101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2016 Red Hat 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 2001e04c3fSmrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 2101e04c3fSmrg * SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg#ifndef GLSL_STANDALONE_H 2501e04c3fSmrg#define GLSL_STANDALONE_H 2601e04c3fSmrg 2701e04c3fSmrg#ifdef __cplusplus 2801e04c3fSmrgextern "C" { 2901e04c3fSmrg#endif 3001e04c3fSmrg 3101e04c3fSmrgstruct standalone_options { 3201e04c3fSmrg int glsl_version; 3301e04c3fSmrg int dump_ast; 3401e04c3fSmrg int dump_hir; 3501e04c3fSmrg int dump_lir; 3601e04c3fSmrg int dump_builder; 3701e04c3fSmrg int do_link; 3801e04c3fSmrg int just_log; 397ec681f3Smrg int lower_precision; 4001e04c3fSmrg}; 4101e04c3fSmrg 4201e04c3fSmrgstruct gl_shader_program; 4301e04c3fSmrg 4401e04c3fSmrgstruct gl_shader_program * standalone_compile_shader( 4501e04c3fSmrg const struct standalone_options *options, 467e102996Smaya unsigned num_files, char* const* files, 477e102996Smaya struct gl_context *ctx); 4801e04c3fSmrg 4901e04c3fSmrgvoid standalone_compiler_cleanup(struct gl_shader_program *prog); 5001e04c3fSmrg 5101e04c3fSmrg#ifdef __cplusplus 5201e04c3fSmrg} 5301e04c3fSmrg#endif 5401e04c3fSmrg 5501e04c3fSmrg#endif /* GLSL_STANDALONE_H */ 56