1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg * 24848b8605Smrg * Authors: 25848b8605Smrg * Keith Whitwell <keithw@vmware.com> 26848b8605Smrg */ 27848b8605Smrg 28848b8605Smrg 29b8e80941Smrg#include "c99_math.h" 30b8e80941Smrg#include "main/errors.h" 31848b8605Smrg#include "main/glheader.h" 32848b8605Smrg#include "main/macros.h" 33848b8605Smrg#include "main/imports.h" 34848b8605Smrg#include "main/mtypes.h" 35848b8605Smrg 36848b8605Smrg#include "math/m_xform.h" 37848b8605Smrg 38848b8605Smrg#include "t_context.h" 39848b8605Smrg#include "t_pipeline.h" 40848b8605Smrg 41848b8605Smrg 42848b8605Smrgstruct fog_stage_data { 43848b8605Smrg GLvector4f fogcoord; /* has actual storage allocated */ 44848b8605Smrg}; 45848b8605Smrg 46848b8605Smrg#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr) 47848b8605Smrg 48848b8605Smrg#define FOG_EXP_TABLE_SIZE 256 49b8e80941Smrg#define FOG_MAX (10.0F) 50b8e80941Smrg#define EXP_FOG_MAX .0006595F 51848b8605Smrg#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE) 52848b8605Smrgstatic GLfloat exp_table[FOG_EXP_TABLE_SIZE]; 53848b8605Smrgstatic GLfloat inited = 0; 54848b8605Smrg 55848b8605Smrg#if 1 56848b8605Smrg#define NEG_EXP( result, narg ) \ 57848b8605Smrgdo { \ 58b8e80941Smrg GLfloat f = (GLfloat) (narg * (1.0F / FOG_INCR)); \ 59848b8605Smrg GLint k = (GLint) f; \ 60848b8605Smrg if (k > FOG_EXP_TABLE_SIZE-2) \ 61848b8605Smrg result = (GLfloat) EXP_FOG_MAX; \ 62848b8605Smrg else \ 63848b8605Smrg result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \ 64848b8605Smrg} while (0) 65848b8605Smrg#else 66848b8605Smrg#define NEG_EXP( result, narg ) \ 67848b8605Smrgdo { \ 68848b8605Smrg result = exp(-narg); \ 69848b8605Smrg} while (0) 70848b8605Smrg#endif 71848b8605Smrg 72848b8605Smrg 73848b8605Smrg/** 74848b8605Smrg * Initialize the exp_table[] lookup table for approximating exp(). 75848b8605Smrg */ 76848b8605Smrgstatic void 77848b8605Smrginit_static_data( void ) 78848b8605Smrg{ 79848b8605Smrg GLfloat f = 0.0F; 80848b8605Smrg GLint i = 0; 81848b8605Smrg for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) { 82b8e80941Smrg exp_table[i] = expf(-f); 83848b8605Smrg } 84848b8605Smrg inited = 1; 85848b8605Smrg} 86848b8605Smrg 87848b8605Smrg 88848b8605Smrg/** 89848b8605Smrg * Compute per-vertex fog blend factors from fog coordinates by 90848b8605Smrg * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. 91848b8605Smrg * Fog coordinates are distances from the eye (typically between the 92848b8605Smrg * near and far clip plane distances). 93848b8605Smrg * Note that fogcoords may be negative, if eye z is source absolute 94848b8605Smrg * value must be taken earlier. 95848b8605Smrg * Fog blend factors are in the range [0,1]. 96848b8605Smrg */ 97848b8605Smrgstatic void 98848b8605Smrgcompute_fog_blend_factors(struct gl_context *ctx, GLvector4f *out, const GLvector4f *in) 99848b8605Smrg{ 100848b8605Smrg GLfloat end = ctx->Fog.End; 101848b8605Smrg GLfloat *v = in->start; 102848b8605Smrg GLuint stride = in->stride; 103848b8605Smrg GLuint n = in->count; 104848b8605Smrg GLfloat (*data)[4] = out->data; 105848b8605Smrg GLfloat d; 106848b8605Smrg GLuint i; 107848b8605Smrg 108848b8605Smrg out->count = in->count; 109848b8605Smrg 110848b8605Smrg switch (ctx->Fog.Mode) { 111848b8605Smrg case GL_LINEAR: 112848b8605Smrg if (ctx->Fog.Start == ctx->Fog.End) 113848b8605Smrg d = 1.0F; 114848b8605Smrg else 115848b8605Smrg d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); 116848b8605Smrg for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { 117848b8605Smrg const GLfloat z = *v; 118848b8605Smrg GLfloat f = (end - z) * d; 119848b8605Smrg data[i][0] = CLAMP(f, 0.0F, 1.0F); 120848b8605Smrg } 121848b8605Smrg break; 122848b8605Smrg case GL_EXP: 123848b8605Smrg d = ctx->Fog.Density; 124848b8605Smrg for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) { 125848b8605Smrg const GLfloat z = *v; 126848b8605Smrg NEG_EXP( data[i][0], d * z ); 127848b8605Smrg } 128848b8605Smrg break; 129848b8605Smrg case GL_EXP2: 130848b8605Smrg d = ctx->Fog.Density*ctx->Fog.Density; 131848b8605Smrg for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { 132848b8605Smrg const GLfloat z = *v; 133848b8605Smrg NEG_EXP( data[i][0], d * z * z ); 134848b8605Smrg } 135848b8605Smrg break; 136848b8605Smrg default: 137848b8605Smrg _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); 138848b8605Smrg return; 139848b8605Smrg } 140848b8605Smrg} 141848b8605Smrg 142848b8605Smrg 143848b8605Smrgstatic GLboolean 144848b8605Smrgrun_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 145848b8605Smrg{ 146848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 147848b8605Smrg struct vertex_buffer *VB = &tnl->vb; 148848b8605Smrg struct fog_stage_data *store = FOG_STAGE_DATA(stage); 149848b8605Smrg GLvector4f *input; 150848b8605Smrg 151848b8605Smrg 152848b8605Smrg if (!ctx->Fog.Enabled) 153848b8605Smrg return GL_TRUE; 154848b8605Smrg 155848b8605Smrg if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) { 156848b8605Smrg GLuint i; 157848b8605Smrg GLfloat *coord; 158848b8605Smrg /* Fog is computed from vertex or fragment Z values */ 159848b8605Smrg /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */ 160848b8605Smrg /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */ 161848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; 162848b8605Smrg 163848b8605Smrg if (!ctx->_NeedEyeCoords) { 164848b8605Smrg /* compute fog coords from object coords */ 165848b8605Smrg const GLfloat *m = ctx->ModelviewMatrixStack.Top->m; 166848b8605Smrg GLfloat plane[4]; 167848b8605Smrg 168848b8605Smrg /* Use this to store calculated eye z values: 169848b8605Smrg */ 170848b8605Smrg input = &store->fogcoord; 171848b8605Smrg 172848b8605Smrg plane[0] = m[2]; 173848b8605Smrg plane[1] = m[6]; 174848b8605Smrg plane[2] = m[10]; 175848b8605Smrg plane[3] = m[14]; 176848b8605Smrg /* Full eye coords weren't required, just calculate the 177848b8605Smrg * eye Z values. 178848b8605Smrg */ 179848b8605Smrg _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size] 180848b8605Smrg ( (GLfloat *) input->data, 181848b8605Smrg 4 * sizeof(GLfloat), 182848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_POS], plane ); 183848b8605Smrg 184848b8605Smrg input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count; 185848b8605Smrg 186848b8605Smrg /* make sure coords are really positive 187848b8605Smrg NOTE should avoid going through array twice */ 188848b8605Smrg coord = input->start; 189848b8605Smrg for (i = 0; i < input->count; i++) { 190b8e80941Smrg *coord = fabsf(*coord); 191848b8605Smrg STRIDE_F(coord, input->stride); 192848b8605Smrg } 193848b8605Smrg } 194848b8605Smrg else { 195848b8605Smrg /* fog coordinates = eye Z coordinates - need to copy for ABS */ 196848b8605Smrg input = &store->fogcoord; 197848b8605Smrg 198848b8605Smrg if (VB->EyePtr->size < 2) 199848b8605Smrg _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 ); 200848b8605Smrg 201848b8605Smrg input->stride = 4 * sizeof(GLfloat); 202848b8605Smrg input->count = VB->EyePtr->count; 203848b8605Smrg coord = VB->EyePtr->start; 204848b8605Smrg for (i = 0 ; i < VB->EyePtr->count; i++) { 205b8e80941Smrg input->data[i][0] = fabsf(coord[2]); 206848b8605Smrg STRIDE_F(coord, VB->EyePtr->stride); 207848b8605Smrg } 208848b8605Smrg } 209848b8605Smrg } 210848b8605Smrg else { 211848b8605Smrg /* use glFogCoord() coordinates */ 212848b8605Smrg input = VB->AttribPtr[_TNL_ATTRIB_FOG]; /* source data */ 213848b8605Smrg 214848b8605Smrg /* input->count may be one if glFogCoord was only called once 215848b8605Smrg * before glBegin. But we need to compute fog for all vertices. 216848b8605Smrg */ 217848b8605Smrg input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count; 218848b8605Smrg 219848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */ 220848b8605Smrg } 221848b8605Smrg 222848b8605Smrg if (tnl->_DoVertexFog) { 223848b8605Smrg /* compute blend factors from fog coordinates */ 224848b8605Smrg compute_fog_blend_factors( ctx, VB->AttribPtr[_TNL_ATTRIB_FOG], input ); 225848b8605Smrg } 226848b8605Smrg else { 227848b8605Smrg /* results = incoming fog coords (compute fog per-fragment later) */ 228848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_FOG] = input; 229848b8605Smrg } 230848b8605Smrg 231848b8605Smrg return GL_TRUE; 232848b8605Smrg} 233848b8605Smrg 234848b8605Smrg 235848b8605Smrg 236848b8605Smrg/* Called the first time stage->run() is invoked. 237848b8605Smrg */ 238848b8605Smrgstatic GLboolean 239848b8605Smrgalloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 240848b8605Smrg{ 241848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 242848b8605Smrg struct fog_stage_data *store; 243848b8605Smrg stage->privatePtr = malloc(sizeof(*store)); 244848b8605Smrg store = FOG_STAGE_DATA(stage); 245848b8605Smrg if (!store) 246848b8605Smrg return GL_FALSE; 247848b8605Smrg 248848b8605Smrg _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 ); 249848b8605Smrg 250848b8605Smrg if (!inited) 251848b8605Smrg init_static_data(); 252848b8605Smrg 253848b8605Smrg return GL_TRUE; 254848b8605Smrg} 255848b8605Smrg 256848b8605Smrg 257848b8605Smrgstatic void 258848b8605Smrgfree_fog_data(struct tnl_pipeline_stage *stage) 259848b8605Smrg{ 260848b8605Smrg struct fog_stage_data *store = FOG_STAGE_DATA(stage); 261848b8605Smrg if (store) { 262848b8605Smrg _mesa_vector4f_free( &store->fogcoord ); 263848b8605Smrg free( store ); 264848b8605Smrg stage->privatePtr = NULL; 265848b8605Smrg } 266848b8605Smrg} 267848b8605Smrg 268848b8605Smrg 269848b8605Smrgconst struct tnl_pipeline_stage _tnl_fog_coordinate_stage = 270848b8605Smrg{ 271848b8605Smrg "build fog coordinates", /* name */ 272848b8605Smrg NULL, /* private_data */ 273848b8605Smrg alloc_fog_data, /* dtr */ 274848b8605Smrg free_fog_data, /* dtr */ 275848b8605Smrg NULL, /* check */ 276848b8605Smrg run_fog_stage /* run -- initially set to init. */ 277848b8605Smrg}; 278