vbo_exec.h revision b8e80941
1/************************************************************************** 2 3Copyright 2002 VMware, Inc. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * 32 */ 33 34#ifndef VBO_EXEC_H 35#define VBO_EXEC_H 36 37#include "main/dd.h" 38#include "main/imports.h" 39#include "vbo.h" 40#include "vbo_attrib.h" 41 42 43/** 44 * Max number of primitives (number of glBegin/End pairs) per VBO. 45 */ 46#define VBO_MAX_PRIM 64 47 48 49/** 50 * Size (in bytes) of the VBO to use for glBegin/glVertex/glEnd-style rendering. 51 */ 52#define VBO_VERT_BUFFER_SIZE (1024 * 64) 53 54 55struct vbo_exec_eval1_map { 56 struct gl_1d_map *map; 57 GLuint sz; 58}; 59 60struct vbo_exec_eval2_map { 61 struct gl_2d_map *map; 62 GLuint sz; 63}; 64 65 66 67struct vbo_exec_copied_vtx { 68 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; 69 GLuint nr; 70}; 71 72 73struct vbo_exec_context 74{ 75 struct gl_context *ctx; 76 GLvertexformat vtxfmt; 77 GLvertexformat vtxfmt_noop; 78 79 struct { 80 struct gl_buffer_object *bufferobj; 81 82 GLuint vertex_size; /* in dwords */ 83 84 struct _mesa_prim prim[VBO_MAX_PRIM]; 85 GLuint prim_count; 86 87 fi_type *buffer_map; 88 fi_type *buffer_ptr; /* cursor, points into buffer */ 89 GLuint buffer_used; /* in bytes */ 90 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ 91 92 GLuint vert_count; /**< Number of vertices currently in buffer */ 93 GLuint max_vert; /**< Max number of vertices allowed in buffer */ 94 struct vbo_exec_copied_vtx copied; 95 96 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ 97 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< nr. of attrib components (1..4) */ 98 GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */ 99 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< attrib size (nr. 32-bit words) */ 100 101 /** pointers into the current 'vertex' array, declared above */ 102 fi_type *attrptr[VBO_ATTRIB_MAX]; 103 } vtx; 104 105 struct { 106 GLboolean recalculate_maps; 107 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; 108 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; 109 } eval; 110 111 /* Which flags to set in vbo_exec_begin_vertices() */ 112 GLbitfield begin_vertices_flags; 113 114#ifdef DEBUG 115 GLint flush_call_depth; 116#endif 117}; 118 119 120 121void 122vbo_exec_init(struct gl_context *ctx); 123 124void 125vbo_exec_destroy(struct gl_context *ctx); 126 127void 128vbo_exec_vtx_init(struct vbo_exec_context *exec); 129 130void 131vbo_exec_vtx_destroy(struct vbo_exec_context *exec); 132 133void 134vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean unmap); 135 136void 137vbo_exec_vtx_map(struct vbo_exec_context *exec); 138 139void 140vbo_exec_eval_update(struct vbo_exec_context *exec); 141 142void 143vbo_exec_do_EvalCoord2f(struct vbo_exec_context *exec, GLfloat u, GLfloat v); 144 145void 146vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u); 147 148#endif 149