1/************************************************************************** 2 3Copyright 2002 VMware, Inc. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * 32 */ 33 34#ifndef VBO_SAVE_H 35#define VBO_SAVE_H 36 37#include "vbo.h" 38#include "vbo_attrib.h" 39 40 41struct vbo_save_copied_vtx { 42 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; 43 GLuint nr; 44}; 45 46 47/* For display lists, this structure holds a run of vertices of the 48 * same format, and a strictly well-formed set of begin/end pairs, 49 * starting on the first vertex and ending at the last. Vertex 50 * copying on buffer breaks is precomputed according to these 51 * primitives, though there are situations where the copying will need 52 * correction at execute-time, perhaps by replaying the list as 53 * immediate mode commands. 54 * 55 * On executing this list, the 'current' values may be updated with 56 * the values of the final vertex, and often no fixup of the start of 57 * the vertex list is required. 58 * 59 * Eval and other commands that don't fit into these vertex lists are 60 * compiled using the fallback opcode mechanism provided by dlist.c. 61 */ 62struct vbo_save_vertex_list { 63 struct gl_vertex_array_object *VAO[VP_MODE_MAX]; 64 65 /* Copy of the final vertex from node->vertex_store->bufferobj. 66 * Keep this in regular (non-VBO) memory to avoid repeated 67 * map/unmap of the VBO when updating GL current data. 68 */ 69 fi_type *current_data; 70 71 GLuint vertex_count; /**< number of vertices in this list */ 72 GLuint wrap_count; /* number of copied vertices at start */ 73 74 struct _mesa_prim *prims; 75 GLuint prim_count; 76 77 struct vbo_save_primitive_store *prim_store; 78}; 79 80 81/** 82 * Return the stride in bytes of the display list node. 83 */ 84static inline GLsizei 85_vbo_save_get_stride(const struct vbo_save_vertex_list *node) 86{ 87 return node->VAO[0]->BufferBinding[0].Stride; 88} 89 90 91/** 92 * Return the first referenced vertex index in the display list node. 93 */ 94static inline GLuint 95_vbo_save_get_min_index(const struct vbo_save_vertex_list *node) 96{ 97 assert(node->prim_count > 0); 98 return node->prims[0].start; 99} 100 101 102/** 103 * Return the last referenced vertex index in the display list node. 104 */ 105static inline GLuint 106_vbo_save_get_max_index(const struct vbo_save_vertex_list *node) 107{ 108 assert(node->prim_count > 0); 109 const struct _mesa_prim *last_prim = &node->prims[node->prim_count - 1]; 110 return last_prim->start + last_prim->count - 1; 111} 112 113 114/** 115 * Return the vertex count in the display list node. 116 */ 117static inline GLuint 118_vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node) 119{ 120 assert(node->prim_count > 0); 121 const struct _mesa_prim *first_prim = &node->prims[0]; 122 const struct _mesa_prim *last_prim = &node->prims[node->prim_count - 1]; 123 return last_prim->start - first_prim->start + last_prim->count; 124} 125 126 127/* These buffers should be a reasonable size to support upload to 128 * hardware. Current vbo implementation will re-upload on any 129 * changes, so don't make too big or apps which dynamically create 130 * dlists and use only a few times will suffer. 131 * 132 * Consider stategy of uploading regions from the VBO on demand in the 133 * case of dynamic vbos. Then make the dlist code signal that 134 * likelyhood as it occurs. No reason we couldn't change usage 135 * internally even though this probably isn't allowed for client VBOs? 136 */ 137#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */ 138#define VBO_SAVE_PRIM_SIZE 128 139#define VBO_SAVE_PRIM_MODE_MASK 0x3f 140 141struct vbo_save_vertex_store { 142 struct gl_buffer_object *bufferobj; 143 fi_type *buffer_map; 144 GLuint used; /**< Number of 4-byte words used in buffer */ 145}; 146 147/* Storage to be shared among several vertex_lists. 148 */ 149struct vbo_save_primitive_store { 150 struct _mesa_prim prims[VBO_SAVE_PRIM_SIZE]; 151 GLuint used; 152 GLuint refcount; 153}; 154 155 156struct vbo_save_context { 157 struct gl_context *ctx; 158 GLvertexformat vtxfmt; 159 GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */ 160 161 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ 162 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ 163 GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */ 164 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ 165 GLuint vertex_size; /**< size in GLfloats */ 166 struct gl_vertex_array_object *VAO[VP_MODE_MAX]; 167 168 GLboolean out_of_memory; /**< True if last VBO allocation failed */ 169 170 GLbitfield replay_flags; 171 172 struct _mesa_prim *prims; 173 GLuint prim_count, prim_max; 174 175 bool no_current_update; 176 177 struct vbo_save_vertex_store *vertex_store; 178 struct vbo_save_primitive_store *prim_store; 179 180 fi_type *buffer_map; /**< Mapping of vertex_store's buffer */ 181 fi_type *buffer_ptr; /**< cursor, points into buffer_map */ 182 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */ 183 fi_type *attrptr[VBO_ATTRIB_MAX]; 184 GLuint vert_count; 185 GLuint max_vert; 186 GLboolean dangling_attr_ref; 187 188 GLuint opcode_vertex_list; 189 190 struct vbo_save_copied_vtx copied; 191 192 fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ 193 GLubyte *currentsz[VBO_ATTRIB_MAX]; 194}; 195 196void vbo_save_init(struct gl_context *ctx); 197void vbo_save_destroy(struct gl_context *ctx); 198 199/* save_loopback.c: 200 */ 201void _vbo_loopback_vertex_list(struct gl_context *ctx, 202 const struct vbo_save_vertex_list* node); 203 204/* Callbacks: 205 */ 206void 207vbo_save_playback_vertex_list(struct gl_context *ctx, void *data); 208 209void 210vbo_save_api_init(struct vbo_save_context *save); 211 212fi_type * 213vbo_save_map_vertex_store(struct gl_context *ctx, 214 struct vbo_save_vertex_store *vertex_store); 215 216void 217vbo_save_unmap_vertex_store(struct gl_context *ctx, 218 struct vbo_save_vertex_store *vertex_store); 219 220#endif /* VBO_SAVE_H */ 221