17ec681f3Smrg/* 27ec681f3Smrg * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org> 37ec681f3Smrg * Copyright © 2018-2019 Google, Inc. 47ec681f3Smrg * 57ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a 67ec681f3Smrg * copy of this software and associated documentation files (the "Software"), 77ec681f3Smrg * to deal in the Software without restriction, including without limitation 87ec681f3Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 97ec681f3Smrg * and/or sell copies of the Software, and to permit persons to whom the 107ec681f3Smrg * Software is furnished to do so, subject to the following conditions: 117ec681f3Smrg * 127ec681f3Smrg * The above copyright notice and this permission notice (including the next 137ec681f3Smrg * paragraph) shall be included in all copies or substantial portions of the 147ec681f3Smrg * Software. 157ec681f3Smrg * 167ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 177ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 187ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 197ec681f3Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 207ec681f3Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 217ec681f3Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 227ec681f3Smrg * SOFTWARE. 237ec681f3Smrg * 247ec681f3Smrg * Authors: 257ec681f3Smrg * Rob Clark <robclark@freedesktop.org> 267ec681f3Smrg */ 277ec681f3Smrg 287ec681f3Smrg#include <stdio.h> 297ec681f3Smrg 307ec681f3Smrg#include "freedreno_layout.h" 317ec681f3Smrg 327ec681f3Smrgvoid 337ec681f3Smrgfdl5_layout(struct fdl_layout *layout, enum pipe_format format, 347ec681f3Smrg uint32_t nr_samples, uint32_t width0, uint32_t height0, 357ec681f3Smrg uint32_t depth0, uint32_t mip_levels, uint32_t array_size, 367ec681f3Smrg bool is_3d) 377ec681f3Smrg{ 387ec681f3Smrg assert(nr_samples > 0); 397ec681f3Smrg layout->width0 = width0; 407ec681f3Smrg layout->height0 = height0; 417ec681f3Smrg layout->depth0 = depth0; 427ec681f3Smrg 437ec681f3Smrg layout->cpp = util_format_get_blocksize(format); 447ec681f3Smrg layout->cpp *= nr_samples; 457ec681f3Smrg layout->cpp_shift = ffs(layout->cpp) - 1; 467ec681f3Smrg 477ec681f3Smrg layout->format = format; 487ec681f3Smrg layout->nr_samples = nr_samples; 497ec681f3Smrg layout->layer_first = !is_3d; 507ec681f3Smrg 517ec681f3Smrg uint32_t heightalign = layout->cpp == 1 ? 32 : 16; 527ec681f3Smrg /* in layer_first layout, the level (slice) contains just one 537ec681f3Smrg * layer (since in fact the layer contains the slices) 547ec681f3Smrg */ 557ec681f3Smrg uint32_t layers_in_level = layout->layer_first ? 1 : array_size; 567ec681f3Smrg 577ec681f3Smrg /* use 128 pixel alignment for cpp=1 and cpp=2 */ 587ec681f3Smrg if (layout->cpp < 4 && layout->tile_mode) 597ec681f3Smrg fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7); 607ec681f3Smrg else 617ec681f3Smrg fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6); 627ec681f3Smrg 637ec681f3Smrg for (uint32_t level = 0; level < mip_levels; level++) { 647ec681f3Smrg struct fdl_slice *slice = &layout->slices[level]; 657ec681f3Smrg uint32_t tile_mode = fdl_tile_mode(layout, level); 667ec681f3Smrg uint32_t pitch = fdl_pitch(layout, level); 677ec681f3Smrg uint32_t nblocksy = 687ec681f3Smrg util_format_get_nblocksy(format, u_minify(height0, level)); 697ec681f3Smrg 707ec681f3Smrg if (tile_mode) { 717ec681f3Smrg nblocksy = align(nblocksy, heightalign); 727ec681f3Smrg } else { 737ec681f3Smrg /* The blits used for mem<->gmem work at a granularity of 747ec681f3Smrg * 32x32, which can cause faults due to over-fetch on the 757ec681f3Smrg * last level. The simple solution is to over-allocate a 767ec681f3Smrg * bit the last level to ensure any over-fetch is harmless. 777ec681f3Smrg * The pitch is already sufficiently aligned, but height 787ec681f3Smrg * may not be: 797ec681f3Smrg */ 807ec681f3Smrg if (level == mip_levels - 1) 817ec681f3Smrg nblocksy = align(nblocksy, 32); 827ec681f3Smrg } 837ec681f3Smrg 847ec681f3Smrg slice->offset = layout->size; 857ec681f3Smrg 867ec681f3Smrg const int alignment = is_3d ? 4096 : 1; 877ec681f3Smrg 887ec681f3Smrg /* 1d array and 2d array textures must all have the same layer size 897ec681f3Smrg * for each miplevel on a3xx. 3d textures can have different layer 907ec681f3Smrg * sizes for high levels, but the hw auto-sizer is buggy (or at least 917ec681f3Smrg * different than what this code does), so as soon as the layer size 927ec681f3Smrg * range gets into range, we stop reducing it. 937ec681f3Smrg */ 947ec681f3Smrg if (is_3d && (level == 1 || 957ec681f3Smrg (level > 1 && layout->slices[level - 1].size0 > 0xf000))) 967ec681f3Smrg slice->size0 = align(nblocksy * pitch, alignment); 977ec681f3Smrg else if (level == 0 || layout->layer_first || alignment == 1) 987ec681f3Smrg slice->size0 = align(nblocksy * pitch, alignment); 997ec681f3Smrg else 1007ec681f3Smrg slice->size0 = layout->slices[level - 1].size0; 1017ec681f3Smrg 1027ec681f3Smrg layout->size += slice->size0 * u_minify(depth0, level) * layers_in_level; 1037ec681f3Smrg } 1047ec681f3Smrg} 105