101e04c3fSmrg/*
201e04c3fSmrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
301e04c3fSmrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
401e04c3fSmrg * Copyright © 2010 Intel Corporation
501e04c3fSmrg *
601e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
701e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
801e04c3fSmrg * to deal in the Software without restriction, including without limitation
901e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1001e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the
1101e04c3fSmrg * Software is furnished to do so, subject to the following conditions:
1201e04c3fSmrg *
1301e04c3fSmrg * The above copyright notice and this permission notice shall be included
1401e04c3fSmrg * in all copies or substantial portions of the Software.
1501e04c3fSmrg *
1601e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
1701e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1801e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
1901e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
2001e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
2101e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
2201e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE.
2301e04c3fSmrg */
2401e04c3fSmrg
2501e04c3fSmrg#ifndef GLSL_PROGRAM_H
2601e04c3fSmrg#define GLSL_PROGRAM_H
2701e04c3fSmrg
2801e04c3fSmrg#ifdef __cplusplus
2901e04c3fSmrgextern "C" {
3001e04c3fSmrg#endif
3101e04c3fSmrg
3201e04c3fSmrgstruct gl_context;
3301e04c3fSmrgstruct gl_shader;
3401e04c3fSmrgstruct gl_shader_program;
3501e04c3fSmrg
3601e04c3fSmrgextern void
3701e04c3fSmrg_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
3801e04c3fSmrg			  bool dump_ast, bool dump_hir, bool force_recompile);
3901e04c3fSmrg
4001e04c3fSmrg#ifdef __cplusplus
4101e04c3fSmrg} /* extern "C" */
4201e04c3fSmrg#endif
4301e04c3fSmrg
4401e04c3fSmrgextern void
4501e04c3fSmrglink_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
4601e04c3fSmrg
4701e04c3fSmrgextern void
4801e04c3fSmrgbuild_program_resource_list(struct gl_context *ctx,
497ec681f3Smrg                            struct gl_shader_program *shProg,
507ec681f3Smrg                            bool add_packed_varyings_only);
5101e04c3fSmrg
5201e04c3fSmrgextern long
537ec681f3Smrgparse_program_resource_name(const GLchar *name, const size_t len,
5401e04c3fSmrg                            const GLchar **out_base_name_end);
5501e04c3fSmrg
5601e04c3fSmrg#endif /* GLSL_PROGRAM_H */
57