17ec681f3Smrg# Note: flakes lists for CI are just a list of lines that, when 27ec681f3Smrg# non-zero-length and not starting with '#', will regex match to 37ec681f3Smrg# delete lines from the test list. Be careful. 47ec681f3Smrg 57ec681f3Smrg# unstable results (probably related to the iommu faults). 67ec681f3SmrgdEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil 77ec681f3SmrgdEQP-GLES3.functional.texture.filtering.3d.* 87ec681f3SmrgdEQP-GLES3.functional.texture.vertex.3d.filtering.* 97ec681f3SmrgdEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment 107ec681f3Smrg 117ec681f3Smrg# unstable results once we enabled SMP -- some state not being reset reliably? 127ec681f3SmrgdEQP-GLES3.functional.transform_feedback.* 137ec681f3Smrg 147ec681f3SmrgdEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70 157ec681f3Smrg 167ec681f3Smrg# First appeared 2021-06-11 on an unrelated MR. 177ec681f3SmrgdEQP-GLES31.functional.image_load_store.3d.load_store.*_single_layer 187ec681f3Smrg 197ec681f3Smrg# These are in the xfails list (they usually do), but the random 207ec681f3Smrg# behavior occasionally results in UnexpectedPass results. 217ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.99 227ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.69 237ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.119 247ec681f3Smrg 257ec681f3Smrg# Usually passes 267ec681f3SmrgdEQP-GLES31.functional.separate_shader.random.13 277ec681f3SmrgdEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid 287ec681f3Smrg 297ec681f3Smrg# Flaky since running more of GLES31 307ec681f3SmrgdEQP-GLES31.functional.texture.border_clamp.* 317ec681f3SmrgKHR-GLES31.core.texture_border_clamp.* 327ec681f3Smrg 337ec681f3Smrg# Occasionally passes 347ec681f3SmrgKHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1 357ec681f3SmrgKHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2 367ec681f3Smrg 377ec681f3Smrg# Occasionally passes 387ec681f3SmrgKHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader 397ec681f3SmrgKHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader 407ec681f3Smrg 417ec681f3Smrg# " Counter value is 1024 should be 896." 427ec681f3Smrg# 1. Create atomic counter buffers and init them with start values. 437ec681f3Smrg# 2. Increment (decrement) buffer values in the shader. 447ec681f3Smrg# 3. Map buffers with MapBufferRange command. Increment (decrement) buffer values manually. 457ec681f3Smrg# 4. Unmap buffers with UnmapBuffer command. 467ec681f3Smrg# 5. Again increment (decrement) buffer values in the shader. 477ec681f3Smrg# Verify that this scenario works as expected and final values in the buffer objects are correct. 487ec681f3SmrgKHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw 497ec681f3Smrg 507ec681f3SmrgKHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicCS 517ec681f3SmrgKHR-GLES31.core.shader_image_load_store.basic-glsl-misc-cs 527ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs 537ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs 547ec681f3SmrgKHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs 557ec681f3Smrg 567ec681f3Smrg# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change 577ec681f3Smrg# (ci-fd-fastboot-nfs) 587ec681f3SmrgdEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.* 597ec681f3Smrg 607ec681f3SmrgdEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear 617ec681f3Smrg 627ec681f3Smrgglx@glx-swap-event_interval 637ec681f3Smrgglx@glx_arb_sync_control@swapbuffersmsc-divisor-zero 647ec681f3Smrgglx@glx_arb_sync_control@waitformsc 657ec681f3Smrgglx@glx-copy-sub-buffer.* 667ec681f3Smrgglx@glx-multithread-texture 677ec681f3Smrgglx@glx-swap-event_async 687ec681f3Smrgshaders@glsl-uniform-interstage-limits@subdivide 5 697ec681f3Smrgspec@!opengl 1.0@gl-1.0-blend-func 707ec681f3Smrgspec@!opengl_1.1@texsubimage 717ec681f3Smrgspec@!opengl 1.1@user-clip 727ec681f3Smrgspec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci 737ec681f3Smrgspec@arb_pixel_buffer_object@texsubimage pbo 747ec681f3Smrgspec@arb_vertex_type_2_10_10_10_rev@attribs 757ec681f3Smrgspec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8 767ec681f3Smrgspec@arb_texture_cube_map_array@texsubimage cube_map_array 777ec681f3Smrg 787ec681f3Smrg# Flakes since around when the go-fast branch landed 797ec681f3Smrgspec@arb_copy_buffer@copy_buffer_coherency 807ec681f3Smrg.*tex-miplevel-selection.* 817ec681f3Smrg.*glsl-1.30@execution@texelfetch.* 827ec681f3Smrg 837ec681f3Smrg# Flakes since introduction of piglit testing, possibly increased in frequency 847ec681f3Smrg# around Apr 16 or more likely Apr 23 857ec681f3Smrgspec@arb_texture_gather@texturegather.* 867ec681f3Smrg 877ec681f3Smrg# Flakes since around Apr 30th on a clearly innocent MR. 887ec681f3Smrg.*texwrap.formats.*bordercolor 897ec681f3Smrg 907ec681f3Smrg# First flake on Apr 29th on a clearly innocent MR 917ec681f3Smrgspec@arb_direct_state_access@dsa-textures 927ec681f3Smrgspec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8 937ec681f3Smrg 947ec681f3Smrg# First flaked on May 3 on a clearly innocent MR. 957ec681f3Smrgspec@arb_draw_instanced@arb_draw_instanced-drawarrays 967ec681f3Smrg 977ec681f3Smrg# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952 987ec681f3Smrg# uprev, so presumably it regressed some time earlier and then showed up in the 997ec681f3Smrg# piglit reshuffle. 1007ec681f3Smrgspec@arb_copy_buffer@intra-buffer-copy 1017ec681f3Smrgspec@arb_copy_buffer@dlist 1027ec681f3Smrg 1037ec681f3Smrg# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th. 1047ec681f3Smrgspec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420 1057ec681f3Smrg 1067ec681f3Smrg# Crashes, possibly after the final piglit report caught by new piglit runner. 1077ec681f3Smrgspec@ext_transform_feedback@api-errors.* 1087ec681f3Smrg 1097ec681f3Smrgspec@!opengl 2.0@gl-2.0-two-sided-stencil 110