1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg *
24848b8605Smrg * Authors:
25848b8605Smrg *    Keith Whitwell <keithw@vmware.com>
26848b8605Smrg */
27848b8605Smrg
28848b8605Smrg#include "main/glheader.h"
29848b8605Smrg#include "main/context.h"
30848b8605Smrg#include "main/macros.h"
31848b8605Smrg#include "math/m_eval.h"
32848b8605Smrg#include "main/dispatch.h"
33848b8605Smrg#include "vbo_exec.h"
34848b8605Smrg
35848b8605Smrg
36848b8605Smrgstatic void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
37848b8605Smrg{
38b8e80941Smrg   assert(attr < ARRAY_SIZE(exec->eval.map1));
39848b8605Smrg   exec->eval.map1[attr].map = NULL;
40848b8605Smrg}
41848b8605Smrg
42848b8605Smrgstatic void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
43848b8605Smrg{
44b8e80941Smrg   assert(attr < ARRAY_SIZE(exec->eval.map2));
45848b8605Smrg   exec->eval.map2[attr].map = NULL;
46848b8605Smrg}
47848b8605Smrg
48848b8605Smrgstatic void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
49848b8605Smrg			      struct gl_1d_map *map )
50848b8605Smrg{
51b8e80941Smrg   assert(attr < ARRAY_SIZE(exec->eval.map1));
52848b8605Smrg   if (!exec->eval.map1[attr].map) {
53848b8605Smrg      exec->eval.map1[attr].map = map;
54848b8605Smrg      exec->eval.map1[attr].sz = dim;
55848b8605Smrg   }
56848b8605Smrg}
57848b8605Smrg
58848b8605Smrgstatic void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
59848b8605Smrg			      struct gl_2d_map *map )
60848b8605Smrg{
61b8e80941Smrg   assert(attr < ARRAY_SIZE(exec->eval.map2));
62848b8605Smrg   if (!exec->eval.map2[attr].map) {
63848b8605Smrg      exec->eval.map2[attr].map = map;
64848b8605Smrg      exec->eval.map2[attr].sz = dim;
65848b8605Smrg   }
66848b8605Smrg}
67848b8605Smrg
68848b8605Smrgvoid vbo_exec_eval_update( struct vbo_exec_context *exec )
69848b8605Smrg{
70848b8605Smrg   struct gl_context *ctx = exec->ctx;
71848b8605Smrg   GLuint attr;
72848b8605Smrg
73848b8605Smrg   /* Vertex program maps have priority over conventional attribs */
74848b8605Smrg
75848b8605Smrg   for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
76848b8605Smrg      clear_active_eval1( exec, attr );
77848b8605Smrg      clear_active_eval2( exec, attr );
78848b8605Smrg   }
79848b8605Smrg
80848b8605Smrg   if (ctx->Eval.Map1Color4)
81848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
82848b8605Smrg
83848b8605Smrg   if (ctx->Eval.Map2Color4)
84848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
85848b8605Smrg
86848b8605Smrg   if (ctx->Eval.Map1TextureCoord4)
87848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
88848b8605Smrg   else if (ctx->Eval.Map1TextureCoord3)
89848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
90848b8605Smrg   else if (ctx->Eval.Map1TextureCoord2)
91848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
92848b8605Smrg   else if (ctx->Eval.Map1TextureCoord1)
93848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
94848b8605Smrg
95848b8605Smrg   if (ctx->Eval.Map2TextureCoord4)
96848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
97848b8605Smrg   else if (ctx->Eval.Map2TextureCoord3)
98848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
99848b8605Smrg   else if (ctx->Eval.Map2TextureCoord2)
100848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
101848b8605Smrg   else if (ctx->Eval.Map2TextureCoord1)
102848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
103848b8605Smrg
104848b8605Smrg   if (ctx->Eval.Map1Normal)
105848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
106848b8605Smrg
107848b8605Smrg   if (ctx->Eval.Map2Normal)
108848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
109848b8605Smrg
110848b8605Smrg   if (ctx->Eval.Map1Vertex4)
111848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
112848b8605Smrg   else if (ctx->Eval.Map1Vertex3)
113848b8605Smrg      set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
114848b8605Smrg
115848b8605Smrg   if (ctx->Eval.Map2Vertex4)
116848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
117848b8605Smrg   else if (ctx->Eval.Map2Vertex3)
118848b8605Smrg      set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
119848b8605Smrg
120848b8605Smrg   exec->eval.recalculate_maps = GL_FALSE;
121848b8605Smrg}
122848b8605Smrg
123848b8605Smrg
124848b8605Smrg
125848b8605Smrgvoid vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
126848b8605Smrg{
127848b8605Smrg   GLuint attr;
128848b8605Smrg
129848b8605Smrg   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
130848b8605Smrg      struct gl_1d_map *map = exec->eval.map1[attr].map;
131848b8605Smrg      if (map) {
132848b8605Smrg	 GLfloat uu = (u - map->u1) * map->du;
133b8e80941Smrg	 fi_type data[4];
134848b8605Smrg
135b8e80941Smrg	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
136b8e80941Smrg		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
137848b8605Smrg
138b8e80941Smrg	 _math_horner_bezier_curve(map->Points, &data[0].f, uu,
139848b8605Smrg				   exec->eval.map1[attr].sz,
140848b8605Smrg				   map->Order);
141848b8605Smrg
142848b8605Smrg	 COPY_SZ_4V( exec->vtx.attrptr[attr],
143848b8605Smrg		     exec->vtx.attrsz[attr],
144848b8605Smrg		     data );
145848b8605Smrg      }
146848b8605Smrg   }
147848b8605Smrg
148848b8605Smrg   /** Vertex -- EvalCoord1f is a noop if this map not enabled:
149848b8605Smrg    **/
150848b8605Smrg   if (exec->eval.map1[0].map) {
151848b8605Smrg      struct gl_1d_map *map = exec->eval.map1[0].map;
152848b8605Smrg      GLfloat uu = (u - map->u1) * map->du;
153848b8605Smrg      GLfloat vertex[4];
154848b8605Smrg
155848b8605Smrg      ASSIGN_4V(vertex, 0, 0, 0, 1);
156848b8605Smrg
157848b8605Smrg      _math_horner_bezier_curve(map->Points, vertex, uu,
158848b8605Smrg				exec->eval.map1[0].sz,
159848b8605Smrg				map->Order);
160848b8605Smrg
161848b8605Smrg      if (exec->eval.map1[0].sz == 4)
162848b8605Smrg	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
163848b8605Smrg      else
164848b8605Smrg	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
165848b8605Smrg   }
166848b8605Smrg}
167848b8605Smrg
168848b8605Smrg
169848b8605Smrg
170848b8605Smrgvoid vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
171848b8605Smrg			      GLfloat u, GLfloat v )
172848b8605Smrg{
173848b8605Smrg   GLuint attr;
174848b8605Smrg
175848b8605Smrg   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
176848b8605Smrg      struct gl_2d_map *map = exec->eval.map2[attr].map;
177848b8605Smrg      if (map) {
178848b8605Smrg	 GLfloat uu = (u - map->u1) * map->du;
179848b8605Smrg	 GLfloat vv = (v - map->v1) * map->dv;
180b8e80941Smrg	 fi_type data[4];
181848b8605Smrg
182b8e80941Smrg	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
183b8e80941Smrg		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
184848b8605Smrg
185848b8605Smrg	 _math_horner_bezier_surf(map->Points,
186b8e80941Smrg				  &data[0].f,
187848b8605Smrg				  uu, vv,
188848b8605Smrg				  exec->eval.map2[attr].sz,
189848b8605Smrg				  map->Uorder, map->Vorder);
190848b8605Smrg
191848b8605Smrg	 COPY_SZ_4V( exec->vtx.attrptr[attr],
192848b8605Smrg		     exec->vtx.attrsz[attr],
193848b8605Smrg		     data );
194848b8605Smrg      }
195848b8605Smrg   }
196848b8605Smrg
197848b8605Smrg   /** Vertex -- EvalCoord2f is a noop if this map not enabled:
198848b8605Smrg    **/
199848b8605Smrg   if (exec->eval.map2[0].map) {
200848b8605Smrg      struct gl_2d_map *map = exec->eval.map2[0].map;
201848b8605Smrg      GLfloat uu = (u - map->u1) * map->du;
202848b8605Smrg      GLfloat vv = (v - map->v1) * map->dv;
203848b8605Smrg      GLfloat vertex[4];
204848b8605Smrg
205848b8605Smrg      ASSIGN_4V(vertex, 0, 0, 0, 1);
206848b8605Smrg
207848b8605Smrg      if (exec->ctx->Eval.AutoNormal) {
208b8e80941Smrg	 fi_type normal[4];
209848b8605Smrg         GLfloat du[4], dv[4];
210848b8605Smrg
211848b8605Smrg         _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
212848b8605Smrg				 exec->eval.map2[0].sz,
213848b8605Smrg				 map->Uorder, map->Vorder);
214848b8605Smrg
215848b8605Smrg	 if (exec->eval.map2[0].sz == 4) {
216848b8605Smrg	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
217848b8605Smrg	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
218848b8605Smrg	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
219848b8605Smrg
220848b8605Smrg	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
221848b8605Smrg	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
222848b8605Smrg	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
223848b8605Smrg	 }
224848b8605Smrg
225848b8605Smrg
226b8e80941Smrg         CROSS3(&normal[0].f, du, dv);
227b8e80941Smrg         NORMALIZE_3FV(&normal[0].f);
228b8e80941Smrg	 normal[3] = FLOAT_AS_UNION(1.0);
229848b8605Smrg
230b8e80941Smrg 	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
231848b8605Smrg		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
232848b8605Smrg		     normal );
233848b8605Smrg
234848b8605Smrg      }
235848b8605Smrg      else {
236848b8605Smrg         _math_horner_bezier_surf(map->Points, vertex, uu, vv,
237848b8605Smrg				  exec->eval.map2[0].sz,
238848b8605Smrg				  map->Uorder, map->Vorder);
239848b8605Smrg      }
240848b8605Smrg
241848b8605Smrg      if (exec->vtx.attrsz[0] == 4)
242848b8605Smrg	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
243848b8605Smrg      else
244848b8605Smrg	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
245848b8605Smrg   }
246848b8605Smrg}
247848b8605Smrg
248848b8605Smrg
249