1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg * 24848b8605Smrg * Authors: 25848b8605Smrg * Keith Whitwell <keithw@vmware.com> 26848b8605Smrg */ 27848b8605Smrg 28848b8605Smrg 29848b8605Smrg/** 30848b8605Smrg * This is where we handle assigning vertex colors based on front/back 31848b8605Smrg * facing, compute polygon offset and handle glPolygonMode(). 32848b8605Smrg */ 33848b8605Smrgstatic void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) 34848b8605Smrg{ 35848b8605Smrg struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 36848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 37848b8605Smrg SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; 38848b8605Smrg SWvertex *v[3]; 39848b8605Smrg GLfloat z[3]; 40848b8605Smrg GLfloat offset, oz0, oz1, oz2; 41848b8605Smrg GLenum mode = GL_FILL; 42848b8605Smrg GLuint facing = 0; 43848b8605Smrg GLchan saved_color[3][4] = { { 0 } }; 44848b8605Smrg GLfloat saved_col0[3][4] = { { 0 } }; 45848b8605Smrg GLfloat saved_spec[3][4] = { { 0 } }; 46848b8605Smrg 47848b8605Smrg v[0] = &verts[e0]; 48848b8605Smrg v[1] = &verts[e1]; 49848b8605Smrg v[2] = &verts[e2]; 50848b8605Smrg 51848b8605Smrg if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) 52848b8605Smrg { 53848b8605Smrg GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0]; 54848b8605Smrg GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1]; 55848b8605Smrg GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0]; 56848b8605Smrg GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1]; 57848b8605Smrg GLfloat cc = ex*fy - ey*fx; 58848b8605Smrg 59848b8605Smrg if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) 60848b8605Smrg { 61b8e80941Smrg facing = (cc < 0.0F) ^ _mesa_polygon_get_front_bit(ctx); 62848b8605Smrg 63848b8605Smrg if (IND & SS_UNFILLED_BIT) 64848b8605Smrg mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; 65848b8605Smrg 66848b8605Smrg if (facing == 1) { 67848b8605Smrg if (IND & SS_TWOSIDE_BIT) { 68848b8605Smrg if (VB->BackfaceColorPtr) { 69848b8605Smrg GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data; 70848b8605Smrg 71848b8605Smrg if (swsetup->intColors) { 72848b8605Smrg COPY_CHAN4(saved_color[0], v[0]->color); 73848b8605Smrg COPY_CHAN4(saved_color[1], v[1]->color); 74848b8605Smrg COPY_CHAN4(saved_color[2], v[2]->color); 75848b8605Smrg } 76848b8605Smrg else { 77848b8605Smrg COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]); 78848b8605Smrg COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]); 79848b8605Smrg COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]); 80848b8605Smrg } 81848b8605Smrg 82848b8605Smrg if (VB->BackfaceColorPtr->stride) { 83848b8605Smrg if (swsetup->intColors) { 84848b8605Smrg SS_COLOR(v[0]->color, vbcolor[e0]); 85848b8605Smrg SS_COLOR(v[1]->color, vbcolor[e1]); 86848b8605Smrg SS_COLOR(v[2]->color, vbcolor[e2]); 87848b8605Smrg } 88848b8605Smrg else { 89848b8605Smrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]); 90848b8605Smrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]); 91848b8605Smrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]); 92848b8605Smrg } 93848b8605Smrg } 94848b8605Smrg else { 95848b8605Smrg /* flat shade */ 96848b8605Smrg if (swsetup->intColors) { 97848b8605Smrg SS_COLOR(v[0]->color, vbcolor[0]); 98848b8605Smrg SS_COLOR(v[1]->color, vbcolor[0]); 99848b8605Smrg SS_COLOR(v[2]->color, vbcolor[0]); 100848b8605Smrg } 101848b8605Smrg else { 102848b8605Smrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 103848b8605Smrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 104848b8605Smrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 105848b8605Smrg } 106848b8605Smrg } 107848b8605Smrg } 108848b8605Smrg 109848b8605Smrg if (VB->BackfaceSecondaryColorPtr) { 110848b8605Smrg GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data; 111848b8605Smrg 112848b8605Smrg COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]); 113848b8605Smrg COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]); 114848b8605Smrg COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]); 115848b8605Smrg 116848b8605Smrg if (VB->BackfaceSecondaryColorPtr->stride) { 117848b8605Smrg SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]); 118848b8605Smrg SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]); 119848b8605Smrg SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]); 120848b8605Smrg } 121848b8605Smrg else { 122848b8605Smrg SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]); 123848b8605Smrg SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]); 124848b8605Smrg SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]); 125848b8605Smrg } 126848b8605Smrg } 127848b8605Smrg } 128848b8605Smrg } 129848b8605Smrg } 130848b8605Smrg 131848b8605Smrg if (IND & SS_OFFSET_BIT) { 132848b8605Smrg const GLfloat max = ctx->DrawBuffer->_DepthMaxF; 133848b8605Smrg /* save original Z values (restored later) */ 134848b8605Smrg z[0] = v[0]->attrib[VARYING_SLOT_POS][2]; 135848b8605Smrg z[1] = v[1]->attrib[VARYING_SLOT_POS][2]; 136848b8605Smrg z[2] = v[2]->attrib[VARYING_SLOT_POS][2]; 137848b8605Smrg /* Note that Z values are already scaled to [0,65535] (for example) 138848b8605Smrg * so no MRD value is used here. 139848b8605Smrg */ 140848b8605Smrg offset = ctx->Polygon.OffsetUnits; 141b8e80941Smrg if (cc * cc > 1e-16F) { 142848b8605Smrg const GLfloat ez = z[0] - z[2]; 143848b8605Smrg const GLfloat fz = z[1] - z[2]; 144848b8605Smrg const GLfloat oneOverArea = 1.0F / cc; 145b8e80941Smrg const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea); 146b8e80941Smrg const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea); 147848b8605Smrg offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor; 148848b8605Smrg } 149848b8605Smrg /* new Z values */ 150848b8605Smrg oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 151848b8605Smrg oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 152848b8605Smrg oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 153848b8605Smrg } 154848b8605Smrg } 155848b8605Smrg 156848b8605Smrg if (mode == GL_POINT) { 157848b8605Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) { 158848b8605Smrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 159848b8605Smrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 160848b8605Smrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 161848b8605Smrg } 162848b8605Smrg _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri); 163848b8605Smrg } else if (mode == GL_LINE) { 164848b8605Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { 165848b8605Smrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 166848b8605Smrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 167848b8605Smrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 168848b8605Smrg } 169848b8605Smrg _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri); 170848b8605Smrg } else { 171848b8605Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { 172848b8605Smrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 173848b8605Smrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 174848b8605Smrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 175848b8605Smrg } 176848b8605Smrg _swrast_Triangle( ctx, v[0], v[1], v[2] ); 177848b8605Smrg } 178848b8605Smrg 179848b8605Smrg /* 180848b8605Smrg * Restore original vertex colors, etc. 181848b8605Smrg */ 182848b8605Smrg if (IND & SS_OFFSET_BIT) { 183848b8605Smrg v[0]->attrib[VARYING_SLOT_POS][2] = z[0]; 184848b8605Smrg v[1]->attrib[VARYING_SLOT_POS][2] = z[1]; 185848b8605Smrg v[2]->attrib[VARYING_SLOT_POS][2] = z[2]; 186848b8605Smrg } 187848b8605Smrg 188848b8605Smrg if (IND & SS_TWOSIDE_BIT) { 189848b8605Smrg if (facing == 1) { 190848b8605Smrg if (VB->BackfaceColorPtr) { 191848b8605Smrg if (swsetup->intColors) { 192848b8605Smrg COPY_CHAN4(v[0]->color, saved_color[0]); 193848b8605Smrg COPY_CHAN4(v[1]->color, saved_color[1]); 194848b8605Smrg COPY_CHAN4(v[2]->color, saved_color[2]); 195848b8605Smrg } 196848b8605Smrg else { 197848b8605Smrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]); 198848b8605Smrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]); 199848b8605Smrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]); 200848b8605Smrg } 201848b8605Smrg } 202848b8605Smrg 203848b8605Smrg if (VB->BackfaceSecondaryColorPtr) { 204848b8605Smrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]); 205848b8605Smrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]); 206848b8605Smrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]); 207848b8605Smrg } 208848b8605Smrg } 209848b8605Smrg } 210848b8605Smrg} 211848b8605Smrg 212848b8605Smrg 213848b8605Smrg 214848b8605Smrg/* Need to fixup edgeflags when decomposing to triangles: 215848b8605Smrg */ 216848b8605Smrgstatic void TAG(quadfunc)( struct gl_context *ctx, GLuint v0, 217848b8605Smrg GLuint v1, GLuint v2, GLuint v3 ) 218848b8605Smrg{ 219848b8605Smrg if (IND & SS_UNFILLED_BIT) { 220848b8605Smrg struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 221848b8605Smrg if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */ 222848b8605Smrg GLubyte ef1 = VB->EdgeFlag[v1]; 223848b8605Smrg GLubyte ef3 = VB->EdgeFlag[v3]; 224848b8605Smrg VB->EdgeFlag[v1] = 0; 225848b8605Smrg TAG(triangle)( ctx, v0, v1, v3 ); 226848b8605Smrg VB->EdgeFlag[v1] = ef1; 227848b8605Smrg VB->EdgeFlag[v3] = 0; 228848b8605Smrg TAG(triangle)( ctx, v1, v2, v3 ); 229848b8605Smrg VB->EdgeFlag[v3] = ef3; 230848b8605Smrg } 231848b8605Smrg } else { 232848b8605Smrg TAG(triangle)( ctx, v0, v1, v3 ); 233848b8605Smrg TAG(triangle)( ctx, v1, v2, v3 ); 234848b8605Smrg } 235848b8605Smrg} 236848b8605Smrg 237848b8605Smrg 238848b8605Smrg 239848b8605Smrg 240848b8605Smrgstatic void TAG(init)( void ) 241848b8605Smrg{ 242848b8605Smrg tri_tab[IND] = TAG(triangle); 243848b8605Smrg quad_tab[IND] = TAG(quadfunc); 244848b8605Smrg} 245848b8605Smrg 246848b8605Smrg 247848b8605Smrg#undef IND 248848b8605Smrg#undef TAG 249