1/*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/**
25 * @file v3d_simulator.c
26 *
27 * Implements V3D simulation on top of a non-V3D GEM fd.
28 *
29 * This file's goal is to emulate the V3D ioctls' behavior in the kernel on
30 * top of the simpenrose software simulator.  Generally, V3D driver BOs have a
31 * GEM-side copy of their contents and a simulator-side memory area that the
32 * GEM contents get copied into during simulation.  Once simulation is done,
33 * the simulator's data is copied back out to the GEM BOs, so that rendering
34 * appears on the screen as if actual hardware rendering had been done.
35 *
36 * One of the limitations of this code is that we shouldn't really need a
37 * GEM-side BO for non-window-system BOs.  However, do we need unique BO
38 * handles for each of our GEM bos so that this file can look up its state
39 * from the handle passed in at submit ioctl time (also, a couple of places
40 * outside of this file still call ioctls directly on the fd).
41 *
42 * Another limitation is that BO import doesn't work unless the underlying
43 * window system's BO size matches what V3D is going to use, which of course
44 * doesn't work out in practice.  This means that for now, only DRI3 (V3D
45 * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
46 * BOs).
47 */
48
49#ifdef USE_V3D_SIMULATOR
50
51#include <stdio.h>
52#include <sys/mman.h>
53#include "c11/threads.h"
54#include "util/hash_table.h"
55#include "util/ralloc.h"
56#include "util/set.h"
57#include "util/u_dynarray.h"
58#include "util/u_memory.h"
59#include "util/u_mm.h"
60#include "util/u_math.h"
61
62#include <xf86drm.h>
63#include "drm-uapi/i915_drm.h"
64#include "drm-uapi/v3d_drm.h"
65
66#include "v3d_simulator.h"
67#include "v3d_simulator_wrapper.h"
68
69/** Global (across GEM fds) state for the simulator */
70static struct v3d_simulator_state {
71        mtx_t mutex;
72        mtx_t submit_lock;
73
74        struct v3d_hw *v3d;
75        int ver;
76
77        /* Base virtual address of the heap. */
78        void *mem;
79        /* Base hardware address of the heap. */
80        uint32_t mem_base;
81        /* Size of the heap. */
82        uint32_t mem_size;
83
84        struct mem_block *heap;
85        struct mem_block *overflow;
86
87        /** Mapping from GEM fd to struct v3d_simulator_file * */
88        struct hash_table *fd_map;
89
90        /** Last performance monitor ID. */
91        uint32_t last_perfid;
92
93        struct util_dynarray bin_oom;
94        int refcount;
95} sim_state = {
96        .mutex = _MTX_INITIALIZER_NP,
97};
98
99/** Per-GEM-fd state for the simulator. */
100struct v3d_simulator_file {
101        int fd;
102
103        /** Mapping from GEM handle to struct v3d_simulator_bo * */
104        struct hash_table *bo_map;
105
106        /** Dynamic array with performance monitors */
107        struct v3d_simulator_perfmon **perfmons;
108        uint32_t perfmons_size;
109        uint32_t active_perfid;
110
111        struct mem_block *gmp;
112        void *gmp_vaddr;
113
114        /** Actual GEM fd is i915, so we should use their create ioctl. */
115        bool is_i915;
116};
117
118/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
119struct v3d_simulator_bo {
120        struct v3d_simulator_file *file;
121
122        /** Area for this BO within sim_state->mem */
123        struct mem_block *block;
124        uint32_t size;
125        uint64_t mmap_offset;
126        void *sim_vaddr;
127        void *gem_vaddr;
128
129        int handle;
130};
131
132struct v3d_simulator_perfmon {
133        uint32_t ncounters;
134        uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS];
135        uint64_t values[DRM_V3D_MAX_PERF_COUNTERS];
136};
137
138static void *
139int_to_key(int key)
140{
141        return (void *)(uintptr_t)key;
142}
143
144#define PERFMONS_ALLOC_SIZE 100
145
146static uint32_t
147perfmons_next_id(struct v3d_simulator_file *sim_file) {
148        sim_state.last_perfid++;
149        if (sim_state.last_perfid > sim_file->perfmons_size) {
150                sim_file->perfmons_size += PERFMONS_ALLOC_SIZE;
151                sim_file->perfmons = reralloc(sim_file,
152                                              sim_file->perfmons,
153                                              struct v3d_simulator_perfmon *,
154                                              sim_file->perfmons_size);
155        }
156
157        return sim_state.last_perfid;
158}
159
160static struct v3d_simulator_file *
161v3d_get_simulator_file_for_fd(int fd)
162{
163        struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
164                                                           int_to_key(fd + 1));
165        return entry ? entry->data : NULL;
166}
167
168/* A marker placed just after each BO, then checked after rendering to make
169 * sure it's still there.
170 */
171#define BO_SENTINEL		0xfedcba98
172
173/* 128kb */
174#define GMP_ALIGN2		17
175
176/**
177 * Sets the range of GPU virtual address space to have the given GMP
178 * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
179 */
180static void
181set_gmp_flags(struct v3d_simulator_file *file,
182              uint32_t offset, uint32_t size, uint32_t flag)
183{
184        assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
185        int gmp_offset = offset >> GMP_ALIGN2;
186        int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
187        uint32_t *gmp = file->gmp_vaddr;
188
189        assert(flag <= 0x3);
190
191        for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
192                int32_t bitshift = (i % 16) * 2;
193                gmp[i / 16] &= ~(0x3 << bitshift);
194                gmp[i / 16] |= flag << bitshift;
195        }
196}
197
198/**
199 * Allocates space in simulator memory and returns a tracking struct for it
200 * that also contains the drm_gem_cma_object struct.
201 */
202static struct v3d_simulator_bo *
203v3d_create_simulator_bo(int fd, unsigned size)
204{
205        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
206        struct v3d_simulator_bo *sim_bo = rzalloc(file,
207                                                  struct v3d_simulator_bo);
208        size = align(size, 4096);
209
210        sim_bo->file = file;
211
212        mtx_lock(&sim_state.mutex);
213        sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
214        mtx_unlock(&sim_state.mutex);
215        assert(sim_bo->block);
216
217        set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
218
219        sim_bo->size = size;
220
221        /* Allocate space for the buffer in simulator memory. */
222        sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
223        memset(sim_bo->sim_vaddr, 0xd0, size);
224
225        *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;
226
227        return sim_bo;
228}
229
230static struct v3d_simulator_bo *
231v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
232{
233        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
234        struct v3d_simulator_bo *sim_bo =
235                v3d_create_simulator_bo(fd, size);
236
237        sim_bo->handle = handle;
238
239        /* Map the GEM buffer for copy in/out to the simulator.  i915 blocks
240         * dumb mmap on render nodes, so use their ioctl directly if we're on
241         * one.
242         */
243        int ret;
244        if (file->is_i915) {
245                struct drm_i915_gem_mmap_gtt map = {
246                        .handle = handle,
247                };
248
249                /* We could potentially use non-gtt (cached) for LLC systems,
250                 * but the copy-in/out won't be the limiting factor on
251                 * simulation anyway.
252                 */
253                ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
254                sim_bo->mmap_offset = map.offset;
255        } else {
256                struct drm_mode_map_dumb map = {
257                        .handle = handle,
258                };
259
260                ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
261                sim_bo->mmap_offset = map.offset;
262        }
263        if (ret) {
264                fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
265                abort();
266        }
267
268        sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
269                                 PROT_READ | PROT_WRITE, MAP_SHARED,
270                                 fd, sim_bo->mmap_offset);
271        if (sim_bo->gem_vaddr == MAP_FAILED) {
272                fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
273                        handle, (long long)sim_bo->mmap_offset, sim_bo->size);
274                abort();
275        }
276
277        /* A handle of 0 is used for v3d_gem.c internal allocations that
278         * don't need to go in the lookup table.
279         */
280        if (handle != 0) {
281                mtx_lock(&sim_state.mutex);
282                _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
283                                        sim_bo);
284                mtx_unlock(&sim_state.mutex);
285        }
286
287        return sim_bo;
288}
289
290static int bin_fd;
291
292uint32_t
293v3d_simulator_get_spill(uint32_t spill_size)
294{
295        struct v3d_simulator_bo *sim_bo =
296                v3d_create_simulator_bo(bin_fd, spill_size);
297
298        util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
299                             sim_bo);
300
301        return sim_bo->block->ofs;
302}
303
304static void
305v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
306{
307        struct v3d_simulator_file *sim_file = sim_bo->file;
308
309        set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
310
311        if (sim_bo->gem_vaddr)
312                munmap(sim_bo->gem_vaddr, sim_bo->size);
313
314        mtx_lock(&sim_state.mutex);
315        u_mmFreeMem(sim_bo->block);
316        if (sim_bo->handle) {
317                _mesa_hash_table_remove_key(sim_file->bo_map,
318                                            int_to_key(sim_bo->handle));
319        }
320        mtx_unlock(&sim_state.mutex);
321        ralloc_free(sim_bo);
322}
323
324static struct v3d_simulator_bo *
325v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
326{
327        if (gem_handle == 0)
328                return NULL;
329
330        mtx_lock(&sim_state.mutex);
331        struct hash_entry *entry =
332                _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
333        mtx_unlock(&sim_state.mutex);
334
335        return entry ? entry->data : NULL;
336}
337
338static void
339v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
340{
341        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
342
343        if (!sim_bo)
344                return;
345
346        memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
347}
348
349static void
350v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
351{
352        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
353
354        if (!sim_bo)
355                return;
356
357        memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);
358
359        if (*(uint32_t *)(sim_bo->sim_vaddr +
360                          sim_bo->size) != BO_SENTINEL) {
361                fprintf(stderr, "Buffer overflow in handle %d\n",
362                        handle);
363        }
364}
365
366static int
367v3d_simulator_pin_bos(struct v3d_simulator_file *file,
368                      struct drm_v3d_submit_cl *submit)
369{
370        uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
371
372        for (int i = 0; i < submit->bo_handle_count; i++)
373                v3d_simulator_copy_in_handle(file, bo_handles[i]);
374
375        return 0;
376}
377
378static int
379v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
380                        struct drm_v3d_submit_cl *submit)
381{
382        uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
383
384        for (int i = 0; i < submit->bo_handle_count; i++)
385                v3d_simulator_copy_out_handle(file, bo_handles[i]);
386
387        return 0;
388}
389
390static struct v3d_simulator_perfmon *
391v3d_get_simulator_perfmon(int fd, uint32_t perfid)
392{
393        if (!perfid || perfid > sim_state.last_perfid)
394                return NULL;
395
396        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
397
398        mtx_lock(&sim_state.mutex);
399        assert(perfid <= file->perfmons_size);
400        struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1];
401        mtx_unlock(&sim_state.mutex);
402
403        return perfmon;
404}
405
406static void
407v3d_simulator_perfmon_switch(int fd, uint32_t perfid)
408{
409        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
410        struct v3d_simulator_perfmon *perfmon;
411
412        if (perfid == file->active_perfid)
413                return;
414
415        perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid);
416        if (perfmon)
417                v3d41_simulator_perfmon_stop(sim_state.v3d,
418                                             perfmon->ncounters,
419                                             perfmon->values);
420
421        perfmon = v3d_get_simulator_perfmon(fd, perfid);
422        if (perfmon)
423                v3d41_simulator_perfmon_start(sim_state.v3d,
424                                              perfmon->ncounters,
425                                              perfmon->counters);
426
427        file->active_perfid = perfid;
428}
429
430static int
431v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
432{
433        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
434        int ret;
435
436        ret = v3d_simulator_pin_bos(file, submit);
437        if (ret)
438                return ret;
439
440        mtx_lock(&sim_state.submit_lock);
441        bin_fd = fd;
442
443        v3d_simulator_perfmon_switch(fd, submit->perfmon_id);
444
445        if (sim_state.ver >= 41)
446                v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
447        else
448                v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
449
450        util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
451                              sim_bo) {
452                v3d_free_simulator_bo(*sim_bo);
453        }
454        util_dynarray_clear(&sim_state.bin_oom);
455
456        mtx_unlock(&sim_state.submit_lock);
457
458        ret = v3d_simulator_unpin_bos(file, submit);
459        if (ret)
460                return ret;
461
462        return 0;
463}
464
465/**
466 * Do fixups after a BO has been opened from a handle.
467 *
468 * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
469 * time, but we're still using drmPrimeFDToHandle() so we have this helper to
470 * be called afterward instead.
471 */
472void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
473{
474        v3d_create_simulator_bo_for_gem(fd, handle, size);
475}
476
477/**
478 * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
479 *
480 * Making a V3D BO is just a matter of making a corresponding BO on the host.
481 */
482static int
483v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
484{
485        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
486
487        /* i915 bans dumb create on render nodes, so we have to use their
488         * native ioctl in case we're on a render node.
489         */
490        int ret;
491        if (file->is_i915) {
492                struct drm_i915_gem_create create = {
493                        .size = args->size,
494                };
495                ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
496
497                args->handle = create.handle;
498        } else {
499                struct drm_mode_create_dumb create = {
500                        .width = 128,
501                        .bpp = 8,
502                        .height = (args->size + 127) / 128,
503                };
504
505                ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
506                assert(ret != 0 || create.size >= args->size);
507
508                args->handle = create.handle;
509        }
510
511        if (ret == 0) {
512                struct v3d_simulator_bo *sim_bo =
513                        v3d_create_simulator_bo_for_gem(fd, args->handle,
514                                                        args->size);
515
516                args->offset = sim_bo->block->ofs;
517        }
518
519        return ret;
520}
521
522/**
523 * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
524 *
525 * We've already grabbed the mmap offset when we created the sim bo, so just
526 * return it.
527 */
528static int
529v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
530{
531        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
532        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
533                                                               args->handle);
534
535        args->offset = sim_bo->mmap_offset;
536
537        return 0;
538}
539
540static int
541v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
542{
543        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
544        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
545                                                               args->handle);
546
547        args->offset = sim_bo->block->ofs;
548
549        return 0;
550}
551
552static int
553v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
554{
555        /* Free the simulator's internal tracking. */
556        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
557        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
558                                                               args->handle);
559
560        v3d_free_simulator_bo(sim_bo);
561
562        /* Pass the call on down. */
563        return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
564}
565
566static int
567v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
568{
569        if (sim_state.ver >= 41)
570                return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
571        else
572                return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
573}
574
575static int
576v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
577{
578        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
579        int ret;
580
581        v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
582        v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
583        v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
584        v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
585
586        if (sim_state.ver >= 41)
587                ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
588        else
589                ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);
590
591        v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
592
593        return ret;
594}
595
596static int
597v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
598{
599        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
600        uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
601        int ret;
602
603        for (int i = 0; i < args->bo_handle_count; i++)
604                v3d_simulator_copy_in_handle(file, bo_handles[i]);
605
606        v3d_simulator_perfmon_switch(fd, args->perfmon_id);
607
608        if (sim_state.ver >= 41)
609                ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
610                                                       file->gmp->ofs);
611        else
612                ret = -1;
613
614        for (int i = 0; i < args->bo_handle_count; i++)
615                v3d_simulator_copy_out_handle(file, bo_handles[i]);
616
617        return ret;
618}
619
620static int
621v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args)
622{
623        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
624
625        if (args->ncounters == 0 ||
626            args->ncounters > DRM_V3D_MAX_PERF_COUNTERS)
627                return -EINVAL;
628
629        struct v3d_simulator_perfmon *perfmon = rzalloc(file,
630                                                        struct v3d_simulator_perfmon);
631
632        perfmon->ncounters = args->ncounters;
633        for (int i = 0; i < args->ncounters; i++) {
634                if (args->counters[i] >= V3D_PERFCNT_NUM) {
635                        ralloc_free(perfmon);
636                        return -EINVAL;
637                } else {
638                        perfmon->counters[i] = args->counters[i];
639                }
640        }
641
642        mtx_lock(&sim_state.mutex);
643        args->id = perfmons_next_id(file);
644        file->perfmons[args->id - 1] = perfmon;
645        mtx_unlock(&sim_state.mutex);
646
647        return 0;
648}
649
650static int
651v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args)
652{
653        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
654        struct v3d_simulator_perfmon *perfmon =
655                v3d_get_simulator_perfmon(fd, args->id);
656
657        if (!perfmon)
658                return -EINVAL;
659
660        mtx_lock(&sim_state.mutex);
661        file->perfmons[args->id - 1] = NULL;
662        mtx_unlock(&sim_state.mutex);
663
664        ralloc_free(perfmon);
665
666        return 0;
667}
668
669static int
670v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args)
671{
672        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
673
674        mtx_lock(&sim_state.submit_lock);
675
676        /* Stop the perfmon if it is still active */
677        if (args->id == file->active_perfid)
678                v3d_simulator_perfmon_switch(fd, 0);
679
680        mtx_unlock(&sim_state.submit_lock);
681
682        struct v3d_simulator_perfmon *perfmon =
683                v3d_get_simulator_perfmon(fd, args->id);
684
685        if (!perfmon)
686                return -EINVAL;
687
688        memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t));
689
690        return 0;
691}
692
693int
694v3d_simulator_ioctl(int fd, unsigned long request, void *args)
695{
696        switch (request) {
697        case DRM_IOCTL_V3D_SUBMIT_CL:
698                return v3d_simulator_submit_cl_ioctl(fd, args);
699        case DRM_IOCTL_V3D_CREATE_BO:
700                return v3d_simulator_create_bo_ioctl(fd, args);
701        case DRM_IOCTL_V3D_MMAP_BO:
702                return v3d_simulator_mmap_bo_ioctl(fd, args);
703        case DRM_IOCTL_V3D_GET_BO_OFFSET:
704                return v3d_simulator_get_bo_offset_ioctl(fd, args);
705
706        case DRM_IOCTL_V3D_WAIT_BO:
707                /* We do all of the v3d rendering synchronously, so we just
708                 * return immediately on the wait ioctls.  This ignores any
709                 * native rendering to the host BO, so it does mean we race on
710                 * front buffer rendering.
711                 */
712                return 0;
713
714        case DRM_IOCTL_V3D_GET_PARAM:
715                return v3d_simulator_get_param_ioctl(fd, args);
716
717        case DRM_IOCTL_GEM_CLOSE:
718                return v3d_simulator_gem_close_ioctl(fd, args);
719
720        case DRM_IOCTL_V3D_SUBMIT_TFU:
721                return v3d_simulator_submit_tfu_ioctl(fd, args);
722
723        case DRM_IOCTL_V3D_SUBMIT_CSD:
724                return v3d_simulator_submit_csd_ioctl(fd, args);
725
726        case DRM_IOCTL_V3D_PERFMON_CREATE:
727                return v3d_simulator_perfmon_create_ioctl(fd, args);
728
729        case DRM_IOCTL_V3D_PERFMON_DESTROY:
730                return v3d_simulator_perfmon_destroy_ioctl(fd, args);
731
732        case DRM_IOCTL_V3D_PERFMON_GET_VALUES:
733                return v3d_simulator_perfmon_get_values_ioctl(fd, args);
734
735        case DRM_IOCTL_GEM_OPEN:
736        case DRM_IOCTL_GEM_FLINK:
737                return drmIoctl(fd, request, args);
738        default:
739                fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
740                abort();
741        }
742}
743
744uint32_t
745v3d_simulator_get_mem_size(void)
746{
747   return sim_state.mem_size;
748}
749
750static void
751v3d_simulator_init_global()
752{
753        mtx_lock(&sim_state.mutex);
754        if (sim_state.refcount++) {
755                mtx_unlock(&sim_state.mutex);
756                return;
757        }
758
759        sim_state.v3d = v3d_hw_auto_new(NULL);
760        v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
761        sim_state.mem_base =
762                v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
763                               &sim_state.mem);
764
765        /* Allocate from anywhere from 4096 up.  We don't allocate at 0,
766         * because for OQs and some other addresses in the HW, 0 means
767         * disabled.
768         */
769        sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
770
771        /* Make a block of 0xd0 at address 0 to make sure we don't screw up
772         * and land there.
773         */
774        struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
775        memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
776
777        sim_state.ver = v3d_hw_get_version(sim_state.v3d);
778
779        mtx_unlock(&sim_state.mutex);
780
781        sim_state.fd_map =
782                _mesa_hash_table_create(NULL,
783                                        _mesa_hash_pointer,
784                                        _mesa_key_pointer_equal);
785
786        util_dynarray_init(&sim_state.bin_oom, NULL);
787
788        if (sim_state.ver >= 41)
789                v3d41_simulator_init_regs(sim_state.v3d);
790        else
791                v3d33_simulator_init_regs(sim_state.v3d);
792}
793
794struct v3d_simulator_file *
795v3d_simulator_init(int fd)
796{
797        v3d_simulator_init_global();
798
799        struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
800
801        drmVersionPtr version = drmGetVersion(fd);
802        if (version && strncmp(version->name, "i915", version->name_len) == 0)
803                sim_file->is_i915 = true;
804        drmFreeVersion(version);
805
806        sim_file->bo_map =
807                _mesa_hash_table_create(sim_file,
808                                        _mesa_hash_pointer,
809                                        _mesa_key_pointer_equal);
810
811        mtx_lock(&sim_state.mutex);
812        _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
813                                sim_file);
814        mtx_unlock(&sim_state.mutex);
815
816        sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
817        sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
818                               sim_state.mem_base);
819        memset(sim_file->gmp_vaddr, 0, 8096);
820
821        return sim_file;
822}
823
824void
825v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
826{
827        mtx_lock(&sim_state.mutex);
828        if (!--sim_state.refcount) {
829                _mesa_hash_table_destroy(sim_state.fd_map, NULL);
830                util_dynarray_fini(&sim_state.bin_oom);
831                u_mmDestroy(sim_state.heap);
832                /* No memsetting the struct, because it contains the mutex. */
833                sim_state.mem = NULL;
834        }
835        mtx_unlock(&sim_state.mutex);
836        ralloc_free(sim_file);
837}
838
839#endif /* USE_V3D_SIMULATOR */
840