glsl_to_nir.h revision 01e04c3f
1/*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28#ifndef GLSL_TO_NIR_H
29#define GLSL_TO_NIR_H
30
31#include "compiler/nir/nir.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37struct gl_shader_program;
38
39nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
40                        gl_shader_stage stage,
41                        const nir_shader_compiler_options *options);
42
43#ifdef __cplusplus
44}
45#endif
46
47#endif /* GLSL_TO_NIR_H */
48