radv_pipeline.c revision 7ec681f3
1/*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28#include "nir/nir.h"
29#include "nir/nir_builder.h"
30#include "nir/nir_xfb_info.h"
31#include "spirv/nir_spirv.h"
32#include "util/disk_cache.h"
33#include "util/mesa-sha1.h"
34#include "util/u_atomic.h"
35#include "radv_cs.h"
36#include "radv_debug.h"
37#include "radv_private.h"
38#include "radv_shader.h"
39#include "vk_util.h"
40
41#include "util/debug.h"
42#include "ac_binary.h"
43#include "ac_exp_param.h"
44#include "ac_nir.h"
45#include "ac_shader_util.h"
46#include "aco_interface.h"
47#include "sid.h"
48#include "vk_format.h"
49
50struct radv_blend_state {
51   uint32_t blend_enable_4bit;
52   uint32_t need_src_alpha;
53
54   uint32_t cb_target_mask;
55   uint32_t cb_target_enabled_4bit;
56   uint32_t sx_mrt_blend_opt[8];
57   uint32_t cb_blend_control[8];
58
59   uint32_t spi_shader_col_format;
60   uint32_t col_format_is_int8;
61   uint32_t col_format_is_int10;
62   uint32_t cb_shader_mask;
63   uint32_t db_alpha_to_mask;
64
65   uint32_t commutative_4bit;
66
67   bool single_cb_enable;
68   bool mrt0_is_dual_src;
69};
70
71struct radv_dsa_order_invariance {
72   /* Whether the final result in Z/S buffers is guaranteed to be
73    * invariant under changes to the order in which fragments arrive.
74    */
75   bool zs;
76
77   /* Whether the set of fragments that pass the combined Z/S test is
78    * guaranteed to be invariant under changes to the order in which
79    * fragments arrive.
80    */
81   bool pass_set;
82};
83
84static bool
85radv_is_state_dynamic(const VkGraphicsPipelineCreateInfo *pCreateInfo, VkDynamicState state)
86{
87   if (pCreateInfo->pDynamicState) {
88      uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
89      for (uint32_t i = 0; i < count; i++) {
90         if (pCreateInfo->pDynamicState->pDynamicStates[i] == state)
91            return true;
92      }
93   }
94
95   return false;
96}
97
98static const VkPipelineMultisampleStateCreateInfo *
99radv_pipeline_get_multisample_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
100{
101   if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable ||
102       radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
103      return pCreateInfo->pMultisampleState;
104   return NULL;
105}
106
107static const VkPipelineTessellationStateCreateInfo *
108radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
109{
110   for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
111      if (pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
112          pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
113         return pCreateInfo->pTessellationState;
114      }
115   }
116   return NULL;
117}
118
119static const VkPipelineDepthStencilStateCreateInfo *
120radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
121{
122   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
123   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
124
125   if ((!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
126        subpass->depth_stencil_attachment) ||
127       radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
128      return pCreateInfo->pDepthStencilState;
129   return NULL;
130}
131
132static const VkPipelineColorBlendStateCreateInfo *
133radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
134{
135   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
136   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
137
138   if ((!pCreateInfo->pRasterizationState->rasterizerDiscardEnable && subpass->has_color_att) ||
139       radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
140      return pCreateInfo->pColorBlendState;
141   return NULL;
142}
143
144static bool
145radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
146{
147   if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE)
148      return false;
149
150   struct radv_shader_variant *variant =
151      pipeline->shaders[pipeline->graphics.last_vgt_api_stage];
152
153   return variant->info.is_ngg;
154}
155
156bool
157radv_pipeline_has_ngg_passthrough(const struct radv_pipeline *pipeline)
158{
159   if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE)
160      return false;
161
162   assert(radv_pipeline_has_ngg(pipeline));
163
164   struct radv_shader_variant *variant =
165      pipeline->shaders[pipeline->graphics.last_vgt_api_stage];
166
167   return variant->info.is_ngg_passthrough;
168}
169
170bool
171radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
172{
173   return !!pipeline->gs_copy_shader;
174}
175
176void
177radv_pipeline_destroy(struct radv_device *device, struct radv_pipeline *pipeline,
178                      const VkAllocationCallbacks *allocator)
179{
180   if (pipeline->type == RADV_PIPELINE_COMPUTE) {
181      free(pipeline->compute.rt_group_handles);
182      free(pipeline->compute.rt_stack_sizes);
183   } else if (pipeline->type == RADV_PIPELINE_LIBRARY) {
184      free(pipeline->library.groups);
185      free(pipeline->library.stages);
186   }
187
188   for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
189      if (pipeline->shaders[i])
190         radv_shader_variant_destroy(device, pipeline->shaders[i]);
191
192   if (pipeline->gs_copy_shader)
193      radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
194
195   if (pipeline->cs.buf)
196      free(pipeline->cs.buf);
197
198   vk_object_base_finish(&pipeline->base);
199   vk_free2(&device->vk.alloc, allocator, pipeline);
200}
201
202void
203radv_DestroyPipeline(VkDevice _device, VkPipeline _pipeline,
204                     const VkAllocationCallbacks *pAllocator)
205{
206   RADV_FROM_HANDLE(radv_device, device, _device);
207   RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
208
209   if (!_pipeline)
210      return;
211
212   radv_pipeline_destroy(device, pipeline, pAllocator);
213}
214
215uint32_t
216radv_get_hash_flags(const struct radv_device *device, bool stats)
217{
218   uint32_t hash_flags = 0;
219
220   if (device->physical_device->use_ngg_culling)
221      hash_flags |= RADV_HASH_SHADER_USE_NGG_CULLING;
222   if (device->instance->perftest_flags & RADV_PERFTEST_FORCE_EMULATE_RT)
223      hash_flags |= RADV_HASH_SHADER_FORCE_EMULATE_RT;
224   if (device->physical_device->cs_wave_size == 32)
225      hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
226   if (device->physical_device->ps_wave_size == 32)
227      hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
228   if (device->physical_device->ge_wave_size == 32)
229      hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
230   if (device->physical_device->use_llvm)
231      hash_flags |= RADV_HASH_SHADER_LLVM;
232   if (stats)
233      hash_flags |= RADV_HASH_SHADER_KEEP_STATISTICS;
234   if (device->robust_buffer_access) /* forces per-attribute vertex descriptors */
235      hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
236   if (device->robust_buffer_access2) /* affects load/store vectorizer */
237      hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
238   return hash_flags;
239}
240
241static void
242radv_pipeline_init_scratch(const struct radv_device *device, struct radv_pipeline *pipeline)
243{
244   unsigned scratch_bytes_per_wave = 0;
245   unsigned max_waves = 0;
246
247   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
248      if (pipeline->shaders[i] && pipeline->shaders[i]->config.scratch_bytes_per_wave) {
249         unsigned max_stage_waves = device->scratch_waves;
250
251         scratch_bytes_per_wave =
252            MAX2(scratch_bytes_per_wave, pipeline->shaders[i]->config.scratch_bytes_per_wave);
253
254         max_stage_waves =
255            MIN2(max_stage_waves, 4 * device->physical_device->rad_info.num_good_compute_units *
256                 radv_get_max_waves(device, pipeline->shaders[i], i));
257         max_waves = MAX2(max_waves, max_stage_waves);
258      }
259   }
260
261   pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
262   pipeline->max_waves = max_waves;
263}
264
265static uint32_t
266si_translate_blend_function(VkBlendOp op)
267{
268   switch (op) {
269   case VK_BLEND_OP_ADD:
270      return V_028780_COMB_DST_PLUS_SRC;
271   case VK_BLEND_OP_SUBTRACT:
272      return V_028780_COMB_SRC_MINUS_DST;
273   case VK_BLEND_OP_REVERSE_SUBTRACT:
274      return V_028780_COMB_DST_MINUS_SRC;
275   case VK_BLEND_OP_MIN:
276      return V_028780_COMB_MIN_DST_SRC;
277   case VK_BLEND_OP_MAX:
278      return V_028780_COMB_MAX_DST_SRC;
279   default:
280      return 0;
281   }
282}
283
284static uint32_t
285si_translate_blend_factor(VkBlendFactor factor)
286{
287   switch (factor) {
288   case VK_BLEND_FACTOR_ZERO:
289      return V_028780_BLEND_ZERO;
290   case VK_BLEND_FACTOR_ONE:
291      return V_028780_BLEND_ONE;
292   case VK_BLEND_FACTOR_SRC_COLOR:
293      return V_028780_BLEND_SRC_COLOR;
294   case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
295      return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
296   case VK_BLEND_FACTOR_DST_COLOR:
297      return V_028780_BLEND_DST_COLOR;
298   case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
299      return V_028780_BLEND_ONE_MINUS_DST_COLOR;
300   case VK_BLEND_FACTOR_SRC_ALPHA:
301      return V_028780_BLEND_SRC_ALPHA;
302   case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
303      return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
304   case VK_BLEND_FACTOR_DST_ALPHA:
305      return V_028780_BLEND_DST_ALPHA;
306   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
307      return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
308   case VK_BLEND_FACTOR_CONSTANT_COLOR:
309      return V_028780_BLEND_CONSTANT_COLOR;
310   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
311      return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
312   case VK_BLEND_FACTOR_CONSTANT_ALPHA:
313      return V_028780_BLEND_CONSTANT_ALPHA;
314   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
315      return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
316   case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
317      return V_028780_BLEND_SRC_ALPHA_SATURATE;
318   case VK_BLEND_FACTOR_SRC1_COLOR:
319      return V_028780_BLEND_SRC1_COLOR;
320   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
321      return V_028780_BLEND_INV_SRC1_COLOR;
322   case VK_BLEND_FACTOR_SRC1_ALPHA:
323      return V_028780_BLEND_SRC1_ALPHA;
324   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
325      return V_028780_BLEND_INV_SRC1_ALPHA;
326   default:
327      return 0;
328   }
329}
330
331static uint32_t
332si_translate_blend_opt_function(VkBlendOp op)
333{
334   switch (op) {
335   case VK_BLEND_OP_ADD:
336      return V_028760_OPT_COMB_ADD;
337   case VK_BLEND_OP_SUBTRACT:
338      return V_028760_OPT_COMB_SUBTRACT;
339   case VK_BLEND_OP_REVERSE_SUBTRACT:
340      return V_028760_OPT_COMB_REVSUBTRACT;
341   case VK_BLEND_OP_MIN:
342      return V_028760_OPT_COMB_MIN;
343   case VK_BLEND_OP_MAX:
344      return V_028760_OPT_COMB_MAX;
345   default:
346      return V_028760_OPT_COMB_BLEND_DISABLED;
347   }
348}
349
350static uint32_t
351si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
352{
353   switch (factor) {
354   case VK_BLEND_FACTOR_ZERO:
355      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
356   case VK_BLEND_FACTOR_ONE:
357      return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
358   case VK_BLEND_FACTOR_SRC_COLOR:
359      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
360                      : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
361   case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
362      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
363                      : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
364   case VK_BLEND_FACTOR_SRC_ALPHA:
365      return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
366   case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
367      return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
368   case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
369      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
370                      : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
371   default:
372      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
373   }
374}
375
376/**
377 * Get rid of DST in the blend factors by commuting the operands:
378 *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
379 */
380static void
381si_blend_remove_dst(VkBlendOp *func, VkBlendFactor *src_factor, VkBlendFactor *dst_factor,
382                    VkBlendFactor expected_dst, VkBlendFactor replacement_src)
383{
384   if (*src_factor == expected_dst && *dst_factor == VK_BLEND_FACTOR_ZERO) {
385      *src_factor = VK_BLEND_FACTOR_ZERO;
386      *dst_factor = replacement_src;
387
388      /* Commuting the operands requires reversing subtractions. */
389      if (*func == VK_BLEND_OP_SUBTRACT)
390         *func = VK_BLEND_OP_REVERSE_SUBTRACT;
391      else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
392         *func = VK_BLEND_OP_SUBTRACT;
393   }
394}
395
396static bool
397si_blend_factor_uses_dst(VkBlendFactor factor)
398{
399   return factor == VK_BLEND_FACTOR_DST_COLOR || factor == VK_BLEND_FACTOR_DST_ALPHA ||
400          factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
401          factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
402          factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
403}
404
405static bool
406is_dual_src(VkBlendFactor factor)
407{
408   switch (factor) {
409   case VK_BLEND_FACTOR_SRC1_COLOR:
410   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
411   case VK_BLEND_FACTOR_SRC1_ALPHA:
412   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
413      return true;
414   default:
415      return false;
416   }
417}
418
419static unsigned
420radv_choose_spi_color_format(const struct radv_device *device, VkFormat vk_format,
421                             bool blend_enable, bool blend_need_alpha)
422{
423   const struct util_format_description *desc = vk_format_description(vk_format);
424   bool use_rbplus = device->physical_device->rad_info.rbplus_allowed;
425   struct ac_spi_color_formats formats = {0};
426   unsigned format, ntype, swap;
427
428   format = radv_translate_colorformat(vk_format);
429   ntype = radv_translate_color_numformat(vk_format, desc,
430                                          vk_format_get_first_non_void_channel(vk_format));
431   swap = radv_translate_colorswap(vk_format, false);
432
433   ac_choose_spi_color_formats(format, swap, ntype, false, use_rbplus, &formats);
434
435   if (blend_enable && blend_need_alpha)
436      return formats.blend_alpha;
437   else if (blend_need_alpha)
438      return formats.alpha;
439   else if (blend_enable)
440      return formats.blend;
441   else
442      return formats.normal;
443}
444
445static bool
446format_is_int8(VkFormat format)
447{
448   const struct util_format_description *desc = vk_format_description(format);
449   int channel = vk_format_get_first_non_void_channel(format);
450
451   return channel >= 0 && desc->channel[channel].pure_integer && desc->channel[channel].size == 8;
452}
453
454static bool
455format_is_int10(VkFormat format)
456{
457   const struct util_format_description *desc = vk_format_description(format);
458
459   if (desc->nr_channels != 4)
460      return false;
461   for (unsigned i = 0; i < 4; i++) {
462      if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
463         return true;
464   }
465   return false;
466}
467
468static void
469radv_pipeline_compute_spi_color_formats(const struct radv_pipeline *pipeline,
470                                        const VkGraphicsPipelineCreateInfo *pCreateInfo,
471                                        struct radv_blend_state *blend)
472{
473   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
474   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
475   unsigned col_format = 0, is_int8 = 0, is_int10 = 0;
476   unsigned num_targets;
477
478   for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
479      unsigned cf;
480
481      if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED ||
482          !(blend->cb_target_mask & (0xfu << (i * 4)))) {
483         cf = V_028714_SPI_SHADER_ZERO;
484      } else {
485         struct radv_render_pass_attachment *attachment =
486            pass->attachments + subpass->color_attachments[i].attachment;
487         bool blend_enable = blend->blend_enable_4bit & (0xfu << (i * 4));
488
489         cf = radv_choose_spi_color_format(pipeline->device, attachment->format, blend_enable,
490                                           blend->need_src_alpha & (1 << i));
491
492         if (format_is_int8(attachment->format))
493            is_int8 |= 1 << i;
494         if (format_is_int10(attachment->format))
495            is_int10 |= 1 << i;
496      }
497
498      col_format |= cf << (4 * i);
499   }
500
501   if (!(col_format & 0xf) && blend->need_src_alpha & (1 << 0)) {
502      /* When a subpass doesn't have any color attachments, write the
503       * alpha channel of MRT0 when alpha coverage is enabled because
504       * the depth attachment needs it.
505       */
506      col_format |= V_028714_SPI_SHADER_32_AR;
507   }
508
509   /* If the i-th target format is set, all previous target formats must
510    * be non-zero to avoid hangs.
511    */
512   num_targets = (util_last_bit(col_format) + 3) / 4;
513   for (unsigned i = 0; i < num_targets; i++) {
514      if (!(col_format & (0xfu << (i * 4)))) {
515         col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
516      }
517   }
518
519   /* The output for dual source blending should have the same format as
520    * the first output.
521    */
522   if (blend->mrt0_is_dual_src) {
523      assert(!(col_format >> 4));
524      col_format |= (col_format & 0xf) << 4;
525   }
526
527   blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
528   blend->spi_shader_col_format = col_format;
529   blend->col_format_is_int8 = is_int8;
530   blend->col_format_is_int10 = is_int10;
531}
532
533/*
534 * Ordered so that for each i,
535 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
536 */
537const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
538   VK_FORMAT_R32_SFLOAT,
539   VK_FORMAT_R32G32_SFLOAT,
540   VK_FORMAT_R8G8B8A8_UNORM,
541   VK_FORMAT_R16G16B16A16_UNORM,
542   VK_FORMAT_R16G16B16A16_SNORM,
543   VK_FORMAT_R16G16B16A16_UINT,
544   VK_FORMAT_R16G16B16A16_SINT,
545   VK_FORMAT_R32G32B32A32_SFLOAT,
546   VK_FORMAT_R8G8B8A8_UINT,
547   VK_FORMAT_R8G8B8A8_SINT,
548   VK_FORMAT_A2R10G10B10_UINT_PACK32,
549   VK_FORMAT_A2R10G10B10_SINT_PACK32,
550};
551
552unsigned
553radv_format_meta_fs_key(struct radv_device *device, VkFormat format)
554{
555   unsigned col_format = radv_choose_spi_color_format(device, format, false, false);
556   assert(col_format != V_028714_SPI_SHADER_32_AR);
557
558   bool is_int8 = format_is_int8(format);
559   bool is_int10 = format_is_int10(format);
560
561   if (col_format == V_028714_SPI_SHADER_UINT16_ABGR && is_int8)
562      return 8;
563   else if (col_format == V_028714_SPI_SHADER_SINT16_ABGR && is_int8)
564      return 9;
565   else if (col_format == V_028714_SPI_SHADER_UINT16_ABGR && is_int10)
566      return 10;
567   else if (col_format == V_028714_SPI_SHADER_SINT16_ABGR && is_int10)
568      return 11;
569   else {
570      if (col_format >= V_028714_SPI_SHADER_32_AR)
571         --col_format; /* Skip V_028714_SPI_SHADER_32_AR  since there is no such VkFormat */
572
573      --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
574      return col_format;
575   }
576}
577
578static void
579radv_blend_check_commutativity(struct radv_blend_state *blend, VkBlendOp op, VkBlendFactor src,
580                               VkBlendFactor dst, unsigned chanmask)
581{
582   /* Src factor is allowed when it does not depend on Dst. */
583   static const uint32_t src_allowed =
584      (1u << VK_BLEND_FACTOR_ONE) | (1u << VK_BLEND_FACTOR_SRC_COLOR) |
585      (1u << VK_BLEND_FACTOR_SRC_ALPHA) | (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
586      (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) | (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
587      (1u << VK_BLEND_FACTOR_SRC1_COLOR) | (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
588      (1u << VK_BLEND_FACTOR_ZERO) | (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
589      (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
590      (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
591      (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
592      (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) | (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
593
594   if (dst == VK_BLEND_FACTOR_ONE && (src_allowed & (1u << src))) {
595      /* Addition is commutative, but floating point addition isn't
596       * associative: subtle changes can be introduced via different
597       * rounding. Be conservative, only enable for min and max.
598       */
599      if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
600         blend->commutative_4bit |= chanmask;
601   }
602}
603
604static struct radv_blend_state
605radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
606                               const VkGraphicsPipelineCreateInfo *pCreateInfo,
607                               const struct radv_graphics_pipeline_create_info *extra)
608{
609   const VkPipelineColorBlendStateCreateInfo *vkblend =
610      radv_pipeline_get_color_blend_state(pCreateInfo);
611   const VkPipelineMultisampleStateCreateInfo *vkms =
612      radv_pipeline_get_multisample_state(pCreateInfo);
613   struct radv_blend_state blend = {0};
614   unsigned mode = V_028808_CB_NORMAL;
615   unsigned cb_color_control = 0;
616   int i;
617
618   if (extra && extra->custom_blend_mode) {
619      blend.single_cb_enable = true;
620      mode = extra->custom_blend_mode;
621   }
622
623   if (vkblend) {
624      if (vkblend->logicOpEnable)
625         cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
626      else
627         cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
628   }
629
630   if (pipeline->device->instance->debug_flags & RADV_DEBUG_NO_ATOC_DITHERING)
631   {
632      blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
633                               S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
634                               S_028B70_OFFSET_ROUND(0);
635   }
636   else
637   {
638      blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
639                               S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
640                               S_028B70_OFFSET_ROUND(1);
641   }
642
643   if (vkms && vkms->alphaToCoverageEnable) {
644      blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
645      blend.need_src_alpha |= 0x1;
646   }
647
648   blend.cb_target_mask = 0;
649   if (vkblend) {
650      for (i = 0; i < vkblend->attachmentCount; i++) {
651         const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
652         unsigned blend_cntl = 0;
653         unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
654         VkBlendOp eqRGB = att->colorBlendOp;
655         VkBlendFactor srcRGB = att->srcColorBlendFactor;
656         VkBlendFactor dstRGB = att->dstColorBlendFactor;
657         VkBlendOp eqA = att->alphaBlendOp;
658         VkBlendFactor srcA = att->srcAlphaBlendFactor;
659         VkBlendFactor dstA = att->dstAlphaBlendFactor;
660
661         blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
662                                     S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
663
664         if (!att->colorWriteMask)
665            continue;
666
667         /* Ignore other blend targets if dual-source blending
668          * is enabled to prevent wrong behaviour.
669          */
670         if (blend.mrt0_is_dual_src)
671            continue;
672
673         blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
674         blend.cb_target_enabled_4bit |= 0xfu << (4 * i);
675         if (!att->blendEnable) {
676            blend.cb_blend_control[i] = blend_cntl;
677            continue;
678         }
679
680         if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
681            if (i == 0)
682               blend.mrt0_is_dual_src = true;
683
684         if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
685            srcRGB = VK_BLEND_FACTOR_ONE;
686            dstRGB = VK_BLEND_FACTOR_ONE;
687         }
688         if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
689            srcA = VK_BLEND_FACTOR_ONE;
690            dstA = VK_BLEND_FACTOR_ONE;
691         }
692
693         radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB, 0x7u << (4 * i));
694         radv_blend_check_commutativity(&blend, eqA, srcA, dstA, 0x8u << (4 * i));
695
696         /* Blending optimizations for RB+.
697          * These transformations don't change the behavior.
698          *
699          * First, get rid of DST in the blend factors:
700          *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
701          */
702         si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, VK_BLEND_FACTOR_DST_COLOR,
703                             VK_BLEND_FACTOR_SRC_COLOR);
704
705         si_blend_remove_dst(&eqA, &srcA, &dstA, VK_BLEND_FACTOR_DST_COLOR,
706                             VK_BLEND_FACTOR_SRC_COLOR);
707
708         si_blend_remove_dst(&eqA, &srcA, &dstA, VK_BLEND_FACTOR_DST_ALPHA,
709                             VK_BLEND_FACTOR_SRC_ALPHA);
710
711         /* Look up the ideal settings from tables. */
712         srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
713         dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
714         srcA_opt = si_translate_blend_opt_factor(srcA, true);
715         dstA_opt = si_translate_blend_opt_factor(dstA, true);
716
717         /* Handle interdependencies. */
718         if (si_blend_factor_uses_dst(srcRGB))
719            dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
720         if (si_blend_factor_uses_dst(srcA))
721            dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
722
723         if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
724             (dstRGB == VK_BLEND_FACTOR_ZERO || dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
725              dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
726            dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
727
728         /* Set the final value. */
729         blend.sx_mrt_blend_opt[i] =
730            S_028760_COLOR_SRC_OPT(srcRGB_opt) | S_028760_COLOR_DST_OPT(dstRGB_opt) |
731            S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
732            S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
733            S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
734         blend_cntl |= S_028780_ENABLE(1);
735
736         blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
737         blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
738         blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
739         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
740            blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
741            blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
742            blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
743            blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
744         }
745         blend.cb_blend_control[i] = blend_cntl;
746
747         blend.blend_enable_4bit |= 0xfu << (i * 4);
748
749         if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA || dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
750             srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
751             dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
752             srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
753             dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
754            blend.need_src_alpha |= 1 << i;
755      }
756      for (i = vkblend->attachmentCount; i < 8; i++) {
757         blend.cb_blend_control[i] = 0;
758         blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
759                                     S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
760      }
761   }
762
763   if (pipeline->device->physical_device->rad_info.has_rbplus) {
764      /* Disable RB+ blend optimizations for dual source blending. */
765      if (blend.mrt0_is_dual_src) {
766         for (i = 0; i < 8; i++) {
767            blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
768                                        S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
769         }
770      }
771
772      /* RB+ doesn't work with dual source blending, logic op and
773       * RESOLVE.
774       */
775      if (blend.mrt0_is_dual_src || (vkblend && vkblend->logicOpEnable) ||
776          mode == V_028808_CB_RESOLVE)
777         cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
778   }
779
780   if (blend.cb_target_mask)
781      cb_color_control |= S_028808_MODE(mode);
782   else
783      cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
784
785   radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
786
787   pipeline->graphics.cb_color_control = cb_color_control;
788
789   return blend;
790}
791
792static uint32_t
793si_translate_fill(VkPolygonMode func)
794{
795   switch (func) {
796   case VK_POLYGON_MODE_FILL:
797      return V_028814_X_DRAW_TRIANGLES;
798   case VK_POLYGON_MODE_LINE:
799      return V_028814_X_DRAW_LINES;
800   case VK_POLYGON_MODE_POINT:
801      return V_028814_X_DRAW_POINTS;
802   default:
803      assert(0);
804      return V_028814_X_DRAW_POINTS;
805   }
806}
807
808static uint8_t
809radv_pipeline_get_ps_iter_samples(const VkGraphicsPipelineCreateInfo *pCreateInfo)
810{
811   const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
812   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
813   struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
814   uint32_t ps_iter_samples = 1;
815   uint32_t num_samples;
816
817   /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
818    *
819    * "If the VK_AMD_mixed_attachment_samples extension is enabled and the
820    *  subpass uses color attachments, totalSamples is the number of
821    *  samples of the color attachments. Otherwise, totalSamples is the
822    *  value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples
823    *  specified at pipeline creation time."
824    */
825   if (subpass->has_color_att) {
826      num_samples = subpass->color_sample_count;
827   } else {
828      num_samples = vkms->rasterizationSamples;
829   }
830
831   if (vkms->sampleShadingEnable) {
832      ps_iter_samples = ceilf(vkms->minSampleShading * num_samples);
833      ps_iter_samples = util_next_power_of_two(ps_iter_samples);
834   }
835   return ps_iter_samples;
836}
837
838static bool
839radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
840{
841   return pCreateInfo->depthTestEnable && pCreateInfo->depthWriteEnable &&
842          pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
843}
844
845static bool
846radv_writes_stencil(const VkStencilOpState *state)
847{
848   return state->writeMask &&
849          (state->failOp != VK_STENCIL_OP_KEEP || state->passOp != VK_STENCIL_OP_KEEP ||
850           state->depthFailOp != VK_STENCIL_OP_KEEP);
851}
852
853static bool
854radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
855{
856   return pCreateInfo->stencilTestEnable &&
857          (radv_writes_stencil(&pCreateInfo->front) || radv_writes_stencil(&pCreateInfo->back));
858}
859
860static bool
861radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
862{
863   return radv_is_depth_write_enabled(pCreateInfo) || radv_is_stencil_write_enabled(pCreateInfo);
864}
865
866static bool
867radv_order_invariant_stencil_op(VkStencilOp op)
868{
869   /* REPLACE is normally order invariant, except when the stencil
870    * reference value is written by the fragment shader. Tracking this
871    * interaction does not seem worth the effort, so be conservative.
872    */
873   return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP && op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
874          op != VK_STENCIL_OP_REPLACE;
875}
876
877static bool
878radv_order_invariant_stencil_state(const VkStencilOpState *state)
879{
880   /* Compute whether, assuming Z writes are disabled, this stencil state
881    * is order invariant in the sense that the set of passing fragments as
882    * well as the final stencil buffer result does not depend on the order
883    * of fragments.
884    */
885   return !state->writeMask ||
886          /* The following assumes that Z writes are disabled. */
887          (state->compareOp == VK_COMPARE_OP_ALWAYS &&
888           radv_order_invariant_stencil_op(state->passOp) &&
889           radv_order_invariant_stencil_op(state->depthFailOp)) ||
890          (state->compareOp == VK_COMPARE_OP_NEVER &&
891           radv_order_invariant_stencil_op(state->failOp));
892}
893
894static bool
895radv_pipeline_has_dynamic_ds_states(const VkGraphicsPipelineCreateInfo *pCreateInfo)
896{
897   VkDynamicState ds_states[] = {
898      VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
899      VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,  VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
900      VK_DYNAMIC_STATE_STENCIL_OP_EXT,
901   };
902
903   for (uint32_t i = 0; i < ARRAY_SIZE(ds_states); i++) {
904      if (radv_is_state_dynamic(pCreateInfo, ds_states[i]))
905         return true;
906   }
907
908   return false;
909}
910
911static bool
912radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
913                                const struct radv_blend_state *blend,
914                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
915{
916   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
917   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
918   const VkPipelineDepthStencilStateCreateInfo *vkds =
919      radv_pipeline_get_depth_stencil_state(pCreateInfo);
920   const VkPipelineColorBlendStateCreateInfo *vkblend =
921      radv_pipeline_get_color_blend_state(pCreateInfo);
922   unsigned colormask = blend->cb_target_enabled_4bit;
923
924   if (!pipeline->device->physical_device->out_of_order_rast_allowed)
925      return false;
926
927   /* Be conservative if a logic operation is enabled with color buffers. */
928   if (colormask && vkblend && vkblend->logicOpEnable)
929      return false;
930
931   /* Be conservative if an extended dynamic depth/stencil state is
932    * enabled because the driver can't update out-of-order rasterization
933    * dynamically.
934    */
935   if (radv_pipeline_has_dynamic_ds_states(pCreateInfo))
936      return false;
937
938   /* Default depth/stencil invariance when no attachment is bound. */
939   struct radv_dsa_order_invariance dsa_order_invariant = {.zs = true, .pass_set = true};
940
941   if (vkds) {
942      struct radv_render_pass_attachment *attachment =
943         pass->attachments + subpass->depth_stencil_attachment->attachment;
944      bool has_stencil = vk_format_has_stencil(attachment->format);
945      struct radv_dsa_order_invariance order_invariance[2];
946      struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
947
948      /* Compute depth/stencil order invariance in order to know if
949       * it's safe to enable out-of-order.
950       */
951      bool zfunc_is_ordered = vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
952                              vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
953                              vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
954                              vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
955                              vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
956
957      bool nozwrite_and_order_invariant_stencil =
958         !radv_is_ds_write_enabled(vkds) ||
959         (!radv_is_depth_write_enabled(vkds) && radv_order_invariant_stencil_state(&vkds->front) &&
960          radv_order_invariant_stencil_state(&vkds->back));
961
962      order_invariance[1].zs = nozwrite_and_order_invariant_stencil ||
963                               (!radv_is_stencil_write_enabled(vkds) && zfunc_is_ordered);
964      order_invariance[0].zs = !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
965
966      order_invariance[1].pass_set =
967         nozwrite_and_order_invariant_stencil ||
968         (!radv_is_stencil_write_enabled(vkds) && (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
969                                                   vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
970      order_invariance[0].pass_set =
971         !radv_is_depth_write_enabled(vkds) || (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
972                                                vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
973
974      dsa_order_invariant = order_invariance[has_stencil];
975      if (!dsa_order_invariant.zs)
976         return false;
977
978      /* The set of PS invocations is always order invariant,
979       * except when early Z/S tests are requested.
980       */
981      if (ps && ps->info.ps.writes_memory && ps->info.ps.early_fragment_test &&
982          !dsa_order_invariant.pass_set)
983         return false;
984
985      /* Determine if out-of-order rasterization should be disabled
986       * when occlusion queries are used.
987       */
988      pipeline->graphics.disable_out_of_order_rast_for_occlusion = !dsa_order_invariant.pass_set;
989   }
990
991   /* No color buffers are enabled for writing. */
992   if (!colormask)
993      return true;
994
995   unsigned blendmask = colormask & blend->blend_enable_4bit;
996
997   if (blendmask) {
998      /* Only commutative blending. */
999      if (blendmask & ~blend->commutative_4bit)
1000         return false;
1001
1002      if (!dsa_order_invariant.pass_set)
1003         return false;
1004   }
1005
1006   if (colormask & ~blendmask)
1007      return false;
1008
1009   return true;
1010}
1011
1012static const VkConservativeRasterizationModeEXT
1013radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
1014{
1015   const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
1016      vk_find_struct_const(pCreateInfo->pNext,
1017                           PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
1018
1019   if (!conservative_raster)
1020      return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
1021   return conservative_raster->conservativeRasterizationMode;
1022}
1023
1024static void
1025radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1026                                     const struct radv_blend_state *blend,
1027                                     const VkGraphicsPipelineCreateInfo *pCreateInfo)
1028{
1029   const VkPipelineMultisampleStateCreateInfo *vkms =
1030      radv_pipeline_get_multisample_state(pCreateInfo);
1031   struct radv_multisample_state *ms = &pipeline->graphics.ms;
1032   unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1033   const VkConservativeRasterizationModeEXT mode =
1034      radv_get_conservative_raster_mode(pCreateInfo->pRasterizationState);
1035   bool out_of_order_rast = false;
1036   int ps_iter_samples = 1;
1037   uint32_t mask = 0xffff;
1038
1039   if (vkms) {
1040      ms->num_samples = vkms->rasterizationSamples;
1041
1042      /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
1043       *
1044       * "Sample shading is enabled for a graphics pipeline:
1045       *
1046       * - If the interface of the fragment shader entry point of the
1047       *   graphics pipeline includes an input variable decorated
1048       *   with SampleId or SamplePosition. In this case
1049       *   minSampleShadingFactor takes the value 1.0.
1050       * - Else if the sampleShadingEnable member of the
1051       *   VkPipelineMultisampleStateCreateInfo structure specified
1052       *   when creating the graphics pipeline is set to VK_TRUE. In
1053       *   this case minSampleShadingFactor takes the value of
1054       *   VkPipelineMultisampleStateCreateInfo::minSampleShading.
1055       *
1056       * Otherwise, sample shading is considered disabled."
1057       */
1058      if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.uses_sample_shading) {
1059         ps_iter_samples = ms->num_samples;
1060      } else {
1061         ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
1062      }
1063   } else {
1064      ms->num_samples = 1;
1065   }
1066
1067   const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1068      vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
1069                           PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1070   if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1071      /* Out-of-order rasterization is explicitly enabled by the
1072       * application.
1073       */
1074      out_of_order_rast = true;
1075   } else {
1076      /* Determine if the driver can enable out-of-order
1077       * rasterization internally.
1078       */
1079      out_of_order_rast = radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1080   }
1081
1082   ms->pa_sc_aa_config = 0;
1083   ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
1084                 S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1085
1086   /* Adjust MSAA state if conservative rasterization is enabled. */
1087   if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
1088      ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
1089
1090      ms->db_eqaa |=
1091         S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) | S_028804_OVERRASTERIZATION_AMOUNT(4);
1092   }
1093
1094   ms->pa_sc_mode_cntl_1 =
1095      S_028A4C_WALK_FENCE_ENABLE(1) | // TODO linear dst fixes
1096      S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1097      S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
1098      S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1099      /* always 1: */
1100      S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1101      S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1102      S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1103   ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(
1104                              pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1105                           S_028A48_VPORT_SCISSOR_ENABLE(1);
1106
1107   const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line = vk_find_struct_const(
1108      pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
1109   if (rast_line) {
1110      ms->pa_sc_mode_cntl_0 |= S_028A48_LINE_STIPPLE_ENABLE(rast_line->stippledLineEnable);
1111      if (rast_line->lineRasterizationMode == VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT) {
1112         /* From the Vulkan spec 1.1.129:
1113          *
1114          * "When VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT lines
1115          *  are being rasterized, sample locations may all be
1116          *  treated as being at the pixel center (this may
1117          *  affect attribute and depth interpolation)."
1118          */
1119         ms->num_samples = 1;
1120      }
1121   }
1122
1123   if (ms->num_samples > 1) {
1124      RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1125      struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1126      uint32_t z_samples =
1127         subpass->depth_stencil_attachment ? subpass->depth_sample_count : ms->num_samples;
1128      unsigned log_samples = util_logbase2(ms->num_samples);
1129      unsigned log_z_samples = util_logbase2(z_samples);
1130      unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1131      ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1132      ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
1133                     S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1134                     S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1135                     S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1136      ms->pa_sc_aa_config |=
1137         S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1138         S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples)) |
1139         S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) | /* CM_R_028BE0_PA_SC_AA_CONFIG */
1140         S_028BE0_COVERED_CENTROID_IS_CENTER(
1141            pipeline->device->physical_device->rad_info.chip_class >= GFX10_3);
1142      ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1143      if (ps_iter_samples > 1)
1144         pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1145   }
1146
1147   if (vkms && vkms->pSampleMask) {
1148      mask = vkms->pSampleMask[0] & 0xffff;
1149   }
1150
1151   ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1152   ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1153}
1154
1155static void
1156gfx103_pipeline_init_vrs_state(struct radv_pipeline *pipeline,
1157                               const VkGraphicsPipelineCreateInfo *pCreateInfo)
1158{
1159   const VkPipelineMultisampleStateCreateInfo *vkms =
1160      radv_pipeline_get_multisample_state(pCreateInfo);
1161   struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
1162   struct radv_multisample_state *ms = &pipeline->graphics.ms;
1163   struct radv_vrs_state *vrs = &pipeline->graphics.vrs;
1164
1165   if (vkms && (vkms->sampleShadingEnable || ps->info.ps.uses_sample_shading ||
1166                ps->info.ps.reads_sample_mask_in)) {
1167      /* Disable VRS and use the rates from PS_ITER_SAMPLES if:
1168       *
1169       * 1) sample shading is enabled or per-sample interpolation is
1170       *    used by the fragment shader
1171       * 2) the fragment shader reads gl_SampleMaskIn because the
1172       *    16-bit sample coverage mask isn't enough for MSAA8x and
1173       *    2x2 coarse shading isn't enough.
1174       */
1175      vrs->pa_cl_vrs_cntl = S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE);
1176
1177      /* Make sure sample shading is enabled even if only MSAA1x is
1178       * used because the SAMPLE_ITER combiner is in passthrough
1179       * mode if PS_ITER_SAMPLE is 0, and it uses the per-draw rate.
1180       * The default VRS rate when sample shading is enabled is 1x1.
1181       */
1182      if (!G_028A4C_PS_ITER_SAMPLE(ms->pa_sc_mode_cntl_1))
1183         ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(1);
1184   } else {
1185      vrs->pa_cl_vrs_cntl = S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_PASSTHRU);
1186   }
1187
1188   /* The primitive combiner is always passthrough. */
1189   vrs->pa_cl_vrs_cntl |= S_028848_PRIMITIVE_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_PASSTHRU);
1190}
1191
1192static bool
1193radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1194{
1195   switch (topology) {
1196   case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1197   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1198   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1199   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1200   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1201      return false;
1202   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1203   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1204   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1205   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1206   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1207   case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1208      return true;
1209   default:
1210      unreachable("unhandled primitive type");
1211   }
1212}
1213
1214static uint32_t
1215si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1216{
1217   switch (gl_prim) {
1218   case 0: /* GL_POINTS */
1219      return V_028A6C_POINTLIST;
1220   case 1:      /* GL_LINES */
1221   case 3:      /* GL_LINE_STRIP */
1222   case 0xA:    /* GL_LINE_STRIP_ADJACENCY_ARB */
1223   case 0x8E7A: /* GL_ISOLINES */
1224      return V_028A6C_LINESTRIP;
1225
1226   case 4:   /* GL_TRIANGLES */
1227   case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1228   case 5:   /* GL_TRIANGLE_STRIP */
1229   case 7:   /* GL_QUADS */
1230      return V_028A6C_TRISTRIP;
1231   default:
1232      assert(0);
1233      return 0;
1234   }
1235}
1236
1237static uint64_t
1238radv_dynamic_state_mask(VkDynamicState state)
1239{
1240   switch (state) {
1241   case VK_DYNAMIC_STATE_VIEWPORT:
1242   case VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT:
1243      return RADV_DYNAMIC_VIEWPORT;
1244   case VK_DYNAMIC_STATE_SCISSOR:
1245   case VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT:
1246      return RADV_DYNAMIC_SCISSOR;
1247   case VK_DYNAMIC_STATE_LINE_WIDTH:
1248      return RADV_DYNAMIC_LINE_WIDTH;
1249   case VK_DYNAMIC_STATE_DEPTH_BIAS:
1250      return RADV_DYNAMIC_DEPTH_BIAS;
1251   case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1252      return RADV_DYNAMIC_BLEND_CONSTANTS;
1253   case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1254      return RADV_DYNAMIC_DEPTH_BOUNDS;
1255   case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1256      return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1257   case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1258      return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1259   case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1260      return RADV_DYNAMIC_STENCIL_REFERENCE;
1261   case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1262      return RADV_DYNAMIC_DISCARD_RECTANGLE;
1263   case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT:
1264      return RADV_DYNAMIC_SAMPLE_LOCATIONS;
1265   case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT:
1266      return RADV_DYNAMIC_LINE_STIPPLE;
1267   case VK_DYNAMIC_STATE_CULL_MODE_EXT:
1268      return RADV_DYNAMIC_CULL_MODE;
1269   case VK_DYNAMIC_STATE_FRONT_FACE_EXT:
1270      return RADV_DYNAMIC_FRONT_FACE;
1271   case VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT:
1272      return RADV_DYNAMIC_PRIMITIVE_TOPOLOGY;
1273   case VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT:
1274      return RADV_DYNAMIC_DEPTH_TEST_ENABLE;
1275   case VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT:
1276      return RADV_DYNAMIC_DEPTH_WRITE_ENABLE;
1277   case VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT:
1278      return RADV_DYNAMIC_DEPTH_COMPARE_OP;
1279   case VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT:
1280      return RADV_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE;
1281   case VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT:
1282      return RADV_DYNAMIC_STENCIL_TEST_ENABLE;
1283   case VK_DYNAMIC_STATE_STENCIL_OP_EXT:
1284      return RADV_DYNAMIC_STENCIL_OP;
1285   case VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT:
1286      return RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE;
1287   case VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR:
1288      return RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
1289   case VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT:
1290      return RADV_DYNAMIC_PATCH_CONTROL_POINTS;
1291   case VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT:
1292      return RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE;
1293   case VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT:
1294      return RADV_DYNAMIC_DEPTH_BIAS_ENABLE;
1295   case VK_DYNAMIC_STATE_LOGIC_OP_EXT:
1296      return RADV_DYNAMIC_LOGIC_OP;
1297   case VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT:
1298      return RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE;
1299   case VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT:
1300      return RADV_DYNAMIC_COLOR_WRITE_ENABLE;
1301   case VK_DYNAMIC_STATE_VERTEX_INPUT_EXT:
1302      return RADV_DYNAMIC_VERTEX_INPUT;
1303   default:
1304      unreachable("Unhandled dynamic state");
1305   }
1306}
1307
1308static bool
1309radv_pipeline_is_blend_enabled(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1310{
1311   const VkPipelineColorBlendStateCreateInfo *vkblend =
1312      radv_pipeline_get_color_blend_state(pCreateInfo);
1313
1314   assert(vkblend);
1315
1316   for (uint32_t i = 0; i < vkblend->attachmentCount; i++) {
1317      const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
1318      if (att->colorWriteMask && att->blendEnable)
1319         return true;
1320   }
1321   return false;
1322}
1323
1324static uint64_t
1325radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1326{
1327   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1328   struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1329   uint64_t states = RADV_DYNAMIC_ALL;
1330
1331   /* If rasterization is disabled we do not care about any of the
1332    * dynamic states, since they are all rasterization related only,
1333    * except primitive topology, primitive restart enable, vertex
1334    * binding stride and rasterization discard itself.
1335    */
1336   if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
1337       !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT)) {
1338      return RADV_DYNAMIC_PRIMITIVE_TOPOLOGY | RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE |
1339             RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE | RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE |
1340             RADV_DYNAMIC_VERTEX_INPUT;
1341   }
1342
1343   if (!pCreateInfo->pRasterizationState->depthBiasEnable &&
1344       !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT))
1345      states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1346
1347   if (!pCreateInfo->pDepthStencilState ||
1348       (!pCreateInfo->pDepthStencilState->depthBoundsTestEnable &&
1349        !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT)))
1350      states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1351
1352   if (!pCreateInfo->pDepthStencilState ||
1353       (!pCreateInfo->pDepthStencilState->stencilTestEnable &&
1354        !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT)))
1355      states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK | RADV_DYNAMIC_STENCIL_WRITE_MASK |
1356                  RADV_DYNAMIC_STENCIL_REFERENCE);
1357
1358   if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1359      states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1360
1361   if (!pCreateInfo->pMultisampleState ||
1362       !vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1363                             PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT))
1364      states &= ~RADV_DYNAMIC_SAMPLE_LOCATIONS;
1365
1366   if (!pCreateInfo->pRasterizationState)
1367      states &= ~RADV_DYNAMIC_LINE_STIPPLE;
1368   else {
1369      const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line_info = vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
1370                                                                                                 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
1371      if (!rast_line_info || !rast_line_info->stippledLineEnable)
1372         states &= ~RADV_DYNAMIC_LINE_STIPPLE;
1373   }
1374
1375   if (!vk_find_struct_const(pCreateInfo->pNext,
1376                             PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR) &&
1377       !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR))
1378      states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
1379
1380   if (!subpass->has_color_att ||
1381       !radv_pipeline_is_blend_enabled(pCreateInfo))
1382      states &= ~RADV_DYNAMIC_BLEND_CONSTANTS;
1383
1384   if (!subpass->has_color_att)
1385      states &= ~RADV_DYNAMIC_COLOR_WRITE_ENABLE;
1386
1387   return states;
1388}
1389
1390static struct radv_ia_multi_vgt_param_helpers
1391radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline)
1392{
1393   struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
1394   const struct radv_device *device = pipeline->device;
1395
1396   if (radv_pipeline_has_tess(pipeline))
1397      ia_multi_vgt_param.primgroup_size =
1398         pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
1399   else if (radv_pipeline_has_gs(pipeline))
1400      ia_multi_vgt_param.primgroup_size = 64;
1401   else
1402      ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
1403
1404   /* GS requirement. */
1405   ia_multi_vgt_param.partial_es_wave = false;
1406   if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= GFX8)
1407      if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
1408         ia_multi_vgt_param.partial_es_wave = true;
1409
1410   ia_multi_vgt_param.ia_switch_on_eoi = false;
1411   if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
1412      ia_multi_vgt_param.ia_switch_on_eoi = true;
1413   if (radv_pipeline_has_gs(pipeline) && pipeline->shaders[MESA_SHADER_GEOMETRY]->info.uses_prim_id)
1414      ia_multi_vgt_param.ia_switch_on_eoi = true;
1415   if (radv_pipeline_has_tess(pipeline)) {
1416      /* SWITCH_ON_EOI must be set if PrimID is used. */
1417      if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
1418          radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
1419         ia_multi_vgt_param.ia_switch_on_eoi = true;
1420   }
1421
1422   ia_multi_vgt_param.partial_vs_wave = false;
1423   if (radv_pipeline_has_tess(pipeline)) {
1424      /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
1425      if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
1426           device->physical_device->rad_info.family == CHIP_PITCAIRN ||
1427           device->physical_device->rad_info.family == CHIP_BONAIRE) &&
1428          radv_pipeline_has_gs(pipeline))
1429         ia_multi_vgt_param.partial_vs_wave = true;
1430      /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
1431      if (device->physical_device->rad_info.has_distributed_tess) {
1432         if (radv_pipeline_has_gs(pipeline)) {
1433            if (device->physical_device->rad_info.chip_class <= GFX8)
1434               ia_multi_vgt_param.partial_es_wave = true;
1435         } else {
1436            ia_multi_vgt_param.partial_vs_wave = true;
1437         }
1438      }
1439   }
1440
1441   if (radv_pipeline_has_gs(pipeline)) {
1442      /* On these chips there is the possibility of a hang if the
1443       * pipeline uses a GS and partial_vs_wave is not set.
1444       *
1445       * This mostly does not hit 4-SE chips, as those typically set
1446       * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
1447       * with GS due to another workaround.
1448       *
1449       * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
1450       */
1451      if (device->physical_device->rad_info.family == CHIP_TONGA ||
1452          device->physical_device->rad_info.family == CHIP_FIJI ||
1453          device->physical_device->rad_info.family == CHIP_POLARIS10 ||
1454          device->physical_device->rad_info.family == CHIP_POLARIS11 ||
1455          device->physical_device->rad_info.family == CHIP_POLARIS12 ||
1456          device->physical_device->rad_info.family == CHIP_VEGAM) {
1457         ia_multi_vgt_param.partial_vs_wave = true;
1458      }
1459   }
1460
1461   ia_multi_vgt_param.base =
1462      S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
1463      /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
1464      S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == GFX8 ? 2 : 0) |
1465      S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
1466      S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
1467
1468   return ia_multi_vgt_param;
1469}
1470
1471static void
1472radv_pipeline_init_input_assembly_state(struct radv_pipeline *pipeline,
1473                                        const VkGraphicsPipelineCreateInfo *pCreateInfo,
1474                                        const struct radv_graphics_pipeline_create_info *extra)
1475{
1476   const VkPipelineInputAssemblyStateCreateInfo *ia_state = pCreateInfo->pInputAssemblyState;
1477   struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
1478   struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
1479
1480   pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(ia_state->topology);
1481
1482   if (radv_pipeline_has_gs(pipeline)) {
1483      if (si_conv_gl_prim_to_gs_out(gs->info.gs.output_prim) == V_028A6C_TRISTRIP)
1484         pipeline->graphics.can_use_guardband = true;
1485   } else if (radv_pipeline_has_tess(pipeline)) {
1486      if (!tes->info.tes.point_mode &&
1487          si_conv_gl_prim_to_gs_out(tes->info.tes.primitive_mode) == V_028A6C_TRISTRIP)
1488         pipeline->graphics.can_use_guardband = true;
1489   }
1490
1491   if (extra && extra->use_rectlist) {
1492      pipeline->graphics.can_use_guardband = true;
1493   }
1494
1495   pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline);
1496}
1497
1498static void
1499radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1500                                 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1501                                 const struct radv_graphics_pipeline_create_info *extra)
1502{
1503   uint64_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1504   uint64_t states = needed_states;
1505   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1506   struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1507
1508   pipeline->dynamic_state = default_dynamic_state;
1509   pipeline->graphics.needed_dynamic_state = needed_states;
1510
1511   if (pCreateInfo->pDynamicState) {
1512      /* Remove all of the states that are marked as dynamic */
1513      uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1514      for (uint32_t s = 0; s < count; s++)
1515         states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1516   }
1517
1518   struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1519
1520   if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1521      assert(pCreateInfo->pViewportState);
1522
1523      dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1524      if (states & RADV_DYNAMIC_VIEWPORT) {
1525         typed_memcpy(dynamic->viewport.viewports, pCreateInfo->pViewportState->pViewports,
1526                      pCreateInfo->pViewportState->viewportCount);
1527         for (unsigned i = 0; i < dynamic->viewport.count; i++)
1528            radv_get_viewport_xform(&dynamic->viewport.viewports[i],
1529                                    dynamic->viewport.xform[i].scale, dynamic->viewport.xform[i].translate);
1530      }
1531   }
1532
1533   if (needed_states & RADV_DYNAMIC_SCISSOR) {
1534      dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1535      if (states & RADV_DYNAMIC_SCISSOR) {
1536         typed_memcpy(dynamic->scissor.scissors, pCreateInfo->pViewportState->pScissors,
1537                      pCreateInfo->pViewportState->scissorCount);
1538      }
1539   }
1540
1541   if (states & RADV_DYNAMIC_LINE_WIDTH) {
1542      assert(pCreateInfo->pRasterizationState);
1543      dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1544   }
1545
1546   if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1547      assert(pCreateInfo->pRasterizationState);
1548      dynamic->depth_bias.bias = pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1549      dynamic->depth_bias.clamp = pCreateInfo->pRasterizationState->depthBiasClamp;
1550      dynamic->depth_bias.slope = pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1551   }
1552
1553   /* Section 9.2 of the Vulkan 1.0.15 spec says:
1554    *
1555    *    pColorBlendState is [...] NULL if the pipeline has rasterization
1556    *    disabled or if the subpass of the render pass the pipeline is
1557    *    created against does not use any color attachments.
1558    */
1559   if (states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1560      assert(pCreateInfo->pColorBlendState);
1561      typed_memcpy(dynamic->blend_constants, pCreateInfo->pColorBlendState->blendConstants, 4);
1562   }
1563
1564   if (states & RADV_DYNAMIC_CULL_MODE) {
1565      dynamic->cull_mode = pCreateInfo->pRasterizationState->cullMode;
1566   }
1567
1568   if (states & RADV_DYNAMIC_FRONT_FACE) {
1569      dynamic->front_face = pCreateInfo->pRasterizationState->frontFace;
1570   }
1571
1572   if (states & RADV_DYNAMIC_PRIMITIVE_TOPOLOGY) {
1573      dynamic->primitive_topology = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
1574      if (extra && extra->use_rectlist) {
1575         dynamic->primitive_topology = V_008958_DI_PT_RECTLIST;
1576      }
1577   }
1578
1579   /* If there is no depthstencil attachment, then don't read
1580    * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1581    * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1582    * no need to override the depthstencil defaults in
1583    * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1584    *
1585    * Section 9.2 of the Vulkan 1.0.15 spec says:
1586    *
1587    *    pDepthStencilState is [...] NULL if the pipeline has rasterization
1588    *    disabled or if the subpass of the render pass the pipeline is created
1589    *    against does not use a depth/stencil attachment.
1590    */
1591   if (needed_states && subpass->depth_stencil_attachment) {
1592      if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1593         dynamic->depth_bounds.min = pCreateInfo->pDepthStencilState->minDepthBounds;
1594         dynamic->depth_bounds.max = pCreateInfo->pDepthStencilState->maxDepthBounds;
1595      }
1596
1597      if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1598         dynamic->stencil_compare_mask.front = pCreateInfo->pDepthStencilState->front.compareMask;
1599         dynamic->stencil_compare_mask.back = pCreateInfo->pDepthStencilState->back.compareMask;
1600      }
1601
1602      if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1603         dynamic->stencil_write_mask.front = pCreateInfo->pDepthStencilState->front.writeMask;
1604         dynamic->stencil_write_mask.back = pCreateInfo->pDepthStencilState->back.writeMask;
1605      }
1606
1607      if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1608         dynamic->stencil_reference.front = pCreateInfo->pDepthStencilState->front.reference;
1609         dynamic->stencil_reference.back = pCreateInfo->pDepthStencilState->back.reference;
1610      }
1611
1612      if (states & RADV_DYNAMIC_DEPTH_TEST_ENABLE) {
1613         dynamic->depth_test_enable = pCreateInfo->pDepthStencilState->depthTestEnable;
1614      }
1615
1616      if (states & RADV_DYNAMIC_DEPTH_WRITE_ENABLE) {
1617         dynamic->depth_write_enable = pCreateInfo->pDepthStencilState->depthWriteEnable;
1618      }
1619
1620      if (states & RADV_DYNAMIC_DEPTH_COMPARE_OP) {
1621         dynamic->depth_compare_op = pCreateInfo->pDepthStencilState->depthCompareOp;
1622      }
1623
1624      if (states & RADV_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE) {
1625         dynamic->depth_bounds_test_enable = pCreateInfo->pDepthStencilState->depthBoundsTestEnable;
1626      }
1627
1628      if (states & RADV_DYNAMIC_STENCIL_TEST_ENABLE) {
1629         dynamic->stencil_test_enable = pCreateInfo->pDepthStencilState->stencilTestEnable;
1630      }
1631
1632      if (states & RADV_DYNAMIC_STENCIL_OP) {
1633         dynamic->stencil_op.front.compare_op = pCreateInfo->pDepthStencilState->front.compareOp;
1634         dynamic->stencil_op.front.fail_op = pCreateInfo->pDepthStencilState->front.failOp;
1635         dynamic->stencil_op.front.pass_op = pCreateInfo->pDepthStencilState->front.passOp;
1636         dynamic->stencil_op.front.depth_fail_op =
1637            pCreateInfo->pDepthStencilState->front.depthFailOp;
1638
1639         dynamic->stencil_op.back.compare_op = pCreateInfo->pDepthStencilState->back.compareOp;
1640         dynamic->stencil_op.back.fail_op = pCreateInfo->pDepthStencilState->back.failOp;
1641         dynamic->stencil_op.back.pass_op = pCreateInfo->pDepthStencilState->back.passOp;
1642         dynamic->stencil_op.back.depth_fail_op = pCreateInfo->pDepthStencilState->back.depthFailOp;
1643      }
1644   }
1645
1646   const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1647      vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1648   if (needed_states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1649      dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1650      if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1651         typed_memcpy(dynamic->discard_rectangle.rectangles,
1652                      discard_rectangle_info->pDiscardRectangles,
1653                      discard_rectangle_info->discardRectangleCount);
1654      }
1655   }
1656
1657   if (needed_states & RADV_DYNAMIC_SAMPLE_LOCATIONS) {
1658      const VkPipelineSampleLocationsStateCreateInfoEXT *sample_location_info =
1659         vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1660                              PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
1661      /* If sampleLocationsEnable is VK_FALSE, the default sample
1662       * locations are used and the values specified in
1663       * sampleLocationsInfo are ignored.
1664       */
1665      if (sample_location_info->sampleLocationsEnable) {
1666         const VkSampleLocationsInfoEXT *pSampleLocationsInfo =
1667            &sample_location_info->sampleLocationsInfo;
1668
1669         assert(pSampleLocationsInfo->sampleLocationsCount <= MAX_SAMPLE_LOCATIONS);
1670
1671         dynamic->sample_location.per_pixel = pSampleLocationsInfo->sampleLocationsPerPixel;
1672         dynamic->sample_location.grid_size = pSampleLocationsInfo->sampleLocationGridSize;
1673         dynamic->sample_location.count = pSampleLocationsInfo->sampleLocationsCount;
1674         typed_memcpy(&dynamic->sample_location.locations[0],
1675                      pSampleLocationsInfo->pSampleLocations,
1676                      pSampleLocationsInfo->sampleLocationsCount);
1677      }
1678   }
1679
1680   const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line_info = vk_find_struct_const(
1681      pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
1682   if (needed_states & RADV_DYNAMIC_LINE_STIPPLE) {
1683      dynamic->line_stipple.factor = rast_line_info->lineStippleFactor;
1684      dynamic->line_stipple.pattern = rast_line_info->lineStipplePattern;
1685   }
1686
1687   if (!(states & RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE) ||
1688       !(states & RADV_DYNAMIC_VERTEX_INPUT))
1689      pipeline->graphics.uses_dynamic_stride = true;
1690
1691   const VkPipelineFragmentShadingRateStateCreateInfoKHR *shading_rate = vk_find_struct_const(
1692      pCreateInfo->pNext, PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR);
1693   if (states & RADV_DYNAMIC_FRAGMENT_SHADING_RATE) {
1694      dynamic->fragment_shading_rate.size = shading_rate->fragmentSize;
1695      for (int i = 0; i < 2; i++)
1696         dynamic->fragment_shading_rate.combiner_ops[i] = shading_rate->combinerOps[i];
1697   }
1698
1699   if (states & RADV_DYNAMIC_DEPTH_BIAS_ENABLE) {
1700      dynamic->depth_bias_enable = pCreateInfo->pRasterizationState->depthBiasEnable;
1701   }
1702
1703   if (states & RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE) {
1704      dynamic->primitive_restart_enable =
1705         !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
1706   }
1707
1708   if (states & RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE) {
1709      dynamic->rasterizer_discard_enable =
1710         pCreateInfo->pRasterizationState->rasterizerDiscardEnable;
1711   }
1712
1713   if (subpass->has_color_att && states & RADV_DYNAMIC_LOGIC_OP) {
1714      if (pCreateInfo->pColorBlendState->logicOpEnable) {
1715         dynamic->logic_op = si_translate_blend_logic_op(pCreateInfo->pColorBlendState->logicOp);
1716      } else {
1717         dynamic->logic_op = V_028808_ROP3_COPY;
1718      }
1719   }
1720
1721   if (states & RADV_DYNAMIC_COLOR_WRITE_ENABLE) {
1722      const VkPipelineColorWriteCreateInfoEXT *color_write_info = vk_find_struct_const(
1723         pCreateInfo->pColorBlendState->pNext, PIPELINE_COLOR_WRITE_CREATE_INFO_EXT);
1724      if (color_write_info) {
1725         dynamic->color_write_enable = 0;
1726         for (uint32_t i = 0; i < color_write_info->attachmentCount; i++) {
1727            dynamic->color_write_enable |=
1728               color_write_info->pColorWriteEnables[i] ? (0xfu << (i * 4)) : 0;
1729         }
1730      }
1731   }
1732
1733   pipeline->dynamic_state.mask = states;
1734}
1735
1736static void
1737radv_pipeline_init_raster_state(struct radv_pipeline *pipeline,
1738                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
1739{
1740   const VkPipelineRasterizationStateCreateInfo *raster_info = pCreateInfo->pRasterizationState;
1741   const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provoking_vtx_info =
1742      vk_find_struct_const(raster_info->pNext,
1743                           PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
1744   bool provoking_vtx_last = false;
1745
1746   if (provoking_vtx_info &&
1747       provoking_vtx_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) {
1748      provoking_vtx_last = true;
1749   }
1750
1751   pipeline->graphics.pa_su_sc_mode_cntl =
1752      S_028814_FACE(raster_info->frontFace) |
1753      S_028814_CULL_FRONT(!!(raster_info->cullMode & VK_CULL_MODE_FRONT_BIT)) |
1754      S_028814_CULL_BACK(!!(raster_info->cullMode & VK_CULL_MODE_BACK_BIT)) |
1755      S_028814_POLY_MODE(raster_info->polygonMode != VK_POLYGON_MODE_FILL) |
1756      S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(raster_info->polygonMode)) |
1757      S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(raster_info->polygonMode)) |
1758      S_028814_POLY_OFFSET_FRONT_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
1759      S_028814_POLY_OFFSET_BACK_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
1760      S_028814_POLY_OFFSET_PARA_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
1761      S_028814_PROVOKING_VTX_LAST(provoking_vtx_last);
1762
1763   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
1764      /* It should also be set if PERPENDICULAR_ENDCAP_ENA is set. */
1765      pipeline->graphics.pa_su_sc_mode_cntl |=
1766         S_028814_KEEP_TOGETHER_ENABLE(raster_info->polygonMode != VK_POLYGON_MODE_FILL);
1767   }
1768
1769   bool depth_clip_disable = raster_info->depthClampEnable;
1770   const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
1771      vk_find_struct_const(raster_info->pNext,
1772                           PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
1773   if (depth_clip_state) {
1774      depth_clip_disable = !depth_clip_state->depthClipEnable;
1775   }
1776
1777   pipeline->graphics.pa_cl_clip_cntl =
1778      S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
1779      S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable ? 1 : 0) |
1780      S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable ? 1 : 0) |
1781      S_028810_DX_RASTERIZATION_KILL(raster_info->rasterizerDiscardEnable ? 1 : 0) |
1782      S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
1783
1784   pipeline->graphics.uses_conservative_overestimate =
1785      radv_get_conservative_raster_mode(pCreateInfo->pRasterizationState) ==
1786         VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
1787}
1788
1789static void
1790radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline,
1791                                       const VkGraphicsPipelineCreateInfo *pCreateInfo)
1792{
1793   const VkPipelineDepthStencilStateCreateInfo *ds_info =
1794      radv_pipeline_get_depth_stencil_state(pCreateInfo);
1795   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1796   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
1797   struct radv_render_pass_attachment *attachment = NULL;
1798   uint32_t db_depth_control = 0;
1799
1800   if (subpass->depth_stencil_attachment)
1801      attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
1802
1803   bool has_depth_attachment = attachment && vk_format_has_depth(attachment->format);
1804   bool has_stencil_attachment = attachment && vk_format_has_stencil(attachment->format);
1805
1806   if (ds_info) {
1807      if (has_depth_attachment) {
1808         db_depth_control = S_028800_Z_ENABLE(ds_info->depthTestEnable ? 1 : 0) |
1809                            S_028800_Z_WRITE_ENABLE(ds_info->depthWriteEnable ? 1 : 0) |
1810                            S_028800_ZFUNC(ds_info->depthCompareOp) |
1811                            S_028800_DEPTH_BOUNDS_ENABLE(ds_info->depthBoundsTestEnable ? 1 : 0);
1812      }
1813
1814      if (has_stencil_attachment && ds_info->stencilTestEnable) {
1815         db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
1816         db_depth_control |= S_028800_STENCILFUNC(ds_info->front.compareOp);
1817         db_depth_control |= S_028800_STENCILFUNC_BF(ds_info->back.compareOp);
1818      }
1819   }
1820
1821   pipeline->graphics.db_depth_control = db_depth_control;
1822}
1823
1824static void
1825gfx9_get_gs_info(const struct radv_pipeline_key *key, const struct radv_pipeline *pipeline,
1826                 nir_shader **nir, struct radv_shader_info *infos, struct gfx9_gs_info *out)
1827{
1828   struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
1829   struct radv_es_output_info *es_info;
1830   bool has_tess = !!nir[MESA_SHADER_TESS_CTRL];
1831   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1832      es_info = has_tess ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1833   else
1834      es_info = has_tess ? &infos[MESA_SHADER_TESS_EVAL].tes.es_info
1835                         : &infos[MESA_SHADER_VERTEX].vs.es_info;
1836
1837   unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1838   bool uses_adjacency;
1839   switch (key->vs.topology) {
1840   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1841   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1842   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1843   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1844      uses_adjacency = true;
1845      break;
1846   default:
1847      uses_adjacency = false;
1848      break;
1849   }
1850
1851   /* All these are in dwords: */
1852   /* We can't allow using the whole LDS, because GS waves compete with
1853    * other shader stages for LDS space. */
1854   const unsigned max_lds_size = 8 * 1024;
1855   const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1856   unsigned esgs_lds_size;
1857
1858   /* All these are per subgroup: */
1859   const unsigned max_out_prims = 32 * 1024;
1860   const unsigned max_es_verts = 255;
1861   const unsigned ideal_gs_prims = 64;
1862   unsigned max_gs_prims, gs_prims;
1863   unsigned min_es_verts, es_verts, worst_case_es_verts;
1864
1865   if (uses_adjacency || gs_num_invocations > 1)
1866      max_gs_prims = 127 / gs_num_invocations;
1867   else
1868      max_gs_prims = 255;
1869
1870   /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1871    * Make sure we don't go over the maximum value.
1872    */
1873   if (gs_info->gs.vertices_out > 0) {
1874      max_gs_prims =
1875         MIN2(max_gs_prims, max_out_prims / (gs_info->gs.vertices_out * gs_num_invocations));
1876   }
1877   assert(max_gs_prims > 0);
1878
1879   /* If the primitive has adjacency, halve the number of vertices
1880    * that will be reused in multiple primitives.
1881    */
1882   min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1883
1884   gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1885   worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1886
1887   /* Compute ESGS LDS size based on the worst case number of ES vertices
1888    * needed to create the target number of GS prims per subgroup.
1889    */
1890   esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1891
1892   /* If total LDS usage is too big, refactor partitions based on ratio
1893    * of ESGS item sizes.
1894    */
1895   if (esgs_lds_size > max_lds_size) {
1896      /* Our target GS Prims Per Subgroup was too large. Calculate
1897       * the maximum number of GS Prims Per Subgroup that will fit
1898       * into LDS, capped by the maximum that the hardware can support.
1899       */
1900      gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), max_gs_prims);
1901      assert(gs_prims > 0);
1902      worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1903
1904      esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1905      assert(esgs_lds_size <= max_lds_size);
1906   }
1907
1908   /* Now calculate remaining ESGS information. */
1909   if (esgs_lds_size)
1910      es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1911   else
1912      es_verts = max_es_verts;
1913
1914   /* Vertices for adjacency primitives are not always reused, so restore
1915    * it for ES_VERTS_PER_SUBGRP.
1916    */
1917   min_es_verts = gs_info->gs.vertices_in;
1918
1919   /* For normal primitives, the VGT only checks if they are past the ES
1920    * verts per subgroup after allocating a full GS primitive and if they
1921    * are, kick off a new subgroup.  But if those additional ES verts are
1922    * unique (e.g. not reused) we need to make sure there is enough LDS
1923    * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1924    */
1925   es_verts -= min_es_verts - 1;
1926
1927   uint32_t es_verts_per_subgroup = es_verts;
1928   uint32_t gs_prims_per_subgroup = gs_prims;
1929   uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1930   uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1931   out->lds_size = align(esgs_lds_size, 128) / 128;
1932   out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1933                             S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1934                             S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1935   out->vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1936   out->vgt_esgs_ring_itemsize = esgs_itemsize;
1937   assert(max_prims_per_subgroup <= max_out_prims);
1938
1939   gl_shader_stage es_stage = has_tess ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
1940   unsigned workgroup_size =
1941      ac_compute_esgs_workgroup_size(
1942         pipeline->device->physical_device->rad_info.chip_class, infos[es_stage].wave_size,
1943         es_verts_per_subgroup, gs_inst_prims_in_subgroup);
1944   infos[es_stage].workgroup_size = workgroup_size;
1945   infos[MESA_SHADER_GEOMETRY].workgroup_size = workgroup_size;
1946}
1947
1948static void
1949clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts, unsigned min_verts_per_prim,
1950                         bool use_adjacency)
1951{
1952   unsigned max_reuse = max_esverts - min_verts_per_prim;
1953   if (use_adjacency)
1954      max_reuse /= 2;
1955   *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
1956}
1957
1958static unsigned
1959radv_get_num_input_vertices(nir_shader **nir)
1960{
1961   if (nir[MESA_SHADER_GEOMETRY]) {
1962      nir_shader *gs = nir[MESA_SHADER_GEOMETRY];
1963
1964      return gs->info.gs.vertices_in;
1965   }
1966
1967   if (nir[MESA_SHADER_TESS_CTRL]) {
1968      nir_shader *tes = nir[MESA_SHADER_TESS_EVAL];
1969
1970      if (tes->info.tess.point_mode)
1971         return 1;
1972      if (tes->info.tess.primitive_mode == GL_ISOLINES)
1973         return 2;
1974      return 3;
1975   }
1976
1977   return 3;
1978}
1979
1980static void
1981gfx10_emit_ge_pc_alloc(struct radeon_cmdbuf *cs, enum chip_class chip_class, uint32_t oversub_pc_lines)
1982{
1983   radeon_set_uconfig_reg(
1984      cs, R_030980_GE_PC_ALLOC,
1985      S_030980_OVERSUB_EN(oversub_pc_lines > 0) | S_030980_NUM_PC_LINES(oversub_pc_lines - 1));
1986}
1987
1988static void
1989gfx10_get_ngg_info(const struct radv_pipeline_key *key, struct radv_pipeline *pipeline,
1990                   nir_shader **nir, struct radv_shader_info *infos, struct gfx10_ngg_info *ngg)
1991{
1992   struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
1993   struct radv_es_output_info *es_info =
1994      nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1995   unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
1996   unsigned max_verts_per_prim = radv_get_num_input_vertices(nir);
1997   unsigned min_verts_per_prim = gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
1998   unsigned gs_num_invocations = nir[MESA_SHADER_GEOMETRY] ? MAX2(gs_info->gs.invocations, 1) : 1;
1999   bool uses_adjacency;
2000   switch (key->vs.topology) {
2001   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
2002   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
2003   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
2004   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
2005      uses_adjacency = true;
2006      break;
2007   default:
2008      uses_adjacency = false;
2009      break;
2010   }
2011
2012   /* All these are in dwords: */
2013   /* We can't allow using the whole LDS, because GS waves compete with
2014    * other shader stages for LDS space.
2015    *
2016    * TODO: We should really take the shader's internal LDS use into
2017    *       account. The linker will fail if the size is greater than
2018    *       8K dwords.
2019    */
2020   const unsigned max_lds_size = 8 * 1024 - 768;
2021   const unsigned target_lds_size = max_lds_size;
2022   unsigned esvert_lds_size = 0;
2023   unsigned gsprim_lds_size = 0;
2024
2025   /* All these are per subgroup: */
2026   const unsigned min_esverts =
2027      pipeline->device->physical_device->rad_info.chip_class >= GFX10_3 ? 29 : 24;
2028   bool max_vert_out_per_gs_instance = false;
2029   unsigned max_esverts_base = 128;
2030   unsigned max_gsprims_base = 128; /* default prim group size clamp */
2031
2032   /* Hardware has the following non-natural restrictions on the value
2033    * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
2034    * the draw:
2035    *  - at most 252 for any line input primitive type
2036    *  - at most 251 for any quad input primitive type
2037    *  - at most 251 for triangle strips with adjacency (this happens to
2038    *    be the natural limit for triangle *lists* with adjacency)
2039    */
2040   max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
2041
2042   if (gs_type == MESA_SHADER_GEOMETRY) {
2043      unsigned max_out_verts_per_gsprim = gs_info->gs.vertices_out * gs_num_invocations;
2044
2045      if (max_out_verts_per_gsprim <= 256) {
2046         if (max_out_verts_per_gsprim) {
2047            max_gsprims_base = MIN2(max_gsprims_base, 256 / max_out_verts_per_gsprim);
2048         }
2049      } else {
2050         /* Use special multi-cycling mode in which each GS
2051          * instance gets its own subgroup. Does not work with
2052          * tessellation. */
2053         max_vert_out_per_gs_instance = true;
2054         max_gsprims_base = 1;
2055         max_out_verts_per_gsprim = gs_info->gs.vertices_out;
2056      }
2057
2058      esvert_lds_size = es_info->esgs_itemsize / 4;
2059      gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
2060   } else {
2061      /* VS and TES. */
2062      /* LDS size for passing data from GS to ES. */
2063      struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
2064                                               ? &infos[MESA_SHADER_TESS_EVAL].so
2065                                               : &infos[MESA_SHADER_VERTEX].so;
2066
2067      if (so_info->num_outputs)
2068         esvert_lds_size = 4 * so_info->num_outputs + 1;
2069
2070      /* GS stores Primitive IDs (one DWORD) into LDS at the address
2071       * corresponding to the ES thread of the provoking vertex. All
2072       * ES threads load and export PrimitiveID for their thread.
2073       */
2074      if (!nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id)
2075         esvert_lds_size = MAX2(esvert_lds_size, 1);
2076   }
2077
2078   unsigned max_gsprims = max_gsprims_base;
2079   unsigned max_esverts = max_esverts_base;
2080
2081   if (esvert_lds_size)
2082      max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
2083   if (gsprim_lds_size)
2084      max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
2085
2086   max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
2087   clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
2088   assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
2089
2090   if (esvert_lds_size || gsprim_lds_size) {
2091      /* Now that we have a rough proportionality between esverts
2092       * and gsprims based on the primitive type, scale both of them
2093       * down simultaneously based on required LDS space.
2094       *
2095       * We could be smarter about this if we knew how much vertex
2096       * reuse to expect.
2097       */
2098      unsigned lds_total = max_esverts * esvert_lds_size + max_gsprims * gsprim_lds_size;
2099      if (lds_total > target_lds_size) {
2100         max_esverts = max_esverts * target_lds_size / lds_total;
2101         max_gsprims = max_gsprims * target_lds_size / lds_total;
2102
2103         max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
2104         clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
2105         assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
2106      }
2107   }
2108
2109   /* Round up towards full wave sizes for better ALU utilization. */
2110   if (!max_vert_out_per_gs_instance) {
2111      unsigned orig_max_esverts;
2112      unsigned orig_max_gsprims;
2113      unsigned wavesize;
2114
2115      if (gs_type == MESA_SHADER_GEOMETRY) {
2116         wavesize = gs_info->wave_size;
2117      } else {
2118         wavesize = nir[MESA_SHADER_TESS_CTRL] ? infos[MESA_SHADER_TESS_EVAL].wave_size
2119                                               : infos[MESA_SHADER_VERTEX].wave_size;
2120      }
2121
2122      do {
2123         orig_max_esverts = max_esverts;
2124         orig_max_gsprims = max_gsprims;
2125
2126         max_esverts = align(max_esverts, wavesize);
2127         max_esverts = MIN2(max_esverts, max_esverts_base);
2128         if (esvert_lds_size)
2129            max_esverts =
2130               MIN2(max_esverts, (max_lds_size - max_gsprims * gsprim_lds_size) / esvert_lds_size);
2131         max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
2132
2133         /* Hardware restriction: minimum value of max_esverts */
2134         if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
2135            max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
2136         else
2137            max_esverts = MAX2(max_esverts, min_esverts);
2138
2139         max_gsprims = align(max_gsprims, wavesize);
2140         max_gsprims = MIN2(max_gsprims, max_gsprims_base);
2141         if (gsprim_lds_size) {
2142            /* Don't count unusable vertices to the LDS
2143             * size. Those are vertices above the maximum
2144             * number of vertices that can occur in the
2145             * workgroup, which is e.g. max_gsprims * 3
2146             * for triangles.
2147             */
2148            unsigned usable_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
2149            max_gsprims = MIN2(max_gsprims,
2150                               (max_lds_size - usable_esverts * esvert_lds_size) / gsprim_lds_size);
2151         }
2152         clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
2153         assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
2154      } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
2155
2156      /* Verify the restriction. */
2157      if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
2158         assert(max_esverts >= min_esverts - 1 + max_verts_per_prim);
2159      else
2160         assert(max_esverts >= min_esverts);
2161   } else {
2162      /* Hardware restriction: minimum value of max_esverts */
2163      if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
2164         max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
2165      else
2166         max_esverts = MAX2(max_esverts, min_esverts);
2167   }
2168
2169   unsigned max_out_vertices = max_vert_out_per_gs_instance ? gs_info->gs.vertices_out
2170                               : gs_type == MESA_SHADER_GEOMETRY
2171                                  ? max_gsprims * gs_num_invocations * gs_info->gs.vertices_out
2172                                  : max_esverts;
2173   assert(max_out_vertices <= 256);
2174
2175   unsigned prim_amp_factor = 1;
2176   if (gs_type == MESA_SHADER_GEOMETRY) {
2177      /* Number of output primitives per GS input primitive after
2178       * GS instancing. */
2179      prim_amp_factor = gs_info->gs.vertices_out;
2180   }
2181
2182   /* On Gfx10, the GE only checks against the maximum number of ES verts
2183    * after allocating a full GS primitive. So we need to ensure that
2184    * whenever this check passes, there is enough space for a full
2185    * primitive without vertex reuse.
2186    */
2187   if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
2188      ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
2189   else
2190      ngg->hw_max_esverts = max_esverts;
2191
2192   ngg->max_gsprims = max_gsprims;
2193   ngg->max_out_verts = max_out_vertices;
2194   ngg->prim_amp_factor = prim_amp_factor;
2195   ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
2196   ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
2197   ngg->enable_vertex_grouping = true;
2198
2199   /* Don't count unusable vertices. */
2200   ngg->esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) * esvert_lds_size * 4;
2201
2202   if (gs_type == MESA_SHADER_GEOMETRY) {
2203      ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
2204   } else {
2205      ngg->vgt_esgs_ring_itemsize = 1;
2206   }
2207
2208   assert(ngg->hw_max_esverts >= min_esverts); /* HW limitation */
2209
2210   gl_shader_stage es_stage = nir[MESA_SHADER_TESS_CTRL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2211   unsigned workgroup_size =
2212      ac_compute_ngg_workgroup_size(
2213         max_esverts, max_gsprims * gs_num_invocations, max_out_vertices, prim_amp_factor);
2214   infos[MESA_SHADER_GEOMETRY].workgroup_size = workgroup_size;
2215   infos[es_stage].workgroup_size = workgroup_size;
2216}
2217
2218static void
2219radv_pipeline_init_gs_ring_state(struct radv_pipeline *pipeline, const struct gfx9_gs_info *gs)
2220{
2221   struct radv_device *device = pipeline->device;
2222   unsigned num_se = device->physical_device->rad_info.max_se;
2223   unsigned wave_size = 64;
2224   unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
2225   /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
2226    * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2227    */
2228   unsigned gs_vertex_reuse =
2229      (device->physical_device->rad_info.chip_class >= GFX8 ? 32 : 16) * num_se;
2230   unsigned alignment = 256 * num_se;
2231   /* The maximum size is 63.999 MB per SE. */
2232   unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
2233   struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
2234
2235   /* Calculate the minimum size. */
2236   unsigned min_esgs_ring_size =
2237      align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse * wave_size, alignment);
2238   /* These are recommended sizes, not minimum sizes. */
2239   unsigned esgs_ring_size =
2240      max_gs_waves * 2 * wave_size * gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
2241   unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * gs_info->gs.max_gsvs_emit_size;
2242
2243   min_esgs_ring_size = align(min_esgs_ring_size, alignment);
2244   esgs_ring_size = align(esgs_ring_size, alignment);
2245   gsvs_ring_size = align(gsvs_ring_size, alignment);
2246
2247   if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
2248      pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
2249
2250   pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
2251}
2252
2253struct radv_shader_variant *
2254radv_get_shader(const struct radv_pipeline *pipeline, gl_shader_stage stage)
2255{
2256   if (stage == MESA_SHADER_VERTEX) {
2257      if (pipeline->shaders[MESA_SHADER_VERTEX])
2258         return pipeline->shaders[MESA_SHADER_VERTEX];
2259      if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
2260         return pipeline->shaders[MESA_SHADER_TESS_CTRL];
2261      if (pipeline->shaders[MESA_SHADER_GEOMETRY])
2262         return pipeline->shaders[MESA_SHADER_GEOMETRY];
2263   } else if (stage == MESA_SHADER_TESS_EVAL) {
2264      if (!radv_pipeline_has_tess(pipeline))
2265         return NULL;
2266      if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
2267         return pipeline->shaders[MESA_SHADER_TESS_EVAL];
2268      if (pipeline->shaders[MESA_SHADER_GEOMETRY])
2269         return pipeline->shaders[MESA_SHADER_GEOMETRY];
2270   }
2271   return pipeline->shaders[stage];
2272}
2273
2274static const struct radv_vs_output_info *
2275get_vs_output_info(const struct radv_pipeline *pipeline)
2276{
2277   if (radv_pipeline_has_gs(pipeline))
2278      if (radv_pipeline_has_ngg(pipeline))
2279         return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo;
2280      else
2281         return &pipeline->gs_copy_shader->info.vs.outinfo;
2282   else if (radv_pipeline_has_tess(pipeline))
2283      return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
2284   else
2285      return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
2286}
2287
2288static bool
2289radv_nir_stage_uses_xfb(const nir_shader *nir)
2290{
2291   nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
2292   bool uses_xfb = !!xfb;
2293
2294   ralloc_free(xfb);
2295   return uses_xfb;
2296}
2297
2298static void
2299radv_link_shaders(struct radv_pipeline *pipeline,
2300                  const struct radv_pipeline_key *pipeline_key,
2301                  nir_shader **shaders,
2302                  bool optimize_conservatively)
2303{
2304   nir_shader *ordered_shaders[MESA_SHADER_STAGES];
2305   int shader_count = 0;
2306
2307   if (shaders[MESA_SHADER_FRAGMENT]) {
2308      ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
2309   }
2310   if (shaders[MESA_SHADER_GEOMETRY]) {
2311      ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
2312   }
2313   if (shaders[MESA_SHADER_TESS_EVAL]) {
2314      ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
2315   }
2316   if (shaders[MESA_SHADER_TESS_CTRL]) {
2317      ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
2318   }
2319   if (shaders[MESA_SHADER_VERTEX]) {
2320      ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
2321   }
2322   if (shaders[MESA_SHADER_COMPUTE]) {
2323      ordered_shaders[shader_count++] = shaders[MESA_SHADER_COMPUTE];
2324   }
2325
2326   bool has_geom_tess = shaders[MESA_SHADER_GEOMETRY] || shaders[MESA_SHADER_TESS_CTRL];
2327   bool merged_gs = shaders[MESA_SHADER_GEOMETRY] &&
2328                    pipeline->device->physical_device->rad_info.chip_class >= GFX9;
2329
2330   if (!optimize_conservatively && shader_count > 1) {
2331      unsigned first = ordered_shaders[shader_count - 1]->info.stage;
2332      unsigned last = ordered_shaders[0]->info.stage;
2333
2334      if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
2335          ordered_shaders[1]->info.has_transform_feedback_varyings)
2336         nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
2337
2338      for (int i = 1; i < shader_count; ++i) {
2339         nir_lower_io_arrays_to_elements(ordered_shaders[i], ordered_shaders[i - 1]);
2340      }
2341
2342      for (int i = 0; i < shader_count; ++i) {
2343         nir_variable_mode mask = 0;
2344
2345         if (ordered_shaders[i]->info.stage != first)
2346            mask = mask | nir_var_shader_in;
2347
2348         if (ordered_shaders[i]->info.stage != last)
2349            mask = mask | nir_var_shader_out;
2350
2351         if (nir_lower_io_to_scalar_early(ordered_shaders[i], mask)) {
2352            /* Optimize the new vector code and then remove dead vars */
2353            nir_copy_prop(ordered_shaders[i]);
2354            nir_opt_shrink_vectors(ordered_shaders[i],
2355                                   !pipeline->device->instance->disable_shrink_image_store);
2356
2357            if (ordered_shaders[i]->info.stage != last) {
2358               /* Optimize swizzled movs of load_const for
2359                * nir_link_opt_varyings's constant propagation
2360                */
2361               nir_opt_constant_folding(ordered_shaders[i]);
2362               /* For nir_link_opt_varyings's duplicate input opt */
2363               nir_opt_cse(ordered_shaders[i]);
2364            }
2365
2366            /* Run copy-propagation to help remove dead
2367             * output variables (some shaders have useless
2368             * copies to/from an output), so compaction
2369             * later will be more effective.
2370             *
2371             * This will have been done earlier but it might
2372             * not have worked because the outputs were vector.
2373             */
2374            if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL)
2375               nir_opt_copy_prop_vars(ordered_shaders[i]);
2376
2377            nir_opt_dce(ordered_shaders[i]);
2378            nir_remove_dead_variables(
2379               ordered_shaders[i], nir_var_function_temp | nir_var_shader_in | nir_var_shader_out,
2380               NULL);
2381         }
2382      }
2383   }
2384
2385   bool uses_xfb = pipeline->graphics.last_vgt_api_stage != -1 &&
2386                   radv_nir_stage_uses_xfb(shaders[pipeline->graphics.last_vgt_api_stage]);
2387   if (!uses_xfb && !optimize_conservatively) {
2388      /* Remove PSIZ from shaders when it's not needed.
2389       * This is typically produced by translation layers like Zink or D9VK.
2390       */
2391      for (unsigned i = 0; i < shader_count; ++i) {
2392         shader_info *info = &ordered_shaders[i]->info;
2393         if (!(info->outputs_written & VARYING_BIT_PSIZ))
2394            continue;
2395
2396         bool next_stage_needs_psiz =
2397            i != 0 && /* ordered_shaders is backwards, so next stage is: i - 1 */
2398            ordered_shaders[i - 1]->info.inputs_read & VARYING_BIT_PSIZ;
2399         bool topology_uses_psiz =
2400            info->stage == pipeline->graphics.last_vgt_api_stage &&
2401            ((info->stage == MESA_SHADER_VERTEX && pipeline_key->vs.topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) ||
2402             (info->stage == MESA_SHADER_TESS_EVAL && info->tess.point_mode) ||
2403             (info->stage == MESA_SHADER_GEOMETRY && info->gs.output_primitive == GL_POINTS));
2404
2405         nir_variable *psiz_var =
2406               nir_find_variable_with_location(ordered_shaders[i], nir_var_shader_out, VARYING_SLOT_PSIZ);
2407
2408         if (!next_stage_needs_psiz && !topology_uses_psiz && psiz_var) {
2409            /* Change PSIZ to a global variable which allows it to be DCE'd. */
2410            psiz_var->data.location = 0;
2411            psiz_var->data.mode = nir_var_shader_temp;
2412
2413            info->outputs_written &= ~VARYING_BIT_PSIZ;
2414            nir_fixup_deref_modes(ordered_shaders[i]);
2415            nir_remove_dead_variables(ordered_shaders[i], nir_var_shader_temp, NULL);
2416            nir_opt_dce(ordered_shaders[i]);
2417         }
2418      }
2419   }
2420
2421   for (int i = 1; !optimize_conservatively && (i < shader_count); ++i) {
2422      if (nir_link_opt_varyings(ordered_shaders[i], ordered_shaders[i - 1])) {
2423         nir_opt_constant_folding(ordered_shaders[i - 1]);
2424         nir_opt_algebraic(ordered_shaders[i - 1]);
2425         nir_opt_dce(ordered_shaders[i - 1]);
2426      }
2427
2428      nir_remove_dead_variables(ordered_shaders[i], nir_var_shader_out, NULL);
2429      nir_remove_dead_variables(ordered_shaders[i - 1], nir_var_shader_in, NULL);
2430
2431      bool progress = nir_remove_unused_varyings(ordered_shaders[i], ordered_shaders[i - 1]);
2432
2433      nir_compact_varyings(ordered_shaders[i], ordered_shaders[i - 1], true);
2434
2435      if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL ||
2436          (ordered_shaders[i]->info.stage == MESA_SHADER_VERTEX && has_geom_tess) ||
2437          (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_EVAL && merged_gs)) {
2438         nir_lower_io_to_vector(ordered_shaders[i], nir_var_shader_out);
2439         if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL)
2440            nir_vectorize_tess_levels(ordered_shaders[i]);
2441         nir_opt_combine_stores(ordered_shaders[i], nir_var_shader_out);
2442      }
2443      if (ordered_shaders[i - 1]->info.stage == MESA_SHADER_GEOMETRY ||
2444          ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_CTRL ||
2445          ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_EVAL) {
2446         nir_lower_io_to_vector(ordered_shaders[i - 1], nir_var_shader_in);
2447      }
2448
2449      if (progress) {
2450         if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
2451            ac_nir_lower_indirect_derefs(ordered_shaders[i],
2452                                         pipeline->device->physical_device->rad_info.chip_class);
2453            /* remove dead writes, which can remove input loads */
2454            nir_lower_vars_to_ssa(ordered_shaders[i]);
2455            nir_opt_dce(ordered_shaders[i]);
2456         }
2457
2458         if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
2459            ac_nir_lower_indirect_derefs(ordered_shaders[i - 1],
2460                                         pipeline->device->physical_device->rad_info.chip_class);
2461         }
2462      }
2463   }
2464}
2465
2466static void
2467radv_set_driver_locations(struct radv_pipeline *pipeline, nir_shader **shaders,
2468                          struct radv_shader_info infos[MESA_SHADER_STAGES])
2469{
2470   if (shaders[MESA_SHADER_FRAGMENT]) {
2471      nir_foreach_shader_out_variable(var, shaders[MESA_SHADER_FRAGMENT])
2472      {
2473         var->data.driver_location = var->data.location + var->data.index;
2474      }
2475   }
2476
2477   if (!shaders[MESA_SHADER_VERTEX])
2478      return;
2479
2480   bool has_tess = shaders[MESA_SHADER_TESS_CTRL];
2481   bool has_gs = shaders[MESA_SHADER_GEOMETRY];
2482
2483   /* Merged stage for VS and TES */
2484   unsigned vs_info_idx = MESA_SHADER_VERTEX;
2485   unsigned tes_info_idx = MESA_SHADER_TESS_EVAL;
2486
2487   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2488      /* These are merged into the next stage */
2489      vs_info_idx = has_tess ? MESA_SHADER_TESS_CTRL : MESA_SHADER_GEOMETRY;
2490      tes_info_idx = has_gs ? MESA_SHADER_GEOMETRY : MESA_SHADER_TESS_EVAL;
2491   }
2492
2493   nir_foreach_shader_in_variable (var, shaders[MESA_SHADER_VERTEX]) {
2494      var->data.driver_location = var->data.location;
2495   }
2496
2497   if (has_tess) {
2498      nir_linked_io_var_info vs2tcs = nir_assign_linked_io_var_locations(
2499         shaders[MESA_SHADER_VERTEX], shaders[MESA_SHADER_TESS_CTRL]);
2500      nir_linked_io_var_info tcs2tes = nir_assign_linked_io_var_locations(
2501         shaders[MESA_SHADER_TESS_CTRL], shaders[MESA_SHADER_TESS_EVAL]);
2502
2503      infos[MESA_SHADER_VERTEX].vs.num_linked_outputs = vs2tcs.num_linked_io_vars;
2504      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs = vs2tcs.num_linked_io_vars;
2505      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs = tcs2tes.num_linked_io_vars;
2506      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs = tcs2tes.num_linked_patch_io_vars;
2507      infos[MESA_SHADER_TESS_EVAL].tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
2508      infos[MESA_SHADER_TESS_EVAL].tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
2509
2510      /* Copy data to merged stage */
2511      infos[vs_info_idx].vs.num_linked_outputs = vs2tcs.num_linked_io_vars;
2512      infos[tes_info_idx].tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
2513      infos[tes_info_idx].tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
2514
2515      if (has_gs) {
2516         nir_linked_io_var_info tes2gs = nir_assign_linked_io_var_locations(
2517            shaders[MESA_SHADER_TESS_EVAL], shaders[MESA_SHADER_GEOMETRY]);
2518
2519         infos[MESA_SHADER_TESS_EVAL].tes.num_linked_outputs = tes2gs.num_linked_io_vars;
2520         infos[MESA_SHADER_GEOMETRY].gs.num_linked_inputs = tes2gs.num_linked_io_vars;
2521
2522         /* Copy data to merged stage */
2523         infos[tes_info_idx].tes.num_linked_outputs = tes2gs.num_linked_io_vars;
2524      }
2525   } else if (has_gs) {
2526      nir_linked_io_var_info vs2gs = nir_assign_linked_io_var_locations(
2527         shaders[MESA_SHADER_VERTEX], shaders[MESA_SHADER_GEOMETRY]);
2528
2529      infos[MESA_SHADER_VERTEX].vs.num_linked_outputs = vs2gs.num_linked_io_vars;
2530      infos[MESA_SHADER_GEOMETRY].gs.num_linked_inputs = vs2gs.num_linked_io_vars;
2531
2532      /* Copy data to merged stage */
2533      infos[vs_info_idx].vs.num_linked_outputs = vs2gs.num_linked_io_vars;
2534   }
2535
2536   assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
2537   nir_foreach_shader_out_variable(var, shaders[pipeline->graphics.last_vgt_api_stage])
2538   {
2539      var->data.driver_location = var->data.location;
2540   }
2541}
2542
2543static uint32_t
2544radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
2545                       uint32_t attrib_binding)
2546{
2547   for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
2548      const VkVertexInputBindingDescription *input_binding =
2549         &input_state->pVertexBindingDescriptions[i];
2550
2551      if (input_binding->binding == attrib_binding)
2552         return input_binding->stride;
2553   }
2554
2555   return 0;
2556}
2557
2558static struct radv_pipeline_key
2559radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
2560                                    const VkGraphicsPipelineCreateInfo *pCreateInfo,
2561                                    const struct radv_blend_state *blend)
2562{
2563   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2564   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2565   bool uses_dynamic_stride = false;
2566
2567   struct radv_pipeline_key key;
2568   memset(&key, 0, sizeof(key));
2569
2570   if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
2571      key.optimisations_disabled = 1;
2572
2573   key.has_multiview_view_index = !!subpass->view_mask;
2574
2575   if (pCreateInfo->pDynamicState) {
2576      uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
2577      for (uint32_t i = 0; i < count; i++) {
2578         if (pCreateInfo->pDynamicState->pDynamicStates[i] == VK_DYNAMIC_STATE_VERTEX_INPUT_EXT) {
2579            key.vs.dynamic_input_state = true;
2580            /* we don't care about use_dynamic_stride in this case */
2581            break;
2582         } else if (pCreateInfo->pDynamicState->pDynamicStates[i] ==
2583                    VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT) {
2584            uses_dynamic_stride = true;
2585         }
2586      }
2587   }
2588
2589   if (!key.vs.dynamic_input_state) {
2590      const VkPipelineVertexInputStateCreateInfo *input_state = pCreateInfo->pVertexInputState;
2591      const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state = vk_find_struct_const(
2592         input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
2593
2594      uint32_t binding_input_rate = 0;
2595      uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
2596      for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
2597         if (input_state->pVertexBindingDescriptions[i].inputRate) {
2598            unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
2599            binding_input_rate |= 1u << binding;
2600            instance_rate_divisors[binding] = 1;
2601         }
2602      }
2603      if (divisor_state) {
2604         for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
2605            instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
2606               divisor_state->pVertexBindingDivisors[i].divisor;
2607         }
2608      }
2609
2610      for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
2611         const VkVertexInputAttributeDescription *desc =
2612            &input_state->pVertexAttributeDescriptions[i];
2613         const struct util_format_description *format_desc;
2614         unsigned location = desc->location;
2615         unsigned binding = desc->binding;
2616         unsigned num_format, data_format;
2617         bool post_shuffle;
2618
2619         if (binding_input_rate & (1u << binding)) {
2620            key.vs.instance_rate_inputs |= 1u << location;
2621            key.vs.instance_rate_divisors[location] = instance_rate_divisors[binding];
2622         }
2623
2624         format_desc = vk_format_description(desc->format);
2625         radv_translate_vertex_format(pipeline->device->physical_device, desc->format, format_desc,
2626                                      &data_format, &num_format, &post_shuffle,
2627                                      &key.vs.vertex_alpha_adjust[location]);
2628
2629         key.vs.vertex_attribute_formats[location] = data_format | (num_format << 4);
2630         key.vs.vertex_attribute_bindings[location] = desc->binding;
2631         key.vs.vertex_attribute_offsets[location] = desc->offset;
2632
2633         const struct ac_data_format_info *dfmt_info = ac_get_data_format_info(data_format);
2634         unsigned attrib_align =
2635            dfmt_info->chan_byte_size ? dfmt_info->chan_byte_size : dfmt_info->element_size;
2636
2637         /* If desc->offset is misaligned, then the buffer offset must be too. Just
2638          * skip updating vertex_binding_align in this case.
2639          */
2640         if (desc->offset % attrib_align == 0)
2641            key.vs.vertex_binding_align[desc->binding] =
2642               MAX2(key.vs.vertex_binding_align[desc->binding], attrib_align);
2643
2644         if (!uses_dynamic_stride) {
2645            /* From the Vulkan spec 1.2.157:
2646             *
2647             * "If the bound pipeline state object was created
2648             *  with the
2649             *  VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
2650             *  dynamic state enabled then pStrides[i] specifies
2651             *  the distance in bytes between two consecutive
2652             *  elements within the corresponding buffer. In this
2653             *  case the VkVertexInputBindingDescription::stride
2654             *  state from the pipeline state object is ignored."
2655             *
2656             * Make sure the vertex attribute stride is zero to
2657             * avoid computing a wrong offset if it's initialized
2658             * to something else than zero.
2659             */
2660            key.vs.vertex_attribute_strides[location] =
2661               radv_get_attrib_stride(input_state, desc->binding);
2662         }
2663
2664         if (post_shuffle)
2665            key.vs.vertex_post_shuffle |= 1 << location;
2666      }
2667   }
2668
2669   const VkPipelineTessellationStateCreateInfo *tess =
2670      radv_pipeline_get_tessellation_state(pCreateInfo);
2671   if (tess)
2672      key.tcs.tess_input_vertices = tess->patchControlPoints;
2673
2674   const VkPipelineMultisampleStateCreateInfo *vkms =
2675      radv_pipeline_get_multisample_state(pCreateInfo);
2676   if (vkms && vkms->rasterizationSamples > 1) {
2677      uint32_t num_samples = vkms->rasterizationSamples;
2678      uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
2679      key.ps.num_samples = num_samples;
2680      key.ps.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
2681   }
2682
2683   key.ps.col_format = blend->spi_shader_col_format;
2684   if (pipeline->device->physical_device->rad_info.chip_class < GFX8) {
2685      key.ps.is_int8 = blend->col_format_is_int8;
2686      key.ps.is_int10 = blend->col_format_is_int10;
2687   }
2688
2689   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
2690      key.vs.topology = pCreateInfo->pInputAssemblyState->topology;
2691
2692      const VkPipelineRasterizationStateCreateInfo *raster_info = pCreateInfo->pRasterizationState;
2693      const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provoking_vtx_info =
2694         vk_find_struct_const(raster_info->pNext,
2695                              PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
2696      if (provoking_vtx_info &&
2697          provoking_vtx_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) {
2698         key.vs.provoking_vtx_last = true;
2699      }
2700   }
2701
2702   if (pipeline->device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
2703      key.ps.lower_discard_to_demote = true;
2704
2705   if (pipeline->device->instance->enable_mrt_output_nan_fixup)
2706      key.ps.enable_mrt_output_nan_fixup = true;
2707
2708   key.ps.force_vrs = pipeline->device->force_vrs;
2709
2710   if (pipeline->device->instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM)
2711      key.invariant_geom = true;
2712
2713   key.use_ngg = pipeline->device->physical_device->use_ngg;
2714
2715   return key;
2716}
2717
2718static uint8_t
2719radv_get_wave_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage,
2720                   gl_shader_stage stage, const struct radv_shader_info *info)
2721{
2722   if (stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
2723      return 64;
2724   else if (stage == MESA_SHADER_COMPUTE) {
2725      return info->cs.subgroup_size;
2726   } else if (stage == MESA_SHADER_FRAGMENT)
2727      return device->physical_device->ps_wave_size;
2728   else
2729      return device->physical_device->ge_wave_size;
2730}
2731
2732static uint8_t
2733radv_get_ballot_bit_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage,
2734                         gl_shader_stage stage, const struct radv_shader_info *info)
2735{
2736   if (stage == MESA_SHADER_COMPUTE && info->cs.subgroup_size)
2737      return info->cs.subgroup_size;
2738   return 64;
2739}
2740
2741static void
2742radv_determine_ngg_settings(struct radv_pipeline *pipeline,
2743                            const struct radv_pipeline_key *pipeline_key,
2744                            struct radv_shader_info *infos, nir_shader **nir)
2745{
2746   struct radv_device *device = pipeline->device;
2747
2748   if (!nir[MESA_SHADER_GEOMETRY] && pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE) {
2749      uint64_t ps_inputs_read =
2750         nir[MESA_SHADER_FRAGMENT] ? nir[MESA_SHADER_FRAGMENT]->info.inputs_read : 0;
2751      gl_shader_stage es_stage = pipeline->graphics.last_vgt_api_stage;
2752
2753      unsigned num_vertices_per_prim = si_conv_prim_to_gs_out(pipeline_key->vs.topology) + 1;
2754      if (es_stage == MESA_SHADER_TESS_EVAL)
2755         num_vertices_per_prim = nir[es_stage]->info.tess.point_mode                      ? 1
2756                                 : nir[es_stage]->info.tess.primitive_mode == GL_ISOLINES ? 2
2757                                                                                          : 3;
2758
2759      infos[es_stage].has_ngg_culling = radv_consider_culling(
2760         device, nir[es_stage], ps_inputs_read, num_vertices_per_prim, &infos[es_stage]);
2761
2762      nir_function_impl *impl = nir_shader_get_entrypoint(nir[es_stage]);
2763      infos[es_stage].has_ngg_early_prim_export = exec_list_is_singular(&impl->body);
2764
2765      /* Invocations that process an input vertex */
2766      const struct gfx10_ngg_info *ngg_info = &infos[es_stage].ngg_info;
2767      unsigned max_vtx_in = MIN2(256, ngg_info->enable_vertex_grouping ? ngg_info->hw_max_esverts : num_vertices_per_prim * ngg_info->max_gsprims);
2768
2769      unsigned lds_bytes_if_culling_off = 0;
2770      /* We need LDS space when VS needs to export the primitive ID. */
2771      if (es_stage == MESA_SHADER_VERTEX && infos[es_stage].vs.outinfo.export_prim_id)
2772         lds_bytes_if_culling_off = max_vtx_in * 4u;
2773      infos[es_stage].num_lds_blocks_when_not_culling =
2774         DIV_ROUND_UP(lds_bytes_if_culling_off,
2775                      device->physical_device->rad_info.lds_encode_granularity);
2776
2777      /* NGG passthrough mode should be disabled when culling and when the vertex shader exports the
2778       * primitive ID.
2779       */
2780      infos[es_stage].is_ngg_passthrough = infos[es_stage].is_ngg_passthrough &&
2781                                           !infos[es_stage].has_ngg_culling &&
2782                                           !(es_stage == MESA_SHADER_VERTEX &&
2783                                             infos[es_stage].vs.outinfo.export_prim_id);
2784   }
2785}
2786
2787static void
2788radv_fill_shader_info(struct radv_pipeline *pipeline,
2789                      struct radv_pipeline_layout *pipeline_layout,
2790                      const VkPipelineShaderStageCreateInfo **pStages,
2791                      const struct radv_pipeline_key *pipeline_key,
2792                      struct radv_shader_info *infos, nir_shader **nir)
2793{
2794   struct radv_device *device = pipeline->device;
2795   unsigned active_stages = 0;
2796   unsigned filled_stages = 0;
2797
2798   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2799      if (nir[i])
2800         active_stages |= (1 << i);
2801   }
2802
2803   if (nir[MESA_SHADER_TESS_CTRL]) {
2804      infos[MESA_SHADER_VERTEX].vs.as_ls = true;
2805   }
2806
2807   if (nir[MESA_SHADER_GEOMETRY]) {
2808      if (nir[MESA_SHADER_TESS_CTRL])
2809         infos[MESA_SHADER_TESS_EVAL].tes.as_es = true;
2810      else
2811         infos[MESA_SHADER_VERTEX].vs.as_es = true;
2812   }
2813
2814   if (pipeline_key->use_ngg) {
2815      if (nir[MESA_SHADER_TESS_CTRL]) {
2816         infos[MESA_SHADER_TESS_EVAL].is_ngg = true;
2817      } else {
2818         infos[MESA_SHADER_VERTEX].is_ngg = true;
2819      }
2820
2821      if (nir[MESA_SHADER_TESS_CTRL] && nir[MESA_SHADER_GEOMETRY] &&
2822          nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
2823                nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out >
2824             256) {
2825         /* Fallback to the legacy path if tessellation is
2826          * enabled with extreme geometry because
2827          * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2828          * might hang.
2829          */
2830         infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
2831      }
2832
2833      gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
2834
2835      for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
2836         if (nir[i])
2837            last_xfb_stage = i;
2838      }
2839
2840      bool uses_xfb = nir[last_xfb_stage] && radv_nir_stage_uses_xfb(nir[last_xfb_stage]);
2841
2842      if (!device->physical_device->use_ngg_streamout && uses_xfb) {
2843         if (nir[MESA_SHADER_TESS_CTRL])
2844           infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
2845         else
2846           infos[MESA_SHADER_VERTEX].is_ngg = false;
2847      }
2848
2849      /* Determine if the pipeline is eligible for the NGG passthrough
2850       * mode. It can't be enabled for geometry shaders, for NGG
2851       * streamout or for vertex shaders that export the primitive ID
2852       * (this is checked later because we don't have the info here.)
2853       */
2854      if (!nir[MESA_SHADER_GEOMETRY] && !uses_xfb) {
2855         if (nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_TESS_EVAL].is_ngg) {
2856            infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true;
2857         } else if (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) {
2858            infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true;
2859         }
2860      }
2861   }
2862
2863   if (nir[MESA_SHADER_FRAGMENT]) {
2864      radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
2865      radv_nir_shader_info_pass(pipeline->device, nir[MESA_SHADER_FRAGMENT], pipeline_layout,
2866                                pipeline_key, &infos[MESA_SHADER_FRAGMENT]);
2867
2868      assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
2869      if (infos[MESA_SHADER_FRAGMENT].ps.prim_id_input) {
2870         if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_VERTEX) {
2871            infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id = true;
2872         } else if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_TESS_EVAL) {
2873            infos[MESA_SHADER_TESS_EVAL].tes.outinfo.export_prim_id = true;
2874         } else {
2875            assert(pipeline->graphics.last_vgt_api_stage == MESA_SHADER_GEOMETRY);
2876         }
2877      }
2878
2879      if (!!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls) {
2880         if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_VERTEX) {
2881            infos[MESA_SHADER_VERTEX].vs.outinfo.export_clip_dists = true;
2882         } else if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_TESS_EVAL) {
2883            infos[MESA_SHADER_TESS_EVAL].tes.outinfo.export_clip_dists = true;
2884         } else {
2885            assert(pipeline->graphics.last_vgt_api_stage == MESA_SHADER_GEOMETRY);
2886            infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists = true;
2887         }
2888      }
2889
2890      filled_stages |= (1 << MESA_SHADER_FRAGMENT);
2891   }
2892
2893   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
2894       nir[MESA_SHADER_TESS_CTRL]) {
2895      struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2896
2897      radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
2898
2899      /* Copy data to merged stage. */
2900      infos[MESA_SHADER_TESS_CTRL].vs.as_ls = true;
2901
2902      for (int i = 0; i < 2; i++) {
2903         radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline_layout, pipeline_key,
2904                                   &infos[MESA_SHADER_TESS_CTRL]);
2905      }
2906
2907      filled_stages |= (1 << MESA_SHADER_VERTEX);
2908      filled_stages |= (1 << MESA_SHADER_TESS_CTRL);
2909   }
2910
2911   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
2912       nir[MESA_SHADER_GEOMETRY]) {
2913      gl_shader_stage pre_stage =
2914         nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2915      struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2916
2917      radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
2918
2919      /* Copy data to merged stage. */
2920      if (pre_stage == MESA_SHADER_VERTEX) {
2921         infos[MESA_SHADER_GEOMETRY].vs.as_es = infos[MESA_SHADER_VERTEX].vs.as_es;
2922      } else {
2923         infos[MESA_SHADER_GEOMETRY].tes.as_es = infos[MESA_SHADER_TESS_EVAL].tes.as_es;
2924      }
2925      infos[MESA_SHADER_GEOMETRY].is_ngg = infos[pre_stage].is_ngg;
2926      infos[MESA_SHADER_GEOMETRY].gs.es_type = pre_stage;
2927
2928      for (int i = 0; i < 2; i++) {
2929         radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline_layout, pipeline_key,
2930                                   &infos[MESA_SHADER_GEOMETRY]);
2931      }
2932
2933      filled_stages |= (1 << pre_stage);
2934      filled_stages |= (1 << MESA_SHADER_GEOMETRY);
2935   }
2936
2937   active_stages ^= filled_stages;
2938   while (active_stages) {
2939      int i = u_bit_scan(&active_stages);
2940      radv_nir_shader_info_init(&infos[i]);
2941      radv_nir_shader_info_pass(pipeline->device, nir[i], pipeline_layout, pipeline_key, &infos[i]);
2942   }
2943
2944   if (nir[MESA_SHADER_COMPUTE]) {
2945      unsigned subgroup_size = pipeline_key->cs.compute_subgroup_size;
2946      unsigned req_subgroup_size = subgroup_size;
2947      bool require_full_subgroups = pipeline_key->cs.require_full_subgroups;
2948
2949      if (!subgroup_size)
2950         subgroup_size = device->physical_device->cs_wave_size;
2951
2952      unsigned local_size = nir[MESA_SHADER_COMPUTE]->info.workgroup_size[0] *
2953                            nir[MESA_SHADER_COMPUTE]->info.workgroup_size[1] *
2954                            nir[MESA_SHADER_COMPUTE]->info.workgroup_size[2];
2955
2956      /* Games don't always request full subgroups when they should,
2957       * which can cause bugs if cswave32 is enabled.
2958       */
2959      if (device->physical_device->cs_wave_size == 32 &&
2960          nir[MESA_SHADER_COMPUTE]->info.cs.uses_wide_subgroup_intrinsics && !req_subgroup_size &&
2961          local_size % RADV_SUBGROUP_SIZE == 0)
2962         require_full_subgroups = true;
2963
2964      if (require_full_subgroups && !req_subgroup_size) {
2965         /* don't use wave32 pretending to be wave64 */
2966         subgroup_size = RADV_SUBGROUP_SIZE;
2967      }
2968
2969      infos[MESA_SHADER_COMPUTE].cs.subgroup_size = subgroup_size;
2970   }
2971
2972   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2973      if (nir[i]) {
2974         infos[i].wave_size = radv_get_wave_size(pipeline->device, pStages[i], i, &infos[i]);
2975         infos[i].ballot_bit_size =
2976            radv_get_ballot_bit_size(pipeline->device, pStages[i], i, &infos[i]);
2977      }
2978   }
2979
2980   /* PS always operates without workgroups. */
2981   if (nir[MESA_SHADER_FRAGMENT])
2982      infos[MESA_SHADER_FRAGMENT].workgroup_size = infos[MESA_SHADER_FRAGMENT].wave_size;
2983
2984   if (nir[MESA_SHADER_COMPUTE]) {
2985      /* Variable workgroup size is not supported by Vulkan. */
2986      assert(!nir[MESA_SHADER_COMPUTE]->info.workgroup_size_variable);
2987
2988      infos[MESA_SHADER_COMPUTE].workgroup_size =
2989         ac_compute_cs_workgroup_size(
2990            nir[MESA_SHADER_COMPUTE]->info.workgroup_size, false, UINT32_MAX);
2991   }
2992}
2993
2994static void
2995merge_tess_info(struct shader_info *tes_info, struct shader_info *tcs_info)
2996{
2997   /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2998    *
2999    *    "PointMode. Controls generation of points rather than triangles
3000    *     or lines. This functionality defaults to disabled, and is
3001    *     enabled if either shader stage includes the execution mode.
3002    *
3003    * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
3004    * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
3005    * and OutputVertices, it says:
3006    *
3007    *    "One mode must be set in at least one of the tessellation
3008    *     shader stages."
3009    *
3010    * So, the fields can be set in either the TCS or TES, but they must
3011    * agree if set in both.  Our backend looks at TES, so bitwise-or in
3012    * the values from the TCS.
3013    */
3014   assert(tcs_info->tess.tcs_vertices_out == 0 || tes_info->tess.tcs_vertices_out == 0 ||
3015          tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
3016   tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
3017
3018   assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
3019          tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
3020          tcs_info->tess.spacing == tes_info->tess.spacing);
3021   tes_info->tess.spacing |= tcs_info->tess.spacing;
3022
3023   assert(tcs_info->tess.primitive_mode == 0 || tes_info->tess.primitive_mode == 0 ||
3024          tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
3025   tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
3026   tes_info->tess.ccw |= tcs_info->tess.ccw;
3027   tes_info->tess.point_mode |= tcs_info->tess.point_mode;
3028
3029   /* Copy the merged info back to the TCS */
3030   tcs_info->tess.tcs_vertices_out = tes_info->tess.tcs_vertices_out;
3031   tcs_info->tess.spacing = tes_info->tess.spacing;
3032   tcs_info->tess.primitive_mode = tes_info->tess.primitive_mode;
3033   tcs_info->tess.ccw = tes_info->tess.ccw;
3034   tcs_info->tess.point_mode = tes_info->tess.point_mode;
3035}
3036
3037static void
3038gather_tess_info(struct radv_device *device, nir_shader **nir, struct radv_shader_info *infos,
3039                 const struct radv_pipeline_key *pipeline_key)
3040{
3041   merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
3042
3043   unsigned tess_in_patch_size = pipeline_key->tcs.tess_input_vertices;
3044   unsigned tess_out_patch_size = nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out;
3045
3046   /* Number of tessellation patches per workgroup processed by the current pipeline. */
3047   unsigned num_patches = get_tcs_num_patches(
3048      tess_in_patch_size, tess_out_patch_size,
3049      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs,
3050      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs,
3051      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs, device->tess_offchip_block_dw_size,
3052      device->physical_device->rad_info.chip_class, device->physical_device->rad_info.family);
3053
3054   /* LDS size used by VS+TCS for storing TCS inputs and outputs. */
3055   unsigned tcs_lds_size = calculate_tess_lds_size(
3056      device->physical_device->rad_info.chip_class, tess_in_patch_size, tess_out_patch_size,
3057      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs, num_patches,
3058      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs,
3059      infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs);
3060
3061   infos[MESA_SHADER_TESS_CTRL].num_tess_patches = num_patches;
3062   infos[MESA_SHADER_TESS_CTRL].tcs.num_lds_blocks = tcs_lds_size;
3063   infos[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors =
3064      !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read &
3065         (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
3066   infos[MESA_SHADER_TESS_CTRL].tcs.tes_inputs_read = nir[MESA_SHADER_TESS_EVAL]->info.inputs_read;
3067   infos[MESA_SHADER_TESS_CTRL].tcs.tes_patch_inputs_read =
3068      nir[MESA_SHADER_TESS_EVAL]->info.patch_inputs_read;
3069
3070   infos[MESA_SHADER_TESS_EVAL].num_tess_patches = num_patches;
3071   infos[MESA_SHADER_GEOMETRY].num_tess_patches = num_patches;
3072   infos[MESA_SHADER_VERTEX].num_tess_patches = num_patches;
3073   infos[MESA_SHADER_TESS_CTRL].tcs.tcs_vertices_out = tess_out_patch_size;
3074   infos[MESA_SHADER_VERTEX].tcs.tcs_vertices_out = tess_out_patch_size;
3075
3076   if (!radv_use_llvm_for_stage(device, MESA_SHADER_VERTEX)) {
3077      /* When the number of TCS input and output vertices are the same (typically 3):
3078       * - There is an equal amount of LS and HS invocations
3079       * - In case of merged LSHS shaders, the LS and HS halves of the shader
3080       *   always process the exact same vertex. We can use this knowledge to optimize them.
3081       *
3082       * We don't set tcs_in_out_eq if the float controls differ because that might
3083       * involve different float modes for the same block and our optimizer
3084       * doesn't handle a instruction dominating another with a different mode.
3085       */
3086      infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq =
3087         device->physical_device->rad_info.chip_class >= GFX9 &&
3088         tess_in_patch_size == tess_out_patch_size &&
3089         nir[MESA_SHADER_VERTEX]->info.float_controls_execution_mode ==
3090            nir[MESA_SHADER_TESS_CTRL]->info.float_controls_execution_mode;
3091
3092      if (infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq)
3093         infos[MESA_SHADER_VERTEX].vs.tcs_temp_only_input_mask =
3094            nir[MESA_SHADER_TESS_CTRL]->info.inputs_read &
3095            nir[MESA_SHADER_VERTEX]->info.outputs_written &
3096            ~nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_cross_invocation_inputs_read &
3097            ~nir[MESA_SHADER_TESS_CTRL]->info.inputs_read_indirectly &
3098            ~nir[MESA_SHADER_VERTEX]->info.outputs_accessed_indirectly;
3099
3100      /* Copy data to TCS so it can be accessed by the backend if they are merged. */
3101      infos[MESA_SHADER_TESS_CTRL].vs.tcs_in_out_eq = infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq;
3102      infos[MESA_SHADER_TESS_CTRL].vs.tcs_temp_only_input_mask =
3103         infos[MESA_SHADER_VERTEX].vs.tcs_temp_only_input_mask;
3104   }
3105
3106   for (gl_shader_stage s = MESA_SHADER_VERTEX; s <= MESA_SHADER_TESS_CTRL; ++s)
3107      infos[s].workgroup_size =
3108         ac_compute_lshs_workgroup_size(
3109            device->physical_device->rad_info.chip_class, s,
3110            num_patches, tess_in_patch_size, tess_out_patch_size);
3111}
3112
3113static void
3114radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT *ext)
3115{
3116   if (!ext)
3117      return;
3118
3119   if (ext->pPipelineCreationFeedback) {
3120      ext->pPipelineCreationFeedback->flags = 0;
3121      ext->pPipelineCreationFeedback->duration = 0;
3122   }
3123
3124   for (unsigned i = 0; i < ext->pipelineStageCreationFeedbackCount; ++i) {
3125      ext->pPipelineStageCreationFeedbacks[i].flags = 0;
3126      ext->pPipelineStageCreationFeedbacks[i].duration = 0;
3127   }
3128}
3129
3130static void
3131radv_start_feedback(VkPipelineCreationFeedbackEXT *feedback)
3132{
3133   if (!feedback)
3134      return;
3135
3136   feedback->duration -= radv_get_current_time();
3137   feedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT;
3138}
3139
3140static void
3141radv_stop_feedback(VkPipelineCreationFeedbackEXT *feedback, bool cache_hit)
3142{
3143   if (!feedback)
3144      return;
3145
3146   feedback->duration += radv_get_current_time();
3147   feedback->flags =
3148      VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT |
3149      (cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
3150}
3151
3152static bool
3153mem_vectorize_callback(unsigned align_mul, unsigned align_offset, unsigned bit_size,
3154                       unsigned num_components, nir_intrinsic_instr *low, nir_intrinsic_instr *high,
3155                       void *data)
3156{
3157   if (num_components > 4)
3158      return false;
3159
3160   /* >128 bit loads are split except with SMEM */
3161   if (bit_size * num_components > 128)
3162      return false;
3163
3164   uint32_t align;
3165   if (align_offset)
3166      align = 1 << (ffs(align_offset) - 1);
3167   else
3168      align = align_mul;
3169
3170   switch (low->intrinsic) {
3171   case nir_intrinsic_load_global:
3172   case nir_intrinsic_store_global:
3173   case nir_intrinsic_store_ssbo:
3174   case nir_intrinsic_load_ssbo:
3175   case nir_intrinsic_load_ubo:
3176   case nir_intrinsic_load_push_constant: {
3177      unsigned max_components;
3178      if (align % 4 == 0)
3179         max_components = NIR_MAX_VEC_COMPONENTS;
3180      else if (align % 2 == 0)
3181         max_components = 16u / bit_size;
3182      else
3183         max_components = 8u / bit_size;
3184      return (align % (bit_size / 8u)) == 0 && num_components <= max_components;
3185   }
3186   case nir_intrinsic_load_deref:
3187   case nir_intrinsic_store_deref:
3188      assert(nir_deref_mode_is(nir_src_as_deref(low->src[0]), nir_var_mem_shared));
3189      FALLTHROUGH;
3190   case nir_intrinsic_load_shared:
3191   case nir_intrinsic_store_shared:
3192      if (bit_size * num_components ==
3193          96) { /* 96 bit loads require 128 bit alignment and are split otherwise */
3194         return align % 16 == 0;
3195      } else if (bit_size == 16 && (align % 4)) {
3196         /* AMD hardware can't do 2-byte aligned f16vec2 loads, but they are useful for ALU
3197          * vectorization, because our vectorizer requires the scalar IR to already contain vectors.
3198          */
3199         return (align % 2 == 0) && num_components <= 2;
3200      } else {
3201         if (num_components == 3) {
3202            /* AMD hardware can't do 3-component loads except for 96-bit loads, handled above. */
3203            return false;
3204         }
3205         unsigned req = bit_size * num_components;
3206         if (req == 64 || req == 128) /* 64-bit and 128-bit loads can use ds_read2_b{32,64} */
3207            req /= 2u;
3208         return align % (req / 8u) == 0;
3209      }
3210   default:
3211      return false;
3212   }
3213   return false;
3214}
3215
3216static unsigned
3217lower_bit_size_callback(const nir_instr *instr, void *_)
3218{
3219   struct radv_device *device = _;
3220   enum chip_class chip = device->physical_device->rad_info.chip_class;
3221
3222   if (instr->type != nir_instr_type_alu)
3223      return 0;
3224   nir_alu_instr *alu = nir_instr_as_alu(instr);
3225
3226   if (alu->dest.dest.ssa.bit_size & (8 | 16)) {
3227      unsigned bit_size = alu->dest.dest.ssa.bit_size;
3228      switch (alu->op) {
3229      case nir_op_iabs:
3230      case nir_op_bitfield_select:
3231      case nir_op_imul_high:
3232      case nir_op_umul_high:
3233      case nir_op_ineg:
3234      case nir_op_isign:
3235         return 32;
3236      case nir_op_imax:
3237      case nir_op_umax:
3238      case nir_op_imin:
3239      case nir_op_umin:
3240      case nir_op_ishr:
3241      case nir_op_ushr:
3242      case nir_op_ishl:
3243      case nir_op_uadd_sat:
3244         return (bit_size == 8 || !(chip >= GFX8 && nir_dest_is_divergent(alu->dest.dest))) ? 32
3245                                                                                            : 0;
3246      case nir_op_iadd_sat:
3247         return bit_size == 8 || !nir_dest_is_divergent(alu->dest.dest) ? 32 : 0;
3248
3249      default:
3250         return 0;
3251      }
3252   }
3253
3254   if (nir_src_bit_size(alu->src[0].src) & (8 | 16)) {
3255      unsigned bit_size = nir_src_bit_size(alu->src[0].src);
3256      switch (alu->op) {
3257      case nir_op_bit_count:
3258      case nir_op_find_lsb:
3259      case nir_op_ufind_msb:
3260      case nir_op_i2b1:
3261         return 32;
3262      case nir_op_ilt:
3263      case nir_op_ige:
3264      case nir_op_ieq:
3265      case nir_op_ine:
3266      case nir_op_ult:
3267      case nir_op_uge:
3268         return (bit_size == 8 || !(chip >= GFX8 && nir_dest_is_divergent(alu->dest.dest))) ? 32
3269                                                                                            : 0;
3270      default:
3271         return 0;
3272      }
3273   }
3274
3275   return 0;
3276}
3277
3278static bool
3279opt_vectorize_callback(const nir_instr *instr, void *_)
3280{
3281   assert(instr->type == nir_instr_type_alu);
3282   nir_alu_instr *alu = nir_instr_as_alu(instr);
3283   unsigned bit_size = alu->dest.dest.ssa.bit_size;
3284   if (bit_size != 16)
3285      return false;
3286
3287   switch (alu->op) {
3288   case nir_op_fadd:
3289   case nir_op_fsub:
3290   case nir_op_fmul:
3291   case nir_op_fneg:
3292   case nir_op_fsat:
3293   case nir_op_fmin:
3294   case nir_op_fmax:
3295   case nir_op_iadd:
3296   case nir_op_isub:
3297   case nir_op_imul:
3298   case nir_op_imin:
3299   case nir_op_imax:
3300   case nir_op_umin:
3301   case nir_op_umax:
3302      return true;
3303   case nir_op_ishl: /* TODO: in NIR, these have 32bit shift operands */
3304   case nir_op_ishr: /* while Radeon needs 16bit operands when vectorized */
3305   case nir_op_ushr:
3306   default:
3307      return false;
3308   }
3309}
3310
3311static nir_component_mask_t
3312non_uniform_access_callback(const nir_src *src, void *_)
3313{
3314   if (src->ssa->num_components == 1)
3315      return 0x1;
3316   return nir_chase_binding(*src).success ? 0x2 : 0x3;
3317}
3318
3319VkResult
3320radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout *pipeline_layout,
3321                    struct radv_device *device, struct radv_pipeline_cache *cache,
3322                    const struct radv_pipeline_key *pipeline_key,
3323                    const VkPipelineShaderStageCreateInfo **pStages,
3324                    const VkPipelineCreateFlags flags, const uint8_t *custom_hash,
3325                    VkPipelineCreationFeedbackEXT *pipeline_feedback,
3326                    VkPipelineCreationFeedbackEXT **stage_feedbacks)
3327{
3328   struct vk_shader_module fs_m = {0};
3329   struct vk_shader_module *modules[MESA_SHADER_STAGES] = {
3330      0,
3331   };
3332   nir_shader *nir[MESA_SHADER_STAGES] = {0};
3333   struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
3334   struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
3335   unsigned char hash[20], gs_copy_hash[20];
3336   bool keep_executable_info =
3337      (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) ||
3338      device->keep_shader_info;
3339   bool keep_statistic_info = (flags & VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR) ||
3340                              (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) ||
3341                              device->keep_shader_info;
3342   struct radv_pipeline_shader_stack_size **stack_sizes =
3343      pipeline->type == RADV_PIPELINE_COMPUTE ? &pipeline->compute.rt_stack_sizes : NULL;
3344   uint32_t *num_stack_sizes = stack_sizes ? &pipeline->compute.group_count : NULL;
3345
3346   radv_start_feedback(pipeline_feedback);
3347
3348   for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
3349      if (pStages[i]) {
3350         modules[i] = vk_shader_module_from_handle(pStages[i]->module);
3351         if (modules[i]->nir)
3352            _mesa_sha1_compute(modules[i]->nir->info.name, strlen(modules[i]->nir->info.name),
3353                               modules[i]->sha1);
3354
3355         pipeline->active_stages |= mesa_to_vk_shader_stage(i);
3356         if (i < MESA_SHADER_FRAGMENT)
3357            pipeline->graphics.last_vgt_api_stage = i;
3358      }
3359   }
3360
3361   if (custom_hash)
3362      memcpy(hash, custom_hash, 20);
3363   else {
3364      radv_hash_shaders(hash, pStages, pipeline_layout, pipeline_key,
3365                        radv_get_hash_flags(device, keep_statistic_info));
3366   }
3367   memcpy(gs_copy_hash, hash, 20);
3368   gs_copy_hash[0] ^= 1;
3369
3370   pipeline->pipeline_hash = *(uint64_t *)hash;
3371
3372   bool found_in_application_cache = true;
3373   if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
3374      struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
3375      radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants, NULL,
3376                                                      NULL, &found_in_application_cache);
3377      pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
3378   }
3379
3380   if (!keep_executable_info &&
3381       radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
3382                                                       stack_sizes, num_stack_sizes,
3383                                                       &found_in_application_cache) &&
3384       (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader ||
3385        pipeline->shaders[MESA_SHADER_GEOMETRY]->info.is_ngg)) {
3386      radv_stop_feedback(pipeline_feedback, found_in_application_cache);
3387      return VK_SUCCESS;
3388   }
3389
3390   if (flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT) {
3391      radv_stop_feedback(pipeline_feedback, found_in_application_cache);
3392      return VK_PIPELINE_COMPILE_REQUIRED_EXT;
3393   }
3394
3395   if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
3396      nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "noop_fs");
3397      fs_m = vk_shader_module_from_nir(fs_b.shader);
3398      modules[MESA_SHADER_FRAGMENT] = &fs_m;
3399   }
3400
3401   for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
3402      const VkPipelineShaderStageCreateInfo *stage = pStages[i];
3403
3404      if (!modules[i])
3405         continue;
3406
3407      radv_start_feedback(stage_feedbacks[i]);
3408
3409      nir[i] = radv_shader_compile_to_nir(device, modules[i], stage ? stage->pName : "main", i,
3410                                          stage ? stage->pSpecializationInfo : NULL,
3411                                          pipeline_layout, pipeline_key);
3412
3413      /* We don't want to alter meta shaders IR directly so clone it
3414       * first.
3415       */
3416      if (nir[i]->info.name) {
3417         nir[i] = nir_shader_clone(NULL, nir[i]);
3418      }
3419
3420      radv_stop_feedback(stage_feedbacks[i], false);
3421   }
3422
3423   bool optimize_conservatively = pipeline_key->optimisations_disabled;
3424
3425   radv_link_shaders(pipeline, pipeline_key, nir, optimize_conservatively);
3426   radv_set_driver_locations(pipeline, nir, infos);
3427
3428   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
3429      if (nir[i]) {
3430         radv_start_feedback(stage_feedbacks[i]);
3431         radv_optimize_nir(device, nir[i], optimize_conservatively, false);
3432
3433         /* Gather info again, information such as outputs_read can be out-of-date. */
3434         nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
3435         radv_lower_io(device, nir[i]);
3436
3437         radv_stop_feedback(stage_feedbacks[i], false);
3438      }
3439   }
3440
3441   if (nir[MESA_SHADER_TESS_CTRL]) {
3442      nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL],
3443                               nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
3444      gather_tess_info(device, nir, infos, pipeline_key);
3445   }
3446
3447   radv_fill_shader_info(pipeline, pipeline_layout, pStages, pipeline_key, infos, nir);
3448
3449   bool pipeline_has_ngg = (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) ||
3450                           (nir[MESA_SHADER_TESS_EVAL] && infos[MESA_SHADER_TESS_EVAL].is_ngg);
3451
3452   if (pipeline_has_ngg) {
3453      struct gfx10_ngg_info *ngg_info;
3454
3455      if (nir[MESA_SHADER_GEOMETRY])
3456         ngg_info = &infos[MESA_SHADER_GEOMETRY].ngg_info;
3457      else if (nir[MESA_SHADER_TESS_CTRL])
3458         ngg_info = &infos[MESA_SHADER_TESS_EVAL].ngg_info;
3459      else
3460         ngg_info = &infos[MESA_SHADER_VERTEX].ngg_info;
3461
3462      gfx10_get_ngg_info(pipeline_key, pipeline, nir, infos, ngg_info);
3463   } else if (nir[MESA_SHADER_GEOMETRY]) {
3464      struct gfx9_gs_info *gs_info = &infos[MESA_SHADER_GEOMETRY].gs_ring_info;
3465
3466      gfx9_get_gs_info(pipeline_key, pipeline, nir, infos, gs_info);
3467   } else {
3468      gl_shader_stage hw_vs_api_stage =
3469         nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
3470      infos[hw_vs_api_stage].workgroup_size = infos[hw_vs_api_stage].wave_size;
3471   }
3472
3473   radv_determine_ngg_settings(pipeline, pipeline_key, infos, nir);
3474
3475   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
3476      if (nir[i]) {
3477         radv_start_feedback(stage_feedbacks[i]);
3478
3479         /* Wave and workgroup size should already be filled. */
3480         assert(infos[i].wave_size && infos[i].workgroup_size);
3481
3482         if (!radv_use_llvm_for_stage(device, i)) {
3483            nir_lower_non_uniform_access_options options = {
3484               .types = nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_ssbo_access |
3485                        nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access,
3486               .callback = &non_uniform_access_callback,
3487               .callback_data = NULL,
3488            };
3489            NIR_PASS_V(nir[i], nir_lower_non_uniform_access, &options);
3490         }
3491         NIR_PASS_V(nir[i], nir_lower_memory_model);
3492
3493         bool lower_to_scalar = false;
3494
3495         nir_load_store_vectorize_options vectorize_opts = {
3496            .modes = nir_var_mem_ssbo | nir_var_mem_ubo | nir_var_mem_push_const |
3497                     nir_var_mem_shared | nir_var_mem_global,
3498            .callback = mem_vectorize_callback,
3499            .robust_modes = 0,
3500         };
3501
3502         if (device->robust_buffer_access2) {
3503            vectorize_opts.robust_modes =
3504               nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_global | nir_var_mem_push_const;
3505         }
3506
3507         if (nir_opt_load_store_vectorize(nir[i], &vectorize_opts)) {
3508            NIR_PASS_V(nir[i], nir_copy_prop);
3509            lower_to_scalar = true;
3510
3511            /* Gather info again, to update whether 8/16-bit are used. */
3512            nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
3513         }
3514
3515         lower_to_scalar |=
3516            nir_opt_shrink_vectors(nir[i], !device->instance->disable_shrink_image_store);
3517
3518         if (lower_to_scalar)
3519            nir_lower_alu_to_scalar(nir[i], NULL, NULL);
3520
3521         /* lower ALU operations */
3522         nir_lower_int64(nir[i]);
3523
3524         nir_opt_idiv_const(nir[i], 8);
3525
3526         nir_lower_idiv(nir[i],
3527                        &(nir_lower_idiv_options){
3528                           .imprecise_32bit_lowering = false,
3529                           .allow_fp16 = device->physical_device->rad_info.chip_class >= GFX9,
3530                        });
3531
3532         nir_opt_sink(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);
3533         nir_opt_move(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);
3534
3535         /* Lower I/O intrinsics to memory instructions. */
3536         bool io_to_mem = radv_lower_io_to_mem(device, nir[i], &infos[i], pipeline_key);
3537         bool lowered_ngg = pipeline_has_ngg && i == pipeline->graphics.last_vgt_api_stage &&
3538                            !radv_use_llvm_for_stage(device, i);
3539         if (lowered_ngg)
3540            radv_lower_ngg(device, nir[i], &infos[i], pipeline_key);
3541
3542         radv_optimize_nir_algebraic(nir[i], io_to_mem || lowered_ngg || i == MESA_SHADER_COMPUTE);
3543
3544         if (nir[i]->info.bit_sizes_int & (8 | 16)) {
3545            if (device->physical_device->rad_info.chip_class >= GFX8) {
3546               nir_convert_to_lcssa(nir[i], true, true);
3547               nir_divergence_analysis(nir[i]);
3548            }
3549
3550            if (nir_lower_bit_size(nir[i], lower_bit_size_callback, device)) {
3551               NIR_PASS_V(nir[i], nir_opt_constant_folding);
3552               NIR_PASS_V(nir[i], nir_opt_dce);
3553            }
3554
3555            if (device->physical_device->rad_info.chip_class >= GFX8)
3556               nir_opt_remove_phis(nir[i]); /* cleanup LCSSA phis */
3557         }
3558         if (((nir[i]->info.bit_sizes_int | nir[i]->info.bit_sizes_float) & 16) &&
3559             device->physical_device->rad_info.chip_class >= GFX9)
3560            NIR_PASS_V(nir[i], nir_opt_vectorize, opt_vectorize_callback, NULL);
3561
3562         /* cleanup passes */
3563         nir_lower_load_const_to_scalar(nir[i]);
3564         nir_move_options move_opts = nir_move_const_undef | nir_move_load_ubo |
3565                                      nir_move_load_input | nir_move_comparisons | nir_move_copies;
3566         nir_opt_sink(nir[i], move_opts | nir_move_load_ssbo);
3567         nir_opt_move(nir[i], move_opts);
3568
3569         radv_stop_feedback(stage_feedbacks[i], false);
3570      }
3571   }
3572
3573   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
3574      if (radv_can_dump_shader(device, modules[i], false))
3575         nir_print_shader(nir[i], stderr);
3576   }
3577
3578   if (modules[MESA_SHADER_GEOMETRY]) {
3579      struct radv_shader_binary *gs_copy_binary = NULL;
3580      if (!pipeline_has_ngg) {
3581         struct radv_shader_info info = {0};
3582
3583         if (infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists)
3584            info.vs.outinfo.export_clip_dists = true;
3585
3586         radv_nir_shader_info_pass(device, nir[MESA_SHADER_GEOMETRY], pipeline_layout, pipeline_key,
3587                                   &info);
3588         info.wave_size = 64; /* Wave32 not supported. */
3589         info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
3590         info.ballot_bit_size = 64;
3591
3592         pipeline->gs_copy_shader = radv_create_gs_copy_shader(
3593            device, nir[MESA_SHADER_GEOMETRY], &info, &gs_copy_binary, keep_executable_info,
3594            keep_statistic_info, pipeline_key->has_multiview_view_index,
3595            pipeline_key->optimisations_disabled);
3596      }
3597
3598      if (!keep_executable_info && pipeline->gs_copy_shader) {
3599         struct radv_shader_binary *gs_binaries[MESA_SHADER_STAGES] = {NULL};
3600         struct radv_shader_variant *gs_variants[MESA_SHADER_STAGES] = {0};
3601
3602         gs_binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
3603         gs_variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
3604
3605         radv_pipeline_cache_insert_shaders(device, cache, gs_copy_hash, gs_variants, gs_binaries,
3606                                            NULL, 0);
3607
3608         pipeline->gs_copy_shader = gs_variants[MESA_SHADER_GEOMETRY];
3609      }
3610      free(gs_copy_binary);
3611   }
3612
3613   if (nir[MESA_SHADER_FRAGMENT]) {
3614      if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
3615         radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
3616
3617         pipeline->shaders[MESA_SHADER_FRAGMENT] = radv_shader_variant_compile(
3618            device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1, pipeline_layout,
3619            pipeline_key, infos + MESA_SHADER_FRAGMENT, keep_executable_info,
3620            keep_statistic_info, &binaries[MESA_SHADER_FRAGMENT]);
3621
3622         radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
3623      }
3624   }
3625
3626   if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
3627      if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
3628         struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
3629
3630         radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
3631
3632         pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(
3633            device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, pipeline_layout, pipeline_key,
3634            &infos[MESA_SHADER_TESS_CTRL], keep_executable_info, keep_statistic_info,
3635            &binaries[MESA_SHADER_TESS_CTRL]);
3636
3637         radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
3638      }
3639      modules[MESA_SHADER_VERTEX] = NULL;
3640   }
3641
3642   if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
3643      gl_shader_stage pre_stage =
3644         modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
3645      if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
3646         struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
3647
3648         radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
3649
3650         pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(
3651            device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, pipeline_layout, pipeline_key,
3652            &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
3653            keep_statistic_info, &binaries[MESA_SHADER_GEOMETRY]);
3654
3655         radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
3656      }
3657      modules[pre_stage] = NULL;
3658   }
3659
3660   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
3661      if (modules[i] && !pipeline->shaders[i]) {
3662         radv_start_feedback(stage_feedbacks[i]);
3663
3664         pipeline->shaders[i] = radv_shader_variant_compile(
3665            device, modules[i], &nir[i], 1, pipeline_layout, pipeline_key, infos + i,
3666            keep_executable_info, keep_statistic_info, &binaries[i]);
3667
3668         radv_stop_feedback(stage_feedbacks[i], false);
3669      }
3670   }
3671
3672   if (!keep_executable_info) {
3673      radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders, binaries,
3674                                         stack_sizes ? *stack_sizes : NULL,
3675                                         num_stack_sizes ? *num_stack_sizes : 0);
3676   }
3677
3678   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
3679      free(binaries[i]);
3680      if (nir[i]) {
3681         ralloc_free(nir[i]);
3682
3683         if (radv_can_dump_shader_stats(device, modules[i])) {
3684            radv_dump_shader_stats(device, pipeline, i, stderr);
3685         }
3686      }
3687   }
3688
3689   if (fs_m.nir)
3690      ralloc_free(fs_m.nir);
3691
3692   radv_stop_feedback(pipeline_feedback, false);
3693   return VK_SUCCESS;
3694}
3695
3696static uint32_t
3697radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline, gl_shader_stage stage,
3698                                   enum chip_class chip_class)
3699{
3700   bool has_gs = radv_pipeline_has_gs(pipeline);
3701   bool has_tess = radv_pipeline_has_tess(pipeline);
3702   bool has_ngg = radv_pipeline_has_ngg(pipeline);
3703
3704   switch (stage) {
3705   case MESA_SHADER_FRAGMENT:
3706      return R_00B030_SPI_SHADER_USER_DATA_PS_0;
3707   case MESA_SHADER_VERTEX:
3708      if (has_tess) {
3709         if (chip_class >= GFX10) {
3710            return R_00B430_SPI_SHADER_USER_DATA_HS_0;
3711         } else if (chip_class == GFX9) {
3712            return R_00B430_SPI_SHADER_USER_DATA_LS_0;
3713         } else {
3714            return R_00B530_SPI_SHADER_USER_DATA_LS_0;
3715         }
3716      }
3717
3718      if (has_gs) {
3719         if (chip_class >= GFX10) {
3720            return R_00B230_SPI_SHADER_USER_DATA_GS_0;
3721         } else {
3722            return R_00B330_SPI_SHADER_USER_DATA_ES_0;
3723         }
3724      }
3725
3726      if (has_ngg)
3727         return R_00B230_SPI_SHADER_USER_DATA_GS_0;
3728
3729      return R_00B130_SPI_SHADER_USER_DATA_VS_0;
3730   case MESA_SHADER_GEOMETRY:
3731      return chip_class == GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0
3732                                : R_00B230_SPI_SHADER_USER_DATA_GS_0;
3733   case MESA_SHADER_COMPUTE:
3734      return R_00B900_COMPUTE_USER_DATA_0;
3735   case MESA_SHADER_TESS_CTRL:
3736      return chip_class == GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0
3737                                : R_00B430_SPI_SHADER_USER_DATA_HS_0;
3738   case MESA_SHADER_TESS_EVAL:
3739      if (has_gs) {
3740         return chip_class >= GFX10 ? R_00B230_SPI_SHADER_USER_DATA_GS_0
3741                                    : R_00B330_SPI_SHADER_USER_DATA_ES_0;
3742      } else if (has_ngg) {
3743         return R_00B230_SPI_SHADER_USER_DATA_GS_0;
3744      } else {
3745         return R_00B130_SPI_SHADER_USER_DATA_VS_0;
3746      }
3747   default:
3748      unreachable("unknown shader");
3749   }
3750}
3751
3752struct radv_bin_size_entry {
3753   unsigned bpp;
3754   VkExtent2D extent;
3755};
3756
3757static VkExtent2D
3758radv_gfx9_compute_bin_size(const struct radv_pipeline *pipeline,
3759                           const VkGraphicsPipelineCreateInfo *pCreateInfo)
3760{
3761   static const struct radv_bin_size_entry color_size_table[][3][9] = {
3762      {
3763         /* One RB / SE */
3764         {
3765            /* One shader engine */
3766            {0, {128, 128}},
3767            {1, {64, 128}},
3768            {2, {32, 128}},
3769            {3, {16, 128}},
3770            {17, {0, 0}},
3771            {UINT_MAX, {0, 0}},
3772         },
3773         {
3774            /* Two shader engines */
3775            {0, {128, 128}},
3776            {2, {64, 128}},
3777            {3, {32, 128}},
3778            {5, {16, 128}},
3779            {17, {0, 0}},
3780            {UINT_MAX, {0, 0}},
3781         },
3782         {
3783            /* Four shader engines */
3784            {0, {128, 128}},
3785            {3, {64, 128}},
3786            {5, {16, 128}},
3787            {17, {0, 0}},
3788            {UINT_MAX, {0, 0}},
3789         },
3790      },
3791      {
3792         /* Two RB / SE */
3793         {
3794            /* One shader engine */
3795            {0, {128, 128}},
3796            {2, {64, 128}},
3797            {3, {32, 128}},
3798            {5, {16, 128}},
3799            {33, {0, 0}},
3800            {UINT_MAX, {0, 0}},
3801         },
3802         {
3803            /* Two shader engines */
3804            {0, {128, 128}},
3805            {3, {64, 128}},
3806            {5, {32, 128}},
3807            {9, {16, 128}},
3808            {33, {0, 0}},
3809            {UINT_MAX, {0, 0}},
3810         },
3811         {
3812            /* Four shader engines */
3813            {0, {256, 256}},
3814            {2, {128, 256}},
3815            {3, {128, 128}},
3816            {5, {64, 128}},
3817            {9, {16, 128}},
3818            {33, {0, 0}},
3819            {UINT_MAX, {0, 0}},
3820         },
3821      },
3822      {
3823         /* Four RB / SE */
3824         {
3825            /* One shader engine */
3826            {0, {128, 256}},
3827            {2, {128, 128}},
3828            {3, {64, 128}},
3829            {5, {32, 128}},
3830            {9, {16, 128}},
3831            {33, {0, 0}},
3832            {UINT_MAX, {0, 0}},
3833         },
3834         {
3835            /* Two shader engines */
3836            {0, {256, 256}},
3837            {2, {128, 256}},
3838            {3, {128, 128}},
3839            {5, {64, 128}},
3840            {9, {32, 128}},
3841            {17, {16, 128}},
3842            {33, {0, 0}},
3843            {UINT_MAX, {0, 0}},
3844         },
3845         {
3846            /* Four shader engines */
3847            {0, {256, 512}},
3848            {2, {256, 256}},
3849            {3, {128, 256}},
3850            {5, {128, 128}},
3851            {9, {64, 128}},
3852            {17, {16, 128}},
3853            {33, {0, 0}},
3854            {UINT_MAX, {0, 0}},
3855         },
3856      },
3857   };
3858   static const struct radv_bin_size_entry ds_size_table[][3][9] = {
3859      {
3860         // One RB / SE
3861         {
3862            // One shader engine
3863            {0, {128, 256}},
3864            {2, {128, 128}},
3865            {4, {64, 128}},
3866            {7, {32, 128}},
3867            {13, {16, 128}},
3868            {49, {0, 0}},
3869            {UINT_MAX, {0, 0}},
3870         },
3871         {
3872            // Two shader engines
3873            {0, {256, 256}},
3874            {2, {128, 256}},
3875            {4, {128, 128}},
3876            {7, {64, 128}},
3877            {13, {32, 128}},
3878            {25, {16, 128}},
3879            {49, {0, 0}},
3880            {UINT_MAX, {0, 0}},
3881         },
3882         {
3883            // Four shader engines
3884            {0, {256, 512}},
3885            {2, {256, 256}},
3886            {4, {128, 256}},
3887            {7, {128, 128}},
3888            {13, {64, 128}},
3889            {25, {16, 128}},
3890            {49, {0, 0}},
3891            {UINT_MAX, {0, 0}},
3892         },
3893      },
3894      {
3895         // Two RB / SE
3896         {
3897            // One shader engine
3898            {0, {256, 256}},
3899            {2, {128, 256}},
3900            {4, {128, 128}},
3901            {7, {64, 128}},
3902            {13, {32, 128}},
3903            {25, {16, 128}},
3904            {97, {0, 0}},
3905            {UINT_MAX, {0, 0}},
3906         },
3907         {
3908            // Two shader engines
3909            {0, {256, 512}},
3910            {2, {256, 256}},
3911            {4, {128, 256}},
3912            {7, {128, 128}},
3913            {13, {64, 128}},
3914            {25, {32, 128}},
3915            {49, {16, 128}},
3916            {97, {0, 0}},
3917            {UINT_MAX, {0, 0}},
3918         },
3919         {
3920            // Four shader engines
3921            {0, {512, 512}},
3922            {2, {256, 512}},
3923            {4, {256, 256}},
3924            {7, {128, 256}},
3925            {13, {128, 128}},
3926            {25, {64, 128}},
3927            {49, {16, 128}},
3928            {97, {0, 0}},
3929            {UINT_MAX, {0, 0}},
3930         },
3931      },
3932      {
3933         // Four RB / SE
3934         {
3935            // One shader engine
3936            {0, {256, 512}},
3937            {2, {256, 256}},
3938            {4, {128, 256}},
3939            {7, {128, 128}},
3940            {13, {64, 128}},
3941            {25, {32, 128}},
3942            {49, {16, 128}},
3943            {UINT_MAX, {0, 0}},
3944         },
3945         {
3946            // Two shader engines
3947            {0, {512, 512}},
3948            {2, {256, 512}},
3949            {4, {256, 256}},
3950            {7, {128, 256}},
3951            {13, {128, 128}},
3952            {25, {64, 128}},
3953            {49, {32, 128}},
3954            {97, {16, 128}},
3955            {UINT_MAX, {0, 0}},
3956         },
3957         {
3958            // Four shader engines
3959            {0, {512, 512}},
3960            {4, {256, 512}},
3961            {7, {256, 256}},
3962            {13, {128, 256}},
3963            {25, {128, 128}},
3964            {49, {64, 128}},
3965            {97, {16, 128}},
3966            {UINT_MAX, {0, 0}},
3967         },
3968      },
3969   };
3970
3971   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3972   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3973   VkExtent2D extent = {512, 512};
3974
3975   unsigned log_num_rb_per_se =
3976      util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_render_backends /
3977                         pipeline->device->physical_device->rad_info.max_se);
3978   unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
3979
3980   unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
3981   unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
3982   unsigned effective_samples = total_samples;
3983   unsigned color_bytes_per_pixel = 0;
3984
3985   const VkPipelineColorBlendStateCreateInfo *vkblend =
3986      radv_pipeline_get_color_blend_state(pCreateInfo);
3987   if (vkblend) {
3988      for (unsigned i = 0; i < subpass->color_count; i++) {
3989         if (!vkblend->pAttachments[i].colorWriteMask)
3990            continue;
3991
3992         if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3993            continue;
3994
3995         VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3996         color_bytes_per_pixel += vk_format_get_blocksize(format);
3997      }
3998
3999      /* MSAA images typically don't use all samples all the time. */
4000      if (effective_samples >= 2 && ps_iter_samples <= 1)
4001         effective_samples = 2;
4002      color_bytes_per_pixel *= effective_samples;
4003   }
4004
4005   const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
4006   while (color_entry[1].bpp <= color_bytes_per_pixel)
4007      ++color_entry;
4008
4009   extent = color_entry->extent;
4010
4011   if (subpass->depth_stencil_attachment) {
4012      struct radv_render_pass_attachment *attachment =
4013         pass->attachments + subpass->depth_stencil_attachment->attachment;
4014
4015      /* Coefficients taken from AMDVLK */
4016      unsigned depth_coeff = vk_format_has_depth(attachment->format) ? 5 : 0;
4017      unsigned stencil_coeff = vk_format_has_stencil(attachment->format) ? 1 : 0;
4018      unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
4019
4020      const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
4021      while (ds_entry[1].bpp <= ds_bytes_per_pixel)
4022         ++ds_entry;
4023
4024      if (ds_entry->extent.width * ds_entry->extent.height < extent.width * extent.height)
4025         extent = ds_entry->extent;
4026   }
4027
4028   return extent;
4029}
4030
4031static VkExtent2D
4032radv_gfx10_compute_bin_size(const struct radv_pipeline *pipeline,
4033                            const VkGraphicsPipelineCreateInfo *pCreateInfo)
4034{
4035   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
4036   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
4037   VkExtent2D extent = {512, 512};
4038
4039   const unsigned db_tag_size = 64;
4040   const unsigned db_tag_count = 312;
4041   const unsigned color_tag_size = 1024;
4042   const unsigned color_tag_count = 31;
4043   const unsigned fmask_tag_size = 256;
4044   const unsigned fmask_tag_count = 44;
4045
4046   const unsigned rb_count = pipeline->device->physical_device->rad_info.max_render_backends;
4047   const unsigned pipe_count =
4048      MAX2(rb_count, pipeline->device->physical_device->rad_info.num_tcc_blocks);
4049
4050   const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
4051   const unsigned color_tag_part =
4052      (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
4053   const unsigned fmask_tag_part =
4054      (fmask_tag_count * rb_count / pipe_count) * fmask_tag_size * pipe_count;
4055
4056   const unsigned total_samples =
4057      1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
4058   const unsigned samples_log = util_logbase2_ceil(total_samples);
4059
4060   unsigned color_bytes_per_pixel = 0;
4061   unsigned fmask_bytes_per_pixel = 0;
4062
4063   const VkPipelineColorBlendStateCreateInfo *vkblend =
4064      radv_pipeline_get_color_blend_state(pCreateInfo);
4065   if (vkblend) {
4066      for (unsigned i = 0; i < subpass->color_count; i++) {
4067         if (!vkblend->pAttachments[i].colorWriteMask)
4068            continue;
4069
4070         if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
4071            continue;
4072
4073         VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
4074         color_bytes_per_pixel += vk_format_get_blocksize(format);
4075
4076         if (total_samples > 1) {
4077            assert(samples_log <= 3);
4078            const unsigned fmask_array[] = {0, 1, 1, 4};
4079            fmask_bytes_per_pixel += fmask_array[samples_log];
4080         }
4081      }
4082
4083      color_bytes_per_pixel *= total_samples;
4084   }
4085   color_bytes_per_pixel = MAX2(color_bytes_per_pixel, 1);
4086
4087   const unsigned color_pixel_count_log = util_logbase2(color_tag_part / color_bytes_per_pixel);
4088   extent.width = 1ull << ((color_pixel_count_log + 1) / 2);
4089   extent.height = 1ull << (color_pixel_count_log / 2);
4090
4091   if (fmask_bytes_per_pixel) {
4092      const unsigned fmask_pixel_count_log = util_logbase2(fmask_tag_part / fmask_bytes_per_pixel);
4093
4094      const VkExtent2D fmask_extent =
4095         (VkExtent2D){.width = 1ull << ((fmask_pixel_count_log + 1) / 2),
4096                      .height = 1ull << (color_pixel_count_log / 2)};
4097
4098      if (fmask_extent.width * fmask_extent.height < extent.width * extent.height)
4099         extent = fmask_extent;
4100   }
4101
4102   if (subpass->depth_stencil_attachment) {
4103      struct radv_render_pass_attachment *attachment =
4104         pass->attachments + subpass->depth_stencil_attachment->attachment;
4105
4106      /* Coefficients taken from AMDVLK */
4107      unsigned depth_coeff = vk_format_has_depth(attachment->format) ? 5 : 0;
4108      unsigned stencil_coeff = vk_format_has_stencil(attachment->format) ? 1 : 0;
4109      unsigned db_bytes_per_pixel = (depth_coeff + stencil_coeff) * total_samples;
4110
4111      const unsigned db_pixel_count_log = util_logbase2(db_tag_part / db_bytes_per_pixel);
4112
4113      const VkExtent2D db_extent = (VkExtent2D){.width = 1ull << ((db_pixel_count_log + 1) / 2),
4114                                                .height = 1ull << (color_pixel_count_log / 2)};
4115
4116      if (db_extent.width * db_extent.height < extent.width * extent.height)
4117         extent = db_extent;
4118   }
4119
4120   extent.width = MAX2(extent.width, 128);
4121   extent.height = MAX2(extent.width, 64);
4122
4123   return extent;
4124}
4125
4126static void
4127radv_pipeline_init_disabled_binning_state(struct radv_pipeline *pipeline,
4128                                          const VkGraphicsPipelineCreateInfo *pCreateInfo)
4129{
4130   uint32_t pa_sc_binner_cntl_0 = S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
4131                                  S_028C44_DISABLE_START_OF_PRIM(1);
4132
4133   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4134      RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
4135      struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
4136      const VkPipelineColorBlendStateCreateInfo *vkblend =
4137         radv_pipeline_get_color_blend_state(pCreateInfo);
4138      unsigned min_bytes_per_pixel = 0;
4139
4140      if (vkblend) {
4141         for (unsigned i = 0; i < subpass->color_count; i++) {
4142            if (!vkblend->pAttachments[i].colorWriteMask)
4143               continue;
4144
4145            if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
4146               continue;
4147
4148            VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
4149            unsigned bytes = vk_format_get_blocksize(format);
4150            if (!min_bytes_per_pixel || bytes < min_bytes_per_pixel)
4151               min_bytes_per_pixel = bytes;
4152         }
4153      }
4154
4155      pa_sc_binner_cntl_0 =
4156         S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) | S_028C44_BIN_SIZE_X(0) |
4157         S_028C44_BIN_SIZE_Y(0) | S_028C44_BIN_SIZE_X_EXTEND(2) |       /* 128 */
4158         S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel <= 4 ? 2 : 1) | /* 128 or 64 */
4159         S_028C44_DISABLE_START_OF_PRIM(1);
4160   }
4161
4162   pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
4163}
4164
4165struct radv_binning_settings
4166radv_get_binning_settings(const struct radv_physical_device *pdev)
4167{
4168   struct radv_binning_settings settings;
4169   if (pdev->rad_info.has_dedicated_vram) {
4170      if (pdev->rad_info.max_render_backends > 4) {
4171         settings.context_states_per_bin = 1;
4172         settings.persistent_states_per_bin = 1;
4173      } else {
4174         settings.context_states_per_bin = 3;
4175         settings.persistent_states_per_bin = 8;
4176      }
4177      settings.fpovs_per_batch = 63;
4178   } else {
4179      /* The context states are affected by the scissor bug. */
4180      settings.context_states_per_bin = 6;
4181      /* 32 causes hangs for RAVEN. */
4182      settings.persistent_states_per_bin = 16;
4183      settings.fpovs_per_batch = 63;
4184   }
4185
4186   if (pdev->rad_info.has_gfx9_scissor_bug)
4187      settings.context_states_per_bin = 1;
4188
4189   return settings;
4190}
4191
4192static void
4193radv_pipeline_init_binning_state(struct radv_pipeline *pipeline,
4194                                 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4195                                 const struct radv_blend_state *blend)
4196{
4197   if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
4198      return;
4199
4200   VkExtent2D bin_size;
4201   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4202      bin_size = radv_gfx10_compute_bin_size(pipeline, pCreateInfo);
4203   } else if (pipeline->device->physical_device->rad_info.chip_class == GFX9) {
4204      bin_size = radv_gfx9_compute_bin_size(pipeline, pCreateInfo);
4205   } else
4206      unreachable("Unhandled generation for binning bin size calculation");
4207
4208   if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
4209      struct radv_binning_settings settings =
4210         radv_get_binning_settings(pipeline->device->physical_device);
4211
4212      const uint32_t pa_sc_binner_cntl_0 =
4213         S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
4214         S_028C44_BIN_SIZE_X(bin_size.width == 16) | S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
4215         S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
4216         S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
4217         S_028C44_CONTEXT_STATES_PER_BIN(settings.context_states_per_bin - 1) |
4218         S_028C44_PERSISTENT_STATES_PER_BIN(settings.persistent_states_per_bin - 1) |
4219         S_028C44_DISABLE_START_OF_PRIM(1) |
4220         S_028C44_FPOVS_PER_BATCH(settings.fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1);
4221
4222      pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
4223   } else
4224      radv_pipeline_init_disabled_binning_state(pipeline, pCreateInfo);
4225}
4226
4227static void
4228radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
4229                                           const struct radv_pipeline *pipeline,
4230                                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
4231                                           const struct radv_graphics_pipeline_create_info *extra)
4232{
4233   const VkPipelineDepthStencilStateCreateInfo *vkds =
4234      radv_pipeline_get_depth_stencil_state(pCreateInfo);
4235   RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
4236   struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
4237   struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4238   struct radv_render_pass_attachment *attachment = NULL;
4239   uint32_t db_render_control = 0, db_render_override2 = 0;
4240   uint32_t db_render_override = 0;
4241
4242   if (subpass->depth_stencil_attachment)
4243      attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
4244
4245   bool has_depth_attachment = attachment && vk_format_has_depth(attachment->format);
4246
4247   if (vkds && has_depth_attachment) {
4248      /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
4249      db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
4250
4251      if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
4252         db_render_override2 |= S_028010_CENTROID_COMPUTATION_MODE(1);
4253   }
4254
4255   if (attachment && extra) {
4256      db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
4257      db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
4258
4259      db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->resummarize_enable);
4260      db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->depth_compress_disable);
4261      db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->stencil_compress_disable);
4262   }
4263
4264   db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
4265                         S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
4266
4267   if (!pCreateInfo->pRasterizationState->depthClampEnable && ps->info.ps.writes_z) {
4268      /* From VK_EXT_depth_range_unrestricted spec:
4269       *
4270       * "The behavior described in Primitive Clipping still applies.
4271       *  If depth clamping is disabled the depth values are still
4272       *  clipped to 0 ≤ zc ≤ wc before the viewport transform. If
4273       *  depth clamping is enabled the above equation is ignored and
4274       *  the depth values are instead clamped to the VkViewport
4275       *  minDepth and maxDepth values, which in the case of this
4276       *  extension can be outside of the 0.0 to 1.0 range."
4277       */
4278      db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
4279   }
4280
4281   radeon_set_context_reg(ctx_cs, R_028000_DB_RENDER_CONTROL, db_render_control);
4282
4283   radeon_set_context_reg_seq(ctx_cs, R_02800C_DB_RENDER_OVERRIDE, 2);
4284   radeon_emit(ctx_cs, db_render_override);
4285   radeon_emit(ctx_cs, db_render_override2);
4286}
4287
4288static void
4289radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
4290                                   const struct radv_pipeline *pipeline,
4291                                   const struct radv_blend_state *blend)
4292{
4293   radeon_set_context_reg_seq(ctx_cs, R_028780_CB_BLEND0_CONTROL, 8);
4294   radeon_emit_array(ctx_cs, blend->cb_blend_control, 8);
4295   radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
4296
4297   if (pipeline->device->physical_device->rad_info.has_rbplus) {
4298
4299      radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
4300      radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
4301   }
4302
4303   radeon_set_context_reg(ctx_cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
4304
4305   radeon_set_context_reg(ctx_cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
4306}
4307
4308static void
4309radv_pipeline_generate_raster_state(struct radeon_cmdbuf *ctx_cs,
4310                                    const struct radv_pipeline *pipeline,
4311                                    const VkGraphicsPipelineCreateInfo *pCreateInfo)
4312{
4313   const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
4314   const VkConservativeRasterizationModeEXT mode = radv_get_conservative_raster_mode(vkraster);
4315   uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
4316
4317   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
4318      /* Conservative rasterization. */
4319      if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
4320         pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) | S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
4321                                   S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
4322
4323         if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
4324            pa_sc_conservative_rast |=
4325               S_028C4C_OVER_RAST_ENABLE(1) | S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
4326               S_028C4C_UNDER_RAST_ENABLE(0) | S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
4327               S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
4328         } else {
4329            assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
4330            pa_sc_conservative_rast |=
4331               S_028C4C_OVER_RAST_ENABLE(0) | S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
4332               S_028C4C_UNDER_RAST_ENABLE(1) | S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
4333               S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
4334         }
4335      }
4336
4337      radeon_set_context_reg(ctx_cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
4338                             pa_sc_conservative_rast);
4339   }
4340}
4341
4342static void
4343radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *ctx_cs,
4344                                         const struct radv_pipeline *pipeline)
4345{
4346   const struct radv_multisample_state *ms = &pipeline->graphics.ms;
4347
4348   radeon_set_context_reg_seq(ctx_cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4349   radeon_emit(ctx_cs, ms->pa_sc_aa_mask[0]);
4350   radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
4351
4352   radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
4353   radeon_set_context_reg(ctx_cs, R_028BE0_PA_SC_AA_CONFIG, ms->pa_sc_aa_config);
4354
4355   radeon_set_context_reg_seq(ctx_cs, R_028A48_PA_SC_MODE_CNTL_0, 2);
4356   radeon_emit(ctx_cs, ms->pa_sc_mode_cntl_0);
4357   radeon_emit(ctx_cs, ms->pa_sc_mode_cntl_1);
4358
4359   /* The exclusion bits can be set to improve rasterization efficiency
4360    * if no sample lies on the pixel boundary (-8 sample offset). It's
4361    * currently always TRUE because the driver doesn't support 16 samples.
4362    */
4363   bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= GFX7;
4364   radeon_set_context_reg(
4365      ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
4366      S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
4367}
4368
4369static void
4370radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
4371                                   const struct radv_pipeline *pipeline)
4372{
4373   const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
4374   const struct radv_shader_variant *vs = pipeline->shaders[MESA_SHADER_TESS_EVAL]
4375                                             ? pipeline->shaders[MESA_SHADER_TESS_EVAL]
4376                                             : pipeline->shaders[MESA_SHADER_VERTEX];
4377   unsigned vgt_primitiveid_en = 0;
4378   uint32_t vgt_gs_mode = 0;
4379
4380   if (radv_pipeline_has_ngg(pipeline))
4381      return;
4382
4383   if (radv_pipeline_has_gs(pipeline)) {
4384      const struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
4385
4386      vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
4387                                   pipeline->device->physical_device->rad_info.chip_class);
4388   } else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
4389      vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
4390      vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
4391   }
4392
4393   radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
4394   radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
4395}
4396
4397static void
4398radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4399                             const struct radv_pipeline *pipeline,
4400                             const struct radv_shader_variant *shader)
4401{
4402   uint64_t va = radv_shader_variant_get_va(shader);
4403
4404   radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
4405   radeon_emit(cs, va >> 8);
4406   radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
4407   radeon_emit(cs, shader->config.rsrc1);
4408   radeon_emit(cs, shader->config.rsrc2);
4409
4410   const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
4411   unsigned clip_dist_mask, cull_dist_mask, total_mask;
4412   clip_dist_mask = outinfo->clip_dist_mask;
4413   cull_dist_mask = outinfo->cull_dist_mask;
4414   total_mask = clip_dist_mask | cull_dist_mask;
4415
4416   bool writes_primitive_shading_rate =
4417      outinfo->writes_primitive_shading_rate || pipeline->device->force_vrs != RADV_FORCE_VRS_NONE;
4418   bool misc_vec_ena = outinfo->writes_pointsize || outinfo->writes_layer ||
4419                       outinfo->writes_viewport_index || writes_primitive_shading_rate;
4420   unsigned spi_vs_out_config, nparams;
4421
4422   /* VS is required to export at least one param. */
4423   nparams = MAX2(outinfo->param_exports, 1);
4424   spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
4425
4426   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4427      spi_vs_out_config |= S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0);
4428   }
4429
4430   radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG, spi_vs_out_config);
4431
4432   radeon_set_context_reg(
4433      ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
4434      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
4435         S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
4436                                                              : V_02870C_SPI_SHADER_NONE) |
4437         S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
4438                                                              : V_02870C_SPI_SHADER_NONE) |
4439         S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
4440                                                              : V_02870C_SPI_SHADER_NONE));
4441
4442   radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
4443                          S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
4444                             S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
4445                             S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
4446                             S_02881C_USE_VTX_VRS_RATE(writes_primitive_shading_rate) |
4447                             S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
4448                             S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
4449                             S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
4450                             S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
4451                             total_mask << 8 | clip_dist_mask);
4452
4453   if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
4454      radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF, outinfo->writes_viewport_index);
4455
4456   unsigned late_alloc_wave64, cu_mask;
4457   ac_compute_late_alloc(&pipeline->device->physical_device->rad_info, false, false,
4458                         shader->config.scratch_bytes_per_wave > 0, &late_alloc_wave64, &cu_mask);
4459
4460   if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
4461      radeon_set_sh_reg_idx(pipeline->device->physical_device, cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, 3,
4462                            S_00B118_CU_EN(cu_mask) | S_00B118_WAVE_LIMIT(0x3F));
4463      radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
4464   }
4465   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4466      uint32_t oversub_pc_lines = late_alloc_wave64 ? pipeline->device->physical_device->rad_info.pc_lines / 4 : 0;
4467      gfx10_emit_ge_pc_alloc(cs, pipeline->device->physical_device->rad_info.chip_class, oversub_pc_lines);
4468   }
4469}
4470
4471static void
4472radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
4473                             const struct radv_shader_variant *shader)
4474{
4475   uint64_t va = radv_shader_variant_get_va(shader);
4476
4477   radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
4478   radeon_emit(cs, va >> 8);
4479   radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
4480   radeon_emit(cs, shader->config.rsrc1);
4481   radeon_emit(cs, shader->config.rsrc2);
4482}
4483
4484static void
4485radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
4486                             const struct radv_shader_variant *shader)
4487{
4488   unsigned num_lds_blocks = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_lds_blocks;
4489   uint64_t va = radv_shader_variant_get_va(shader);
4490   uint32_t rsrc2 = shader->config.rsrc2;
4491
4492   radeon_set_sh_reg(cs, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
4493
4494   rsrc2 |= S_00B52C_LDS_SIZE(num_lds_blocks);
4495   if (pipeline->device->physical_device->rad_info.chip_class == GFX7 &&
4496       pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
4497      radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
4498
4499   radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
4500   radeon_emit(cs, shader->config.rsrc1);
4501   radeon_emit(cs, rsrc2);
4502}
4503
4504static void
4505radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4506                              const struct radv_pipeline *pipeline,
4507                              const struct radv_shader_variant *shader)
4508{
4509   uint64_t va = radv_shader_variant_get_va(shader);
4510   gl_shader_stage es_type =
4511      radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
4512   struct radv_shader_variant *es = es_type == MESA_SHADER_TESS_EVAL
4513                                       ? pipeline->shaders[MESA_SHADER_TESS_EVAL]
4514                                       : pipeline->shaders[MESA_SHADER_VERTEX];
4515   const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
4516
4517   radeon_set_sh_reg(cs, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
4518
4519   radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
4520   radeon_emit(cs, shader->config.rsrc1);
4521   radeon_emit(cs, shader->config.rsrc2);
4522
4523   const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
4524   unsigned clip_dist_mask, cull_dist_mask, total_mask;
4525   clip_dist_mask = outinfo->clip_dist_mask;
4526   cull_dist_mask = outinfo->cull_dist_mask;
4527   total_mask = clip_dist_mask | cull_dist_mask;
4528
4529   bool writes_primitive_shading_rate =
4530      outinfo->writes_primitive_shading_rate || pipeline->device->force_vrs != RADV_FORCE_VRS_NONE;
4531   bool misc_vec_ena = outinfo->writes_pointsize || outinfo->writes_layer ||
4532                       outinfo->writes_viewport_index || writes_primitive_shading_rate;
4533   bool es_enable_prim_id = outinfo->export_prim_id || (es && es->info.uses_prim_id);
4534   bool break_wave_at_eoi = false;
4535   unsigned ge_cntl;
4536   unsigned nparams;
4537
4538   if (es_type == MESA_SHADER_TESS_EVAL) {
4539      struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
4540
4541      if (es_enable_prim_id || (gs && gs->info.uses_prim_id))
4542         break_wave_at_eoi = true;
4543   }
4544
4545   nparams = MAX2(outinfo->param_exports, 1);
4546   radeon_set_context_reg(
4547      ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
4548      S_0286C4_VS_EXPORT_COUNT(nparams - 1) | S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0));
4549
4550   radeon_set_context_reg(ctx_cs, R_028708_SPI_SHADER_IDX_FORMAT,
4551                          S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP));
4552   radeon_set_context_reg(
4553      ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
4554      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
4555         S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
4556                                                              : V_02870C_SPI_SHADER_NONE) |
4557         S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
4558                                                              : V_02870C_SPI_SHADER_NONE) |
4559         S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
4560                                                              : V_02870C_SPI_SHADER_NONE));
4561
4562   radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
4563                          S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
4564                             S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
4565                             S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
4566                             S_02881C_USE_VTX_VRS_RATE(writes_primitive_shading_rate) |
4567                             S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
4568                             S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
4569                             S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
4570                             S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
4571                             total_mask << 8 | clip_dist_mask);
4572
4573   radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
4574                          S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
4575                             S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo->export_prim_id));
4576
4577   radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
4578                          ngg_state->vgt_esgs_ring_itemsize);
4579
4580   /* NGG specific registers. */
4581   struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
4582   uint32_t gs_num_invocations = gs ? gs->info.gs.invocations : 1;
4583
4584   radeon_set_context_reg(
4585      ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
4586      S_028A44_ES_VERTS_PER_SUBGRP(ngg_state->hw_max_esverts) |
4587         S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state->max_gsprims) |
4588         S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state->max_gsprims * gs_num_invocations));
4589   radeon_set_context_reg(ctx_cs, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
4590                          S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state->max_out_verts));
4591   radeon_set_context_reg(ctx_cs, R_028B4C_GE_NGG_SUBGRP_CNTL,
4592                          S_028B4C_PRIM_AMP_FACTOR(ngg_state->prim_amp_factor) |
4593                             S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
4594   radeon_set_context_reg(
4595      ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
4596      S_028B90_CNT(gs_num_invocations) | S_028B90_ENABLE(gs_num_invocations > 1) |
4597         S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state->max_vert_out_per_gs_instance));
4598
4599   ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
4600             S_03096C_VERT_GRP_SIZE(ngg_state->enable_vertex_grouping ? ngg_state->hw_max_esverts : 256) | /* 256 = disable vertex grouping */
4601             S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
4602
4603   /* Bug workaround for a possible hang with non-tessellation cases.
4604    * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
4605    *
4606    * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
4607    */
4608   if (pipeline->device->physical_device->rad_info.chip_class == GFX10 &&
4609       !radv_pipeline_has_tess(pipeline) && ngg_state->hw_max_esverts != 256) {
4610      ge_cntl &= C_03096C_VERT_GRP_SIZE;
4611
4612      if (ngg_state->hw_max_esverts > 5) {
4613         ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
4614      }
4615   }
4616
4617   radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
4618
4619   unsigned late_alloc_wave64, cu_mask;
4620   ac_compute_late_alloc(&pipeline->device->physical_device->rad_info, true, shader->info.has_ngg_culling,
4621                         shader->config.scratch_bytes_per_wave > 0, &late_alloc_wave64, &cu_mask);
4622
4623   radeon_set_sh_reg_idx(
4624      pipeline->device->physical_device, cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, 3,
4625      S_00B21C_CU_EN(cu_mask) | S_00B21C_WAVE_LIMIT(0x3F));
4626   radeon_set_sh_reg_idx(
4627      pipeline->device->physical_device, cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS, 3,
4628      S_00B204_CU_EN(0xffff) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64));
4629
4630   uint32_t oversub_pc_lines = late_alloc_wave64 ? pipeline->device->physical_device->rad_info.pc_lines / 4 : 0;
4631   if (shader->info.has_ngg_culling) {
4632      unsigned oversub_factor = 2;
4633
4634      if (outinfo->param_exports > 4)
4635         oversub_factor = 4;
4636      else if (outinfo->param_exports > 2)
4637         oversub_factor = 3;
4638
4639      oversub_pc_lines *= oversub_factor;
4640   }
4641
4642   gfx10_emit_ge_pc_alloc(cs, pipeline->device->physical_device->rad_info.chip_class, oversub_pc_lines);
4643}
4644
4645static void
4646radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
4647                             const struct radv_shader_variant *shader)
4648{
4649   uint64_t va = radv_shader_variant_get_va(shader);
4650
4651   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
4652      if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4653         radeon_set_sh_reg(cs, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
4654      } else {
4655         radeon_set_sh_reg(cs, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
4656      }
4657
4658      radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
4659      radeon_emit(cs, shader->config.rsrc1);
4660      radeon_emit(cs, shader->config.rsrc2);
4661   } else {
4662      radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
4663      radeon_emit(cs, va >> 8);
4664      radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
4665      radeon_emit(cs, shader->config.rsrc1);
4666      radeon_emit(cs, shader->config.rsrc2);
4667   }
4668}
4669
4670static void
4671radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4672                                     const struct radv_pipeline *pipeline)
4673{
4674   struct radv_shader_variant *vs;
4675
4676   /* Skip shaders merged into HS/GS */
4677   vs = pipeline->shaders[MESA_SHADER_VERTEX];
4678   if (!vs)
4679      return;
4680
4681   if (vs->info.vs.as_ls)
4682      radv_pipeline_generate_hw_ls(cs, pipeline, vs);
4683   else if (vs->info.vs.as_es)
4684      radv_pipeline_generate_hw_es(cs, pipeline, vs);
4685   else if (vs->info.is_ngg)
4686      radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
4687   else
4688      radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
4689}
4690
4691static void
4692radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4693                                    const struct radv_pipeline *pipeline)
4694{
4695   struct radv_shader_variant *tes, *tcs;
4696
4697   tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
4698   tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
4699
4700   if (tes) {
4701      if (tes->info.is_ngg) {
4702         radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
4703      } else if (tes->info.tes.as_es)
4704         radv_pipeline_generate_hw_es(cs, pipeline, tes);
4705      else
4706         radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, tes);
4707   }
4708
4709   radv_pipeline_generate_hw_hs(cs, pipeline, tcs);
4710
4711   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
4712       !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
4713      radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
4714                             S_028A44_ES_VERTS_PER_SUBGRP(250) | S_028A44_GS_PRIMS_PER_SUBGRP(126) |
4715                                S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
4716   }
4717}
4718
4719static void
4720radv_pipeline_generate_tess_state(struct radeon_cmdbuf *ctx_cs,
4721                                  const struct radv_pipeline *pipeline,
4722                                  const VkGraphicsPipelineCreateInfo *pCreateInfo)
4723{
4724   struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
4725   unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
4726   unsigned num_tcs_input_cp, num_tcs_output_cp, num_patches;
4727   unsigned ls_hs_config;
4728
4729   num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
4730   num_tcs_output_cp =
4731      pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; // TCS VERTICES OUT
4732   num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
4733
4734   ls_hs_config = S_028B58_NUM_PATCHES(num_patches) | S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
4735                  S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
4736
4737   if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
4738      radeon_set_context_reg_idx(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, 2, ls_hs_config);
4739   } else {
4740      radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, ls_hs_config);
4741   }
4742
4743   switch (tes->info.tes.primitive_mode) {
4744   case GL_TRIANGLES:
4745      type = V_028B6C_TESS_TRIANGLE;
4746      break;
4747   case GL_QUADS:
4748      type = V_028B6C_TESS_QUAD;
4749      break;
4750   case GL_ISOLINES:
4751      type = V_028B6C_TESS_ISOLINE;
4752      break;
4753   }
4754
4755   switch (tes->info.tes.spacing) {
4756   case TESS_SPACING_EQUAL:
4757      partitioning = V_028B6C_PART_INTEGER;
4758      break;
4759   case TESS_SPACING_FRACTIONAL_ODD:
4760      partitioning = V_028B6C_PART_FRAC_ODD;
4761      break;
4762   case TESS_SPACING_FRACTIONAL_EVEN:
4763      partitioning = V_028B6C_PART_FRAC_EVEN;
4764      break;
4765   default:
4766      break;
4767   }
4768
4769   bool ccw = tes->info.tes.ccw;
4770   const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
4771      vk_find_struct_const(pCreateInfo->pTessellationState,
4772                           PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
4773
4774   if (domain_origin_state &&
4775       domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)
4776      ccw = !ccw;
4777
4778   if (tes->info.tes.point_mode)
4779      topology = V_028B6C_OUTPUT_POINT;
4780   else if (tes->info.tes.primitive_mode == GL_ISOLINES)
4781      topology = V_028B6C_OUTPUT_LINE;
4782   else if (ccw)
4783      topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
4784   else
4785      topology = V_028B6C_OUTPUT_TRIANGLE_CW;
4786
4787   if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
4788      if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
4789          pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
4790         distribution_mode = V_028B6C_TRAPEZOIDS;
4791      else
4792         distribution_mode = V_028B6C_DONUTS;
4793   } else
4794      distribution_mode = V_028B6C_NO_DIST;
4795
4796   radeon_set_context_reg(ctx_cs, R_028B6C_VGT_TF_PARAM,
4797                          S_028B6C_TYPE(type) | S_028B6C_PARTITIONING(partitioning) |
4798                             S_028B6C_TOPOLOGY(topology) |
4799                             S_028B6C_DISTRIBUTION_MODE(distribution_mode));
4800}
4801
4802static void
4803radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4804                             const struct radv_pipeline *pipeline,
4805                             const struct radv_shader_variant *gs)
4806{
4807   const struct gfx9_gs_info *gs_state = &gs->info.gs_ring_info;
4808   unsigned gs_max_out_vertices;
4809   const uint8_t *num_components;
4810   uint8_t max_stream;
4811   unsigned offset;
4812   uint64_t va;
4813
4814   gs_max_out_vertices = gs->info.gs.vertices_out;
4815   max_stream = gs->info.gs.max_stream;
4816   num_components = gs->info.gs.num_stream_output_components;
4817
4818   offset = num_components[0] * gs_max_out_vertices;
4819
4820   radeon_set_context_reg_seq(ctx_cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
4821   radeon_emit(ctx_cs, offset);
4822   if (max_stream >= 1)
4823      offset += num_components[1] * gs_max_out_vertices;
4824   radeon_emit(ctx_cs, offset);
4825   if (max_stream >= 2)
4826      offset += num_components[2] * gs_max_out_vertices;
4827   radeon_emit(ctx_cs, offset);
4828   if (max_stream >= 3)
4829      offset += num_components[3] * gs_max_out_vertices;
4830   radeon_set_context_reg(ctx_cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
4831
4832   radeon_set_context_reg_seq(ctx_cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
4833   radeon_emit(ctx_cs, num_components[0]);
4834   radeon_emit(ctx_cs, (max_stream >= 1) ? num_components[1] : 0);
4835   radeon_emit(ctx_cs, (max_stream >= 2) ? num_components[2] : 0);
4836   radeon_emit(ctx_cs, (max_stream >= 3) ? num_components[3] : 0);
4837
4838   uint32_t gs_num_invocations = gs->info.gs.invocations;
4839   radeon_set_context_reg(
4840      ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
4841      S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0));
4842
4843   radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
4844                          gs_state->vgt_esgs_ring_itemsize);
4845
4846   va = radv_shader_variant_get_va(gs);
4847
4848   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
4849      if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4850         radeon_set_sh_reg(cs, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
4851      } else {
4852         radeon_set_sh_reg(cs, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
4853      }
4854
4855      radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
4856      radeon_emit(cs, gs->config.rsrc1);
4857      radeon_emit(cs, gs->config.rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
4858
4859      radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
4860      radeon_set_context_reg(ctx_cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
4861                             gs_state->vgt_gs_max_prims_per_subgroup);
4862   } else {
4863      radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
4864      radeon_emit(cs, va >> 8);
4865      radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
4866      radeon_emit(cs, gs->config.rsrc1);
4867      radeon_emit(cs, gs->config.rsrc2);
4868   }
4869
4870   if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
4871      radeon_set_sh_reg_idx(
4872         pipeline->device->physical_device, cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, 3,
4873         S_00B21C_CU_EN(0xffff) | S_00B21C_WAVE_LIMIT(0x3F));
4874
4875      if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4876         radeon_set_sh_reg_idx(
4877            pipeline->device->physical_device, cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS, 3,
4878            S_00B204_CU_EN(0xffff) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
4879      }
4880   }
4881
4882   radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
4883}
4884
4885static void
4886radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
4887                                       const struct radv_pipeline *pipeline)
4888{
4889   struct radv_shader_variant *gs;
4890
4891   gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
4892   if (!gs)
4893      return;
4894
4895   if (gs->info.is_ngg)
4896      radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
4897   else
4898      radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
4899
4900   radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
4901}
4902
4903static uint32_t
4904offset_to_ps_input(uint32_t offset, bool flat_shade, bool explicit, bool float16)
4905{
4906   uint32_t ps_input_cntl;
4907   if (offset <= AC_EXP_PARAM_OFFSET_31) {
4908      ps_input_cntl = S_028644_OFFSET(offset);
4909      if (flat_shade || explicit)
4910         ps_input_cntl |= S_028644_FLAT_SHADE(1);
4911      if (explicit) {
4912         /* Force parameter cache to be read in passthrough
4913          * mode.
4914          */
4915         ps_input_cntl |= S_028644_OFFSET(1 << 5);
4916      }
4917      if (float16) {
4918         ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) | S_028644_ATTR0_VALID(1);
4919      }
4920   } else {
4921      /* The input is a DEFAULT_VAL constant. */
4922      assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
4923      offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
4924      ps_input_cntl = S_028644_OFFSET(0x20) | S_028644_DEFAULT_VAL(offset);
4925   }
4926   return ps_input_cntl;
4927}
4928
4929static void
4930radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *ctx_cs, const struct radv_pipeline *pipeline)
4931{
4932   struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4933   const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
4934   uint32_t ps_input_cntl[32];
4935
4936   unsigned ps_offset = 0;
4937
4938   if (ps->info.ps.prim_id_input) {
4939      unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
4940      if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
4941         ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
4942         ++ps_offset;
4943      }
4944   }
4945
4946   if (ps->info.ps.layer_input) {
4947      unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
4948      if (vs_offset != AC_EXP_PARAM_UNDEFINED)
4949         ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
4950      else
4951         ps_input_cntl[ps_offset] =
4952            offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false, false);
4953      ++ps_offset;
4954   }
4955
4956   if (ps->info.ps.viewport_index_input) {
4957      unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VIEWPORT];
4958      if (vs_offset != AC_EXP_PARAM_UNDEFINED)
4959         ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
4960      else
4961         ps_input_cntl[ps_offset] =
4962            offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false, false);
4963      ++ps_offset;
4964   }
4965
4966   if (ps->info.ps.has_pcoord) {
4967      unsigned val;
4968      val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4969      ps_input_cntl[ps_offset] = val;
4970      ps_offset++;
4971   }
4972
4973   if (ps->info.ps.num_input_clips_culls) {
4974      unsigned vs_offset;
4975
4976      vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
4977      if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
4978         ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
4979         ++ps_offset;
4980      }
4981
4982      vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
4983      if (vs_offset != AC_EXP_PARAM_UNDEFINED && ps->info.ps.num_input_clips_culls > 4) {
4984         ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
4985         ++ps_offset;
4986      }
4987   }
4988
4989   for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.ps.input_mask; ++i) {
4990      unsigned vs_offset;
4991      bool flat_shade;
4992      bool explicit;
4993      bool float16;
4994      if (!(ps->info.ps.input_mask & (1u << i)))
4995         continue;
4996
4997      vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
4998      if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
4999         ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
5000         ++ps_offset;
5001         continue;
5002      }
5003
5004      flat_shade = !!(ps->info.ps.flat_shaded_mask & (1u << ps_offset));
5005      explicit = !!(ps->info.ps.explicit_shaded_mask & (1u << ps_offset));
5006      float16 = !!(ps->info.ps.float16_shaded_mask & (1u << ps_offset));
5007
5008      ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, explicit, float16);
5009      ++ps_offset;
5010   }
5011
5012   if (ps_offset) {
5013      radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
5014      for (unsigned i = 0; i < ps_offset; i++) {
5015         radeon_emit(ctx_cs, ps_input_cntl[i]);
5016      }
5017   }
5018}
5019
5020static uint32_t
5021radv_compute_db_shader_control(const struct radv_device *device,
5022                               const struct radv_pipeline *pipeline,
5023                               const struct radv_shader_variant *ps)
5024{
5025   unsigned conservative_z_export = V_02880C_EXPORT_ANY_Z;
5026   unsigned z_order;
5027   if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
5028      z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
5029   else
5030      z_order = V_02880C_LATE_Z;
5031
5032   if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER)
5033      conservative_z_export = V_02880C_EXPORT_GREATER_THAN_Z;
5034   else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS)
5035      conservative_z_export = V_02880C_EXPORT_LESS_THAN_Z;
5036
5037   bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
5038                         !device->physical_device->rad_info.rbplus_allowed;
5039
5040   /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
5041    * but this appears to break Project Cars (DXVK). See
5042    * https://bugs.freedesktop.org/show_bug.cgi?id=109401
5043    */
5044   bool mask_export_enable = ps->info.ps.writes_sample_mask;
5045
5046   return S_02880C_Z_EXPORT_ENABLE(ps->info.ps.writes_z) |
5047          S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
5048          S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
5049          S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
5050          S_02880C_CONSERVATIVE_Z_EXPORT(conservative_z_export) | S_02880C_Z_ORDER(z_order) |
5051          S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
5052          S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
5053          S_02880C_EXEC_ON_HIER_FAIL(ps->info.ps.writes_memory) |
5054          S_02880C_EXEC_ON_NOOP(ps->info.ps.writes_memory) |
5055          S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
5056}
5057
5058static void
5059radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
5060                                       struct radv_pipeline *pipeline)
5061{
5062   struct radv_shader_variant *ps;
5063   uint64_t va;
5064   assert(pipeline->shaders[MESA_SHADER_FRAGMENT]);
5065
5066   ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
5067   va = radv_shader_variant_get_va(ps);
5068
5069   radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
5070   radeon_emit(cs, va >> 8);
5071   radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
5072   radeon_emit(cs, ps->config.rsrc1);
5073   radeon_emit(cs, ps->config.rsrc2);
5074
5075   radeon_set_context_reg(ctx_cs, R_02880C_DB_SHADER_CONTROL,
5076                          radv_compute_db_shader_control(pipeline->device, pipeline, ps));
5077
5078   radeon_set_context_reg_seq(ctx_cs, R_0286CC_SPI_PS_INPUT_ENA, 2);
5079   radeon_emit(ctx_cs, ps->config.spi_ps_input_ena);
5080   radeon_emit(ctx_cs, ps->config.spi_ps_input_addr);
5081
5082   radeon_set_context_reg(
5083      ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
5084      S_0286D8_NUM_INTERP(ps->info.ps.num_interp) | S_0286D8_PS_W32_EN(ps->info.wave_size == 32));
5085
5086   radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
5087
5088   radeon_set_context_reg(
5089      ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
5090      ac_get_spi_shader_z_format(ps->info.ps.writes_z, ps->info.ps.writes_stencil,
5091                                 ps->info.ps.writes_sample_mask));
5092}
5093
5094static void
5095radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *ctx_cs,
5096                                        const struct radv_pipeline *pipeline)
5097{
5098   if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10 ||
5099       pipeline->device->physical_device->rad_info.chip_class >= GFX10)
5100      return;
5101
5102   unsigned vtx_reuse_depth = 30;
5103   if (radv_pipeline_has_tess(pipeline) &&
5104       radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing ==
5105          TESS_SPACING_FRACTIONAL_ODD) {
5106      vtx_reuse_depth = 14;
5107   }
5108   radeon_set_context_reg(ctx_cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
5109                          S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
5110}
5111
5112static void
5113radv_pipeline_generate_vgt_shader_config(struct radeon_cmdbuf *ctx_cs,
5114                                         const struct radv_pipeline *pipeline)
5115{
5116   uint32_t stages = 0;
5117   if (radv_pipeline_has_tess(pipeline)) {
5118      stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) | S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
5119
5120      if (radv_pipeline_has_gs(pipeline))
5121         stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | S_028B54_GS_EN(1);
5122      else if (radv_pipeline_has_ngg(pipeline))
5123         stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
5124      else
5125         stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
5126   } else if (radv_pipeline_has_gs(pipeline)) {
5127      stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | S_028B54_GS_EN(1);
5128   } else if (radv_pipeline_has_ngg(pipeline)) {
5129      stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
5130   }
5131
5132   if (radv_pipeline_has_ngg(pipeline)) {
5133      stages |= S_028B54_PRIMGEN_EN(1);
5134      if (pipeline->streamout_shader)
5135         stages |= S_028B54_NGG_WAVE_ID_EN(1);
5136      if (radv_pipeline_has_ngg_passthrough(pipeline))
5137         stages |= S_028B54_PRIMGEN_PASSTHRU_EN(1);
5138   } else if (radv_pipeline_has_gs(pipeline)) {
5139      stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
5140   }
5141
5142   if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
5143      stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
5144
5145   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
5146      uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
5147
5148      if (radv_pipeline_has_tess(pipeline))
5149         hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.wave_size;
5150
5151      if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
5152         vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.wave_size;
5153         if (radv_pipeline_has_gs_copy_shader(pipeline))
5154            vs_size = pipeline->gs_copy_shader->info.wave_size;
5155      } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
5156         vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.wave_size;
5157      else if (pipeline->shaders[MESA_SHADER_VERTEX])
5158         vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.wave_size;
5159
5160      if (radv_pipeline_has_ngg(pipeline)) {
5161         assert(!radv_pipeline_has_gs_copy_shader(pipeline));
5162         gs_size = vs_size;
5163      }
5164
5165      /* legacy GS only supports Wave64 */
5166      stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
5167                S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
5168                S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
5169   }
5170
5171   radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, stages);
5172}
5173
5174static void
5175radv_pipeline_generate_cliprect_rule(struct radeon_cmdbuf *ctx_cs,
5176                                     const VkGraphicsPipelineCreateInfo *pCreateInfo)
5177{
5178   const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
5179      vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
5180   uint32_t cliprect_rule = 0;
5181
5182   if (!discard_rectangle_info) {
5183      cliprect_rule = 0xffff;
5184   } else {
5185      for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
5186         /* Interpret i as a bitmask, and then set the bit in
5187          * the mask if that combination of rectangles in which
5188          * the pixel is contained should pass the cliprect
5189          * test.
5190          */
5191         unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
5192
5193         if (discard_rectangle_info->discardRectangleMode ==
5194                VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
5195             !relevant_subset)
5196            continue;
5197
5198         if (discard_rectangle_info->discardRectangleMode ==
5199                VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
5200             relevant_subset)
5201            continue;
5202
5203         cliprect_rule |= 1u << i;
5204      }
5205   }
5206
5207   radeon_set_context_reg(ctx_cs, R_02820C_PA_SC_CLIPRECT_RULE, cliprect_rule);
5208}
5209
5210static void
5211gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs, struct radv_pipeline *pipeline)
5212{
5213   bool break_wave_at_eoi = false;
5214   unsigned primgroup_size;
5215   unsigned vertgroup_size = 256; /* 256 = disable vertex grouping */
5216
5217   if (radv_pipeline_has_tess(pipeline)) {
5218      primgroup_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
5219   } else if (radv_pipeline_has_gs(pipeline)) {
5220      const struct gfx9_gs_info *gs_state =
5221         &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs_ring_info;
5222      unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
5223      primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
5224   } else {
5225      primgroup_size = 128; /* recommended without a GS and tess */
5226   }
5227
5228   if (radv_pipeline_has_tess(pipeline)) {
5229      if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
5230          radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
5231         break_wave_at_eoi = true;
5232   }
5233
5234   radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
5235                          S_03096C_PRIM_GRP_SIZE(primgroup_size) |
5236                             S_03096C_VERT_GRP_SIZE(vertgroup_size) |
5237                             S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
5238                             S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
5239}
5240
5241static void
5242radv_pipeline_generate_vgt_gs_out(struct radeon_cmdbuf *ctx_cs,
5243                                  const struct radv_pipeline *pipeline,
5244                                  const VkGraphicsPipelineCreateInfo *pCreateInfo,
5245                                  const struct radv_graphics_pipeline_create_info *extra)
5246{
5247   uint32_t gs_out;
5248
5249   if (radv_pipeline_has_gs(pipeline)) {
5250      gs_out =
5251         si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
5252   } else if (radv_pipeline_has_tess(pipeline)) {
5253      if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode) {
5254         gs_out = V_028A6C_POINTLIST;
5255      } else {
5256         gs_out = si_conv_gl_prim_to_gs_out(
5257            pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
5258      }
5259   } else {
5260      gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
5261   }
5262
5263   if (extra && extra->use_rectlist) {
5264      gs_out = V_028A6C_TRISTRIP;
5265      if (radv_pipeline_has_ngg(pipeline))
5266         gs_out = V_028A6C_RECTLIST;
5267   }
5268
5269   radeon_set_context_reg(ctx_cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
5270}
5271
5272static bool
5273gfx103_pipeline_vrs_coarse_shading(const struct radv_pipeline *pipeline)
5274{
5275   struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
5276   struct radv_device *device = pipeline->device;
5277
5278   if (device->instance->debug_flags & RADV_DEBUG_NO_VRS_FLAT_SHADING)
5279      return false;
5280
5281   if (!ps->info.ps.allow_flat_shading)
5282      return false;
5283
5284   return true;
5285}
5286
5287static void
5288gfx103_pipeline_generate_vrs_state(struct radeon_cmdbuf *ctx_cs,
5289                                   const struct radv_pipeline *pipeline,
5290                                   const VkGraphicsPipelineCreateInfo *pCreateInfo)
5291{
5292   uint32_t mode = V_028064_VRS_COMB_MODE_PASSTHRU;
5293   uint8_t rate_x = 0, rate_y = 0;
5294   bool enable_vrs = false;
5295
5296   if (vk_find_struct_const(pCreateInfo->pNext,
5297                            PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR) ||
5298       radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR)) {
5299      /* Enable draw call VRS because it's explicitly requested.  */
5300      enable_vrs = true;
5301   } else if (gfx103_pipeline_vrs_coarse_shading(pipeline)) {
5302      /* Enable VRS coarse shading 2x2 if the driver determined that
5303       * it's safe to enable.
5304       */
5305      mode = V_028064_VRS_COMB_MODE_OVERRIDE;
5306      rate_x = rate_y = 1;
5307   } else if (pipeline->device->force_vrs != RADV_FORCE_VRS_NONE) {
5308      /* Force enable vertex VRS if requested by the user. */
5309      radeon_set_context_reg(
5310         ctx_cs, R_028848_PA_CL_VRS_CNTL,
5311         S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
5312            S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
5313
5314      /* If the shader is using discard, turn off coarse shading
5315       * because discard at 2x2 pixel granularity degrades quality
5316       * too much. MIN allows sample shading but not coarse shading.
5317       */
5318      struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
5319
5320      mode = ps->info.ps.can_discard ? V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
5321   }
5322
5323   radeon_set_context_reg(ctx_cs, R_028A98_VGT_DRAW_PAYLOAD_CNTL, S_028A98_EN_VRS_RATE(enable_vrs));
5324
5325   radeon_set_context_reg(ctx_cs, R_028064_DB_VRS_OVERRIDE_CNTL,
5326                          S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
5327                             S_028064_VRS_OVERRIDE_RATE_X(rate_x) |
5328                             S_028064_VRS_OVERRIDE_RATE_Y(rate_y));
5329}
5330
5331static void
5332radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
5333                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
5334                           const struct radv_graphics_pipeline_create_info *extra,
5335                           const struct radv_blend_state *blend)
5336{
5337   struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
5338   struct radeon_cmdbuf *cs = &pipeline->cs;
5339
5340   cs->max_dw = 64;
5341   ctx_cs->max_dw = 256;
5342   cs->buf = malloc(4 * (cs->max_dw + ctx_cs->max_dw));
5343   ctx_cs->buf = cs->buf + cs->max_dw;
5344
5345   radv_pipeline_generate_depth_stencil_state(ctx_cs, pipeline, pCreateInfo, extra);
5346   radv_pipeline_generate_blend_state(ctx_cs, pipeline, blend);
5347   radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
5348   radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
5349   radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
5350   radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline);
5351
5352   if (radv_pipeline_has_tess(pipeline)) {
5353      radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline);
5354      radv_pipeline_generate_tess_state(ctx_cs, pipeline, pCreateInfo);
5355   }
5356
5357   radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
5358   radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
5359   radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
5360   radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
5361   radv_pipeline_generate_vgt_shader_config(ctx_cs, pipeline);
5362   radv_pipeline_generate_cliprect_rule(ctx_cs, pCreateInfo);
5363   radv_pipeline_generate_vgt_gs_out(ctx_cs, pipeline, pCreateInfo, extra);
5364
5365   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
5366       !radv_pipeline_has_ngg(pipeline))
5367      gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline);
5368
5369   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
5370      gfx103_pipeline_generate_vrs_state(ctx_cs, pipeline, pCreateInfo);
5371
5372   pipeline->ctx_cs_hash = _mesa_hash_data(ctx_cs->buf, ctx_cs->cdw * 4);
5373
5374   assert(ctx_cs->cdw <= ctx_cs->max_dw);
5375   assert(cs->cdw <= cs->max_dw);
5376}
5377
5378static void
5379radv_pipeline_init_vertex_input_state(struct radv_pipeline *pipeline,
5380                                      const VkGraphicsPipelineCreateInfo *pCreateInfo,
5381                                      const struct radv_pipeline_key *key)
5382{
5383   const struct radv_shader_info *info = &radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info;
5384   if (!key->vs.dynamic_input_state) {
5385      const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState;
5386
5387      for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
5388         const VkVertexInputBindingDescription *desc = &vi_info->pVertexBindingDescriptions[i];
5389
5390         pipeline->binding_stride[desc->binding] = desc->stride;
5391      }
5392
5393      for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
5394         const VkVertexInputAttributeDescription *desc = &vi_info->pVertexAttributeDescriptions[i];
5395
5396         uint32_t end = desc->offset + vk_format_get_blocksize(desc->format);
5397         pipeline->attrib_ends[desc->location] = end;
5398         if (pipeline->binding_stride[desc->binding])
5399            pipeline->attrib_index_offset[desc->location] =
5400               desc->offset / pipeline->binding_stride[desc->binding];
5401         pipeline->attrib_bindings[desc->location] = desc->binding;
5402      }
5403   }
5404
5405   pipeline->use_per_attribute_vb_descs = info->vs.use_per_attribute_vb_descs;
5406   pipeline->last_vertex_attrib_bit = util_last_bit(info->vs.vb_desc_usage_mask);
5407   if (pipeline->shaders[MESA_SHADER_VERTEX])
5408      pipeline->next_vertex_stage = MESA_SHADER_VERTEX;
5409   else if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
5410      pipeline->next_vertex_stage = MESA_SHADER_TESS_CTRL;
5411   else
5412      pipeline->next_vertex_stage = MESA_SHADER_GEOMETRY;
5413   if (pipeline->next_vertex_stage == MESA_SHADER_VERTEX) {
5414      const struct radv_shader_variant *vs_shader = pipeline->shaders[MESA_SHADER_VERTEX];
5415      pipeline->can_use_simple_input = vs_shader->info.is_ngg == pipeline->device->physical_device->use_ngg &&
5416                                       vs_shader->info.wave_size == pipeline->device->physical_device->ge_wave_size;
5417   } else {
5418      pipeline->can_use_simple_input = false;
5419   }
5420   if (info->vs.dynamic_inputs)
5421      pipeline->vb_desc_usage_mask = BITFIELD_MASK(pipeline->last_vertex_attrib_bit);
5422   else
5423      pipeline->vb_desc_usage_mask = info->vs.vb_desc_usage_mask;
5424   pipeline->vb_desc_alloc_size = util_bitcount(pipeline->vb_desc_usage_mask) * 16;
5425}
5426
5427static struct radv_shader_variant *
5428radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
5429{
5430   int i;
5431
5432   for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
5433      struct radv_shader_variant *shader = radv_get_shader(pipeline, i);
5434
5435      if (shader && shader->info.so.num_outputs > 0)
5436         return shader;
5437   }
5438
5439   return NULL;
5440}
5441
5442static bool
5443radv_shader_need_indirect_descriptor_sets(struct radv_pipeline *pipeline, gl_shader_stage stage)
5444{
5445   struct radv_userdata_info *loc =
5446      radv_lookup_user_sgpr(pipeline, stage, AC_UD_INDIRECT_DESCRIPTOR_SETS);
5447   return loc->sgpr_idx != -1;
5448}
5449
5450static void
5451radv_pipeline_init_shader_stages_state(struct radv_pipeline *pipeline)
5452{
5453   struct radv_device *device = pipeline->device;
5454
5455   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
5456      pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(
5457         pipeline, i, device->physical_device->rad_info.chip_class);
5458
5459      if (pipeline->shaders[i]) {
5460         pipeline->need_indirect_descriptor_sets |=
5461            radv_shader_need_indirect_descriptor_sets(pipeline, i);
5462      }
5463   }
5464
5465   struct radv_userdata_info *loc =
5466      radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
5467   if (loc->sgpr_idx != -1) {
5468      pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
5469      pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
5470      pipeline->graphics.vtx_emit_num = loc->num_sgprs;
5471      pipeline->graphics.uses_drawid =
5472         radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id;
5473      pipeline->graphics.uses_baseinstance =
5474         radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_base_instance;
5475   }
5476}
5477
5478static VkResult
5479radv_pipeline_init(struct radv_pipeline *pipeline, struct radv_device *device,
5480                   struct radv_pipeline_cache *cache,
5481                   const VkGraphicsPipelineCreateInfo *pCreateInfo,
5482                   const struct radv_graphics_pipeline_create_info *extra)
5483{
5484   RADV_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
5485   VkResult result;
5486
5487   pipeline->device = device;
5488   pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE;
5489
5490   struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
5491
5492   const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
5493      vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
5494   radv_init_feedback(creation_feedback);
5495
5496   VkPipelineCreationFeedbackEXT *pipeline_feedback =
5497      creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
5498
5499   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {
5500      0,
5501   };
5502   VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = {0};
5503   for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
5504      gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
5505      pStages[stage] = &pCreateInfo->pStages[i];
5506      if (creation_feedback)
5507         stage_feedbacks[stage] = &creation_feedback->pPipelineStageCreationFeedbacks[i];
5508   }
5509
5510   struct radv_pipeline_key key =
5511      radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend);
5512
5513   result = radv_create_shaders(pipeline, pipeline_layout, device, cache, &key, pStages,
5514                                pCreateInfo->flags, NULL, pipeline_feedback, stage_feedbacks);
5515   if (result != VK_SUCCESS)
5516      return result;
5517
5518   pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
5519   radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
5520   radv_pipeline_init_input_assembly_state(pipeline, pCreateInfo, extra);
5521   radv_pipeline_init_dynamic_state(pipeline, pCreateInfo, extra);
5522   radv_pipeline_init_raster_state(pipeline, pCreateInfo);
5523   radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo);
5524
5525   if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
5526      gfx103_pipeline_init_vrs_state(pipeline, pCreateInfo);
5527
5528   /* Ensure that some export memory is always allocated, for two reasons:
5529    *
5530    * 1) Correctness: The hardware ignores the EXEC mask if no export
5531    *    memory is allocated, so KILL and alpha test do not work correctly
5532    *    without this.
5533    * 2) Performance: Every shader needs at least a NULL export, even when
5534    *    it writes no color/depth output. The NULL export instruction
5535    *    stalls without this setting.
5536    *
5537    * Don't add this to CB_SHADER_MASK.
5538    *
5539    * GFX10 supports pixel shaders without exports by setting both the
5540    * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
5541    * instructions if any are present.
5542    */
5543   struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
5544   if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
5545        ps->info.ps.can_discard) &&
5546       !blend.spi_shader_col_format) {
5547      if (!ps->info.ps.writes_z && !ps->info.ps.writes_stencil && !ps->info.ps.writes_sample_mask)
5548         blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
5549   }
5550
5551   if (extra && (extra->custom_blend_mode == V_028808_CB_ELIMINATE_FAST_CLEAR ||
5552                 extra->custom_blend_mode == V_028808_CB_FMASK_DECOMPRESS ||
5553                 extra->custom_blend_mode == V_028808_CB_DCC_DECOMPRESS ||
5554                 extra->custom_blend_mode == V_028808_CB_RESOLVE)) {
5555      /* According to the CB spec states, CB_SHADER_MASK should be
5556       * set to enable writes to all four channels of MRT0.
5557       */
5558      blend.cb_shader_mask = 0xf;
5559   }
5560
5561   pipeline->graphics.col_format = blend.spi_shader_col_format;
5562   pipeline->graphics.cb_target_mask = blend.cb_target_mask;
5563
5564   if (radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
5565      struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
5566
5567      radv_pipeline_init_gs_ring_state(pipeline, &gs->info.gs_ring_info);
5568   }
5569
5570   if (radv_pipeline_has_tess(pipeline)) {
5571      pipeline->graphics.tess_patch_control_points =
5572         pCreateInfo->pTessellationState->patchControlPoints;
5573   }
5574
5575   radv_pipeline_init_vertex_input_state(pipeline, pCreateInfo, &key);
5576   radv_pipeline_init_binning_state(pipeline, pCreateInfo, &blend);
5577   radv_pipeline_init_shader_stages_state(pipeline);
5578   radv_pipeline_init_scratch(device, pipeline);
5579
5580   /* Find the last vertex shader stage that eventually uses streamout. */
5581   pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
5582
5583   pipeline->graphics.is_ngg = radv_pipeline_has_ngg(pipeline);
5584   pipeline->graphics.has_ngg_culling =
5585      pipeline->graphics.is_ngg &&
5586      pipeline->shaders[pipeline->graphics.last_vgt_api_stage]->info.has_ngg_culling;
5587
5588   pipeline->push_constant_size = pipeline_layout->push_constant_size;
5589   pipeline->dynamic_offset_count = pipeline_layout->dynamic_offset_count;
5590
5591   radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend);
5592
5593   return result;
5594}
5595
5596VkResult
5597radv_graphics_pipeline_create(VkDevice _device, VkPipelineCache _cache,
5598                              const VkGraphicsPipelineCreateInfo *pCreateInfo,
5599                              const struct radv_graphics_pipeline_create_info *extra,
5600                              const VkAllocationCallbacks *pAllocator, VkPipeline *pPipeline)
5601{
5602   RADV_FROM_HANDLE(radv_device, device, _device);
5603   RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
5604   struct radv_pipeline *pipeline;
5605   VkResult result;
5606
5607   pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8,
5608                         VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
5609   if (pipeline == NULL)
5610      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
5611
5612   vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
5613   pipeline->type = RADV_PIPELINE_GRAPHICS;
5614
5615   result = radv_pipeline_init(pipeline, device, cache, pCreateInfo, extra);
5616   if (result != VK_SUCCESS) {
5617      radv_pipeline_destroy(device, pipeline, pAllocator);
5618      return result;
5619   }
5620
5621   *pPipeline = radv_pipeline_to_handle(pipeline);
5622
5623   return VK_SUCCESS;
5624}
5625
5626VkResult
5627radv_CreateGraphicsPipelines(VkDevice _device, VkPipelineCache pipelineCache, uint32_t count,
5628                             const VkGraphicsPipelineCreateInfo *pCreateInfos,
5629                             const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines)
5630{
5631   VkResult result = VK_SUCCESS;
5632   unsigned i = 0;
5633
5634   for (; i < count; i++) {
5635      VkResult r;
5636      r = radv_graphics_pipeline_create(_device, pipelineCache, &pCreateInfos[i], NULL, pAllocator,
5637                                        &pPipelines[i]);
5638      if (r != VK_SUCCESS) {
5639         result = r;
5640         pPipelines[i] = VK_NULL_HANDLE;
5641
5642         if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT)
5643            break;
5644      }
5645   }
5646
5647   for (; i < count; ++i)
5648      pPipelines[i] = VK_NULL_HANDLE;
5649
5650   return result;
5651}
5652
5653static void
5654radv_pipeline_generate_hw_cs(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline)
5655{
5656   struct radv_shader_variant *shader = pipeline->shaders[MESA_SHADER_COMPUTE];
5657   uint64_t va = radv_shader_variant_get_va(shader);
5658   struct radv_device *device = pipeline->device;
5659
5660   radeon_set_sh_reg(cs, R_00B830_COMPUTE_PGM_LO, va >> 8);
5661
5662   radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
5663   radeon_emit(cs, shader->config.rsrc1);
5664   radeon_emit(cs, shader->config.rsrc2);
5665   if (device->physical_device->rad_info.chip_class >= GFX10) {
5666      radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, shader->config.rsrc3);
5667   }
5668}
5669
5670static void
5671radv_pipeline_generate_compute_state(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline)
5672{
5673   struct radv_shader_variant *shader = pipeline->shaders[MESA_SHADER_COMPUTE];
5674   struct radv_device *device = pipeline->device;
5675   unsigned threads_per_threadgroup;
5676   unsigned threadgroups_per_cu = 1;
5677   unsigned waves_per_threadgroup;
5678   unsigned max_waves_per_sh = 0;
5679
5680   /* Calculate best compute resource limits. */
5681   threads_per_threadgroup =
5682      shader->info.cs.block_size[0] * shader->info.cs.block_size[1] * shader->info.cs.block_size[2];
5683   waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup, shader->info.wave_size);
5684
5685   if (device->physical_device->rad_info.chip_class >= GFX10 && waves_per_threadgroup == 1)
5686      threadgroups_per_cu = 2;
5687
5688   radeon_set_sh_reg(
5689      cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
5690      ac_get_compute_resource_limits(&device->physical_device->rad_info, waves_per_threadgroup,
5691                                     max_waves_per_sh, threadgroups_per_cu));
5692
5693   radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
5694   radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[0]));
5695   radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[1]));
5696   radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[2]));
5697}
5698
5699static void
5700radv_compute_generate_pm4(struct radv_pipeline *pipeline)
5701{
5702   struct radv_device *device = pipeline->device;
5703   struct radeon_cmdbuf *cs = &pipeline->cs;
5704
5705   cs->max_dw = device->physical_device->rad_info.chip_class >= GFX10 ? 19 : 16;
5706   cs->buf = malloc(cs->max_dw * 4);
5707
5708   radv_pipeline_generate_hw_cs(cs, pipeline);
5709   radv_pipeline_generate_compute_state(cs, pipeline);
5710
5711   assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
5712}
5713
5714static struct radv_pipeline_key
5715radv_generate_compute_pipeline_key(struct radv_pipeline *pipeline,
5716                                   const VkComputePipelineCreateInfo *pCreateInfo)
5717{
5718   const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->stage;
5719   struct radv_pipeline_key key;
5720   memset(&key, 0, sizeof(key));
5721
5722   if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
5723      key.optimisations_disabled = 1;
5724
5725   const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT *subgroup_size =
5726      vk_find_struct_const(stage->pNext,
5727                           PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
5728
5729   if (subgroup_size) {
5730      assert(subgroup_size->requiredSubgroupSize == 32 ||
5731             subgroup_size->requiredSubgroupSize == 64);
5732      key.cs.compute_subgroup_size = subgroup_size->requiredSubgroupSize;
5733   } else if (stage->flags & VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT) {
5734      key.cs.require_full_subgroups = true;
5735   }
5736
5737   return key;
5738}
5739
5740VkResult
5741radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
5742                             const VkComputePipelineCreateInfo *pCreateInfo,
5743                             const VkAllocationCallbacks *pAllocator, const uint8_t *custom_hash,
5744                             struct radv_pipeline_shader_stack_size *rt_stack_sizes,
5745                             uint32_t rt_group_count, VkPipeline *pPipeline)
5746{
5747   RADV_FROM_HANDLE(radv_device, device, _device);
5748   RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
5749   RADV_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
5750   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {
5751      0,
5752   };
5753   VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = {0};
5754   struct radv_pipeline *pipeline;
5755   VkResult result;
5756
5757   pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8,
5758                         VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
5759   if (pipeline == NULL) {
5760      free(rt_stack_sizes);
5761      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
5762   }
5763
5764   vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
5765   pipeline->type = RADV_PIPELINE_COMPUTE;
5766
5767   pipeline->device = device;
5768   pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE;
5769   pipeline->compute.rt_stack_sizes = rt_stack_sizes;
5770   pipeline->compute.group_count = rt_group_count;
5771
5772   const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
5773      vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
5774   radv_init_feedback(creation_feedback);
5775
5776   VkPipelineCreationFeedbackEXT *pipeline_feedback =
5777      creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
5778   if (creation_feedback)
5779      stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
5780
5781   pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
5782
5783   struct radv_pipeline_key key = radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
5784
5785   result = radv_create_shaders(pipeline, pipeline_layout, device, cache, &key, pStages,
5786                                pCreateInfo->flags, custom_hash, pipeline_feedback, stage_feedbacks);
5787   if (result != VK_SUCCESS) {
5788      radv_pipeline_destroy(device, pipeline, pAllocator);
5789      return result;
5790   }
5791
5792   pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(
5793      pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
5794   pipeline->need_indirect_descriptor_sets |=
5795      radv_shader_need_indirect_descriptor_sets(pipeline, MESA_SHADER_COMPUTE);
5796   radv_pipeline_init_scratch(device, pipeline);
5797
5798   pipeline->push_constant_size = pipeline_layout->push_constant_size;
5799   pipeline->dynamic_offset_count = pipeline_layout->dynamic_offset_count;
5800
5801   radv_compute_generate_pm4(pipeline);
5802
5803   *pPipeline = radv_pipeline_to_handle(pipeline);
5804
5805   return VK_SUCCESS;
5806}
5807
5808VkResult
5809radv_CreateComputePipelines(VkDevice _device, VkPipelineCache pipelineCache, uint32_t count,
5810                            const VkComputePipelineCreateInfo *pCreateInfos,
5811                            const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines)
5812{
5813   VkResult result = VK_SUCCESS;
5814
5815   unsigned i = 0;
5816   for (; i < count; i++) {
5817      VkResult r;
5818      r = radv_compute_pipeline_create(_device, pipelineCache, &pCreateInfos[i], pAllocator, NULL,
5819                                       NULL, 0, &pPipelines[i]);
5820      if (r != VK_SUCCESS) {
5821         result = r;
5822         pPipelines[i] = VK_NULL_HANDLE;
5823
5824         if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT)
5825            break;
5826      }
5827   }
5828
5829   for (; i < count; ++i)
5830      pPipelines[i] = VK_NULL_HANDLE;
5831
5832   return result;
5833}
5834
5835static uint32_t
5836radv_get_executable_count(const struct radv_pipeline *pipeline)
5837{
5838   uint32_t ret = 0;
5839   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
5840      if (!pipeline->shaders[i])
5841         continue;
5842
5843      if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
5844         ret += 2u;
5845      } else {
5846         ret += 1u;
5847      }
5848   }
5849   return ret;
5850}
5851
5852static struct radv_shader_variant *
5853radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index,
5854                                      gl_shader_stage *stage)
5855{
5856   for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
5857      if (!pipeline->shaders[i])
5858         continue;
5859      if (!index) {
5860         *stage = i;
5861         return pipeline->shaders[i];
5862      }
5863
5864      --index;
5865
5866      if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
5867         if (!index) {
5868            *stage = i;
5869            return pipeline->gs_copy_shader;
5870         }
5871         --index;
5872      }
5873   }
5874
5875   *stage = -1;
5876   return NULL;
5877}
5878
5879/* Basically strlcpy (which does not exist on linux) specialized for
5880 * descriptions. */
5881static void
5882desc_copy(char *desc, const char *src)
5883{
5884   int len = strlen(src);
5885   assert(len < VK_MAX_DESCRIPTION_SIZE);
5886   memcpy(desc, src, len);
5887   memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
5888}
5889
5890VkResult
5891radv_GetPipelineExecutablePropertiesKHR(VkDevice _device, const VkPipelineInfoKHR *pPipelineInfo,
5892                                        uint32_t *pExecutableCount,
5893                                        VkPipelineExecutablePropertiesKHR *pProperties)
5894{
5895   RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
5896   const uint32_t total_count = radv_get_executable_count(pipeline);
5897
5898   if (!pProperties) {
5899      *pExecutableCount = total_count;
5900      return VK_SUCCESS;
5901   }
5902
5903   const uint32_t count = MIN2(total_count, *pExecutableCount);
5904   for (unsigned i = 0, executable_idx = 0; i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
5905      if (!pipeline->shaders[i])
5906         continue;
5907      pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
5908      const char *name = NULL;
5909      const char *description = NULL;
5910      switch (i) {
5911      case MESA_SHADER_VERTEX:
5912         name = "Vertex Shader";
5913         description = "Vulkan Vertex Shader";
5914         break;
5915      case MESA_SHADER_TESS_CTRL:
5916         if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
5917            pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
5918            name = "Vertex + Tessellation Control Shaders";
5919            description = "Combined Vulkan Vertex and Tessellation Control Shaders";
5920         } else {
5921            name = "Tessellation Control Shader";
5922            description = "Vulkan Tessellation Control Shader";
5923         }
5924         break;
5925      case MESA_SHADER_TESS_EVAL:
5926         name = "Tessellation Evaluation Shader";
5927         description = "Vulkan Tessellation Evaluation Shader";
5928         break;
5929      case MESA_SHADER_GEOMETRY:
5930         if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
5931            pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
5932            name = "Tessellation Evaluation + Geometry Shaders";
5933            description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5934         } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
5935            pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
5936            name = "Vertex + Geometry Shader";
5937            description = "Combined Vulkan Vertex and Geometry Shaders";
5938         } else {
5939            name = "Geometry Shader";
5940            description = "Vulkan Geometry Shader";
5941         }
5942         break;
5943      case MESA_SHADER_FRAGMENT:
5944         name = "Fragment Shader";
5945         description = "Vulkan Fragment Shader";
5946         break;
5947      case MESA_SHADER_COMPUTE:
5948         name = "Compute Shader";
5949         description = "Vulkan Compute Shader";
5950         break;
5951      }
5952
5953      pProperties[executable_idx].subgroupSize = pipeline->shaders[i]->info.wave_size;
5954      desc_copy(pProperties[executable_idx].name, name);
5955      desc_copy(pProperties[executable_idx].description, description);
5956
5957      ++executable_idx;
5958      if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
5959         assert(pipeline->gs_copy_shader);
5960         if (executable_idx >= count)
5961            break;
5962
5963         pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
5964         pProperties[executable_idx].subgroupSize = 64;
5965         desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
5966         desc_copy(pProperties[executable_idx].description,
5967                   "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5968
5969         ++executable_idx;
5970      }
5971   }
5972
5973   VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
5974   *pExecutableCount = count;
5975   return result;
5976}
5977
5978VkResult
5979radv_GetPipelineExecutableStatisticsKHR(VkDevice _device,
5980                                        const VkPipelineExecutableInfoKHR *pExecutableInfo,
5981                                        uint32_t *pStatisticCount,
5982                                        VkPipelineExecutableStatisticKHR *pStatistics)
5983{
5984   RADV_FROM_HANDLE(radv_device, device, _device);
5985   RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
5986   gl_shader_stage stage;
5987   struct radv_shader_variant *shader =
5988      radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
5989
5990   enum chip_class chip_class = device->physical_device->rad_info.chip_class;
5991   unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
5992   unsigned max_waves = radv_get_max_waves(device, shader, stage);
5993
5994   VkPipelineExecutableStatisticKHR *s = pStatistics;
5995   VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
5996   VkResult result = VK_SUCCESS;
5997
5998   if (s < end) {
5999      desc_copy(s->name, "SGPRs");
6000      desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
6001      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6002      s->value.u64 = shader->config.num_sgprs;
6003   }
6004   ++s;
6005
6006   if (s < end) {
6007      desc_copy(s->name, "VGPRs");
6008      desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
6009      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6010      s->value.u64 = shader->config.num_vgprs;
6011   }
6012   ++s;
6013
6014   if (s < end) {
6015      desc_copy(s->name, "Spilled SGPRs");
6016      desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
6017      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6018      s->value.u64 = shader->config.spilled_sgprs;
6019   }
6020   ++s;
6021
6022   if (s < end) {
6023      desc_copy(s->name, "Spilled VGPRs");
6024      desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
6025      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6026      s->value.u64 = shader->config.spilled_vgprs;
6027   }
6028   ++s;
6029
6030   if (s < end) {
6031      desc_copy(s->name, "Code size");
6032      desc_copy(s->description, "Code size in bytes");
6033      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6034      s->value.u64 = shader->exec_size;
6035   }
6036   ++s;
6037
6038   if (s < end) {
6039      desc_copy(s->name, "LDS size");
6040      desc_copy(s->description, "LDS size in bytes per workgroup");
6041      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6042      s->value.u64 = shader->config.lds_size * lds_increment;
6043   }
6044   ++s;
6045
6046   if (s < end) {
6047      desc_copy(s->name, "Scratch size");
6048      desc_copy(s->description, "Private memory in bytes per subgroup");
6049      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6050      s->value.u64 = shader->config.scratch_bytes_per_wave;
6051   }
6052   ++s;
6053
6054   if (s < end) {
6055      desc_copy(s->name, "Subgroups per SIMD");
6056      desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
6057      s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6058      s->value.u64 = max_waves;
6059   }
6060   ++s;
6061
6062   if (shader->statistics) {
6063      for (unsigned i = 0; i < aco_num_statistics; i++) {
6064         const struct aco_compiler_statistic_info *info = &aco_statistic_infos[i];
6065         if (s < end) {
6066            desc_copy(s->name, info->name);
6067            desc_copy(s->description, info->desc);
6068            s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
6069            s->value.u64 = shader->statistics[i];
6070         }
6071         ++s;
6072      }
6073   }
6074
6075   if (!pStatistics)
6076      *pStatisticCount = s - pStatistics;
6077   else if (s > end) {
6078      *pStatisticCount = end - pStatistics;
6079      result = VK_INCOMPLETE;
6080   } else {
6081      *pStatisticCount = s - pStatistics;
6082   }
6083
6084   return result;
6085}
6086
6087static VkResult
6088radv_copy_representation(void *data, size_t *data_size, const char *src)
6089{
6090   size_t total_size = strlen(src) + 1;
6091
6092   if (!data) {
6093      *data_size = total_size;
6094      return VK_SUCCESS;
6095   }
6096
6097   size_t size = MIN2(total_size, *data_size);
6098
6099   memcpy(data, src, size);
6100   if (size)
6101      *((char *)data + size - 1) = 0;
6102   return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
6103}
6104
6105VkResult
6106radv_GetPipelineExecutableInternalRepresentationsKHR(
6107   VkDevice device, const VkPipelineExecutableInfoKHR *pExecutableInfo,
6108   uint32_t *pInternalRepresentationCount,
6109   VkPipelineExecutableInternalRepresentationKHR *pInternalRepresentations)
6110{
6111   RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
6112   gl_shader_stage stage;
6113   struct radv_shader_variant *shader =
6114      radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
6115
6116   VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
6117   VkPipelineExecutableInternalRepresentationKHR *end =
6118      p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
6119   VkResult result = VK_SUCCESS;
6120   /* optimized NIR */
6121   if (p < end) {
6122      p->isText = true;
6123      desc_copy(p->name, "NIR Shader(s)");
6124      desc_copy(p->description, "The optimized NIR shader(s)");
6125      if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
6126         result = VK_INCOMPLETE;
6127   }
6128   ++p;
6129
6130   /* backend IR */
6131   if (p < end) {
6132      p->isText = true;
6133      if (radv_use_llvm_for_stage(pipeline->device, stage)) {
6134         desc_copy(p->name, "LLVM IR");
6135         desc_copy(p->description, "The LLVM IR after some optimizations");
6136      } else {
6137         desc_copy(p->name, "ACO IR");
6138         desc_copy(p->description, "The ACO IR after some optimizations");
6139      }
6140      if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
6141         result = VK_INCOMPLETE;
6142   }
6143   ++p;
6144
6145   /* Disassembler */
6146   if (p < end && shader->disasm_string) {
6147      p->isText = true;
6148      desc_copy(p->name, "Assembly");
6149      desc_copy(p->description, "Final Assembly");
6150      if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
6151         result = VK_INCOMPLETE;
6152   }
6153   ++p;
6154
6155   if (!pInternalRepresentations)
6156      *pInternalRepresentationCount = p - pInternalRepresentations;
6157   else if (p > end) {
6158      result = VK_INCOMPLETE;
6159      *pInternalRepresentationCount = end - pInternalRepresentations;
6160   } else {
6161      *pInternalRepresentationCount = p - pInternalRepresentations;
6162   }
6163
6164   return result;
6165}
6166