101e04c3fSmrg/* 201e04c3fSmrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 301e04c3fSmrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 401e04c3fSmrg * Copyright © 2010 Intel Corporation 501e04c3fSmrg * 601e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 701e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 801e04c3fSmrg * to deal in the Software without restriction, including without limitation 901e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1001e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 1101e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1201e04c3fSmrg * 1301e04c3fSmrg * The above copyright notice and this permission notice shall be included 1401e04c3fSmrg * in all copies or substantial portions of the Software. 1501e04c3fSmrg * 1601e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1701e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1801e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1901e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 2001e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 2101e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 2201e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE. 2301e04c3fSmrg */ 2401e04c3fSmrg 2501e04c3fSmrg#ifndef GLSL_PROGRAM_H 2601e04c3fSmrg#define GLSL_PROGRAM_H 2701e04c3fSmrg 2801e04c3fSmrg#ifdef __cplusplus 2901e04c3fSmrgextern "C" { 3001e04c3fSmrg#endif 3101e04c3fSmrg 3201e04c3fSmrgstruct gl_context; 3301e04c3fSmrgstruct gl_shader; 3401e04c3fSmrgstruct gl_shader_program; 3501e04c3fSmrg 3601e04c3fSmrgextern void 3701e04c3fSmrg_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, 3801e04c3fSmrg bool dump_ast, bool dump_hir, bool force_recompile); 3901e04c3fSmrg 4001e04c3fSmrg#ifdef __cplusplus 4101e04c3fSmrg} /* extern "C" */ 4201e04c3fSmrg#endif 4301e04c3fSmrg 4401e04c3fSmrgextern void 4501e04c3fSmrglink_shaders(struct gl_context *ctx, struct gl_shader_program *prog); 4601e04c3fSmrg 4701e04c3fSmrgextern void 4801e04c3fSmrgbuild_program_resource_list(struct gl_context *ctx, 497ec681f3Smrg struct gl_shader_program *shProg, 507ec681f3Smrg bool add_packed_varyings_only); 5101e04c3fSmrg 5201e04c3fSmrgextern long 537ec681f3Smrgparse_program_resource_name(const GLchar *name, const size_t len, 5401e04c3fSmrg const GLchar **out_base_name_end); 5501e04c3fSmrg 5601e04c3fSmrg#endif /* GLSL_PROGRAM_H */ 57