1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28/** 29 * @file 30 * SRGB translation. 31 * 32 * @author Brian Paul <brianp@vmware.com> 33 * @author Michal Krol <michal@vmware.com> 34 * @author Jose Fonseca <jfonseca@vmware.com> 35 */ 36 37#ifndef U_FORMAT_SRGB_H_ 38#define U_FORMAT_SRGB_H_ 39 40#include <stdint.h> 41#include <math.h> 42#include "c99_compat.h" 43 44extern const float 45util_format_srgb_8unorm_to_linear_float_table[256]; 46 47extern const uint8_t 48util_format_srgb_to_linear_8unorm_table[256]; 49 50extern const uint8_t 51util_format_linear_to_srgb_8unorm_table[256]; 52 53extern const unsigned 54util_format_linear_to_srgb_helper_table[104]; 55 56 57static inline float 58util_format_srgb_to_linear_float(float cs) 59{ 60 if (cs <= 0.0f) 61 return 0.0f; 62 else if (cs <= 0.04045f) 63 return cs / 12.92f; 64 else if (cs < 1.0f) 65 return powf((cs + 0.055) / 1.055f, 2.4f); 66 else 67 return 1.0f; 68} 69 70 71static inline float 72util_format_linear_to_srgb_float(float cl) 73{ 74 if (cl <= 0.0f) 75 return 0.0f; 76 else if (cl < 0.0031308f) 77 return 12.92f * cl; 78 else if (cl < 1.0f) 79 return 1.055f * powf(cl, 0.41666f) - 0.055f; 80 else 81 return 1.0f; 82} 83 84 85/** 86 * Convert a unclamped linear float to srgb value in the [0,255]. 87 */ 88static inline uint8_t 89util_format_linear_float_to_srgb_8unorm(float x) 90{ 91 /* 92 * This is taken from https://gist.github.com/rygorous/2203834 93 * Use LUT and do linear interpolation. 94 */ 95 union { 96 uint32_t ui; 97 float f; 98 } almostone, minval, f; 99 unsigned tab, bias, scale, t; 100 101 almostone.ui = 0x3f7fffff; 102 minval.ui = (127-13) << 23; 103 104 /* 105 * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. 106 * The tests are carefully written so that NaNs map to 0, same as in the 107 * reference implementation. 108 */ 109 if (!(x > minval.f)) 110 x = minval.f; 111 if (x > almostone.f) 112 x = almostone.f; 113 114 /* Do the table lookup and unpack bias, scale */ 115 f.f = x; 116 tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20]; 117 bias = (tab >> 16) << 9; 118 scale = tab & 0xffff; 119 120 /* Grab next-highest mantissa bits and perform linear interpolation */ 121 t = (f.ui >> 12) & 0xff; 122 return (uint8_t) ((bias + scale*t) >> 16); 123} 124 125 126/** 127 * Convert an 8-bit sRGB value from non-linear space to a 128 * linear RGB value in [0, 1]. 129 * Implemented with a 256-entry lookup table. 130 */ 131static inline float 132util_format_srgb_8unorm_to_linear_float(uint8_t x) 133{ 134 return util_format_srgb_8unorm_to_linear_float_table[x]; 135} 136 137 138/* 139 * XXX These 2 functions probably don't make a lot of sense (but lots 140 * of potential callers which most likely all don't make sense neither) 141 */ 142 143/** 144 * Convert a 8bit normalized value from linear to srgb. 145 */ 146static inline uint8_t 147util_format_linear_to_srgb_8unorm(uint8_t x) 148{ 149 return util_format_linear_to_srgb_8unorm_table[x]; 150} 151 152 153/** 154 * Convert a 8bit normalized value from srgb to linear. 155 */ 156static inline uint8_t 157util_format_srgb_to_linear_8unorm(uint8_t x) 158{ 159 return util_format_srgb_to_linear_8unorm_table[x]; 160} 161 162 163#endif /* U_FORMAT_SRGB_H_ */ 164