1/* 2 * Copyright © 2017 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "nir.h" 28#include "nir_builder.h" 29 30#if defined(_WIN32) && !defined(snprintf) 31#define snprintf _snprintf 32#endif 33 34/* 35 * Remap atomic counters to SSBOs, starting from the shader's next SSBO slot 36 * (info.num_ssbos). 37 */ 38 39static bool 40lower_instr(nir_intrinsic_instr *instr, unsigned ssbo_offset, nir_builder *b) 41{ 42 nir_intrinsic_op op; 43 44 b->cursor = nir_before_instr(&instr->instr); 45 46 switch (instr->intrinsic) { 47 case nir_intrinsic_memory_barrier_atomic_counter: 48 /* Atomic counters are now SSBOs so memoryBarrierAtomicCounter() is now 49 * memoryBarrierBuffer(). 50 */ 51 instr->intrinsic = nir_intrinsic_memory_barrier_buffer; 52 return true; 53 54 case nir_intrinsic_atomic_counter_inc: 55 case nir_intrinsic_atomic_counter_add: 56 case nir_intrinsic_atomic_counter_pre_dec: 57 case nir_intrinsic_atomic_counter_post_dec: 58 /* inc and dec get remapped to add: */ 59 op = nir_intrinsic_ssbo_atomic_add; 60 break; 61 case nir_intrinsic_atomic_counter_read: 62 op = nir_intrinsic_load_ssbo; 63 break; 64 case nir_intrinsic_atomic_counter_min: 65 op = nir_intrinsic_ssbo_atomic_umin; 66 break; 67 case nir_intrinsic_atomic_counter_max: 68 op = nir_intrinsic_ssbo_atomic_umax; 69 break; 70 case nir_intrinsic_atomic_counter_and: 71 op = nir_intrinsic_ssbo_atomic_and; 72 break; 73 case nir_intrinsic_atomic_counter_or: 74 op = nir_intrinsic_ssbo_atomic_or; 75 break; 76 case nir_intrinsic_atomic_counter_xor: 77 op = nir_intrinsic_ssbo_atomic_xor; 78 break; 79 case nir_intrinsic_atomic_counter_exchange: 80 op = nir_intrinsic_ssbo_atomic_exchange; 81 break; 82 case nir_intrinsic_atomic_counter_comp_swap: 83 op = nir_intrinsic_ssbo_atomic_comp_swap; 84 break; 85 default: 86 return false; 87 } 88 89 nir_ssa_def *buffer = nir_imm_int(b, ssbo_offset + nir_intrinsic_base(instr)); 90 nir_ssa_def *temp = NULL; 91 nir_intrinsic_instr *new_instr = 92 nir_intrinsic_instr_create(b->shader, op); 93 94 /* a couple instructions need special handling since they don't map 95 * 1:1 with ssbo atomics 96 */ 97 switch (instr->intrinsic) { 98 case nir_intrinsic_atomic_counter_inc: 99 /* remapped to ssbo_atomic_add: { buffer_idx, offset, +1 } */ 100 temp = nir_imm_int(b, +1); 101 new_instr->src[0] = nir_src_for_ssa(buffer); 102 nir_src_copy(&new_instr->src[1], &instr->src[0]); 103 new_instr->src[2] = nir_src_for_ssa(temp); 104 break; 105 case nir_intrinsic_atomic_counter_pre_dec: 106 case nir_intrinsic_atomic_counter_post_dec: 107 /* remapped to ssbo_atomic_add: { buffer_idx, offset, -1 } */ 108 /* NOTE semantic difference so we adjust the return value below */ 109 temp = nir_imm_int(b, -1); 110 new_instr->src[0] = nir_src_for_ssa(buffer); 111 nir_src_copy(&new_instr->src[1], &instr->src[0]); 112 new_instr->src[2] = nir_src_for_ssa(temp); 113 break; 114 case nir_intrinsic_atomic_counter_read: 115 /* remapped to load_ssbo: { buffer_idx, offset } */ 116 new_instr->src[0] = nir_src_for_ssa(buffer); 117 nir_src_copy(&new_instr->src[1], &instr->src[0]); 118 break; 119 default: 120 /* remapped to ssbo_atomic_x: { buffer_idx, offset, data, (compare)? } */ 121 new_instr->src[0] = nir_src_for_ssa(buffer); 122 nir_src_copy(&new_instr->src[1], &instr->src[0]); 123 nir_src_copy(&new_instr->src[2], &instr->src[1]); 124 if (op == nir_intrinsic_ssbo_atomic_comp_swap || 125 op == nir_intrinsic_ssbo_atomic_fcomp_swap) 126 nir_src_copy(&new_instr->src[3], &instr->src[2]); 127 break; 128 } 129 130 if (new_instr->intrinsic == nir_intrinsic_load_ssbo) { 131 nir_intrinsic_set_align(new_instr, 4, 0); 132 133 /* we could be replacing an intrinsic with fixed # of dest 134 * num_components with one that has variable number. So 135 * best to take this from the dest: 136 */ 137 new_instr->num_components = instr->dest.ssa.num_components; 138 } 139 140 nir_ssa_dest_init(&new_instr->instr, &new_instr->dest, 141 instr->dest.ssa.num_components, 142 instr->dest.ssa.bit_size, NULL); 143 nir_instr_insert_before(&instr->instr, &new_instr->instr); 144 nir_instr_remove(&instr->instr); 145 146 if (instr->intrinsic == nir_intrinsic_atomic_counter_pre_dec) { 147 b->cursor = nir_after_instr(&new_instr->instr); 148 nir_ssa_def *result = nir_iadd(b, &new_instr->dest.ssa, temp); 149 nir_ssa_def_rewrite_uses(&instr->dest.ssa, result); 150 } else { 151 nir_ssa_def_rewrite_uses(&instr->dest.ssa, &new_instr->dest.ssa); 152 } 153 154 return true; 155} 156 157static bool 158is_atomic_uint(const struct glsl_type *type) 159{ 160 if (glsl_get_base_type(type) == GLSL_TYPE_ARRAY) 161 return is_atomic_uint(glsl_get_array_element(type)); 162 return glsl_get_base_type(type) == GLSL_TYPE_ATOMIC_UINT; 163} 164 165bool 166nir_lower_atomics_to_ssbo(nir_shader *shader) 167{ 168 unsigned ssbo_offset = shader->info.num_ssbos; 169 bool progress = false; 170 171 nir_foreach_function(function, shader) { 172 if (function->impl) { 173 nir_builder builder; 174 nir_builder_init(&builder, function->impl); 175 nir_foreach_block(block, function->impl) { 176 nir_foreach_instr_safe(instr, block) { 177 if (instr->type == nir_instr_type_intrinsic) 178 progress |= lower_instr(nir_instr_as_intrinsic(instr), 179 ssbo_offset, &builder); 180 } 181 } 182 183 nir_metadata_preserve(function->impl, nir_metadata_block_index | 184 nir_metadata_dominance); 185 } 186 } 187 188 if (progress) { 189 /* replace atomic_uint uniforms with ssbo's: */ 190 unsigned replaced = 0; 191 nir_foreach_uniform_variable_safe(var, shader) { 192 if (is_atomic_uint(var->type)) { 193 exec_node_remove(&var->node); 194 195 if (replaced & (1 << var->data.binding)) 196 continue; 197 198 nir_variable *ssbo; 199 char name[16]; 200 201 /* A length of 0 is used to denote unsized arrays */ 202 const struct glsl_type *type = glsl_array_type(glsl_uint_type(), 0, 0); 203 204 snprintf(name, sizeof(name), "counter%d", var->data.binding); 205 206 ssbo = nir_variable_create(shader, nir_var_mem_ssbo, type, name); 207 ssbo->data.binding = ssbo_offset + var->data.binding; 208 ssbo->data.explicit_binding = var->data.explicit_binding; 209 210 /* We can't use num_abos, because it only represents the number of 211 * active atomic counters, and currently unlike SSBO's they aren't 212 * compacted so num_abos actually isn't a bound on the index passed 213 * to nir_intrinsic_atomic_counter_*. e.g. if we have a single atomic 214 * counter declared like: 215 * 216 * layout(binding=1) atomic_uint counter0; 217 * 218 * then when we lower accesses to it the atomic_counter_* intrinsics 219 * will have 1 as the index but num_abos will still be 1. 220 */ 221 shader->info.num_ssbos = MAX2(shader->info.num_ssbos, 222 ssbo->data.binding + 1); 223 224 struct glsl_struct_field field = { 225 .type = type, 226 .name = "counters", 227 .location = -1, 228 }; 229 230 ssbo->interface_type = 231 glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430, 232 false, "counters"); 233 234 replaced |= (1 << var->data.binding); 235 } 236 } 237 238 shader->info.num_abos = 0; 239 } 240 241 return progress; 242} 243 244