17ec681f3SmrgCoding Style
27ec681f3Smrg============
37ec681f3Smrg
47ec681f3SmrgMesa is over 20 years old and the coding style has evolved over time.
57ec681f3SmrgSome old parts use a style that's a bit out of date. Different sections
67ec681f3Smrgof mesa can use different coding style as set in the local EditorConfig
77ec681f3Smrg(.editorconfig) and/or Emacs (.dir-locals.el) file. Alternatively the
87ec681f3Smrgfollowing is applicable. If the guidelines below don't cover something,
97ec681f3Smrgtry following the format of existing, neighboring code.
107ec681f3Smrg
117ec681f3SmrgBasic formatting guidelines
127ec681f3Smrg
137ec681f3Smrg-  3-space indentation, no tabs.
147ec681f3Smrg-  Limit lines to 78 or fewer characters. The idea is to prevent line
157ec681f3Smrg   wrapping in 80-column editors and terminals. There are exceptions,
167ec681f3Smrg   such as if you're defining a large, static table of information.
177ec681f3Smrg-  Opening braces go on the same line as the if/for/while statement. For
187ec681f3Smrg   example:
197ec681f3Smrg
207ec681f3Smrg   .. code-block:: c
217ec681f3Smrg
227ec681f3Smrg      if (condition) {
237ec681f3Smrg         foo;
247ec681f3Smrg      } else {
257ec681f3Smrg         bar;
267ec681f3Smrg      }
277ec681f3Smrg
287ec681f3Smrg-  Put a space before/after operators. For example, ``a = b + c;`` and
297ec681f3Smrg   not ``a=b+c;``
307ec681f3Smrg-  This GNU indent command generally does the right thing for
317ec681f3Smrg   formatting:
327ec681f3Smrg
337ec681f3Smrg   .. code-block:: console
347ec681f3Smrg
357ec681f3Smrg      indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
367ec681f3Smrg
377ec681f3Smrg-  Use comments wherever you think it would be helpful for other
387ec681f3Smrg   developers. Several specific cases and style examples follow. Note
397ec681f3Smrg   that we roughly follow `Doxygen <http://www.doxygen.nl>`__
407ec681f3Smrg   conventions.
417ec681f3Smrg
427ec681f3Smrg   Single-line comments:
437ec681f3Smrg
447ec681f3Smrg   .. code-block:: c
457ec681f3Smrg
467ec681f3Smrg      /* null-out pointer to prevent dangling reference below */
477ec681f3Smrg      bufferObj = NULL;
487ec681f3Smrg
497ec681f3Smrg   Or,
507ec681f3Smrg
517ec681f3Smrg   .. code-block:: c
527ec681f3Smrg
537ec681f3Smrg      bufferObj = NULL;  /* prevent dangling reference below */
547ec681f3Smrg
557ec681f3Smrg   Multi-line comment:
567ec681f3Smrg
577ec681f3Smrg   .. code-block:: c
587ec681f3Smrg
597ec681f3Smrg      /* If this is a new buffer object id, or one which was generated but
607ec681f3Smrg       * never used before, allocate a buffer object now.
617ec681f3Smrg       */
627ec681f3Smrg
637ec681f3Smrg   We try to quote the OpenGL specification where prudent:
647ec681f3Smrg
657ec681f3Smrg   .. code-block:: c
667ec681f3Smrg
677ec681f3Smrg      /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
687ec681f3Smrg       *
697ec681f3Smrg       *     "An INVALID_OPERATION error is generated for any of the following
707ec681f3Smrg       *     conditions:
717ec681f3Smrg       *
727ec681f3Smrg       *     * <length> is zero."
737ec681f3Smrg       *
747ec681f3Smrg       * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
757ec681f3Smrg       * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
767ec681f3Smrg       * either.
777ec681f3Smrg       */
787ec681f3Smrg
797ec681f3Smrg   Function comment example:
807ec681f3Smrg
817ec681f3Smrg   .. code-block:: c
827ec681f3Smrg
837ec681f3Smrg      /**
847ec681f3Smrg       * Create and initialize a new buffer object.  Called via the
857ec681f3Smrg       * ctx->Driver.CreateObject() driver callback function.
867ec681f3Smrg       * \param  name  integer name of the object
877ec681f3Smrg       * \param  type  one of GL_FOO, GL_BAR, etc.
887ec681f3Smrg       * \return  pointer to new object or NULL if error
897ec681f3Smrg       */
907ec681f3Smrg      struct gl_object *
917ec681f3Smrg      _mesa_create_object(GLuint name, GLenum type)
927ec681f3Smrg      {
937ec681f3Smrg         /* function body */
947ec681f3Smrg      }
957ec681f3Smrg
967ec681f3Smrg-  Put the function return type and qualifiers on one line and the
977ec681f3Smrg   function name and parameters on the next, as seen above. This makes
987ec681f3Smrg   it easy to use ``grep ^function_name dir/*`` to find function
997ec681f3Smrg   definitions. Also, the opening brace goes on the next line by itself
1007ec681f3Smrg   (see above.)
1017ec681f3Smrg-  Function names follow various conventions depending on the type of
1027ec681f3Smrg   function:
1037ec681f3Smrg
1047ec681f3Smrg   +---------------------+------------------------------------------+
1057ec681f3Smrg   | Convention          | Explanation                              |
1067ec681f3Smrg   +=====================+==========================================+
1077ec681f3Smrg   | ``glFooBar()``      | a public GL entry point (in              |
1087ec681f3Smrg   |                     | :file:`glapi_dispatch.c`)                |
1097ec681f3Smrg   +---------------------+------------------------------------------+
1107ec681f3Smrg   | ``_mesa_FooBar()``  | the internal immediate mode function     |
1117ec681f3Smrg   +---------------------+------------------------------------------+
1127ec681f3Smrg   | ``save_FooBar()``   | retained mode (display list) function in |
1137ec681f3Smrg   |                     | :file:`dlist.c`                          |
1147ec681f3Smrg   +---------------------+------------------------------------------+
1157ec681f3Smrg   | ``foo_bar()``       | a static (private) function              |
1167ec681f3Smrg   +---------------------+------------------------------------------+
1177ec681f3Smrg   | ``_mesa_foo_bar()`` | an internal non-static Mesa function     |
1187ec681f3Smrg   +---------------------+------------------------------------------+
1197ec681f3Smrg
1207ec681f3Smrg-  Constants, macros and enum names are ``ALL_UPPERCASE``, with \_
1217ec681f3Smrg   between words.
1227ec681f3Smrg-  Mesa usually uses camel case for local variables (Ex:
1237ec681f3Smrg   ``localVarname``) while Gallium typically uses underscores (Ex:
1247ec681f3Smrg   ``local_var_name``).
1257ec681f3Smrg-  Global variables are almost never used because Mesa should be
1267ec681f3Smrg   thread-safe.
1277ec681f3Smrg-  Booleans. Places that are not directly visible to the GL API should
1287ec681f3Smrg   prefer the use of ``bool``, ``true``, and ``false`` over
1297ec681f3Smrg   ``GLboolean``, ``GL_TRUE``, and ``GL_FALSE``. In C code, this may
1307ec681f3Smrg   mean that ``#include <stdbool.h>`` needs to be added. The
1317ec681f3Smrg   ``try_emit_*`` methods in ``src/mesa/program/ir_to_mesa.cpp`` and
1327ec681f3Smrg   ``src/mesa/state_tracker/st_glsl_to_tgsi.cpp`` can serve as examples.
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