17ec681f3Smrg# Note: flakes lists for CI are just a list of lines that, when
27ec681f3Smrg# non-zero-length and not starting with '#', will regex match to
37ec681f3Smrg# delete lines from the test list.  Be careful.
47ec681f3Smrg
57ec681f3Smrg# unstable results (probably related to the iommu faults).
67ec681f3SmrgdEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
77ec681f3SmrgdEQP-GLES3.functional.texture.filtering.3d.*
87ec681f3SmrgdEQP-GLES3.functional.texture.vertex.3d.filtering.*
97ec681f3SmrgdEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
107ec681f3Smrg
117ec681f3Smrg# unstable results once we enabled SMP -- some state not being reset reliably?
127ec681f3SmrgdEQP-GLES3.functional.transform_feedback.*
137ec681f3Smrg
147ec681f3SmrgdEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
157ec681f3Smrg
167ec681f3Smrg# First appeared 2021-06-11 on an unrelated MR.
177ec681f3SmrgdEQP-GLES31.functional.image_load_store.3d.load_store.*_single_layer
187ec681f3Smrg
197ec681f3Smrg# These are in the xfails list (they usually do), but the random
207ec681f3Smrg# behavior occasionally results in UnexpectedPass results.
217ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.99
227ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.69
237ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.119
247ec681f3Smrg
257ec681f3Smrg# Usually passes
267ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.13
277ec681f3SmrgdEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid
287ec681f3Smrg
297ec681f3Smrg# Flaky since running more of GLES31
307ec681f3SmrgdEQP-GLES31.functional.texture.border_clamp.*
317ec681f3SmrgKHR-GLES31.core.texture_border_clamp.*
327ec681f3Smrg
337ec681f3Smrg# Occasionally passes
347ec681f3SmrgKHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1
357ec681f3SmrgKHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
367ec681f3Smrg
377ec681f3Smrg# Occasionally passes
387ec681f3SmrgKHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
397ec681f3SmrgKHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader
407ec681f3Smrg
417ec681f3Smrg# " Counter value is 1024 should be 896."
427ec681f3Smrg# 1. Create atomic counter buffers and init them with start values.
437ec681f3Smrg# 2. Increment (decrement) buffer values in the shader.
447ec681f3Smrg# 3. Map buffers with MapBufferRange command. Increment (decrement) buffer values manually.
457ec681f3Smrg# 4. Unmap buffers with UnmapBuffer command.
467ec681f3Smrg# 5. Again increment (decrement) buffer values in the shader.
477ec681f3Smrg# Verify that this scenario works as expected and final values in the buffer objects are correct.
487ec681f3SmrgKHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
497ec681f3Smrg
507ec681f3SmrgKHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicCS
517ec681f3SmrgKHR-GLES31.core.shader_image_load_store.basic-glsl-misc-cs
527ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs
537ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs
547ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs
557ec681f3Smrg
567ec681f3Smrg# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change
577ec681f3Smrg# (ci-fd-fastboot-nfs)
587ec681f3SmrgdEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
597ec681f3Smrg
607ec681f3SmrgdEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
617ec681f3Smrg
627ec681f3Smrgglx@glx-swap-event_interval
637ec681f3Smrgglx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
647ec681f3Smrgglx@glx_arb_sync_control@waitformsc
657ec681f3Smrgglx@glx-copy-sub-buffer.*
667ec681f3Smrgglx@glx-multithread-texture
677ec681f3Smrgglx@glx-swap-event_async
687ec681f3Smrgshaders@glsl-uniform-interstage-limits@subdivide 5
697ec681f3Smrgspec@!opengl 1.0@gl-1.0-blend-func
707ec681f3Smrgspec@!opengl_1.1@texsubimage
717ec681f3Smrgspec@!opengl 1.1@user-clip
727ec681f3Smrgspec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
737ec681f3Smrgspec@arb_pixel_buffer_object@texsubimage pbo
747ec681f3Smrgspec@arb_vertex_type_2_10_10_10_rev@attribs
757ec681f3Smrgspec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
767ec681f3Smrgspec@arb_texture_cube_map_array@texsubimage cube_map_array
777ec681f3Smrg
787ec681f3Smrg# Flakes since around when the go-fast branch landed
797ec681f3Smrgspec@arb_copy_buffer@copy_buffer_coherency
807ec681f3Smrg.*tex-miplevel-selection.*
817ec681f3Smrg.*glsl-1.30@execution@texelfetch.*
827ec681f3Smrg
837ec681f3Smrg# Flakes since introduction of piglit testing, possibly increased in frequency
847ec681f3Smrg# around Apr 16 or more likely Apr 23
857ec681f3Smrgspec@arb_texture_gather@texturegather.*
867ec681f3Smrg
877ec681f3Smrg# Flakes since around Apr 30th on a clearly innocent MR.
887ec681f3Smrg.*texwrap.formats.*bordercolor
897ec681f3Smrg
907ec681f3Smrg# First flake on Apr 29th on a clearly innocent MR
917ec681f3Smrgspec@arb_direct_state_access@dsa-textures
927ec681f3Smrgspec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
937ec681f3Smrg
947ec681f3Smrg# First flaked on May 3 on a clearly innocent MR.
957ec681f3Smrgspec@arb_draw_instanced@arb_draw_instanced-drawarrays
967ec681f3Smrg
977ec681f3Smrg# Intermittent crashes.  First flaked on May 11th in the piglit 3351e8952
987ec681f3Smrg# uprev, so presumably it regressed some time earlier and then showed up in the
997ec681f3Smrg# piglit reshuffle.
1007ec681f3Smrgspec@arb_copy_buffer@intra-buffer-copy
1017ec681f3Smrgspec@arb_copy_buffer@dlist
1027ec681f3Smrg
1037ec681f3Smrg# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
1047ec681f3Smrgspec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
1057ec681f3Smrg
1067ec681f3Smrg# Crashes, possibly after the final piglit report caught by new piglit runner.
1077ec681f3Smrgspec@ext_transform_feedback@api-errors.*
1087ec681f3Smrg
1097ec681f3Smrgspec@!opengl 2.0@gl-2.0-two-sided-stencil
110