s_drawpix.c revision b8e80941
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "main/glheader.h"
27#include "main/bufferobj.h"
28#include "main/colormac.h"
29#include "main/condrender.h"
30#include "main/context.h"
31#include "main/format_pack.h"
32#include "main/format_utils.h"
33#include "main/glformats.h"
34#include "main/image.h"
35#include "main/imports.h"
36#include "main/macros.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/state.h"
41
42#include "s_context.h"
43#include "s_span.h"
44#include "s_stencil.h"
45#include "s_zoom.h"
46
47
48/**
49 * Handle a common case of drawing GL_RGB/GL_UNSIGNED_BYTE into a
50 * MESA_FORMAT_XRGB888 or MESA_FORMAT_ARGB888 renderbuffer.
51 */
52static void
53fast_draw_rgb_ubyte_pixels(struct gl_context *ctx,
54                           struct gl_renderbuffer *rb,
55                           GLint x, GLint y,
56                           GLsizei width, GLsizei height,
57                           const struct gl_pixelstore_attrib *unpack,
58                           const GLvoid *pixels,
59                           bool flip_y)
60{
61   const GLubyte *src = (const GLubyte *)
62      _mesa_image_address2d(unpack, pixels, width,
63                            height, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
64   const GLint srcRowStride = _mesa_image_row_stride(unpack, width,
65                                                     GL_RGB, GL_UNSIGNED_BYTE);
66   GLint i, j;
67   GLubyte *dst;
68   GLint dstRowStride;
69
70   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
71                               GL_MAP_WRITE_BIT, &dst, &dstRowStride,
72                               flip_y);
73
74   if (!dst) {
75      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
76      return;
77   }
78
79   if (ctx->Pixel.ZoomY == -1.0f) {
80      dst = dst + (height - 1) * dstRowStride;
81      dstRowStride = -dstRowStride;
82   }
83
84   for (i = 0; i < height; i++) {
85      GLuint *dst4 = (GLuint *) dst;
86      for (j = 0; j < width; j++) {
87         dst4[j] = PACK_COLOR_8888(0xff, src[j*3+0], src[j*3+1], src[j*3+2]);
88      }
89      dst += dstRowStride;
90      src += srcRowStride;
91   }
92
93   ctx->Driver.UnmapRenderbuffer(ctx, rb);
94}
95
96
97/**
98 * Handle a common case of drawing GL_RGBA/GL_UNSIGNED_BYTE into a
99 * MESA_FORMAT_ARGB888 or MESA_FORMAT_xRGB888 renderbuffer.
100 */
101static void
102fast_draw_rgba_ubyte_pixels(struct gl_context *ctx,
103                           struct gl_renderbuffer *rb,
104                           GLint x, GLint y,
105                           GLsizei width, GLsizei height,
106                           const struct gl_pixelstore_attrib *unpack,
107                           const GLvoid *pixels,
108                           bool flip_y)
109{
110   const GLubyte *src = (const GLubyte *)
111      _mesa_image_address2d(unpack, pixels, width,
112                            height, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
113   const GLint srcRowStride =
114      _mesa_image_row_stride(unpack, width, GL_RGBA, GL_UNSIGNED_BYTE);
115   GLint i, j;
116   GLubyte *dst;
117   GLint dstRowStride;
118
119   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
120                               GL_MAP_WRITE_BIT, &dst, &dstRowStride,
121                               flip_y);
122
123   if (!dst) {
124      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
125      return;
126   }
127
128   if (ctx->Pixel.ZoomY == -1.0f) {
129      dst = dst + (height - 1) * dstRowStride;
130      dstRowStride = -dstRowStride;
131   }
132
133   for (i = 0; i < height; i++) {
134      GLuint *dst4 = (GLuint *) dst;
135      for (j = 0; j < width; j++) {
136         dst4[j] = PACK_COLOR_8888(src[j*4+3], src[j*4+0],
137                                   src[j*4+1], src[j*4+2]);
138      }
139      dst += dstRowStride;
140      src += srcRowStride;
141   }
142
143   ctx->Driver.UnmapRenderbuffer(ctx, rb);
144}
145
146
147/**
148 * Handle a common case of drawing a format/type combination that
149 * exactly matches the renderbuffer format.
150 */
151static void
152fast_draw_generic_pixels(struct gl_context *ctx,
153                         struct gl_renderbuffer *rb,
154                         GLint x, GLint y,
155                         GLsizei width, GLsizei height,
156                         GLenum format, GLenum type,
157                         const struct gl_pixelstore_attrib *unpack,
158                         const GLvoid *pixels,
159                         bool flip_y)
160{
161   const GLubyte *src = (const GLubyte *)
162      _mesa_image_address2d(unpack, pixels, width,
163                            height, format, type, 0, 0);
164   const GLint srcRowStride =
165      _mesa_image_row_stride(unpack, width, format, type);
166   const GLint rowLength = width * _mesa_get_format_bytes(rb->Format);
167   GLint i;
168   GLubyte *dst;
169   GLint dstRowStride;
170
171   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
172                               GL_MAP_WRITE_BIT, &dst, &dstRowStride,
173                               flip_y);
174
175   if (!dst) {
176      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
177      return;
178   }
179
180   if (ctx->Pixel.ZoomY == -1.0f) {
181      dst = dst + (height - 1) * dstRowStride;
182      dstRowStride = -dstRowStride;
183   }
184
185   for (i = 0; i < height; i++) {
186      memcpy(dst, src, rowLength);
187      dst += dstRowStride;
188      src += srcRowStride;
189   }
190
191   ctx->Driver.UnmapRenderbuffer(ctx, rb);
192}
193
194
195/**
196 * Try to do a fast and simple RGB(a) glDrawPixels.
197 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
198 */
199static GLboolean
200fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
201                      GLsizei width, GLsizei height,
202                      GLenum format, GLenum type,
203                      const struct gl_pixelstore_attrib *userUnpack,
204                      const GLvoid *pixels)
205{
206   struct gl_framebuffer *fb = ctx->DrawBuffer;
207   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
208   SWcontext *swrast = SWRAST_CONTEXT(ctx);
209   struct gl_pixelstore_attrib unpack;
210
211   if (!rb)
212      return GL_TRUE; /* no-op */
213
214   if (ctx->DrawBuffer->_NumColorDrawBuffers > 1 ||
215       (swrast->_RasterMask & ~CLIP_BIT) ||
216       ctx->Texture._EnabledCoordUnits ||
217       userUnpack->SwapBytes ||
218       ctx->Pixel.ZoomX != 1.0f ||
219       fabsf(ctx->Pixel.ZoomY) != 1.0f ||
220       ctx->_ImageTransferState) {
221      /* can't handle any of those conditions */
222      return GL_FALSE;
223   }
224
225   unpack = *userUnpack;
226
227   /* clipping */
228   if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, &unpack)) {
229      /* image was completely clipped: no-op, all done */
230      return GL_TRUE;
231   }
232
233   if (format == GL_RGB &&
234       type == GL_UNSIGNED_BYTE &&
235       (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
236        rb->Format == MESA_FORMAT_B8G8R8A8_UNORM)) {
237      fast_draw_rgb_ubyte_pixels(ctx, rb, x, y, width, height,
238                                 &unpack, pixels, fb->FlipY);
239      return GL_TRUE;
240   }
241
242   if (format == GL_RGBA &&
243       type == GL_UNSIGNED_BYTE &&
244       (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
245        rb->Format == MESA_FORMAT_B8G8R8A8_UNORM)) {
246      fast_draw_rgba_ubyte_pixels(ctx, rb, x, y, width, height,
247                                  &unpack, pixels, fb->FlipY);
248      return GL_TRUE;
249   }
250
251   if (_mesa_format_matches_format_and_type(rb->Format, format, type,
252                                            ctx->Unpack.SwapBytes, NULL)) {
253      fast_draw_generic_pixels(ctx, rb, x, y, width, height,
254                               format, type, &unpack, pixels,
255                               fb->FlipY);
256      return GL_TRUE;
257   }
258
259   /* can't handle this pixel format and/or data type */
260   return GL_FALSE;
261}
262
263
264
265/*
266 * Draw stencil image.
267 */
268static void
269draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
270                     GLsizei width, GLsizei height,
271                     GLenum type,
272                     const struct gl_pixelstore_attrib *unpack,
273                     const GLvoid *pixels )
274{
275   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
276   const GLenum destType = GL_UNSIGNED_BYTE;
277   GLint row;
278   GLubyte *values;
279
280   values = malloc(width * sizeof(GLubyte));
281   if (!values) {
282      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
283      return;
284   }
285
286   for (row = 0; row < height; row++) {
287      const GLvoid *source = _mesa_image_address2d(unpack, pixels,
288                                                   width, height,
289                                                   GL_STENCIL_INDEX, type,
290                                                   row, 0);
291      _mesa_unpack_stencil_span(ctx, width, destType, values,
292                                type, source, unpack,
293                                ctx->_ImageTransferState);
294      if (zoom) {
295         _swrast_write_zoomed_stencil_span(ctx, x, y, width,
296                                           x, y, values);
297      }
298      else {
299         _swrast_write_stencil_span(ctx, width, x, y, values);
300      }
301
302      y++;
303   }
304
305   free(values);
306}
307
308
309/*
310 * Draw depth image.
311 */
312static void
313draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
314                   GLsizei width, GLsizei height,
315                   GLenum type,
316                   const struct gl_pixelstore_attrib *unpack,
317                   const GLvoid *pixels )
318{
319   const GLboolean scaleOrBias
320      = ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f;
321   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0f || ctx->Pixel.ZoomY != 1.0f;
322   SWspan span;
323
324   INIT_SPAN(span, GL_BITMAP);
325   span.arrayMask = SPAN_Z;
326   _swrast_span_default_attribs(ctx, &span);
327
328   if (type == GL_UNSIGNED_SHORT
329       && ctx->DrawBuffer->Visual.depthBits == 16
330       && !scaleOrBias
331       && !zoom
332       && width <= SWRAST_MAX_WIDTH
333       && !unpack->SwapBytes) {
334      /* Special case: directly write 16-bit depth values */
335      GLint row;
336      for (row = 0; row < height; row++) {
337         const GLushort *zSrc = (const GLushort *)
338            _mesa_image_address2d(unpack, pixels, width, height,
339                                  GL_DEPTH_COMPONENT, type, row, 0);
340         GLint i;
341         for (i = 0; i < width; i++)
342            span.array->z[i] = zSrc[i];
343         span.x = x;
344         span.y = y + row;
345         span.end = width;
346         _swrast_write_rgba_span(ctx, &span);
347      }
348   }
349   else if (type == GL_UNSIGNED_INT
350            && !scaleOrBias
351            && !zoom
352            && width <= SWRAST_MAX_WIDTH
353            && !unpack->SwapBytes) {
354      /* Special case: shift 32-bit values down to Visual.depthBits */
355      const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
356      GLint row;
357      for (row = 0; row < height; row++) {
358         const GLuint *zSrc = (const GLuint *)
359            _mesa_image_address2d(unpack, pixels, width, height,
360                                  GL_DEPTH_COMPONENT, type, row, 0);
361         if (shift == 0) {
362            memcpy(span.array->z, zSrc, width * sizeof(GLuint));
363         }
364         else {
365            GLint col;
366            for (col = 0; col < width; col++)
367               span.array->z[col] = zSrc[col] >> shift;
368         }
369         span.x = x;
370         span.y = y + row;
371         span.end = width;
372         _swrast_write_rgba_span(ctx, &span);
373      }
374   }
375   else {
376      /* General case */
377      const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
378      GLint skipPixels = 0;
379
380      /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
381      while (skipPixels < width) {
382         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
383         GLint row;
384         assert(span.end <= SWRAST_MAX_WIDTH);
385         for (row = 0; row < height; row++) {
386            const GLvoid *zSrc = _mesa_image_address2d(unpack,
387                                                      pixels, width, height,
388                                                      GL_DEPTH_COMPONENT, type,
389                                                      row, skipPixels);
390
391            /* Set these for each row since the _swrast_write_* function may
392             * change them while clipping.
393             */
394            span.x = x + skipPixels;
395            span.y = y + row;
396            span.end = spanWidth;
397
398            _mesa_unpack_depth_span(ctx, spanWidth,
399                                    GL_UNSIGNED_INT, span.array->z, depthMax,
400                                    type, zSrc, unpack);
401            if (zoom) {
402               _swrast_write_zoomed_depth_span(ctx, x, y, &span);
403            }
404            else {
405               _swrast_write_rgba_span(ctx, &span);
406            }
407         }
408         skipPixels += spanWidth;
409      }
410   }
411}
412
413
414
415/**
416 * Draw RGBA image.
417 */
418static void
419draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
420                  GLsizei width, GLsizei height,
421                  GLenum format, GLenum type,
422                  const struct gl_pixelstore_attrib *unpack,
423                  const GLvoid *pixels )
424{
425   const GLint imgX = x, imgY = y;
426   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
427   GLbitfield transferOps = ctx->_ImageTransferState;
428   SWspan span;
429
430   /* Try an optimized glDrawPixels first */
431   if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
432                             unpack, pixels)) {
433      return;
434   }
435
436   swrast_render_start(ctx);
437
438   INIT_SPAN(span, GL_BITMAP);
439   _swrast_span_default_attribs(ctx, &span);
440   span.arrayMask = SPAN_RGBA;
441   span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
442
443   if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
444      GLenum datatype = _mesa_get_format_datatype(
445                 ctx->DrawBuffer->_ColorDrawBuffers[0]->Format);
446      if (datatype != GL_FLOAT &&
447          ctx->Color.ClampFragmentColor != GL_FALSE) {
448         /* need to clamp colors before applying fragment ops */
449         transferOps |= IMAGE_CLAMP_BIT;
450      }
451   }
452
453   /*
454    * General solution
455    */
456   {
457      const GLbitfield interpMask = span.interpMask;
458      const GLbitfield arrayMask = span.arrayMask;
459      GLint skipPixels = 0;
460      /* use span array for temp color storage */
461      GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
462      void *tempImage = NULL;
463
464      /* We have to deal with GL_COLOR_INDEX manually because
465       * _mesa_format_convert does not handle this format. So what we do here is
466       * convert it to RGBA ubyte first and then convert from that to dst as
467       * usual.
468       */
469      if (format == GL_COLOR_INDEX) {
470         /* This will handle byte swapping and transferops if needed */
471         tempImage =
472            _mesa_unpack_color_index_to_rgba_ubyte(ctx, 2,
473                                                   pixels, format, type,
474                                                   width, height, 1,
475                                                   unpack,
476                                                   transferOps);
477         if (!tempImage) {
478            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
479            return;
480         }
481
482         transferOps = 0;
483         pixels = tempImage;
484         format = GL_RGBA;
485         type = GL_UNSIGNED_BYTE;
486      } else if (unpack->SwapBytes) {
487         /* We have to handle byte-swapping scenarios before calling
488          * _mesa_format_convert
489          */
490         GLint swapSize = _mesa_sizeof_packed_type(type);
491         if (swapSize == 2 || swapSize == 4) {
492            int imageStride = _mesa_image_image_stride(unpack, width, height, format, type);
493
494            tempImage = malloc(imageStride);
495            if (!tempImage) {
496               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
497               return;
498            }
499
500            _mesa_swap_bytes_2d_image(format, type, unpack,
501                                      width, height, tempImage, pixels);
502
503            pixels = tempImage;
504         }
505      }
506
507      const GLint srcStride
508         = _mesa_image_row_stride(unpack, width, format, type);
509
510      /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
511      while (skipPixels < width) {
512         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
513         const GLubyte *source
514            = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
515                                                      width, height, format,
516                                                      type, 0, skipPixels);
517         GLint row;
518
519         /* get image row as float/RGBA */
520         uint32_t srcMesaFormat = _mesa_format_from_format_and_type(format, type);
521         for (row = 0; row < height; row++) {
522            int dstRowStride = 4 * width * sizeof(float);
523            _mesa_format_convert(rgba, RGBA32_FLOAT, dstRowStride,
524                                 (void*)source, srcMesaFormat, srcStride,
525                                 spanWidth, 1, NULL);
526            if (transferOps)
527               _mesa_apply_rgba_transfer_ops(ctx, transferOps, spanWidth, (GLfloat (*)[4])rgba);
528	    /* Set these for each row since the _swrast_write_* functions
529	     * may change them while clipping/rendering.
530	     */
531	    span.array->ChanType = GL_FLOAT;
532	    span.x = x + skipPixels;
533	    span.y = y + row;
534	    span.end = spanWidth;
535	    span.arrayMask = arrayMask;
536	    span.interpMask = interpMask;
537	    if (zoom) {
538	       _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
539	    }
540	    else {
541	       _swrast_write_rgba_span(ctx, &span);
542	    }
543
544            source += srcStride;
545         } /* for row */
546
547         skipPixels += spanWidth;
548      } /* while skipPixels < width */
549
550      /* XXX this is ugly/temporary, to undo above change */
551      span.array->ChanType = CHAN_TYPE;
552
553      free(tempImage);
554   }
555
556   swrast_render_finish(ctx);
557}
558
559
560/**
561 * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_Z24_UNORM_S8_UINT
562 * renderbuffer.  No masking, zooming, scaling, etc.
563 */
564static void
565fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
566                        GLsizei width, GLsizei height,
567                        const struct gl_pixelstore_attrib *unpack,
568                        const GLvoid *pixels)
569{
570   const GLenum format = GL_DEPTH_STENCIL_EXT;
571   const GLenum type = GL_UNSIGNED_INT_24_8;
572   struct gl_renderbuffer *rb =
573      ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
574   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
575   GLubyte *src, *dst;
576   GLint srcRowStride, dstRowStride;
577   GLint i;
578
579   src = _mesa_image_address2d(unpack, pixels, width, height,
580                               format, type, 0, 0);
581   srcRowStride = _mesa_image_row_stride(unpack, width, format, type);
582
583   dst = _swrast_pixel_address(rb, x, y);
584   dstRowStride = srb->RowStride;
585
586   for (i = 0; i < height; i++) {
587      _mesa_pack_uint_24_8_depth_stencil_row(rb->Format, width,
588                                             (const GLuint *) src, dst);
589      dst += dstRowStride;
590      src += srcRowStride;
591   }
592}
593
594
595
596/**
597 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
598 * The only per-pixel operations that apply are depth scale/bias,
599 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
600 * and pixel zoom.
601 * Also, only the depth buffer and stencil buffers are touched, not the
602 * color buffer(s).
603 */
604static void
605draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
606                          GLsizei width, GLsizei height, GLenum type,
607                          const struct gl_pixelstore_attrib *unpack,
608                          const GLvoid *pixels)
609{
610   const GLint imgX = x, imgY = y;
611   const GLboolean scaleOrBias
612      = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F;
613   const GLuint stencilMask = ctx->Stencil.WriteMask[0];
614   const GLenum stencilType = GL_UNSIGNED_BYTE;
615   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
616   struct gl_renderbuffer *depthRb, *stencilRb;
617   struct gl_pixelstore_attrib clippedUnpack = *unpack;
618
619   if (!zoom) {
620      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
621                                 &clippedUnpack)) {
622         /* totally clipped */
623         return;
624      }
625   }
626
627   depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
628   stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
629   assert(depthRb);
630   assert(stencilRb);
631
632   if (depthRb == stencilRb &&
633       (depthRb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM ||
634        depthRb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) &&
635       type == GL_UNSIGNED_INT_24_8 &&
636       !scaleOrBias &&
637       !zoom &&
638       ctx->Depth.Mask &&
639       (stencilMask & 0xff) == 0xff) {
640      fast_draw_depth_stencil(ctx, x, y, width, height,
641                              &clippedUnpack, pixels);
642   }
643   else {
644      /* sub-optimal cases:
645       * Separate depth/stencil buffers, or pixel transfer ops required.
646       */
647      /* XXX need to handle very wide images (skippixels) */
648      GLuint *zValues;  /* 32-bit Z values */
649      GLint i;
650
651      zValues = malloc(width * sizeof(GLuint));
652      if (!zValues) {
653         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
654         return;
655      }
656
657      for (i = 0; i < height; i++) {
658         const GLuint *depthStencilSrc = (const GLuint *)
659            _mesa_image_address2d(&clippedUnpack, pixels, width, height,
660                                  GL_DEPTH_STENCIL_EXT, type, i, 0);
661
662         if (ctx->Depth.Mask) {
663            _mesa_unpack_depth_span(ctx, width,
664                                    GL_UNSIGNED_INT, /* dest type */
665                                    zValues,         /* dest addr */
666                                    0xffffffff,      /* depth max */
667                                    type,            /* src type */
668                                    depthStencilSrc, /* src addr */
669                                    &clippedUnpack);
670            if (zoom) {
671               _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
672                                           y + i, zValues);
673            }
674            else {
675               GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
676               _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
677            }
678         }
679
680         if (stencilMask != 0x0) {
681            GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
682            /* get stencil values, with shift/offset/mapping */
683            _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
684                                      type, depthStencilSrc, &clippedUnpack,
685                                      ctx->_ImageTransferState);
686            if (zoom)
687               _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
688                                                  x, y + i, stencilValues);
689            else
690               _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
691         }
692      }
693
694      free(zValues);
695   }
696}
697
698
699/**
700 * Execute software-based glDrawPixels.
701 * By time we get here, all error checking will have been done.
702 */
703void
704_swrast_DrawPixels( struct gl_context *ctx,
705		    GLint x, GLint y,
706		    GLsizei width, GLsizei height,
707		    GLenum format, GLenum type,
708		    const struct gl_pixelstore_attrib *unpack,
709		    const GLvoid *pixels )
710{
711   SWcontext *swrast = SWRAST_CONTEXT(ctx);
712   GLboolean save_vp_override = ctx->VertexProgram._Overriden;
713
714   if (!_mesa_check_conditional_render(ctx))
715      return; /* don't draw */
716
717   /* We are creating fragments directly, without going through vertex
718    * programs.
719    *
720    * This override flag tells the fragment processing code that its input
721    * comes from a non-standard source, and it may therefore not rely on
722    * optimizations that assume e.g. constant color if there is no color
723    * vertex array.
724    */
725   _mesa_set_vp_override(ctx, GL_TRUE);
726
727   if (ctx->NewState)
728      _mesa_update_state(ctx);
729
730   if (swrast->NewState)
731      _swrast_validate_derived( ctx );
732
733   pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
734   if (!pixels) {
735      _mesa_set_vp_override(ctx, save_vp_override);
736      return;
737   }
738
739   /*
740    * By time we get here, all error checking should have been done.
741    */
742   switch (format) {
743   case GL_STENCIL_INDEX:
744      swrast_render_start(ctx);
745      draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
746      swrast_render_finish(ctx);
747      break;
748   case GL_DEPTH_COMPONENT:
749      swrast_render_start(ctx);
750      draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
751      swrast_render_finish(ctx);
752      break;
753   case GL_DEPTH_STENCIL_EXT:
754      swrast_render_start(ctx);
755      draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
756      swrast_render_finish(ctx);
757      break;
758   default:
759      /* all other formats should be color formats */
760      draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
761   }
762
763   _mesa_set_vp_override(ctx, save_vp_override);
764
765   _mesa_unmap_pbo_source(ctx, unpack);
766}
767