serialize.cpp revision 993e1d59
1/*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32#include "compiler/glsl_types.h"
33#include "compiler/shader_info.h"
34#include "ir_uniform.h"
35#include "main/mtypes.h"
36#include "main/shaderobj.h"
37#include "program/program.h"
38#include "string_to_uint_map.h"
39#include "util/bitscan.h"
40
41
42static void
43write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44{
45   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47      if (!sh)
48         continue;
49
50      struct gl_program *glprog = sh->Program;
51
52      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60         blob_write_uint32(metadata, num_types);
61
62         for (int k = 0; k < num_types; k++) {
63            encode_type_to_blob(metadata,
64                                glprog->sh.SubroutineFunctions[j].types[k]);
65         }
66      }
67   }
68}
69
70static void
71read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72{
73   struct gl_subroutine_function *subs;
74
75   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77      if (!sh)
78         continue;
79
80      struct gl_program *glprog = sh->Program;
81
82      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86      subs = rzalloc_array(prog, struct gl_subroutine_function,
87                           glprog->sh.NumSubroutineFunctions);
88      glprog->sh.SubroutineFunctions = subs;
89
90      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92         subs[j].index = (int) blob_read_uint32(metadata);
93         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96                                       subs[j].num_compat_types);
97         for (int k = 0; k < subs[j].num_compat_types; k++) {
98            subs[j].types[k] = decode_type_from_blob(metadata);
99         }
100      }
101   }
102}
103
104static void
105write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106{
107   blob_write_string(metadata, b->Name);
108   blob_write_uint32(metadata, b->NumUniforms);
109   blob_write_uint32(metadata, b->Binding);
110   blob_write_uint32(metadata, b->UniformBufferSize);
111   blob_write_uint32(metadata, b->stageref);
112
113   for (unsigned j = 0; j < b->NumUniforms; j++) {
114      blob_write_string(metadata, b->Uniforms[j].Name);
115      blob_write_string(metadata, b->Uniforms[j].IndexName);
116      encode_type_to_blob(metadata, b->Uniforms[j].Type);
117      blob_write_uint32(metadata, b->Uniforms[j].Offset);
118   }
119}
120
121static void
122write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123{
124   blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125   blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128      write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129   }
130
131   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132      write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133   }
134
135   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137      if (!sh)
138         continue;
139
140      struct gl_program *glprog = sh->Program;
141
142      blob_write_uint32(metadata, glprog->info.num_ubos);
143      blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
146         uint32_t offset =
147            glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148         blob_write_uint32(metadata, offset);
149      }
150
151      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152         uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153            prog->data->ShaderStorageBlocks;
154         blob_write_uint32(metadata, offset);
155      }
156   }
157}
158
159static void
160read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161                  struct gl_shader_program *prog)
162{
163      b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164      b->NumUniforms = blob_read_uint32(metadata);
165      b->Binding = blob_read_uint32(metadata);
166      b->UniformBufferSize = blob_read_uint32(metadata);
167      b->stageref = blob_read_uint32(metadata);
168
169      b->Uniforms =
170         rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171                       b->NumUniforms);
172      for (unsigned j = 0; j < b->NumUniforms; j++) {
173         b->Uniforms[j].Name = ralloc_strdup(prog->data,
174                                             blob_read_string (metadata));
175
176         char *index_name = blob_read_string(metadata);
177         if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178            b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179         } else {
180            b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181         }
182
183         b->Uniforms[j].Type = decode_type_from_blob(metadata);
184         b->Uniforms[j].Offset = blob_read_uint32(metadata);
185      }
186}
187
188static void
189read_buffer_blocks(struct blob_reader *metadata,
190                   struct gl_shader_program *prog)
191{
192   prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193   prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195   prog->data->UniformBlocks =
196      rzalloc_array(prog->data, struct gl_uniform_block,
197                    prog->data->NumUniformBlocks);
198
199   prog->data->ShaderStorageBlocks =
200      rzalloc_array(prog->data, struct gl_uniform_block,
201                    prog->data->NumShaderStorageBlocks);
202
203   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204      read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205   }
206
207   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208      read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209   }
210
211   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213      if (!sh)
214         continue;
215
216      struct gl_program *glprog = sh->Program;
217
218      glprog->info.num_ubos = blob_read_uint32(metadata);
219      glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221      glprog->sh.UniformBlocks =
222         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
223      glprog->sh.ShaderStorageBlocks =
224         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
227         uint32_t offset = blob_read_uint32(metadata);
228         glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229      }
230
231      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232         uint32_t offset = blob_read_uint32(metadata);
233         glprog->sh.ShaderStorageBlocks[j] =
234            prog->data->ShaderStorageBlocks + offset;
235      }
236   }
237}
238
239static void
240write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241{
242   blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245      if (prog->_LinkedShaders[i]) {
246         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247         blob_write_uint32(metadata, glprog->info.num_abos);
248      }
249   }
250
251   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256      blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260         blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261      }
262   }
263}
264
265static void
266read_atomic_buffers(struct blob_reader *metadata,
267                     struct gl_shader_program *prog)
268{
269   prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270   prog->data->AtomicBuffers =
271      rzalloc_array(prog, gl_active_atomic_buffer,
272                    prog->data->NumAtomicBuffers);
273
274   struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276      if (prog->_LinkedShaders[i]) {
277         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279         glprog->info.num_abos = blob_read_uint32(metadata);
280         glprog->sh.AtomicBuffers =
281            rzalloc_array(glprog, gl_active_atomic_buffer *,
282                          glprog->info.num_abos);
283         stage_buff_list[i] = glprog->sh.AtomicBuffers;
284      }
285   }
286
287   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288      prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289      prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290      prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292      blob_copy_bytes(metadata,
293                      (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294                      sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296      prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297         prog->data->AtomicBuffers[i].NumUniforms);
298
299      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300         prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301      }
302
303      for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304         if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305            *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306            stage_buff_list[j]++;
307         }
308      }
309   }
310}
311
312static void
313write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314{
315   struct gl_program *prog = shProg->last_vert_prog;
316
317   if (!prog) {
318      blob_write_uint32(metadata, ~0u);
319      return;
320   }
321
322   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324   blob_write_uint32(metadata, prog->info.stage);
325
326   /* Data set by glTransformFeedbackVaryings. */
327   blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328   blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329                    sizeof(shProg->TransformFeedback.BufferStride));
330   blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331   for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332      blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334   blob_write_uint32(metadata, ltf->NumOutputs);
335   blob_write_uint32(metadata, ltf->ActiveBuffers);
336   blob_write_uint32(metadata, ltf->NumVarying);
337
338   blob_write_bytes(metadata, ltf->Outputs,
339                    sizeof(struct gl_transform_feedback_output) *
340                       ltf->NumOutputs);
341
342   for (int i = 0; i < ltf->NumVarying; i++) {
343      blob_write_string(metadata, ltf->Varyings[i].Name);
344      blob_write_uint32(metadata, ltf->Varyings[i].Type);
345      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346      blob_write_uint32(metadata, ltf->Varyings[i].Size);
347      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348   }
349
350   blob_write_bytes(metadata, ltf->Buffers,
351                    sizeof(struct gl_transform_feedback_buffer) *
352                       MAX_FEEDBACK_BUFFERS);
353}
354
355static void
356read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357{
358   unsigned xfb_stage = blob_read_uint32(metadata);
359
360   if (xfb_stage == ~0u)
361      return;
362
363   if (shProg->TransformFeedback.VaryingNames)  {
364      for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365         free(shProg->TransformFeedback.VaryingNames[i]);
366   }
367
368   /* Data set by glTransformFeedbackVaryings. */
369   shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370   blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371                   sizeof(shProg->TransformFeedback.BufferStride));
372   shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374   shProg->TransformFeedback.VaryingNames = (char **)
375      realloc(shProg->TransformFeedback.VaryingNames,
376             shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377   /* Note, malloc used with VaryingNames. */
378   for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379      shProg->TransformFeedback.VaryingNames[i] =
380         strdup(blob_read_string(metadata));
381
382   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383   struct gl_transform_feedback_info *ltf =
384      rzalloc(prog, struct gl_transform_feedback_info);
385
386   prog->sh.LinkedTransformFeedback = ltf;
387   shProg->last_vert_prog = prog;
388
389   ltf->NumOutputs = blob_read_uint32(metadata);
390   ltf->ActiveBuffers = blob_read_uint32(metadata);
391   ltf->NumVarying = blob_read_uint32(metadata);
392
393   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394                                ltf->NumOutputs);
395
396   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397                   sizeof(struct gl_transform_feedback_output) *
398                      ltf->NumOutputs);
399
400   ltf->Varyings = rzalloc_array(prog,
401                                 struct gl_transform_feedback_varying_info,
402                                 ltf->NumVarying);
403
404   for (int i = 0; i < ltf->NumVarying; i++) {
405      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406      ltf->Varyings[i].Type = blob_read_uint32(metadata);
407      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408      ltf->Varyings[i].Size = blob_read_uint32(metadata);
409      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410   }
411
412   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413                   sizeof(struct gl_transform_feedback_buffer) *
414                      MAX_FEEDBACK_BUFFERS);
415}
416
417static bool
418has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419{
420   if (!prog->data->UniformStorage[idx].builtin &&
421       !prog->data->UniformStorage[idx].is_shader_storage &&
422       prog->data->UniformStorage[idx].block_index == -1)
423      return true;
424
425   return false;
426}
427
428static void
429write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430{
431   blob_write_uint32(metadata, prog->SamplersValidated);
432   blob_write_uint32(metadata, prog->data->NumUniformStorage);
433   blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436      encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438      blob_write_string(metadata, prog->data->UniformStorage[i].name);
439      blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
440      blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
441      blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
442      blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
443      blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
444      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
445      blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
446      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
447      blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
448      blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
449      blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
450      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
451      blob_write_uint32(metadata,
452                        prog->data->UniformStorage[i].num_compatible_subroutines);
453      blob_write_uint32(metadata,
454                        prog->data->UniformStorage[i].top_level_array_size);
455      blob_write_uint32(metadata,
456                        prog->data->UniformStorage[i].top_level_array_stride);
457
458     if (has_uniform_storage(prog, i)) {
459         blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
460                                     prog->data->UniformDataSlots);
461      }
462
463      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
464                       sizeof(prog->data->UniformStorage[i].opaque));
465   }
466
467   /* Here we cache all uniform values. We do this to retain values for
468    * uniforms with initialisers and also hidden uniforms that may be lowered
469    * constant arrays. We could possibly just store the values we need but for
470    * now we just store everything.
471    */
472   blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
473   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
474      if (has_uniform_storage(prog, i)) {
475         unsigned vec_size =
476            prog->data->UniformStorage[i].type->component_slots() *
477            MAX2(prog->data->UniformStorage[i].array_elements, 1);
478         unsigned slot =
479            prog->data->UniformStorage[i].storage -
480            prog->data->UniformDataSlots;
481         blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
482                          sizeof(union gl_constant_value) * vec_size);
483      }
484   }
485}
486
487static void
488read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
489{
490   struct gl_uniform_storage *uniforms;
491   union gl_constant_value *data;
492
493   prog->SamplersValidated = blob_read_uint32(metadata);
494   prog->data->NumUniformStorage = blob_read_uint32(metadata);
495   prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
496
497   uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
498                            prog->data->NumUniformStorage);
499   prog->data->UniformStorage = uniforms;
500
501   data = rzalloc_array(uniforms, union gl_constant_value,
502                        prog->data->NumUniformDataSlots);
503   prog->data->UniformDataSlots = data;
504   prog->data->UniformDataDefaults =
505      rzalloc_array(uniforms, union gl_constant_value,
506                    prog->data->NumUniformDataSlots);
507
508   prog->UniformHash = new string_to_uint_map;
509
510   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
511      uniforms[i].type = decode_type_from_blob(metadata);
512      uniforms[i].array_elements = blob_read_uint32(metadata);
513      uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
514      uniforms[i].builtin = blob_read_uint32(metadata);
515      uniforms[i].remap_location = blob_read_uint32(metadata);
516      uniforms[i].block_index = blob_read_uint32(metadata);
517      uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
518      uniforms[i].offset = blob_read_uint32(metadata);
519      uniforms[i].array_stride = blob_read_uint32(metadata);
520      uniforms[i].hidden = blob_read_uint32(metadata);
521      uniforms[i].is_shader_storage = blob_read_uint32(metadata);
522      uniforms[i].active_shader_mask = blob_read_uint32(metadata);
523      uniforms[i].matrix_stride = blob_read_uint32(metadata);
524      uniforms[i].row_major = blob_read_uint32(metadata);
525      uniforms[i].is_bindless = blob_read_uint32(metadata);
526      uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
527      uniforms[i].top_level_array_size = blob_read_uint32(metadata);
528      uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
529      prog->UniformHash->put(i, uniforms[i].name);
530
531      if (has_uniform_storage(prog, i)) {
532         uniforms[i].storage = data + blob_read_uint32(metadata);
533      }
534
535      memcpy(uniforms[i].opaque,
536             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
537             sizeof(uniforms[i].opaque));
538   }
539
540   /* Restore uniform values. */
541   prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
542   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
543      if (has_uniform_storage(prog, i)) {
544         unsigned vec_size =
545            prog->data->UniformStorage[i].type->component_slots() *
546            MAX2(prog->data->UniformStorage[i].array_elements, 1);
547         unsigned slot =
548            prog->data->UniformStorage[i].storage -
549            prog->data->UniformDataSlots;
550         blob_copy_bytes(metadata,
551                         (uint8_t *) &prog->data->UniformDataSlots[slot],
552                         sizeof(union gl_constant_value) * vec_size);
553
554        assert(vec_size + prog->data->UniformStorage[i].storage <=
555               data +  prog->data->NumUniformDataSlots);
556      }
557   }
558
559   memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
560          sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
561}
562
563enum uniform_remap_type
564{
565   remap_type_inactive_explicit_location,
566   remap_type_null_ptr,
567   remap_type_uniform_offset
568};
569
570static void
571write_uniform_remap_table_entry(struct blob *metadata,
572                                gl_uniform_storage *uniform_storage,
573                                gl_uniform_storage *entry)
574{
575   if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
576      blob_write_uint32(metadata, remap_type_inactive_explicit_location);
577   } else if (entry == NULL) {
578      blob_write_uint32(metadata, remap_type_null_ptr);
579   } else {
580      blob_write_uint32(metadata, remap_type_uniform_offset);
581
582      uint32_t offset = entry - uniform_storage;
583      blob_write_uint32(metadata, offset);
584   }
585}
586
587static void
588write_uniform_remap_tables(struct blob *metadata,
589                           struct gl_shader_program *prog)
590{
591   blob_write_uint32(metadata, prog->NumUniformRemapTable);
592
593   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
594      write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
595                                      prog->UniformRemapTable[i]);
596   }
597
598   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
599      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
600      if (sh) {
601         struct gl_program *glprog = sh->Program;
602         blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
603
604         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
605            write_uniform_remap_table_entry(metadata,
606                                            prog->data->UniformStorage,
607                                            glprog->sh.SubroutineUniformRemapTable[j]);
608         }
609      }
610   }
611}
612
613static void
614read_uniform_remap_table_entry(struct blob_reader *metadata,
615                               gl_uniform_storage *uniform_storage,
616                               gl_uniform_storage **entry,
617                               enum uniform_remap_type type)
618{
619   if (type == remap_type_inactive_explicit_location) {
620      *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
621   } else if (type == remap_type_null_ptr) {
622      *entry = NULL;
623   } else {
624      uint32_t uni_offset = blob_read_uint32(metadata);
625      *entry = uniform_storage + uni_offset;
626   }
627}
628
629static void
630read_uniform_remap_tables(struct blob_reader *metadata,
631                          struct gl_shader_program *prog)
632{
633   prog->NumUniformRemapTable = blob_read_uint32(metadata);
634
635   prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
636                                           prog->NumUniformRemapTable);
637
638   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
639      enum uniform_remap_type type =
640         (enum uniform_remap_type) blob_read_uint32(metadata);
641
642      read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
643                                     &prog->UniformRemapTable[i], type);
644   }
645
646   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
647      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
648      if (sh) {
649         struct gl_program *glprog = sh->Program;
650         glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
651
652         glprog->sh.SubroutineUniformRemapTable =
653            rzalloc_array(glprog, struct gl_uniform_storage *,
654                          glprog->sh.NumSubroutineUniformRemapTable);
655
656         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
657            enum uniform_remap_type type =
658               (enum uniform_remap_type) blob_read_uint32(metadata);
659
660            read_uniform_remap_table_entry(metadata,
661                                           prog->data->UniformStorage,
662                                           &glprog->sh.SubroutineUniformRemapTable[j],
663                                           type);
664         }
665      }
666   }
667}
668
669struct whte_closure
670{
671   struct blob *blob;
672   size_t num_entries;
673};
674
675static void
676write_hash_table_entry(const char *key, unsigned value, void *closure)
677{
678   struct whte_closure *whte = (struct whte_closure *) closure;
679
680   blob_write_string(whte->blob, key);
681   blob_write_uint32(whte->blob, value);
682
683   whte->num_entries++;
684}
685
686static void
687write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
688{
689   size_t offset;
690   struct whte_closure whte;
691
692   whte.blob = metadata;
693   whte.num_entries = 0;
694
695   offset = metadata->size;
696
697   /* Write a placeholder for the hashtable size. */
698   blob_write_uint32 (metadata, 0);
699
700   hash->iterate(write_hash_table_entry, &whte);
701
702   /* Overwrite with the computed number of entries written. */
703   blob_overwrite_uint32 (metadata, offset, whte.num_entries);
704}
705
706static void
707read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
708{
709   size_t i, num_entries;
710   const char *key;
711   uint32_t value;
712
713   num_entries = blob_read_uint32 (metadata);
714
715   for (i = 0; i < num_entries; i++) {
716      key = blob_read_string(metadata);
717      value = blob_read_uint32(metadata);
718
719      hash->put(value, key);
720   }
721}
722
723static void
724write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
725{
726   write_hash_table(metadata, prog->AttributeBindings);
727   write_hash_table(metadata, prog->FragDataBindings);
728   write_hash_table(metadata, prog->FragDataIndexBindings);
729}
730
731static void
732read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
733{
734   read_hash_table(metadata, prog->AttributeBindings);
735   read_hash_table(metadata, prog->FragDataBindings);
736   read_hash_table(metadata, prog->FragDataIndexBindings);
737}
738
739static void
740write_shader_subroutine_index(struct blob *metadata,
741                              struct gl_linked_shader *sh,
742                              struct gl_program_resource *res)
743{
744   assert(sh);
745
746   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
747      if (strcmp(((gl_subroutine_function *)res->Data)->name,
748                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
749         blob_write_uint32(metadata, j);
750         break;
751      }
752   }
753}
754
755static void
756get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
757                                 const gl_shader_variable *var)
758{
759   *s_var_size = sizeof(gl_shader_variable);
760   *s_var_ptrs =
761      sizeof(var->type) +
762      sizeof(var->interface_type) +
763      sizeof(var->outermost_struct_type) +
764      sizeof(var->name);
765}
766
767enum uniform_type
768{
769   uniform_remapped,
770   uniform_not_remapped
771};
772
773static void
774write_program_resource_data(struct blob *metadata,
775                            struct gl_shader_program *prog,
776                            struct gl_program_resource *res)
777{
778   struct gl_linked_shader *sh;
779
780   switch(res->Type) {
781   case GL_PROGRAM_INPUT:
782   case GL_PROGRAM_OUTPUT: {
783      const gl_shader_variable *var = (gl_shader_variable *)res->Data;
784
785      encode_type_to_blob(metadata, var->type);
786      encode_type_to_blob(metadata, var->interface_type);
787      encode_type_to_blob(metadata, var->outermost_struct_type);
788
789      blob_write_string(metadata, var->name);
790
791      size_t s_var_size, s_var_ptrs;
792      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
793
794      /* Write gl_shader_variable skipping over the pointers */
795      blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
796                       s_var_size - s_var_ptrs);
797      break;
798   }
799   case GL_UNIFORM_BLOCK:
800      for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
801         if (strcmp(((gl_uniform_block *)res->Data)->Name,
802                    prog->data->UniformBlocks[i].Name) == 0) {
803            blob_write_uint32(metadata, i);
804            break;
805         }
806      }
807      break;
808   case GL_SHADER_STORAGE_BLOCK:
809      for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
810         if (strcmp(((gl_uniform_block *)res->Data)->Name,
811                    prog->data->ShaderStorageBlocks[i].Name) == 0) {
812            blob_write_uint32(metadata, i);
813            break;
814         }
815      }
816      break;
817   case GL_BUFFER_VARIABLE:
818   case GL_VERTEX_SUBROUTINE_UNIFORM:
819   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
820   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
821   case GL_COMPUTE_SUBROUTINE_UNIFORM:
822   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
823   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
824   case GL_UNIFORM:
825      if (((gl_uniform_storage *)res->Data)->builtin ||
826          res->Type != GL_UNIFORM) {
827         blob_write_uint32(metadata, uniform_not_remapped);
828         for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
829            if (strcmp(((gl_uniform_storage *)res->Data)->name,
830                       prog->data->UniformStorage[i].name) == 0) {
831               blob_write_uint32(metadata, i);
832               break;
833            }
834         }
835      } else {
836         blob_write_uint32(metadata, uniform_remapped);
837         blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
838      }
839      break;
840   case GL_ATOMIC_COUNTER_BUFFER:
841      for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
842         if (((gl_active_atomic_buffer *)res->Data)->Binding ==
843             prog->data->AtomicBuffers[i].Binding) {
844            blob_write_uint32(metadata, i);
845            break;
846         }
847      }
848      break;
849   case GL_TRANSFORM_FEEDBACK_BUFFER:
850      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
851         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
852             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
853            blob_write_uint32(metadata, i);
854            break;
855         }
856      }
857      break;
858   case GL_TRANSFORM_FEEDBACK_VARYING:
859      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
860         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
861                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
862            blob_write_uint32(metadata, i);
863            break;
864         }
865      }
866      break;
867   case GL_VERTEX_SUBROUTINE:
868   case GL_TESS_CONTROL_SUBROUTINE:
869   case GL_TESS_EVALUATION_SUBROUTINE:
870   case GL_GEOMETRY_SUBROUTINE:
871   case GL_FRAGMENT_SUBROUTINE:
872   case GL_COMPUTE_SUBROUTINE:
873      sh =
874         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
875      write_shader_subroutine_index(metadata, sh, res);
876      break;
877   default:
878      assert(!"Support for writing resource not yet implemented.");
879   }
880}
881
882static void
883read_program_resource_data(struct blob_reader *metadata,
884                           struct gl_shader_program *prog,
885                           struct gl_program_resource *res)
886{
887   struct gl_linked_shader *sh;
888
889   switch(res->Type) {
890   case GL_PROGRAM_INPUT:
891   case GL_PROGRAM_OUTPUT: {
892      gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
893
894      var->type = decode_type_from_blob(metadata);
895      var->interface_type = decode_type_from_blob(metadata);
896      var->outermost_struct_type = decode_type_from_blob(metadata);
897
898      var->name = ralloc_strdup(prog, blob_read_string(metadata));
899
900      size_t s_var_size, s_var_ptrs;
901      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
902
903      blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
904                      s_var_size - s_var_ptrs);
905
906      res->Data = var;
907      break;
908   }
909   case GL_UNIFORM_BLOCK:
910      res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
911      break;
912   case GL_SHADER_STORAGE_BLOCK:
913      res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
914      break;
915   case GL_BUFFER_VARIABLE:
916   case GL_VERTEX_SUBROUTINE_UNIFORM:
917   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
918   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
919   case GL_COMPUTE_SUBROUTINE_UNIFORM:
920   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
921   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
922   case GL_UNIFORM: {
923      enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
924      if (type == uniform_not_remapped) {
925         res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
926      } else {
927         res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
928      }
929      break;
930   }
931   case GL_ATOMIC_COUNTER_BUFFER:
932      res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
933      break;
934   case GL_TRANSFORM_FEEDBACK_BUFFER:
935      res->Data = &prog->last_vert_prog->
936         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
937      break;
938   case GL_TRANSFORM_FEEDBACK_VARYING:
939      res->Data = &prog->last_vert_prog->
940         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
941      break;
942   case GL_VERTEX_SUBROUTINE:
943   case GL_TESS_CONTROL_SUBROUTINE:
944   case GL_TESS_EVALUATION_SUBROUTINE:
945   case GL_GEOMETRY_SUBROUTINE:
946   case GL_FRAGMENT_SUBROUTINE:
947   case GL_COMPUTE_SUBROUTINE:
948      sh =
949         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
950      res->Data =
951         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
952      break;
953   default:
954      assert(!"Support for reading resource not yet implemented.");
955   }
956}
957
958static void
959write_program_resource_list(struct blob *metadata,
960                            struct gl_shader_program *prog)
961{
962   blob_write_uint32(metadata, prog->data->NumProgramResourceList);
963
964   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
965      blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
966      write_program_resource_data(metadata, prog,
967                                  &prog->data->ProgramResourceList[i]);
968      blob_write_bytes(metadata,
969                       &prog->data->ProgramResourceList[i].StageReferences,
970                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
971   }
972}
973
974static void
975read_program_resource_list(struct blob_reader *metadata,
976                           struct gl_shader_program *prog)
977{
978   prog->data->NumProgramResourceList = blob_read_uint32(metadata);
979
980   prog->data->ProgramResourceList =
981      ralloc_array(prog->data, gl_program_resource,
982                   prog->data->NumProgramResourceList);
983
984   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
985      prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
986      read_program_resource_data(metadata, prog,
987                                 &prog->data->ProgramResourceList[i]);
988      blob_copy_bytes(metadata,
989                      (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
990                      sizeof(prog->data->ProgramResourceList[i].StageReferences));
991   }
992}
993
994static void
995write_shader_parameters(struct blob *metadata,
996                        struct gl_program_parameter_list *params)
997{
998   blob_write_uint32(metadata, params->NumParameters);
999   uint32_t i = 0;
1000
1001   while (i < params->NumParameters) {
1002      struct gl_program_parameter *param = &params->Parameters[i];
1003      blob_write_uint32(metadata, param->Type);
1004      blob_write_string(metadata, param->Name);
1005      blob_write_uint32(metadata, param->Size);
1006      blob_write_uint32(metadata, param->Padded);
1007      blob_write_uint32(metadata, param->DataType);
1008      blob_write_bytes(metadata, param->StateIndexes,
1009                       sizeof(param->StateIndexes));
1010
1011      i++;
1012   }
1013
1014   blob_write_bytes(metadata, params->ParameterValues,
1015                    sizeof(gl_constant_value) * params->NumParameterValues);
1016
1017   blob_write_uint32(metadata, params->StateFlags);
1018}
1019
1020static void
1021read_shader_parameters(struct blob_reader *metadata,
1022                       struct gl_program_parameter_list *params)
1023{
1024   gl_state_index16 state_indexes[STATE_LENGTH];
1025   uint32_t i = 0;
1026   uint32_t num_parameters = blob_read_uint32(metadata);
1027
1028   _mesa_reserve_parameter_storage(params, num_parameters);
1029   while (i < num_parameters) {
1030      gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1031      const char *name = blob_read_string(metadata);
1032      unsigned size = blob_read_uint32(metadata);
1033      bool padded = blob_read_uint32(metadata);
1034      unsigned data_type = blob_read_uint32(metadata);
1035      blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1036                      sizeof(state_indexes));
1037
1038      _mesa_add_parameter(params, type, name, size, data_type,
1039                          NULL, state_indexes, padded);
1040
1041      i++;
1042   }
1043
1044   blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1045                   sizeof(gl_constant_value) * params->NumParameterValues);
1046
1047   params->StateFlags = blob_read_uint32(metadata);
1048}
1049
1050static void
1051write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1052{
1053   assert(shader->Program);
1054   struct gl_program *glprog = shader->Program;
1055   unsigned i;
1056
1057   blob_write_uint64(metadata, glprog->DualSlotInputs);
1058   blob_write_bytes(metadata, glprog->TexturesUsed,
1059                    sizeof(glprog->TexturesUsed));
1060   blob_write_uint64(metadata, glprog->SamplersUsed);
1061
1062   blob_write_bytes(metadata, glprog->SamplerUnits,
1063                    sizeof(glprog->SamplerUnits));
1064   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1065                    sizeof(glprog->sh.SamplerTargets));
1066   blob_write_uint32(metadata, glprog->ShadowSamplers);
1067   blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1068
1069   blob_write_bytes(metadata, glprog->sh.ImageAccess,
1070                    sizeof(glprog->sh.ImageAccess));
1071   blob_write_bytes(metadata, glprog->sh.ImageUnits,
1072                    sizeof(glprog->sh.ImageUnits));
1073
1074   size_t ptr_size = sizeof(GLvoid *);
1075
1076   blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1077   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1078   for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1079      blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1080                       sizeof(struct gl_bindless_sampler) - ptr_size);
1081   }
1082
1083   blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1084   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1085   for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1086      blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1087                       sizeof(struct gl_bindless_image) - ptr_size);
1088   }
1089
1090   blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
1091                    sizeof(glprog->sh.fs.BlendSupport));
1092
1093   write_shader_parameters(metadata, glprog->Parameters);
1094
1095   assert((glprog->driver_cache_blob == NULL) ==
1096          (glprog->driver_cache_blob_size == 0));
1097   blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1098   if (glprog->driver_cache_blob_size > 0) {
1099      blob_write_bytes(metadata, glprog->driver_cache_blob,
1100                       glprog->driver_cache_blob_size);
1101   }
1102}
1103
1104static void
1105read_shader_metadata(struct blob_reader *metadata,
1106                     struct gl_program *glprog,
1107                     gl_linked_shader *linked)
1108{
1109   unsigned i;
1110
1111   glprog->DualSlotInputs = blob_read_uint64(metadata);
1112   blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1113                   sizeof(glprog->TexturesUsed));
1114   glprog->SamplersUsed = blob_read_uint64(metadata);
1115
1116   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1117                   sizeof(glprog->SamplerUnits));
1118   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1119                   sizeof(glprog->sh.SamplerTargets));
1120   glprog->ShadowSamplers = blob_read_uint32(metadata);
1121   glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1122
1123   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1124                   sizeof(glprog->sh.ImageAccess));
1125   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1126                   sizeof(glprog->sh.ImageUnits));
1127
1128   size_t ptr_size = sizeof(GLvoid *);
1129
1130   glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1131   glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1132   if (glprog->sh.NumBindlessSamplers > 0) {
1133      glprog->sh.BindlessSamplers =
1134         rzalloc_array(glprog, gl_bindless_sampler,
1135                       glprog->sh.NumBindlessSamplers);
1136
1137      for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1138         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1139                         sizeof(struct gl_bindless_sampler) - ptr_size);
1140      }
1141   }
1142
1143   glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1144   glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1145   if (glprog->sh.NumBindlessImages > 0) {
1146      glprog->sh.BindlessImages =
1147         rzalloc_array(glprog, gl_bindless_image,
1148                       glprog->sh.NumBindlessImages);
1149
1150      for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1151         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1152                        sizeof(struct gl_bindless_image) - ptr_size);
1153      }
1154   }
1155
1156   blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
1157                   sizeof(glprog->sh.fs.BlendSupport));
1158
1159   glprog->Parameters = _mesa_new_parameter_list();
1160   read_shader_parameters(metadata, glprog->Parameters);
1161
1162   glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1163   if (glprog->driver_cache_blob_size > 0) {
1164      glprog->driver_cache_blob =
1165         (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1166      blob_copy_bytes(metadata, glprog->driver_cache_blob,
1167                      glprog->driver_cache_blob_size);
1168   }
1169}
1170
1171static void
1172get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1173                                  shader_info *info)
1174{
1175   *s_info_size = sizeof(shader_info);
1176   *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1177}
1178
1179static void
1180create_linked_shader_and_program(struct gl_context *ctx,
1181                                 gl_shader_stage stage,
1182                                 struct gl_shader_program *prog,
1183                                 struct blob_reader *metadata)
1184{
1185   struct gl_program *glprog;
1186
1187   struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1188   linked->Stage = stage;
1189
1190   glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
1191                                   prog->Name, false);
1192   glprog->info.stage = stage;
1193   linked->Program = glprog;
1194
1195   read_shader_metadata(metadata, glprog, linked);
1196
1197   glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1198   glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1199
1200   size_t s_info_size, s_info_ptrs;
1201   get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1202                                     &glprog->info);
1203
1204   /* Restore shader info */
1205   blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1206                   s_info_size - s_info_ptrs);
1207
1208   _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1209   _mesa_reference_program(ctx, &linked->Program, glprog);
1210   prog->_LinkedShaders[stage] = linked;
1211}
1212
1213extern "C" void
1214serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1215                       struct gl_shader_program *prog)
1216{
1217   blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1218
1219   write_uniforms(blob, prog);
1220
1221   write_hash_tables(blob, prog);
1222
1223   blob_write_uint32(blob, prog->data->Version);
1224   blob_write_uint32(blob, prog->data->linked_stages);
1225
1226   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1227      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1228      if (sh) {
1229         write_shader_metadata(blob, sh);
1230
1231         if (sh->Program->info.name)
1232            blob_write_string(blob, sh->Program->info.name);
1233         else
1234            blob_write_string(blob, "");
1235
1236         if (sh->Program->info.label)
1237            blob_write_string(blob, sh->Program->info.label);
1238         else
1239            blob_write_string(blob, "");
1240
1241         size_t s_info_size, s_info_ptrs;
1242         get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1243                                           &sh->Program->info);
1244
1245         /* Store shader info */
1246         blob_write_bytes(blob,
1247                          ((char *) &sh->Program->info) + s_info_ptrs,
1248                          s_info_size - s_info_ptrs);
1249      }
1250   }
1251
1252   write_xfb(blob, prog);
1253
1254   write_uniform_remap_tables(blob, prog);
1255
1256   write_atomic_buffers(blob, prog);
1257
1258   write_buffer_blocks(blob, prog);
1259
1260   write_subroutines(blob, prog);
1261
1262   write_program_resource_list(blob, prog);
1263}
1264
1265extern "C" bool
1266deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1267                         struct gl_shader_program *prog)
1268{
1269   /* Fixed function programs generated by Mesa can't be serialized. */
1270   if (prog->Name == 0)
1271      return false;
1272
1273   assert(prog->data->UniformStorage == NULL);
1274
1275   blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1276
1277   read_uniforms(blob, prog);
1278
1279   read_hash_tables(blob, prog);
1280
1281   prog->data->Version = blob_read_uint32(blob);
1282   prog->data->linked_stages = blob_read_uint32(blob);
1283
1284   unsigned mask = prog->data->linked_stages;
1285   while (mask) {
1286      const int j = u_bit_scan(&mask);
1287      create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1288                                       blob);
1289   }
1290
1291   read_xfb(blob, prog);
1292
1293   read_uniform_remap_tables(blob, prog);
1294
1295   read_atomic_buffers(blob, prog);
1296
1297   read_buffer_blocks(blob, prog);
1298
1299   read_subroutines(blob, prog);
1300
1301   read_program_resource_list(blob, prog);
1302
1303   return !blob->overrun;
1304}
1305