1/* 2 * Copyright (C) 2018-2021 Alyssa Rosenzweig <alyssa@rosenzweig.io> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#ifndef __AGX_PUBLIC_H_ 25#define __AGX_PUBLIC_H_ 26 27#include "compiler/nir/nir.h" 28#include "util/u_dynarray.h" 29#include "asahi/lib/agx_pack.h" 30 31enum agx_push_type { 32 /* Array of 64-bit pointers to the base addresses (BASES) and array of 33 * 16-bit sizes for optional bounds checking (SIZES) */ 34 AGX_PUSH_UBO_BASES = 0, 35 AGX_PUSH_UBO_SIZES = 1, 36 AGX_PUSH_VBO_BASES = 2, 37 AGX_PUSH_VBO_SIZES = 3, 38 AGX_PUSH_SSBO_BASES = 4, 39 AGX_PUSH_SSBO_SIZES = 5, 40 41 /* Push the attached constant memory */ 42 AGX_PUSH_CONSTANTS = 6, 43 44 /* Push the content of a UBO */ 45 AGX_PUSH_UBO_DATA = 7, 46 47 /* RGBA blend constant (FP32) */ 48 AGX_PUSH_BLEND_CONST = 8, 49 50 /* Keep last */ 51 AGX_PUSH_NUM_TYPES 52}; 53 54struct agx_push { 55 /* Contents to push */ 56 enum agx_push_type type : 8; 57 58 /* Base of where to push, indexed in 16-bit units. The uniform file contains 59 * 512 = 2^9 such units. */ 60 unsigned base : 9; 61 62 /* Number of 16-bit units to push */ 63 unsigned length : 9; 64 65 /* If set, rather than pushing the specified data, push a pointer to the 66 * specified data. This is slower to access but enables indirect access, as 67 * the uniform file does not support indirection. */ 68 bool indirect : 1; 69 70 union { 71 struct { 72 uint16_t ubo; 73 uint16_t offset; 74 } ubo_data; 75 }; 76}; 77 78/* Arbitrary */ 79#define AGX_MAX_PUSH_RANGES (16) 80#define AGX_MAX_VARYINGS (32) 81 82struct agx_varyings { 83 unsigned nr_descs, nr_slots; 84 struct agx_varying_packed packed[AGX_MAX_VARYINGS]; 85}; 86 87struct agx_shader_info { 88 unsigned push_ranges; 89 struct agx_push push[AGX_MAX_PUSH_RANGES]; 90 struct agx_varyings varyings; 91 92 /* Does the shader read the tilebuffer? */ 93 bool reads_tib; 94 95 /* Does the shader write point size? */ 96 bool writes_psiz; 97}; 98 99#define AGX_MAX_RTS (8) 100#define AGX_MAX_ATTRIBS (16) 101#define AGX_MAX_VBUFS (16) 102 103enum agx_format { 104 AGX_FORMAT_I8 = 0, 105 AGX_FORMAT_I16 = 1, 106 AGX_FORMAT_I32 = 2, 107 AGX_FORMAT_F16 = 3, 108 AGX_FORMAT_U8NORM = 4, 109 AGX_FORMAT_S8NORM = 5, 110 AGX_FORMAT_U16NORM = 6, 111 AGX_FORMAT_S16NORM = 7, 112 AGX_FORMAT_RGB10A2 = 8, 113 AGX_FORMAT_SRGBA8 = 10, 114 AGX_FORMAT_RG11B10F = 12, 115 AGX_FORMAT_RGB9E5 = 13, 116 117 /* Keep last */ 118 AGX_NUM_FORMATS, 119}; 120 121/* Returns the number of bits at the bottom of the address required to be zero. 122 * That is, returns the base-2 logarithm of the minimum alignment for an 123 * agx_format, where the minimum alignment is 2^n where n is the result of this 124 * function. The offset argument to device_load is left-shifted by this amount 125 * in the hardware */ 126 127static inline unsigned 128agx_format_shift(enum agx_format format) 129{ 130 switch (format) { 131 case AGX_FORMAT_I8: 132 case AGX_FORMAT_U8NORM: 133 case AGX_FORMAT_S8NORM: 134 case AGX_FORMAT_SRGBA8: 135 return 0; 136 137 case AGX_FORMAT_I16: 138 case AGX_FORMAT_F16: 139 case AGX_FORMAT_U16NORM: 140 case AGX_FORMAT_S16NORM: 141 return 1; 142 143 case AGX_FORMAT_I32: 144 case AGX_FORMAT_RGB10A2: 145 case AGX_FORMAT_RG11B10F: 146 case AGX_FORMAT_RGB9E5: 147 return 2; 148 149 default: 150 unreachable("invalid format"); 151 } 152} 153 154struct agx_attribute { 155 uint32_t divisor; 156 157 unsigned buf : 5; 158 unsigned src_offset : 16; 159 unsigned nr_comps_minus_1 : 2; 160 enum agx_format format : 4; 161 unsigned padding : 5; 162}; 163 164struct agx_vs_shader_key { 165 unsigned num_vbufs; 166 unsigned vbuf_strides[AGX_MAX_VBUFS]; 167 168 struct agx_attribute attributes[AGX_MAX_ATTRIBS]; 169 170 /* Set to true for clip coordinates to range [0, 1] instead of [-1, 1] */ 171 bool clip_halfz : 1; 172}; 173 174struct agx_fs_shader_key { 175 enum agx_format tib_formats[AGX_MAX_RTS]; 176}; 177 178struct agx_shader_key { 179 union { 180 struct agx_vs_shader_key vs; 181 struct agx_fs_shader_key fs; 182 }; 183}; 184 185void 186agx_compile_shader_nir(nir_shader *nir, 187 struct agx_shader_key *key, 188 struct util_dynarray *binary, 189 struct agx_shader_info *out); 190 191static const nir_shader_compiler_options agx_nir_options = { 192 .lower_scmp = true, 193 .lower_flrp16 = true, 194 .lower_flrp32 = true, 195 .lower_ffract = true, 196 .lower_fmod = true, 197 .lower_fdiv = true, 198 .lower_isign = true, 199 .lower_iabs = true, 200 .lower_fpow = true, 201 .lower_find_lsb = true, 202 .lower_ifind_msb = true, 203 .lower_fdph = true, 204 .lower_wpos_pntc = true, 205 .lower_fsign = true, 206 .lower_rotate = true, 207 .lower_pack_split = true, 208 .lower_insert_byte = true, 209 .lower_insert_word = true, 210 .lower_uniforms_to_ubo = true, 211 .lower_cs_local_index_from_id = true, 212 213 .lower_doubles_options = nir_lower_dmod, 214 .lower_int64_options = ~(nir_lower_iadd64 | nir_lower_imul_2x32_64), 215 216 .force_indirect_unrolling = (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp), 217 218 .has_fsub = true, 219 .has_isub = true, 220 .has_cs_global_id = true, 221 222 .vectorize_io = true, 223 .fuse_ffma16 = true, 224 .fuse_ffma32 = true, 225 .use_interpolated_input_intrinsics = true, 226}; 227 228#endif 229