17ec681f3SmrgProject History
27ec681f3Smrg===============
37ec681f3Smrg
47ec681f3SmrgThe Mesa project was originally started by Brian Paul. Here's a short
57ec681f3Smrghistory of the project.
67ec681f3Smrg
77ec681f3SmrgAugust, 1993: I begin working on Mesa in my spare time. The project has
87ec681f3Smrgno name at that point. I was simply interested in writing a simple 3D
97ec681f3Smrggraphics library that used the then-new OpenGL API. I was partially
107ec681f3Smrginspired by the *VOGL* library which emulated a subset of IRIS GL. I had
117ec681f3Smrgbeen programming with IRIS GL since 1991.
127ec681f3Smrg
137ec681f3SmrgNovember 1994: I contact SGI to ask permission to distribute my
147ec681f3SmrgOpenGL-like graphics library on the internet. SGI was generally
157ec681f3Smrgreceptive to the idea and after negotiations with SGI's legal
167ec681f3Smrgdepartment, I get permission to release it.
177ec681f3Smrg
187ec681f3SmrgFebruary 1995: Mesa 1.0 is released on the internet. I expected that a
197ec681f3Smrgfew people would be interested in it, but not thousands. I was soon
207ec681f3Smrgreceiving patches, new features and thank-you notes on a daily basis.
217ec681f3SmrgThat encouraged me to continue working on Mesa. The name Mesa just
227ec681f3Smrgpopped into my head one day. SGI had asked me not to use the terms
237ec681f3Smrg*"Open"* or *"GL"* in the project name and I didn't want to make up a
247ec681f3Smrgnew acronym. Later, I heard of the Mesa programming language and the
257ec681f3SmrgMesa spreadsheet for NeXTStep.
267ec681f3Smrg
277ec681f3SmrgIn the early days, OpenGL wasn't available on too many systems. It even
287ec681f3Smrgtook a while for SGI to support it across their product line. Mesa
297ec681f3Smrgfilled a big hole during that time. For a lot of people, Mesa was their
307ec681f3Smrgfirst introduction to OpenGL. I think SGI recognized that Mesa actually
317ec681f3Smrghelped to promote the OpenGL API, so they didn't feel threatened by the
327ec681f3Smrgproject.
337ec681f3Smrg
347ec681f3Smrg1995-1996: I continue working on Mesa both during my spare time and
357ec681f3Smrgduring my work hours at the Space Science and Engineering Center at the
367ec681f3SmrgUniversity of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me
377ec681f3Smrgdo this because Mesa is now being using for the
387ec681f3Smrg`Vis5D <https://www.ssec.wisc.edu/%7Ebillh/vis.html>`__ project.
397ec681f3Smrg
407ec681f3SmrgOctober 1996: Mesa 2.0 is released. It implements the OpenGL 1.1
417ec681f3Smrgspecification.
427ec681f3Smrg
437ec681f3SmrgMarch 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo
447ec681f3Smrggraphics card via the Glide library. It's the first really popular
457ec681f3Smrghardware OpenGL implementation for Linux.
467ec681f3Smrg
477ec681f3SmrgSeptember 1998: Mesa 3.0 is released. It's the first publicly-available
487ec681f3Smrgimplementation of the OpenGL 1.2 API.
497ec681f3Smrg
507ec681f3SmrgMarch 1999: I attend my first OpenGL ARB meeting. I contribute to the
517ec681f3Smrgdevelopment of several official OpenGL extensions over the years.
527ec681f3Smrg
537ec681f3SmrgSeptember 1999: I'm hired by Precision Insight, Inc. Mesa is a key
547ec681f3Smrgcomponent of 3D hardware acceleration in the new DRI project for
557ec681f3SmrgXFree86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon
567ec681f3Smrgfollow.
577ec681f3Smrg
587ec681f3SmrgOctober 2001: Mesa 4.0 is released. It implements the OpenGL 1.3
597ec681f3Smrgspecification.
607ec681f3Smrg
617ec681f3SmrgNovember 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
627ec681f3SmrgJens Owen, David Dawes and Frank LaMonica. Tungsten Graphics was
637ec681f3Smrgacquired by VMware in December 2008.
647ec681f3Smrg
657ec681f3SmrgNovember 2002: Mesa 5.0 is released. It implements the OpenGL 1.4
667ec681f3Smrgspecification.
677ec681f3Smrg
687ec681f3SmrgJanuary 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
697ec681f3Smrgspecification as well as the GL_ARB_vertex_program and
707ec681f3SmrgGL_ARB_fragment_program extensions.
717ec681f3Smrg
727ec681f3SmrgJune 2007: Mesa 7.0 is released, implementing the OpenGL 2.1
737ec681f3Smrgspecification and OpenGL Shading Language.
747ec681f3Smrg
757ec681f3Smrg2008: Keith Whitwell and other Tungsten Graphics employees develop
767ec681f3Smrg`Gallium <https://en.wikipedia.org/wiki/Gallium3D>`__ - a new GPU
777ec681f3Smrgabstraction layer. The latest Mesa drivers are based on Gallium and
787ec681f3Smrgother APIs such as OpenVG are implemented on top of Gallium.
797ec681f3Smrg
807ec681f3SmrgFebruary 2012: Mesa 8.0 is released, implementing the OpenGL 3.0
817ec681f3Smrgspecification and version 1.30 of the OpenGL Shading Language.
827ec681f3Smrg
837ec681f3SmrgJuly 2016: Mesa 12.0 is released, including OpenGL 4.3 support and
847ec681f3Smrginitial support for Vulkan for Intel GPUs. Plus, there's another Gallium
857ec681f3Smrgsoftware driver ("swr") based on LLVM and developed by Intel.
867ec681f3Smrg
877ec681f3SmrgOngoing: Mesa is the OpenGL implementation for devices designed by
887ec681f3SmrgIntel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
897ec681f3SmrgVirGL virtual GPUs. There's also several software-based renderers:
907ec681f3Smrgswrast (the legacy Mesa rasterizer), softpipe (a Gallium reference
917ec681f3Smrgdriver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr
927ec681f3Smrg(another LLVM-based driver).
937ec681f3Smrg
947ec681f3SmrgWork continues on the drivers and core Mesa to implement newer versions
957ec681f3Smrgof the OpenGL, OpenGL ES and Vulkan specifications.
96