1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5848b8605Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6848b8605Smrg * 7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8848b8605Smrg * copy of this software and associated documentation files (the "Software"), 9848b8605Smrg * to deal in the Software without restriction, including without limitation 10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 12848b8605Smrg * Software is furnished to do so, subject to the following conditions: 13848b8605Smrg * 14848b8605Smrg * The above copyright notice and this permission notice shall be included 15848b8605Smrg * in all copies or substantial portions of the Software. 16848b8605Smrg * 17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 24848b8605Smrg */ 25848b8605Smrg 26848b8605Smrg 27848b8605Smrg/** 28848b8605Smrg * \file tnl/t_vb_program.c 29848b8605Smrg * \brief Pipeline stage for executing vertex programs. 30848b8605Smrg * \author Brian Paul, Keith Whitwell 31848b8605Smrg */ 32848b8605Smrg 33848b8605Smrg 34848b8605Smrg#include "main/glheader.h" 35848b8605Smrg#include "main/macros.h" 36848b8605Smrg#include "main/imports.h" 37848b8605Smrg#include "main/samplerobj.h" 38b8e80941Smrg#include "main/state.h" 39848b8605Smrg#include "math/m_xform.h" 40848b8605Smrg#include "program/prog_instruction.h" 41848b8605Smrg#include "program/prog_statevars.h" 42848b8605Smrg#include "program/prog_execute.h" 43848b8605Smrg#include "swrast/s_context.h" 44b8e80941Smrg#include "util/bitscan.h" 45848b8605Smrg 46848b8605Smrg#include "tnl/tnl.h" 47848b8605Smrg#include "tnl/t_context.h" 48848b8605Smrg#include "tnl/t_pipeline.h" 49848b8605Smrg 50848b8605Smrg 51848b8605Smrg#ifdef NAN_CHECK 52848b8605Smrg/** Check for NaNs and very large values */ 53848b8605Smrgstatic inline void 54848b8605Smrgcheck_float(float x) 55848b8605Smrg{ 56848b8605Smrg assert(!IS_INF_OR_NAN(x)); 57848b8605Smrg assert(1.0e-15 <= x && x <= 1.0e15); 58848b8605Smrg} 59848b8605Smrg#endif 60848b8605Smrg 61848b8605Smrg 62848b8605Smrg/*! 63848b8605Smrg * Private storage for the vertex program pipeline stage. 64848b8605Smrg */ 65848b8605Smrgstruct vp_stage_data { 66848b8605Smrg /** The results of running the vertex program go into these arrays. */ 67848b8605Smrg GLvector4f results[VARYING_SLOT_MAX]; 68848b8605Smrg 69848b8605Smrg GLvector4f ndcCoords; /**< normalized device coords */ 70848b8605Smrg GLubyte *clipmask; /**< clip flags */ 71848b8605Smrg GLubyte ormask, andmask; /**< for clipping */ 72848b8605Smrg 73848b8605Smrg GLboolean vertex_textures; 74848b8605Smrg 75848b8605Smrg struct gl_program_machine machine; 76848b8605Smrg}; 77848b8605Smrg 78848b8605Smrg 79848b8605Smrg#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) 80848b8605Smrg 81848b8605Smrg 82848b8605Smrgstatic void 83848b8605Smrguserclip( struct gl_context *ctx, 84848b8605Smrg GLvector4f *clip, 85848b8605Smrg GLubyte *clipmask, 86848b8605Smrg GLubyte *clipormask, 87848b8605Smrg GLubyte *clipandmask ) 88848b8605Smrg{ 89b8e80941Smrg GLbitfield mask = ctx->Transform.ClipPlanesEnabled; 90b8e80941Smrg while (mask) { 91b8e80941Smrg const int p = u_bit_scan(&mask); 92b8e80941Smrg GLuint nr, i; 93b8e80941Smrg const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; 94b8e80941Smrg const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; 95b8e80941Smrg const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; 96b8e80941Smrg const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; 97b8e80941Smrg GLfloat *coord = (GLfloat *)clip->data; 98b8e80941Smrg GLuint stride = clip->stride; 99b8e80941Smrg GLuint count = clip->count; 100b8e80941Smrg 101b8e80941Smrg for (nr = 0, i = 0 ; i < count ; i++) { 102b8e80941Smrg GLfloat dp = (coord[0] * a + 103b8e80941Smrg coord[1] * b + 104b8e80941Smrg coord[2] * c + 105b8e80941Smrg coord[3] * d); 106b8e80941Smrg 107b8e80941Smrg if (dp < 0) { 108b8e80941Smrg nr++; 109b8e80941Smrg clipmask[i] |= CLIP_USER_BIT; 110b8e80941Smrg } 111b8e80941Smrg 112b8e80941Smrg STRIDE_F(coord, stride); 113b8e80941Smrg } 114848b8605Smrg 115b8e80941Smrg if (nr > 0) { 116b8e80941Smrg *clipormask |= CLIP_USER_BIT; 117b8e80941Smrg if (nr == count) { 118b8e80941Smrg *clipandmask |= CLIP_USER_BIT; 119b8e80941Smrg return; 120b8e80941Smrg } 121848b8605Smrg } 122848b8605Smrg } 123848b8605Smrg} 124848b8605Smrg 125848b8605Smrg 126848b8605Smrgstatic GLboolean 127848b8605Smrgdo_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store) 128848b8605Smrg{ 129848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 130848b8605Smrg struct vertex_buffer *VB = &tnl->vb; 131848b8605Smrg /* Cliptest and perspective divide. Clip functions must clear 132848b8605Smrg * the clipmask. 133848b8605Smrg */ 134848b8605Smrg store->ormask = 0; 135848b8605Smrg store->andmask = CLIP_FRUSTUM_BITS; 136848b8605Smrg 137848b8605Smrg tnl_clip_prepare(ctx); 138848b8605Smrg 139848b8605Smrg if (tnl->NeedNdcCoords) { 140848b8605Smrg VB->NdcPtr = 141848b8605Smrg _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, 142848b8605Smrg &store->ndcCoords, 143848b8605Smrg store->clipmask, 144848b8605Smrg &store->ormask, 145848b8605Smrg &store->andmask, 146b8e80941Smrg !(ctx->Transform.DepthClampNear && 147b8e80941Smrg ctx->Transform.DepthClampFar) ); 148848b8605Smrg } 149848b8605Smrg else { 150848b8605Smrg VB->NdcPtr = NULL; 151848b8605Smrg _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, 152848b8605Smrg NULL, 153848b8605Smrg store->clipmask, 154848b8605Smrg &store->ormask, 155848b8605Smrg &store->andmask, 156b8e80941Smrg !(ctx->Transform.DepthClampNear && 157b8e80941Smrg ctx->Transform.DepthClampFar) ); 158848b8605Smrg } 159848b8605Smrg 160848b8605Smrg if (store->andmask) { 161848b8605Smrg /* All vertices are outside the frustum */ 162848b8605Smrg return GL_FALSE; 163848b8605Smrg } 164848b8605Smrg 165848b8605Smrg /* Test userclip planes. This contributes to VB->ClipMask. 166848b8605Smrg */ 167848b8605Smrg /** XXX NEW_SLANG _Enabled ??? */ 168b8e80941Smrg if (ctx->Transform.ClipPlanesEnabled && 169b8e80941Smrg (!_mesa_arb_vertex_program_enabled(ctx) || 170b8e80941Smrg ctx->VertexProgram.Current->arb.IsPositionInvariant)) { 171848b8605Smrg userclip( ctx, 172848b8605Smrg VB->ClipPtr, 173848b8605Smrg store->clipmask, 174848b8605Smrg &store->ormask, 175848b8605Smrg &store->andmask ); 176848b8605Smrg 177848b8605Smrg if (store->andmask) { 178848b8605Smrg return GL_FALSE; 179848b8605Smrg } 180848b8605Smrg } 181848b8605Smrg 182848b8605Smrg VB->ClipAndMask = store->andmask; 183848b8605Smrg VB->ClipOrMask = store->ormask; 184848b8605Smrg VB->ClipMask = store->clipmask; 185848b8605Smrg 186848b8605Smrg return GL_TRUE; 187848b8605Smrg} 188848b8605Smrg 189848b8605Smrg 190848b8605Smrg/** 191848b8605Smrg * XXX the texture sampling code in this module is a bit of a hack. 192848b8605Smrg * The texture sampling code is in swrast, though it doesn't have any 193848b8605Smrg * real dependencies on the rest of swrast. It should probably be 194848b8605Smrg * moved into main/ someday. 195848b8605Smrg */ 196848b8605Smrgstatic void 197848b8605Smrgvp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, 198848b8605Smrg GLuint unit, GLfloat color[4]) 199848b8605Smrg{ 200848b8605Smrg SWcontext *swrast = SWRAST_CONTEXT(ctx); 201848b8605Smrg 202848b8605Smrg /* XXX use a float-valued TextureSample routine here!!! */ 203848b8605Smrg swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit), 204848b8605Smrg ctx->Texture.Unit[unit]._Current, 205848b8605Smrg 1, (const GLfloat (*)[4]) texcoord, 206848b8605Smrg &lambda, (GLfloat (*)[4]) color); 207848b8605Smrg} 208848b8605Smrg 209848b8605Smrg 210848b8605Smrg/** 211848b8605Smrg * Called via ctx->Driver.ProgramStringNotify() after a new vertex program 212848b8605Smrg * string has been parsed. 213848b8605Smrg */ 214848b8605SmrgGLboolean 215848b8605Smrg_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program) 216848b8605Smrg{ 217848b8605Smrg /* No-op. 218848b8605Smrg * If we had derived anything from the program that was private to this 219848b8605Smrg * stage we'd recompute/validate it here. 220848b8605Smrg */ 221848b8605Smrg return GL_TRUE; 222848b8605Smrg} 223848b8605Smrg 224848b8605Smrg 225848b8605Smrg/** 226848b8605Smrg * Initialize virtual machine state prior to executing vertex program. 227848b8605Smrg */ 228848b8605Smrgstatic void 229848b8605Smrginit_machine(struct gl_context *ctx, struct gl_program_machine *machine, 230848b8605Smrg GLuint instID) 231848b8605Smrg{ 232848b8605Smrg /* Input registers get initialized from the current vertex attribs */ 233848b8605Smrg memcpy(machine->VertAttribs, ctx->Current.Attrib, 234848b8605Smrg MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat)); 235848b8605Smrg 236848b8605Smrg machine->NumDeriv = 0; 237848b8605Smrg 238848b8605Smrg /* init call stack */ 239848b8605Smrg machine->StackDepth = 0; 240848b8605Smrg 241848b8605Smrg machine->FetchTexelLod = vp_fetch_texel; 242848b8605Smrg machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ 243848b8605Smrg 244b8e80941Smrg machine->Samplers = ctx->VertexProgram._Current->SamplerUnits; 245848b8605Smrg 246848b8605Smrg machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID; 247848b8605Smrg} 248848b8605Smrg 249848b8605Smrg 250848b8605Smrg/** 251848b8605Smrg * Map the texture images which the vertex program will access (if any). 252848b8605Smrg */ 253848b8605Smrgstatic void 254b8e80941Smrgmap_textures(struct gl_context *ctx, const struct gl_program *vp) 255848b8605Smrg{ 256848b8605Smrg GLuint u; 257848b8605Smrg 258848b8605Smrg for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { 259b8e80941Smrg if (vp->TexturesUsed[u]) { 260848b8605Smrg /* Note: _Current *should* correspond to the target indicated 261848b8605Smrg * in TexturesUsed[u]. 262848b8605Smrg */ 263848b8605Smrg _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current); 264848b8605Smrg } 265848b8605Smrg } 266848b8605Smrg} 267848b8605Smrg 268848b8605Smrg 269848b8605Smrg/** 270848b8605Smrg * Unmap the texture images which were used by the vertex program (if any). 271848b8605Smrg */ 272848b8605Smrgstatic void 273b8e80941Smrgunmap_textures(struct gl_context *ctx, const struct gl_program *vp) 274848b8605Smrg{ 275848b8605Smrg GLuint u; 276848b8605Smrg 277848b8605Smrg for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { 278b8e80941Smrg if (vp->TexturesUsed[u]) { 279848b8605Smrg /* Note: _Current *should* correspond to the target indicated 280848b8605Smrg * in TexturesUsed[u]. 281848b8605Smrg */ 282848b8605Smrg _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current); 283848b8605Smrg } 284848b8605Smrg } 285848b8605Smrg} 286848b8605Smrg 287848b8605Smrg 288848b8605Smrg/** 289848b8605Smrg * This function executes vertex programs 290848b8605Smrg */ 291848b8605Smrgstatic GLboolean 292848b8605Smrgrun_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) 293848b8605Smrg{ 294848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 295848b8605Smrg struct vp_stage_data *store = VP_STAGE_DATA(stage); 296848b8605Smrg struct vertex_buffer *VB = &tnl->vb; 297b8e80941Smrg struct gl_program *program = ctx->VertexProgram._Current; 298848b8605Smrg struct gl_program_machine *machine = &store->machine; 299848b8605Smrg GLuint outputs[VARYING_SLOT_MAX], numOutputs; 300848b8605Smrg GLuint i, j; 301848b8605Smrg 302848b8605Smrg if (!program) 303848b8605Smrg return GL_TRUE; 304848b8605Smrg 305848b8605Smrg /* ARB program or vertex shader */ 306b8e80941Smrg _mesa_load_state_parameters(ctx, program->Parameters); 307848b8605Smrg 308848b8605Smrg /* make list of outputs to save some time below */ 309848b8605Smrg numOutputs = 0; 310848b8605Smrg for (i = 0; i < VARYING_SLOT_MAX; i++) { 311b8e80941Smrg if (program->info.outputs_written & BITFIELD64_BIT(i)) { 312848b8605Smrg outputs[numOutputs++] = i; 313848b8605Smrg } 314848b8605Smrg } 315848b8605Smrg 316848b8605Smrg /* Allocate result vectors. We delay this until now to avoid allocating 317848b8605Smrg * memory that would never be used if we don't run the software tnl pipeline. 318848b8605Smrg */ 319848b8605Smrg if (!store->results[0].storage) { 320848b8605Smrg for (i = 0; i < VARYING_SLOT_MAX; i++) { 321848b8605Smrg assert(!store->results[i].storage); 322848b8605Smrg _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 ); 323848b8605Smrg store->results[i].size = 4; 324848b8605Smrg } 325848b8605Smrg } 326848b8605Smrg 327848b8605Smrg map_textures(ctx, program); 328848b8605Smrg 329848b8605Smrg for (i = 0; i < VB->Count; i++) { 330848b8605Smrg GLuint attr; 331848b8605Smrg 332848b8605Smrg init_machine(ctx, machine, tnl->CurInstance); 333848b8605Smrg 334848b8605Smrg#if 0 335848b8605Smrg printf("Input %d: %f, %f, %f, %f\n", i, 336848b8605Smrg VB->AttribPtr[0]->data[i][0], 337848b8605Smrg VB->AttribPtr[0]->data[i][1], 338848b8605Smrg VB->AttribPtr[0]->data[i][2], 339848b8605Smrg VB->AttribPtr[0]->data[i][3]); 340848b8605Smrg printf(" color: %f, %f, %f, %f\n", 341848b8605Smrg VB->AttribPtr[3]->data[i][0], 342848b8605Smrg VB->AttribPtr[3]->data[i][1], 343848b8605Smrg VB->AttribPtr[3]->data[i][2], 344848b8605Smrg VB->AttribPtr[3]->data[i][3]); 345848b8605Smrg printf(" normal: %f, %f, %f, %f\n", 346848b8605Smrg VB->AttribPtr[2]->data[i][0], 347848b8605Smrg VB->AttribPtr[2]->data[i][1], 348848b8605Smrg VB->AttribPtr[2]->data[i][2], 349848b8605Smrg VB->AttribPtr[2]->data[i][3]); 350848b8605Smrg#endif 351848b8605Smrg 352848b8605Smrg /* the vertex array case */ 353848b8605Smrg for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { 354b8e80941Smrg if (program->info.inputs_read & BITFIELD64_BIT(attr)) { 355848b8605Smrg const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; 356848b8605Smrg const GLuint size = VB->AttribPtr[attr]->size; 357848b8605Smrg const GLuint stride = VB->AttribPtr[attr]->stride; 358848b8605Smrg const GLfloat *data = (GLfloat *) (ptr + stride * i); 359848b8605Smrg#ifdef NAN_CHECK 360848b8605Smrg check_float(data[0]); 361848b8605Smrg check_float(data[1]); 362848b8605Smrg check_float(data[2]); 363848b8605Smrg check_float(data[3]); 364848b8605Smrg#endif 365848b8605Smrg COPY_CLEAN_4V(machine->VertAttribs[attr], size, data); 366848b8605Smrg } 367848b8605Smrg } 368848b8605Smrg 369848b8605Smrg /* execute the program */ 370b8e80941Smrg _mesa_execute_program(ctx, program, machine); 371848b8605Smrg 372848b8605Smrg /* copy the output registers into the VB->attribs arrays */ 373848b8605Smrg for (j = 0; j < numOutputs; j++) { 374848b8605Smrg const GLuint attr = outputs[j]; 375848b8605Smrg#ifdef NAN_CHECK 376848b8605Smrg check_float(machine->Outputs[attr][0]); 377848b8605Smrg check_float(machine->Outputs[attr][1]); 378848b8605Smrg check_float(machine->Outputs[attr][2]); 379848b8605Smrg check_float(machine->Outputs[attr][3]); 380848b8605Smrg#endif 381848b8605Smrg COPY_4V(store->results[attr].data[i], machine->Outputs[attr]); 382848b8605Smrg } 383848b8605Smrg 384848b8605Smrg /* FOGC is a special case. Fragment shader expects (f,0,0,1) */ 385b8e80941Smrg if (program->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_FOGC)) { 386848b8605Smrg store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0; 387848b8605Smrg store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0; 388848b8605Smrg store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0; 389848b8605Smrg } 390848b8605Smrg#ifdef NAN_CHECK 391b8e80941Smrg assert(machine->Outputs[0][3] != 0.0F); 392848b8605Smrg#endif 393848b8605Smrg#if 0 394848b8605Smrg printf("HPOS: %f %f %f %f\n", 395848b8605Smrg machine->Outputs[0][0], 396848b8605Smrg machine->Outputs[0][1], 397848b8605Smrg machine->Outputs[0][2], 398848b8605Smrg machine->Outputs[0][3]); 399848b8605Smrg#endif 400848b8605Smrg } 401848b8605Smrg 402848b8605Smrg unmap_textures(ctx, program); 403848b8605Smrg 404b8e80941Smrg if (program->arb.IsPositionInvariant) { 405848b8605Smrg /* We need the exact same transform as in the fixed function path here 406848b8605Smrg * to guarantee invariance, depending on compiler optimization flags 407848b8605Smrg * results could be different otherwise. 408848b8605Smrg */ 409848b8605Smrg VB->ClipPtr = TransformRaw( &store->results[0], 410848b8605Smrg &ctx->_ModelProjectMatrix, 411848b8605Smrg VB->AttribPtr[0] ); 412848b8605Smrg 413848b8605Smrg /* Drivers expect this to be clean to element 4... 414848b8605Smrg */ 415848b8605Smrg switch (VB->ClipPtr->size) { 416848b8605Smrg case 1: 417848b8605Smrg /* impossible */ 418848b8605Smrg case 2: 419848b8605Smrg _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); 420848b8605Smrg /* fall-through */ 421848b8605Smrg case 3: 422848b8605Smrg _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); 423848b8605Smrg /* fall-through */ 424848b8605Smrg case 4: 425848b8605Smrg break; 426848b8605Smrg } 427848b8605Smrg } 428848b8605Smrg else { 429848b8605Smrg /* Setup the VB pointers so that the next pipeline stages get 430848b8605Smrg * their data from the right place (the program output arrays). 431848b8605Smrg */ 432848b8605Smrg VB->ClipPtr = &store->results[VARYING_SLOT_POS]; 433848b8605Smrg VB->ClipPtr->size = 4; 434848b8605Smrg VB->ClipPtr->count = VB->Count; 435848b8605Smrg } 436848b8605Smrg 437848b8605Smrg VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0]; 438848b8605Smrg VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1]; 439848b8605Smrg VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC]; 440848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ]; 441848b8605Smrg VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0]; 442848b8605Smrg VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1]; 443848b8605Smrg 444848b8605Smrg for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { 445848b8605Smrg VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] 446848b8605Smrg = &store->results[VARYING_SLOT_TEX0 + i]; 447848b8605Smrg } 448848b8605Smrg 449848b8605Smrg for (i = 0; i < ctx->Const.MaxVarying; i++) { 450b8e80941Smrg if (program->info.outputs_written & 451b8e80941Smrg BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) { 452848b8605Smrg /* Note: varying results get put into the generic attributes */ 453848b8605Smrg VB->AttribPtr[VERT_ATTRIB_GENERIC0+i] 454848b8605Smrg = &store->results[VARYING_SLOT_VAR0 + i]; 455848b8605Smrg } 456848b8605Smrg } 457848b8605Smrg 458848b8605Smrg 459848b8605Smrg /* Perform NDC and cliptest operations: 460848b8605Smrg */ 461848b8605Smrg return do_ndc_cliptest(ctx, store); 462848b8605Smrg} 463848b8605Smrg 464848b8605Smrg 465848b8605Smrg/** 466848b8605Smrg * Called the first time stage->run is called. In effect, don't 467848b8605Smrg * allocate data until the first time the stage is run. 468848b8605Smrg */ 469848b8605Smrgstatic GLboolean 470848b8605Smrginit_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 471848b8605Smrg{ 472848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 473848b8605Smrg struct vertex_buffer *VB = &(tnl->vb); 474848b8605Smrg struct vp_stage_data *store; 475848b8605Smrg const GLuint size = VB->Size; 476848b8605Smrg 477848b8605Smrg stage->privatePtr = calloc(1, sizeof(*store)); 478848b8605Smrg store = VP_STAGE_DATA(stage); 479848b8605Smrg if (!store) 480848b8605Smrg return GL_FALSE; 481848b8605Smrg 482848b8605Smrg /* a few other misc allocations */ 483848b8605Smrg _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); 484848b8605Smrg store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); 485848b8605Smrg 486848b8605Smrg return GL_TRUE; 487848b8605Smrg} 488848b8605Smrg 489848b8605Smrg 490848b8605Smrg/** 491848b8605Smrg * Destructor for this pipeline stage. 492848b8605Smrg */ 493848b8605Smrgstatic void 494848b8605Smrgdtr(struct tnl_pipeline_stage *stage) 495848b8605Smrg{ 496848b8605Smrg struct vp_stage_data *store = VP_STAGE_DATA(stage); 497848b8605Smrg 498848b8605Smrg if (store) { 499848b8605Smrg GLuint i; 500848b8605Smrg 501848b8605Smrg /* free the vertex program result arrays */ 502848b8605Smrg for (i = 0; i < VARYING_SLOT_MAX; i++) 503848b8605Smrg _mesa_vector4f_free( &store->results[i] ); 504848b8605Smrg 505848b8605Smrg /* free misc arrays */ 506848b8605Smrg _mesa_vector4f_free( &store->ndcCoords ); 507848b8605Smrg _mesa_align_free( store->clipmask ); 508848b8605Smrg 509848b8605Smrg free( store ); 510848b8605Smrg stage->privatePtr = NULL; 511848b8605Smrg } 512848b8605Smrg} 513848b8605Smrg 514848b8605Smrg 515848b8605Smrgstatic void 516848b8605Smrgvalidate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 517848b8605Smrg{ 518848b8605Smrg if (ctx->VertexProgram._Current) { 519848b8605Smrg _swrast_update_texture_samplers(ctx); 520848b8605Smrg } 521848b8605Smrg} 522848b8605Smrg 523848b8605Smrg 524848b8605Smrg 525848b8605Smrg/** 526848b8605Smrg * Public description of this pipeline stage. 527848b8605Smrg */ 528848b8605Smrgconst struct tnl_pipeline_stage _tnl_vertex_program_stage = 529848b8605Smrg{ 530848b8605Smrg "vertex-program", 531848b8605Smrg NULL, /* private_data */ 532848b8605Smrg init_vp, /* create */ 533848b8605Smrg dtr, /* destroy */ 534848b8605Smrg validate_vp_stage, /* validate */ 535848b8605Smrg run_vp /* run -- initially set to ctr */ 536848b8605Smrg}; 537