vbo_exec.h revision 848b8605
1/************************************************************************** 2 3Copyright 2002 VMware, Inc. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * 32 */ 33 34#ifndef __VBO_EXEC_H__ 35#define __VBO_EXEC_H__ 36 37#include "main/mtypes.h" 38#include "vbo.h" 39#include "vbo_attrib.h" 40 41 42/** 43 * Max number of primitives (number of glBegin/End pairs) per VBO. 44 */ 45#define VBO_MAX_PRIM 64 46 47 48/** 49 * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. 50 */ 51#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ 52 53 54/** Current vertex program mode */ 55enum vp_mode { 56 VP_NONE, /**< fixed function */ 57 VP_ARB /**< ARB vertex program or GLSL vertex shader */ 58}; 59 60 61struct vbo_exec_eval1_map { 62 struct gl_1d_map *map; 63 GLuint sz; 64}; 65 66struct vbo_exec_eval2_map { 67 struct gl_2d_map *map; 68 GLuint sz; 69}; 70 71 72 73struct vbo_exec_copied_vtx { 74 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; 75 GLuint nr; 76}; 77 78 79struct vbo_exec_context 80{ 81 struct gl_context *ctx; 82 GLvertexformat vtxfmt; 83 GLvertexformat vtxfmt_noop; 84 GLboolean validating; /**< if we're in the middle of state validation */ 85 86 struct { 87 struct gl_buffer_object *bufferobj; 88 89 GLuint vertex_size; /* in dwords */ 90 91 struct _mesa_prim prim[VBO_MAX_PRIM]; 92 GLuint prim_count; 93 94 GLfloat *buffer_map; 95 GLfloat *buffer_ptr; /* cursor, points into buffer */ 96 GLuint buffer_used; /* in bytes */ 97 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ 98 99 GLuint vert_count; 100 GLuint max_vert; 101 struct vbo_exec_copied_vtx copied; 102 103 GLubyte attrsz[VBO_ATTRIB_MAX]; 104 GLenum attrtype[VBO_ATTRIB_MAX]; 105 GLubyte active_sz[VBO_ATTRIB_MAX]; 106 107 GLfloat *attrptr[VBO_ATTRIB_MAX]; 108 struct gl_client_array arrays[VERT_ATTRIB_MAX]; 109 110 /* According to program mode, the values above plus current 111 * values are squashed down to the 32 attributes passed to the 112 * vertex program below: 113 */ 114 const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; 115 } vtx; 116 117 118 struct { 119 GLboolean recalculate_maps; 120 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; 121 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; 122 } eval; 123 124 struct { 125 /* Arrays and current values manipulated according to program 126 * mode, etc. These are the attributes as seen by vertex 127 * programs: 128 */ 129 const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; 130 GLboolean recalculate_inputs; 131 } array; 132 133 /* Which flags to set in vbo_exec_BeginVertices() */ 134 GLbitfield begin_vertices_flags; 135 136#ifdef DEBUG 137 GLint flush_call_depth; 138#endif 139}; 140 141 142 143/* External API: 144 */ 145void vbo_exec_init( struct gl_context *ctx ); 146void vbo_exec_destroy( struct gl_context *ctx ); 147void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); 148 149void vbo_exec_BeginVertices( struct gl_context *ctx ); 150void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); 151 152 153/* Internal functions: 154 */ 155 156void vbo_exec_vtx_init( struct vbo_exec_context *exec ); 157void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); 158 159 160void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); 161void vbo_exec_vtx_map( struct vbo_exec_context *exec ); 162 163 164void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); 165 166void vbo_exec_eval_update( struct vbo_exec_context *exec ); 167 168void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, 169 GLfloat u, GLfloat v ); 170 171void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, 172 GLfloat u); 173 174#endif 175