0; 667} 668 669void 670_swrast_SetFacing(struct gl_context *ctx, GLuint facing) 671{ 672 SWRAST_CONTEXT(ctx)->PointLineFacing = facing; 673} 674 675void 676_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) 677{ 678 if (SWRAST_DEBUG) { 679 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); 680 } 681 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); 682 SWRAST_CONTEXT(ctx)->AllowVertexFog = value; 683} 684 685void 686_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) 687{ 688 if (SWRAST_DEBUG) { 689 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); 690 } 691 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); 692 SWRAST_CONTEXT(ctx)->AllowPixelFog = value; 693} 694 695 696/** 697 * Initialize native program limits by copying the logical limits. 698 * See comments in init_program_limits() in context.c 699 */ 700static void 701init_program_native_limits(struct gl_program_constants *prog) 702{ 703 prog->MaxNativeInstructions = prog->MaxInstructions; 704 prog->MaxNativeAluInstructions = prog->MaxAluInstructions; 705 prog->MaxNativeTexInstructions = prog->MaxTexInstructions; 706 prog->MaxNativeTexIndirections = prog->MaxTexIndirections; 707 prog->MaxNativeAttribs = prog->MaxAttribs; 708 prog->MaxNativeTemps = prog->MaxTemps; 709 prog->MaxNativeAddressRegs = prog->MaxAddressRegs; 710 prog->MaxNativeParameters = prog->MaxParameters; 711} 712 713 714GLboolean 715_swrast_CreateContext( struct gl_context *ctx ) 716{ 717 GLuint i; 718 SWcontext *swrast = calloc(1, sizeof(SWcontext)); 719#ifdef _OPENMP 720 const GLuint maxThreads = omp_get_max_threads(); 721#else 722 const GLuint maxThreads = 1; 723#endif 724 725 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH); 726 assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH); 727 728 assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH); 729 730 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */ 731 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 732 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 733 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 734 735 assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH); 736 737 if (SWRAST_DEBUG) { 738 _mesa_debug(ctx, "_swrast_CreateContext\n"); 739 } 740 741 if (!swrast) 742 return GL_FALSE; 743 744 swrast->NewState = ~0; 745 746 swrast->choose_point = _swrast_choose_point; 747 swrast->choose_line = _swrast_choose_line; 748 swrast->choose_triangle = _swrast_choose_triangle; 749 750 swrast->InvalidatePointMask = _SWRAST_NEW_POINT; 751 swrast->InvalidateLineMask = _SWRAST_NEW_LINE; 752 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; 753 754 swrast->Point = _swrast_validate_point; 755 swrast->Line = _swrast_validate_line; 756 swrast->Triangle = _swrast_validate_triangle; 757 swrast->InvalidateState = _swrast_sleep; 758 swrast->BlendFunc = _swrast_validate_blend_func; 759 760 swrast->AllowVertexFog = GL_TRUE; 761 swrast->AllowPixelFog = GL_TRUE; 762 763 swrast->Driver.SpanRenderStart = _swrast_span_render_start; 764 swrast->Driver.SpanRenderFinish = _swrast_span_render_finish; 765 766 for (i = 0; i < ARRAY_SIZE(swrast->TextureSample); i++) 767 swrast->TextureSample[i] = NULL; 768 769 /* SpanArrays is global and shared by all SWspan instances. However, when 770 * using multiple threads, it is necessary to have one SpanArrays instance 771 * per thread. 772 */ 773 swrast->SpanArrays = malloc(maxThreads * sizeof(SWspanarrays)); 774 if (!swrast->SpanArrays) { 775 free(swrast); 776 return GL_FALSE; 777 } 778 for(i = 0; i < maxThreads; i++) { 779 swrast->SpanArrays[i].ChanType = CHAN_TYPE; 780#if CHAN_TYPE == GL_UNSIGNED_BYTE 781 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8; 782#elif CHAN_TYPE == GL_UNSIGNED_SHORT 783 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16; 784#else 785 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[VARYING_SLOT_COL0]; 786#endif 787 } 788 789 /* init point span buffer */ 790 swrast->PointSpan.primitive = GL_POINT; 791 swrast->PointSpan.end = 0; 792 swrast->PointSpan.facing = 0; 793 swrast->PointSpan.array = swrast->SpanArrays; 794 795 init_program_native_limits(&ctx->Const.Program[MESA_SHADER_VERTEX]); 796 init_program_native_limits(&ctx->Const.Program[MESA_SHADER_GEOMETRY]); 797 init_program_native_limits(&ctx->Const.Program[MESA_SHADER_FRAGMENT]); 798 799 ctx->swrast_context = swrast; 800 801 swrast->stencil_temp.buf1 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 802 swrast->stencil_temp.buf2 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 803 swrast->stencil_temp.buf3 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 804 swrast->stencil_temp.buf4 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 805 806 if (!swrast->stencil_temp.buf1 || 807 !swrast->stencil_temp.buf2 || 808 !swrast->stencil_temp.buf3 || 809 !swrast->stencil_temp.buf4) { 810 _swrast_DestroyContext(ctx); 811 return GL_FALSE; 812 } 813 814 return GL_TRUE; 815} 816 817void 818_swrast_DestroyContext( struct gl_context *ctx ) 819{ 820 SWcontext *swrast = SWRAST_CONTEXT(ctx); 821 822 if (SWRAST_DEBUG) { 823 _mesa_debug(ctx, "_swrast_DestroyContext\n"); 824 } 825 826 free( swrast->SpanArrays ); 827 free( swrast->ZoomedArrays ); 828 free( swrast->TexelBuffer ); 829 830 free(swrast->stencil_temp.buf1); 831 free(swrast->stencil_temp.buf2); 832 free(swrast->stencil_temp.buf3); 833 free(swrast->stencil_temp.buf4); 834 835 free( swrast ); 836 837 ctx->swrast_context = 0; 838} 839 840 841struct swrast_device_driver * 842_swrast_GetDeviceDriverReference( struct gl_context *ctx ) 843{ 844 SWcontext *swrast = SWRAST_CONTEXT(ctx); 845 return &swrast->Driver; 846} 847 848void 849_swrast_flush( struct gl_context *ctx ) 850{ 851 SWcontext *swrast = SWRAST_CONTEXT(ctx); 852 /* flush any pending fragments from rendering points */ 853 if (swrast->PointSpan.end > 0) { 854 _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); 855 swrast->PointSpan.end = 0; 856 } 857} 858 859void 860_swrast_render_primitive( struct gl_context *ctx, GLenum prim ) 861{ 862 SWcontext *swrast = SWRAST_CONTEXT(ctx); 863 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { 864 _swrast_flush(ctx); 865 } 866 swrast->Primitive = prim; 867} 868 869 870/** called via swrast->Driver.SpanRenderStart() */ 871void 872_swrast_span_render_start(struct gl_context *ctx) 873{ 874 _swrast_map_textures(ctx); 875 _swrast_map_renderbuffers(ctx); 876} 877 878 879/** called via swrast->Driver.SpanRenderFinish() */ 880void 881_swrast_span_render_finish(struct gl_context *ctx) 882{ 883 _swrast_unmap_textures(ctx); 884 _swrast_unmap_renderbuffers(ctx); 885} 886 887 888void 889_swrast_render_start( struct gl_context *ctx ) 890{ 891 SWcontext *swrast = SWRAST_CONTEXT(ctx); 892 if (swrast->Driver.SpanRenderStart) 893 swrast->Driver.SpanRenderStart( ctx ); 894 swrast->PointSpan.end = 0; 895} 896 897void 898_swrast_render_finish( struct gl_context *ctx ) 899{ 900 SWcontext *swrast = SWRAST_CONTEXT(ctx); 901 struct gl_query_object *query = ctx->Query.CurrentOcclusionObject; 902 903 _swrast_flush(ctx); 904 905 if (swrast->Driver.SpanRenderFinish) 906 swrast->Driver.SpanRenderFinish( ctx ); 907 908 if (query && (query->Target == GL_ANY_SAMPLES_PASSED || 909 query->Target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE)) 910 query->Result = !!query->Result; 911} 912 913 914#define SWRAST_DEBUG_VERTICES 0 915 916void 917_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) 918{ 919 GLuint i; 920 921 if (SWRAST_DEBUG_VERTICES) { 922 _mesa_debug(ctx, "win %f %f %f %f\n", 923 v->attrib[VARYING_SLOT_POS][0], 924 v->attrib[VARYING_SLOT_POS][1], 925 v->attrib[VARYING_SLOT_POS][2], 926 v->attrib[VARYING_SLOT_POS][3]); 927 928 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 929 if (ctx->Texture.Unit[i]._Current) 930 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, 931 v->attrib[VARYING_SLOT_TEX0 + i][0], 932 v->attrib[VARYING_SLOT_TEX0 + i][1], 933 v->attrib[VARYING_SLOT_TEX0 + i][2], 934 v->attrib[VARYING_SLOT_TEX0 + i][3]); 935 936#if CHAN_TYPE == GL_FLOAT 937 _mesa_debug(ctx, "color %f %f %f %f\n", 938 v->color[0], v->color[1], v->color[2], v->color[3]); 939#else 940 _mesa_debug(ctx, "color %d %d %d %d\n", 941 v->color[0], v->color[1], v->color[2], v->color[3]); 942#endif 943 _mesa_debug(ctx, "spec %g %g %g %g\n", 944 v->attrib[VARYING_SLOT_COL1][0], 945 v->attrib[VARYING_SLOT_COL1][1], 946 v->attrib[VARYING_SLOT_COL1][2], 947 v->attrib[VARYING_SLOT_COL1][3]); 948 _mesa_debug(ctx, "fog %f\n", v->attrib[VARYING_SLOT_FOGC][0]); 949 _mesa_debug(ctx, "index %f\n", v->attrib[VARYING_SLOT_CI][0]); 950 _mesa_debug(ctx, "pointsize %f\n", v->pointSize); 951 _mesa_debug(ctx, "\n"); 952 } 953} 954