gl2.h revision 4a49301e
1#ifndef __gl2_h_ 2#define __gl2_h_ 3 4 5#include <GLES2/gl2platform.h> 6 7#ifdef __cplusplus 8extern "C" { 9#endif 10 11/* 12** License Applicability. Except to the extent portions of this file are 13** made subject to an alternative license as permitted in the SGI Free 14** Software License B, Version 1.0 (the "License"), the contents of this 15** file are subject only to the provisions of the License. You may not use 16** this file except in compliance with the License. You may obtain a copy 17** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 18** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 19** 20** http://oss.sgi.com/projects/FreeB 21** 22** Note that, as provided in the License, the Software is distributed on an 23** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 24** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 25** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 26** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 27** 28** Original Code. The Original Code is: OpenGL Sample Implementation, 29** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 30** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 31** Copyright in any portions created by third parties is as indicated 32** elsewhere herein. All Rights Reserved. 33** 34** Additional Notice Provisions: The application programming interfaces 35** established by SGI in conjunction with the Original Code are The 36** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 37** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 38** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 39** Window System(R) (Version 1.3), released October 19, 1998. This software 40** was created using the OpenGL(R) version 1.2.1 Sample Implementation 41** published by SGI, but has not been independently verified as being 42** compliant with the OpenGL(R) version 1.2.1 Specification. 43*/ 44 45/*------------------------------------------------------------------------- 46 * Data type definitions 47 *-----------------------------------------------------------------------*/ 48 49typedef void GLvoid; 50typedef unsigned int GLenum; 51typedef unsigned char GLboolean; 52typedef unsigned int GLbitfield; 53typedef signed char GLbyte; 54typedef short GLshort; 55typedef int GLint; 56typedef int GLsizei; 57typedef unsigned char GLubyte; 58typedef unsigned short GLushort; 59typedef unsigned int GLuint; 60typedef float GLfloat; 61typedef float GLclampf; 62typedef int GLfixed; 63typedef int GLclampx; 64 65/* GL types for handling large vertex buffer objects */ 66typedef int GLintptr; 67typedef int GLsizeiptr; 68 69/* OpenGL ES core versions */ 70#define GL_ES_VERSION_2_0 1 71 72/* ClearBufferMask */ 73#define GL_DEPTH_BUFFER_BIT 0x00000100 74#define GL_STENCIL_BUFFER_BIT 0x00000400 75#define GL_COLOR_BUFFER_BIT 0x00004000 76 77/* Boolean */ 78#define GL_FALSE 0 79#define GL_TRUE 1 80 81/* \todo check that this should be in core. */ 82#define GL_NONE 0 83 84/* BeginMode */ 85#define GL_POINTS 0x0000 86#define GL_LINES 0x0001 87#define GL_LINE_LOOP 0x0002 88#define GL_LINE_STRIP 0x0003 89#define GL_TRIANGLES 0x0004 90#define GL_TRIANGLE_STRIP 0x0005 91#define GL_TRIANGLE_FAN 0x0006 92 93/* AlphaFunction (not supported in ES20) */ 94/* GL_NEVER */ 95/* GL_LESS */ 96/* GL_EQUAL */ 97/* GL_LEQUAL */ 98/* GL_GREATER */ 99/* GL_NOTEQUAL */ 100/* GL_GEQUAL */ 101/* GL_ALWAYS */ 102 103/* BlendingFactorDest */ 104#define GL_ZERO 0 105#define GL_ONE 1 106#define GL_SRC_COLOR 0x0300 107#define GL_ONE_MINUS_SRC_COLOR 0x0301 108#define GL_SRC_ALPHA 0x0302 109#define GL_ONE_MINUS_SRC_ALPHA 0x0303 110#define GL_DST_ALPHA 0x0304 111#define GL_ONE_MINUS_DST_ALPHA 0x0305 112 113/* BlendingFactorSrc */ 114/* GL_ZERO */ 115/* GL_ONE */ 116#define GL_DST_COLOR 0x0306 117#define GL_ONE_MINUS_DST_COLOR 0x0307 118#define GL_SRC_ALPHA_SATURATE 0x0308 119/* GL_SRC_ALPHA */ 120/* GL_ONE_MINUS_SRC_ALPHA */ 121/* GL_DST_ALPHA */ 122/* GL_ONE_MINUS_DST_ALPHA */ 123 124/* BlendEquationSeparate */ 125#define GL_FUNC_ADD 0x8006 126#define GL_BLEND_EQUATION 0x8009 127#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 128#define GL_BLEND_EQUATION_ALPHA 0x883D 129 130/* BlendSubtract */ 131#define GL_FUNC_SUBTRACT 0x800A 132#define GL_FUNC_REVERSE_SUBTRACT 0x800B 133 134/* Separate Blend Functions */ 135#define GL_BLEND_DST_RGB 0x80C8 136#define GL_BLEND_SRC_RGB 0x80C9 137#define GL_BLEND_DST_ALPHA 0x80CA 138#define GL_BLEND_SRC_ALPHA 0x80CB 139#define GL_CONSTANT_COLOR 0x8001 140#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 141#define GL_CONSTANT_ALPHA 0x8003 142#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 143#define GL_BLEND_COLOR 0x8005 144 145/* Buffer Objects */ 146#define GL_ARRAY_BUFFER 0x8892 147#define GL_ELEMENT_ARRAY_BUFFER 0x8893 148#define GL_ARRAY_BUFFER_BINDING 0x8894 149#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 150 151#define GL_STREAM_DRAW 0x88E0 152#define GL_STATIC_DRAW 0x88E4 153#define GL_DYNAMIC_DRAW 0x88E8 154 155#define GL_BUFFER_SIZE 0x8764 156#define GL_BUFFER_USAGE 0x8765 157 158#define GL_CURRENT_VERTEX_ATTRIB 0x8626 159 160/* CullFaceMode */ 161#define GL_FRONT 0x0404 162#define GL_BACK 0x0405 163#define GL_FRONT_AND_BACK 0x0408 164 165/* DepthFunction */ 166/* GL_NEVER */ 167/* GL_LESS */ 168/* GL_EQUAL */ 169/* GL_LEQUAL */ 170/* GL_GREATER */ 171/* GL_NOTEQUAL */ 172/* GL_GEQUAL */ 173/* GL_ALWAYS */ 174 175/* EnableCap */ 176#define GL_TEXTURE_2D 0x0DE1 177#define GL_CULL_FACE 0x0B44 178#define GL_BLEND 0x0BE2 179#define GL_DITHER 0x0BD0 180#define GL_STENCIL_TEST 0x0B90 181#define GL_DEPTH_TEST 0x0B71 182#define GL_SCISSOR_TEST 0x0C11 183#define GL_POLYGON_OFFSET_FILL 0x8037 184#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 185#define GL_SAMPLE_COVERAGE 0x80A0 186 187/* ErrorCode */ 188#define GL_NO_ERROR 0 189#define GL_INVALID_ENUM 0x0500 190#define GL_INVALID_VALUE 0x0501 191#define GL_INVALID_OPERATION 0x0502 192#define GL_OUT_OF_MEMORY 0x0505 193 194/* FrontFaceDirection */ 195#define GL_CW 0x0900 196#define GL_CCW 0x0901 197 198/* GetPName */ 199#define GL_LINE_WIDTH 0x0B21 200#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 201#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 202#define GL_CULL_FACE_MODE 0x0B45 203#define GL_FRONT_FACE 0x0B46 204#define GL_DEPTH_RANGE 0x0B70 205#define GL_DEPTH_WRITEMASK 0x0B72 206#define GL_DEPTH_CLEAR_VALUE 0x0B73 207#define GL_DEPTH_FUNC 0x0B74 208#define GL_STENCIL_CLEAR_VALUE 0x0B91 209#define GL_STENCIL_FUNC 0x0B92 210#define GL_STENCIL_FAIL 0x0B94 211#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 212#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 213#define GL_STENCIL_REF 0x0B97 214#define GL_STENCIL_VALUE_MASK 0x0B93 215#define GL_STENCIL_WRITEMASK 0x0B98 216#define GL_STENCIL_BACK_FUNC 0x8800 217#define GL_STENCIL_BACK_FAIL 0x8801 218#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 219#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 220#define GL_STENCIL_BACK_REF 0x8CA3 221#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 222#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 223#define GL_VIEWPORT 0x0BA2 224#define GL_SCISSOR_BOX 0x0C10 225/* GL_SCISSOR_TEST */ 226#define GL_COLOR_CLEAR_VALUE 0x0C22 227#define GL_COLOR_WRITEMASK 0x0C23 228#define GL_UNPACK_ALIGNMENT 0x0CF5 229#define GL_PACK_ALIGNMENT 0x0D05 230#define GL_MAX_TEXTURE_SIZE 0x0D33 231#define GL_MAX_VIEWPORT_DIMS 0x0D3A 232#define GL_SUBPIXEL_BITS 0x0D50 233#define GL_RED_BITS 0x0D52 234#define GL_GREEN_BITS 0x0D53 235#define GL_BLUE_BITS 0x0D54 236#define GL_ALPHA_BITS 0x0D55 237#define GL_DEPTH_BITS 0x0D56 238#define GL_STENCIL_BITS 0x0D57 239#define GL_POLYGON_OFFSET_UNITS 0x2A00 240/* GL_POLYGON_OFFSET_FILL */ 241#define GL_POLYGON_OFFSET_FACTOR 0x8038 242#define GL_TEXTURE_BINDING_2D 0x8069 243#define GL_SAMPLE_BUFFERS 0x80A8 244#define GL_SAMPLES 0x80A9 245#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 246#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 247 248/* GetTextureParameter */ 249/* GL_TEXTURE_MAG_FILTER */ 250/* GL_TEXTURE_MIN_FILTER */ 251/* GL_TEXTURE_WRAP_S */ 252/* GL_TEXTURE_WRAP_T */ 253 254#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 255#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 256 257/* HintMode */ 258#define GL_DONT_CARE 0x1100 259#define GL_FASTEST 0x1101 260#define GL_NICEST 0x1102 261 262/* HintTarget */ 263#define GL_GENERATE_MIPMAP_HINT 0x8192 264 265/* DataType */ 266#define GL_BYTE 0x1400 267#define GL_UNSIGNED_BYTE 0x1401 268#define GL_SHORT 0x1402 269#define GL_UNSIGNED_SHORT 0x1403 270#define GL_INT 0x1404 271#define GL_UNSIGNED_INT 0x1405 272#define GL_FLOAT 0x1406 273#define GL_FIXED 0x140C 274 275/* PixelFormat */ 276#define GL_DEPTH_COMPONENT 0x1902 277#define GL_ALPHA 0x1906 278#define GL_RGB 0x1907 279#define GL_RGBA 0x1908 280#define GL_LUMINANCE 0x1909 281#define GL_LUMINANCE_ALPHA 0x190A 282 283/* PixelType */ 284/* GL_UNSIGNED_BYTE */ 285#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 286#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 287#define GL_UNSIGNED_SHORT_5_6_5 0x8363 288 289/* Shaders */ 290#define GL_FRAGMENT_SHADER 0x8B30 291#define GL_VERTEX_SHADER 0x8B31 292#define GL_MAX_VERTEX_ATTRIBS 0x8869 293#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 294#define GL_MAX_VARYING_VECTORS 0x8DFC 295#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 296#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 297#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 298#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 299#define GL_SHADER_TYPE 0x8B4F 300#define GL_DELETE_STATUS 0x8B80 301#define GL_LINK_STATUS 0x8B82 302#define GL_VALIDATE_STATUS 0x8B83 303#define GL_ATTACHED_SHADERS 0x8B85 304#define GL_ACTIVE_UNIFORMS 0x8B86 305#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 306#define GL_ACTIVE_ATTRIBUTES 0x8B89 307#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 308#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 309#define GL_CURRENT_PROGRAM 0x8B8D 310 311/* StencilFunction */ 312#define GL_NEVER 0x0200 313#define GL_LESS 0x0201 314#define GL_EQUAL 0x0202 315#define GL_LEQUAL 0x0203 316#define GL_GREATER 0x0204 317#define GL_NOTEQUAL 0x0205 318#define GL_GEQUAL 0x0206 319#define GL_ALWAYS 0x0207 320 321/* StencilOp */ 322/* GL_ZERO */ 323#define GL_KEEP 0x1E00 324#define GL_REPLACE 0x1E01 325#define GL_INCR 0x1E02 326#define GL_DECR 0x1E03 327#define GL_INVERT 0x150A 328#define GL_INCR_WRAP 0x8507 329#define GL_DECR_WRAP 0x8508 330 331/* StringName */ 332#define GL_VENDOR 0x1F00 333#define GL_RENDERER 0x1F01 334#define GL_VERSION 0x1F02 335#define GL_EXTENSIONS 0x1F03 336 337/* TextureMagFilter */ 338#define GL_NEAREST 0x2600 339#define GL_LINEAR 0x2601 340 341/* TextureMinFilter */ 342/* GL_NEAREST */ 343/* GL_LINEAR */ 344#define GL_NEAREST_MIPMAP_NEAREST 0x2700 345#define GL_LINEAR_MIPMAP_NEAREST 0x2701 346#define GL_NEAREST_MIPMAP_LINEAR 0x2702 347#define GL_LINEAR_MIPMAP_LINEAR 0x2703 348 349/* TextureParameterName */ 350#define GL_TEXTURE_MAG_FILTER 0x2800 351#define GL_TEXTURE_MIN_FILTER 0x2801 352#define GL_TEXTURE_WRAP_S 0x2802 353#define GL_TEXTURE_WRAP_T 0x2803 354 355/* TextureTarget */ 356/* GL_TEXTURE_2D */ 357#define GL_TEXTURE 0x1702 358 359#define GL_TEXTURE_CUBE_MAP 0x8513 360#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 361#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 362#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 363#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 364#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 365#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 366#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 367#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 368 369/* TextureUnit */ 370#define GL_TEXTURE0 0x84C0 371#define GL_TEXTURE1 0x84C1 372#define GL_TEXTURE2 0x84C2 373#define GL_TEXTURE3 0x84C3 374#define GL_TEXTURE4 0x84C4 375#define GL_TEXTURE5 0x84C5 376#define GL_TEXTURE6 0x84C6 377#define GL_TEXTURE7 0x84C7 378#define GL_TEXTURE8 0x84C8 379#define GL_TEXTURE9 0x84C9 380#define GL_TEXTURE10 0x84CA 381#define GL_TEXTURE11 0x84CB 382#define GL_TEXTURE12 0x84CC 383#define GL_TEXTURE13 0x84CD 384#define GL_TEXTURE14 0x84CE 385#define GL_TEXTURE15 0x84CF 386#define GL_TEXTURE16 0x84D0 387#define GL_TEXTURE17 0x84D1 388#define GL_TEXTURE18 0x84D2 389#define GL_TEXTURE19 0x84D3 390#define GL_TEXTURE20 0x84D4 391#define GL_TEXTURE21 0x84D5 392#define GL_TEXTURE22 0x84D6 393#define GL_TEXTURE23 0x84D7 394#define GL_TEXTURE24 0x84D8 395#define GL_TEXTURE25 0x84D9 396#define GL_TEXTURE26 0x84DA 397#define GL_TEXTURE27 0x84DB 398#define GL_TEXTURE28 0x84DC 399#define GL_TEXTURE29 0x84DD 400#define GL_TEXTURE30 0x84DE 401#define GL_TEXTURE31 0x84DF 402#define GL_ACTIVE_TEXTURE 0x84E0 403 404/* TextureWrapMode */ 405#define GL_REPEAT 0x2901 406#define GL_CLAMP_TO_EDGE 0x812F 407#define GL_MIRRORED_REPEAT 0x8370 408 409/* Uniform Types */ 410#define GL_FLOAT_VEC2 0x8B50 411#define GL_FLOAT_VEC3 0x8B51 412#define GL_FLOAT_VEC4 0x8B52 413#define GL_INT_VEC2 0x8B53 414#define GL_INT_VEC3 0x8B54 415#define GL_INT_VEC4 0x8B55 416#define GL_BOOL 0x8B56 417#define GL_BOOL_VEC2 0x8B57 418#define GL_BOOL_VEC3 0x8B58 419#define GL_BOOL_VEC4 0x8B59 420#define GL_FLOAT_MAT2 0x8B5A 421#define GL_FLOAT_MAT3 0x8B5B 422#define GL_FLOAT_MAT4 0x8B5C 423#define GL_SAMPLER_2D 0x8B5E 424#define GL_SAMPLER_CUBE 0x8B60 425 426/* Vertex Arrays */ 427#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 428#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 429#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 430#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 431#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 432#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 433#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 434 435/* Read Format */ 436#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 437#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 438 439/* Shader Source */ 440#define GL_COMPILE_STATUS 0x8B81 441#define GL_INFO_LOG_LENGTH 0x8B84 442#define GL_SHADER_SOURCE_LENGTH 0x8B88 443#define GL_SHADER_COMPILER 0x8DFA 444 445/* Shader Binary */ 446#define GL_PLATFORM_BINARY 0x8D63 447#define GL_SHADER_BINARY_FORMATS 0x8DF8 448#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 449 450/* Shader Precision-Specified Types */ 451#define GL_LOW_FLOAT 0x8DF0 452#define GL_MEDIUM_FLOAT 0x8DF1 453#define GL_HIGH_FLOAT 0x8DF2 454#define GL_LOW_INT 0x8DF3 455#define GL_MEDIUM_INT 0x8DF4 456#define GL_HIGH_INT 0x8DF5 457 458/* Framebuffer Object. */ 459#define GL_FRAMEBUFFER 0x8D40 460#define GL_RENDERBUFFER 0x8D41 461 462#define GL_RGBA4 0x8056 463#define GL_RGB5_A1 0x8057 464#define GL_RGB565 0x8D62 465#define GL_DEPTH_COMPONENT16 0x81A5 466#define GL_STENCIL_INDEX 0x1901 467#define GL_STENCIL_INDEX8 0x8D48 468 469#define GL_RENDERBUFFER_WIDTH 0x8D42 470#define GL_RENDERBUFFER_HEIGHT 0x8D43 471#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 472#define GL_RENDERBUFFER_RED_SIZE 0x8D50 473#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 474#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 475#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 476#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 477#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 478 479#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 480#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 481#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 482#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 483 484#define GL_COLOR_ATTACHMENT0 0x8CE0 485#define GL_DEPTH_ATTACHMENT 0x8D00 486#define GL_STENCIL_ATTACHMENT 0x8D20 487 488#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 489#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 490#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 491#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 492#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA 493#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 494 495#define GL_FRAMEBUFFER_BINDING 0x8CA6 496#define GL_RENDERBUFFER_BINDING 0x8CA7 497#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 498 499#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 500 501/*------------------------------------------------------------------------- 502 * GL core functions. 503 *-----------------------------------------------------------------------*/ 504 505GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 506GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 507GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 508GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 509GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 510GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 511GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 512GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 513GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ); 514GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 515GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 516GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 517GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); 518GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); 519GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 520GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 521GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 522GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 523GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 524GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 525GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 526GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); 527GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); 528GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 529GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 530GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 531GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 532GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 533GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 534GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 535GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 536GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 537GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 538GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 539GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 540GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 541GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 542GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 543GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 544GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 545GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 546GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); 547GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 548GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 549GL_APICALL void GL_APIENTRY glFinish (void); 550GL_APICALL void GL_APIENTRY glFlush (void); 551GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 552GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 553GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 554GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 555GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 556GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 557GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 558GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 559GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 560GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 561GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 562GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); 563GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 564GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 565GL_APICALL GLenum GL_APIENTRY glGetError (void); 566GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 567GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 568GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 569GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 570GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); 571GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 572GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 573GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 574GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 575GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); 576GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 577GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 578GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 579GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 580GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 581GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); 582GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 583GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 584GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); 585GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 586GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 587GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 588GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 589GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 590GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 591GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 592GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 593GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 594GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 595GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 596GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 597GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); 598GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 599GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 600GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 601GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 602GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); 603GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); 604GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 605GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 606GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 607GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 608GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 609GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 610GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); 611GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 612GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 613GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 614GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 615GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); 616GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 617GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 618GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 619GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 620GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 621GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 622GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 623GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 624GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 625GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 626GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 627GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 628GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 629GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 630GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 631GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 632GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 633GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 634GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 635GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 636GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 637GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 638GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 639GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 640GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 641GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 642GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 643GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 644GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 645GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); 646GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 647 648#ifdef __cplusplus 649} 650#endif 651 652#endif /* __gl2_h_ */ 653