shader_enums.c revision 01e04c3f
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "shader_enums.h"
30#include "util/macros.h"
31#include "mesa/main/config.h"
32
33#define ENUM(x) [x] = #x
34#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35
36const char *
37gl_shader_stage_name(gl_shader_stage stage)
38{
39   static const char *names[] = {
40      ENUM(MESA_SHADER_VERTEX),
41      ENUM(MESA_SHADER_TESS_CTRL),
42      ENUM(MESA_SHADER_TESS_EVAL),
43      ENUM(MESA_SHADER_GEOMETRY),
44      ENUM(MESA_SHADER_FRAGMENT),
45      ENUM(MESA_SHADER_COMPUTE),
46   };
47   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
48   return NAME(stage);
49}
50
51/**
52 * Translate a gl_shader_stage to a short shader stage name for debug
53 * printouts and error messages.
54 */
55const char *
56_mesa_shader_stage_to_string(unsigned stage)
57{
58   switch (stage) {
59   case MESA_SHADER_VERTEX:   return "vertex";
60   case MESA_SHADER_FRAGMENT: return "fragment";
61   case MESA_SHADER_GEOMETRY: return "geometry";
62   case MESA_SHADER_COMPUTE:  return "compute";
63   case MESA_SHADER_TESS_CTRL: return "tessellation control";
64   case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
65   }
66
67   unreachable("Unknown shader stage.");
68}
69
70/**
71 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
72 * for debug printouts and error messages.
73 */
74const char *
75_mesa_shader_stage_to_abbrev(unsigned stage)
76{
77   switch (stage) {
78   case MESA_SHADER_VERTEX:   return "VS";
79   case MESA_SHADER_FRAGMENT: return "FS";
80   case MESA_SHADER_GEOMETRY: return "GS";
81   case MESA_SHADER_COMPUTE:  return "CS";
82   case MESA_SHADER_TESS_CTRL: return "TCS";
83   case MESA_SHADER_TESS_EVAL: return "TES";
84   }
85
86   unreachable("Unknown shader stage.");
87}
88
89const char *
90gl_vert_attrib_name(gl_vert_attrib attrib)
91{
92   static const char *names[] = {
93      ENUM(VERT_ATTRIB_POS),
94      ENUM(VERT_ATTRIB_NORMAL),
95      ENUM(VERT_ATTRIB_COLOR0),
96      ENUM(VERT_ATTRIB_COLOR1),
97      ENUM(VERT_ATTRIB_FOG),
98      ENUM(VERT_ATTRIB_COLOR_INDEX),
99      ENUM(VERT_ATTRIB_EDGEFLAG),
100      ENUM(VERT_ATTRIB_TEX0),
101      ENUM(VERT_ATTRIB_TEX1),
102      ENUM(VERT_ATTRIB_TEX2),
103      ENUM(VERT_ATTRIB_TEX3),
104      ENUM(VERT_ATTRIB_TEX4),
105      ENUM(VERT_ATTRIB_TEX5),
106      ENUM(VERT_ATTRIB_TEX6),
107      ENUM(VERT_ATTRIB_TEX7),
108      ENUM(VERT_ATTRIB_POINT_SIZE),
109      ENUM(VERT_ATTRIB_GENERIC0),
110      ENUM(VERT_ATTRIB_GENERIC1),
111      ENUM(VERT_ATTRIB_GENERIC2),
112      ENUM(VERT_ATTRIB_GENERIC3),
113      ENUM(VERT_ATTRIB_GENERIC4),
114      ENUM(VERT_ATTRIB_GENERIC5),
115      ENUM(VERT_ATTRIB_GENERIC6),
116      ENUM(VERT_ATTRIB_GENERIC7),
117      ENUM(VERT_ATTRIB_GENERIC8),
118      ENUM(VERT_ATTRIB_GENERIC9),
119      ENUM(VERT_ATTRIB_GENERIC10),
120      ENUM(VERT_ATTRIB_GENERIC11),
121      ENUM(VERT_ATTRIB_GENERIC12),
122      ENUM(VERT_ATTRIB_GENERIC13),
123      ENUM(VERT_ATTRIB_GENERIC14),
124      ENUM(VERT_ATTRIB_GENERIC15),
125   };
126   STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
127   return NAME(attrib);
128}
129
130const char *
131gl_varying_slot_name(gl_varying_slot slot)
132{
133   static const char *names[] = {
134      ENUM(VARYING_SLOT_POS),
135      ENUM(VARYING_SLOT_COL0),
136      ENUM(VARYING_SLOT_COL1),
137      ENUM(VARYING_SLOT_FOGC),
138      ENUM(VARYING_SLOT_TEX0),
139      ENUM(VARYING_SLOT_TEX1),
140      ENUM(VARYING_SLOT_TEX2),
141      ENUM(VARYING_SLOT_TEX3),
142      ENUM(VARYING_SLOT_TEX4),
143      ENUM(VARYING_SLOT_TEX5),
144      ENUM(VARYING_SLOT_TEX6),
145      ENUM(VARYING_SLOT_TEX7),
146      ENUM(VARYING_SLOT_PSIZ),
147      ENUM(VARYING_SLOT_BFC0),
148      ENUM(VARYING_SLOT_BFC1),
149      ENUM(VARYING_SLOT_EDGE),
150      ENUM(VARYING_SLOT_CLIP_VERTEX),
151      ENUM(VARYING_SLOT_CLIP_DIST0),
152      ENUM(VARYING_SLOT_CLIP_DIST1),
153      ENUM(VARYING_SLOT_CULL_DIST0),
154      ENUM(VARYING_SLOT_CULL_DIST1),
155      ENUM(VARYING_SLOT_PRIMITIVE_ID),
156      ENUM(VARYING_SLOT_LAYER),
157      ENUM(VARYING_SLOT_VIEWPORT),
158      ENUM(VARYING_SLOT_FACE),
159      ENUM(VARYING_SLOT_PNTC),
160      ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
161      ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
162      ENUM(VARYING_SLOT_BOUNDING_BOX0),
163      ENUM(VARYING_SLOT_BOUNDING_BOX1),
164      ENUM(VARYING_SLOT_VIEW_INDEX),
165      ENUM(VARYING_SLOT_VAR0),
166      ENUM(VARYING_SLOT_VAR1),
167      ENUM(VARYING_SLOT_VAR2),
168      ENUM(VARYING_SLOT_VAR3),
169      ENUM(VARYING_SLOT_VAR4),
170      ENUM(VARYING_SLOT_VAR5),
171      ENUM(VARYING_SLOT_VAR6),
172      ENUM(VARYING_SLOT_VAR7),
173      ENUM(VARYING_SLOT_VAR8),
174      ENUM(VARYING_SLOT_VAR9),
175      ENUM(VARYING_SLOT_VAR10),
176      ENUM(VARYING_SLOT_VAR11),
177      ENUM(VARYING_SLOT_VAR12),
178      ENUM(VARYING_SLOT_VAR13),
179      ENUM(VARYING_SLOT_VAR14),
180      ENUM(VARYING_SLOT_VAR15),
181      ENUM(VARYING_SLOT_VAR16),
182      ENUM(VARYING_SLOT_VAR17),
183      ENUM(VARYING_SLOT_VAR18),
184      ENUM(VARYING_SLOT_VAR19),
185      ENUM(VARYING_SLOT_VAR20),
186      ENUM(VARYING_SLOT_VAR21),
187      ENUM(VARYING_SLOT_VAR22),
188      ENUM(VARYING_SLOT_VAR23),
189      ENUM(VARYING_SLOT_VAR24),
190      ENUM(VARYING_SLOT_VAR25),
191      ENUM(VARYING_SLOT_VAR26),
192      ENUM(VARYING_SLOT_VAR27),
193      ENUM(VARYING_SLOT_VAR28),
194      ENUM(VARYING_SLOT_VAR29),
195      ENUM(VARYING_SLOT_VAR30),
196      ENUM(VARYING_SLOT_VAR31),
197   };
198   STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
199   return NAME(slot);
200}
201
202const char *
203gl_system_value_name(gl_system_value sysval)
204{
205   static const char *names[] = {
206     ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
207     ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
208     ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
209     ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
210     ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
211     ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
212     ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
213     ENUM(SYSTEM_VALUE_NUM_SUBGROUPS),
214     ENUM(SYSTEM_VALUE_SUBGROUP_ID),
215     ENUM(SYSTEM_VALUE_VERTEX_ID),
216     ENUM(SYSTEM_VALUE_INSTANCE_ID),
217     ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
218     ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
219     ENUM(SYSTEM_VALUE_BASE_VERTEX),
220     ENUM(SYSTEM_VALUE_FIRST_VERTEX),
221     ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
222     ENUM(SYSTEM_VALUE_BASE_INSTANCE),
223     ENUM(SYSTEM_VALUE_DRAW_ID),
224     ENUM(SYSTEM_VALUE_INVOCATION_ID),
225     ENUM(SYSTEM_VALUE_FRAG_COORD),
226     ENUM(SYSTEM_VALUE_FRONT_FACE),
227     ENUM(SYSTEM_VALUE_SAMPLE_ID),
228     ENUM(SYSTEM_VALUE_SAMPLE_POS),
229     ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
230     ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
231     ENUM(SYSTEM_VALUE_TESS_COORD),
232     ENUM(SYSTEM_VALUE_VERTICES_IN),
233     ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
234     ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
235     ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
236     ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
237     ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
238     ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
239     ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
240     ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
241     ENUM(SYSTEM_VALUE_LOCAL_GROUP_SIZE),
242     ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
243     ENUM(SYSTEM_VALUE_WORK_DIM),
244     ENUM(SYSTEM_VALUE_DEVICE_INDEX),
245     ENUM(SYSTEM_VALUE_VIEW_INDEX),
246     ENUM(SYSTEM_VALUE_VERTEX_CNT),
247     ENUM(SYSTEM_VALUE_VARYING_COORD),
248   };
249   STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
250   return NAME(sysval);
251}
252
253const char *
254glsl_interp_mode_name(enum glsl_interp_mode qual)
255{
256   static const char *names[] = {
257      ENUM(INTERP_MODE_NONE),
258      ENUM(INTERP_MODE_SMOOTH),
259      ENUM(INTERP_MODE_FLAT),
260      ENUM(INTERP_MODE_NOPERSPECTIVE),
261   };
262   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
263   return NAME(qual);
264}
265
266const char *
267gl_frag_result_name(gl_frag_result result)
268{
269   static const char *names[] = {
270      ENUM(FRAG_RESULT_DEPTH),
271      ENUM(FRAG_RESULT_STENCIL),
272      ENUM(FRAG_RESULT_COLOR),
273      ENUM(FRAG_RESULT_SAMPLE_MASK),
274      ENUM(FRAG_RESULT_DATA0),
275      ENUM(FRAG_RESULT_DATA1),
276      ENUM(FRAG_RESULT_DATA2),
277      ENUM(FRAG_RESULT_DATA3),
278      ENUM(FRAG_RESULT_DATA4),
279      ENUM(FRAG_RESULT_DATA5),
280      ENUM(FRAG_RESULT_DATA6),
281      ENUM(FRAG_RESULT_DATA7),
282   };
283   STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
284   return NAME(result);
285}
286