1/* 2 * Copyright (C) 2012-2018 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "freedreno_drmif.h" 28#include "freedreno_priv.h" 29 30void bo_del(struct fd_bo *bo); 31extern simple_mtx_t table_lock; 32 33static void 34add_bucket(struct fd_bo_cache *cache, int size) 35{ 36 unsigned int i = cache->num_buckets; 37 38 assert(i < ARRAY_SIZE(cache->cache_bucket)); 39 40 list_inithead(&cache->cache_bucket[i].list); 41 cache->cache_bucket[i].size = size; 42 cache->num_buckets++; 43} 44 45/** 46 * @coarse: if true, only power-of-two bucket sizes, otherwise 47 * fill in for a bit smoother size curve.. 48 */ 49void 50fd_bo_cache_init(struct fd_bo_cache *cache, int coarse) 51{ 52 unsigned long size, cache_max_size = 64 * 1024 * 1024; 53 54 /* OK, so power of two buckets was too wasteful of memory. 55 * Give 3 other sizes between each power of two, to hopefully 56 * cover things accurately enough. (The alternative is 57 * probably to just go for exact matching of sizes, and assume 58 * that for things like composited window resize the tiled 59 * width/height alignment and rounding of sizes to pages will 60 * get us useful cache hit rates anyway) 61 */ 62 add_bucket(cache, 4096); 63 add_bucket(cache, 4096 * 2); 64 if (!coarse) 65 add_bucket(cache, 4096 * 3); 66 67 /* Initialize the linked lists for BO reuse cache. */ 68 for (size = 4 * 4096; size <= cache_max_size; size *= 2) { 69 add_bucket(cache, size); 70 if (!coarse) { 71 add_bucket(cache, size + size * 1 / 4); 72 add_bucket(cache, size + size * 2 / 4); 73 add_bucket(cache, size + size * 3 / 4); 74 } 75 } 76} 77 78/* Frees older cached buffers. Called under table_lock */ 79void 80fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time) 81{ 82 int i; 83 84 if (cache->time == time) 85 return; 86 87 for (i = 0; i < cache->num_buckets; i++) { 88 struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; 89 struct fd_bo *bo; 90 91 while (!list_is_empty(&bucket->list)) { 92 bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list); 93 94 /* keep things in cache for at least 1 second: */ 95 if (time && ((time - bo->free_time) <= 1)) 96 break; 97 98 VG_BO_OBTAIN(bo); 99 list_del(&bo->list); 100 bo_del(bo); 101 } 102 } 103 104 cache->time = time; 105} 106 107static struct fd_bo_bucket * 108get_bucket(struct fd_bo_cache *cache, uint32_t size) 109{ 110 int i; 111 112 /* hmm, this is what intel does, but I suppose we could calculate our 113 * way to the correct bucket size rather than looping.. 114 */ 115 for (i = 0; i < cache->num_buckets; i++) { 116 struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; 117 if (bucket->size >= size) { 118 return bucket; 119 } 120 } 121 122 return NULL; 123} 124 125static struct fd_bo * 126find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags) 127{ 128 struct fd_bo *bo = NULL; 129 130 /* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could 131 * skip the busy check.. if it is only going to be a render target 132 * then we probably don't need to stall.. 133 * 134 * NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail 135 * (MRU, since likely to be in GPU cache), rather than head (LRU).. 136 */ 137 simple_mtx_lock(&table_lock); 138 list_for_each_entry (struct fd_bo, entry, &bucket->list, list) { 139 if (fd_bo_state(entry) != FD_BO_STATE_IDLE) 140 break; 141 if (entry->alloc_flags == flags) { 142 bo = entry; 143 list_del(&bo->list); 144 break; 145 } 146 } 147 simple_mtx_unlock(&table_lock); 148 149 return bo; 150} 151 152/* NOTE: size is potentially rounded up to bucket size: */ 153struct fd_bo * 154fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags) 155{ 156 struct fd_bo *bo = NULL; 157 struct fd_bo_bucket *bucket; 158 159 *size = align(*size, 4096); 160 bucket = get_bucket(cache, *size); 161 162 /* see if we can be green and recycle: */ 163retry: 164 if (bucket) { 165 *size = bucket->size; 166 bo = find_in_bucket(bucket, flags); 167 if (bo) { 168 VG_BO_OBTAIN(bo); 169 if (bo->funcs->madvise(bo, true) <= 0) { 170 /* we've lost the backing pages, delete and try again: */ 171 simple_mtx_lock(&table_lock); 172 bo_del(bo); 173 simple_mtx_unlock(&table_lock); 174 goto retry; 175 } 176 p_atomic_set(&bo->refcnt, 1); 177 bo->reloc_flags = FD_RELOC_FLAGS_INIT; 178 return bo; 179 } 180 } 181 182 return NULL; 183} 184 185int 186fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo) 187{ 188 if (bo->nosync || bo->shared) 189 return -1; 190 191 struct fd_bo_bucket *bucket = get_bucket(cache, bo->size); 192 193 /* see if we can be green and recycle: */ 194 if (bucket) { 195 struct timespec time; 196 197 bo->funcs->madvise(bo, false); 198 199 clock_gettime(CLOCK_MONOTONIC, &time); 200 201 bo->free_time = time.tv_sec; 202 VG_BO_RELEASE(bo); 203 list_addtail(&bo->list, &bucket->list); 204 fd_bo_cache_cleanup(cache, time.tv_sec); 205 206 return 0; 207 } 208 209 return -1; 210} 211