1/* 2 * Copyright © 2019 Google, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef FREEDRENO_LAYOUT_H_ 25#define FREEDRENO_LAYOUT_H_ 26 27#include <stdbool.h> 28#include <stdint.h> 29 30#include "util/format/u_format.h" 31#include "util/u_debug.h" 32#include "util/u_math.h" 33 34/* Shared freedreno mipmap layout helper 35 * 36 * It does *not* attempt to track surface transitions, in particular 37 * about UBWC state. Possibly it should, but 38 * (a) I'm not sure if in all cases we can transparently do in- 39 * place transitions (ie. a5xx textures with interleaved 40 * meta and pixel data 41 * (b) Even if we can, we probably can't assume that we have 42 * figured out yet how to do in-place transition for every 43 * generation. 44 */ 45 46/* Texture Layout on a3xx: 47 * ----------------------- 48 * 49 * Each mipmap-level contains all of it's layers (ie. all cubmap 50 * faces, all 1d/2d array elements, etc). The texture sampler is 51 * programmed with the start address of each mipmap level, and hw 52 * derives the layer offset within the level. 53 * 54 * 55 * Texture Layout on a4xx+: 56 * ----------------------- 57 * 58 * For cubemap and 2d array, each layer contains all of it's mipmap 59 * levels (layer_first layout). 60 * 61 * 3d textures are laid out as on a3xx. 62 * 63 * In either case, the slice represents the per-miplevel information, 64 * but in layer_first layout it only includes the first layer, and 65 * an additional offset of (rsc->layer_size * layer) must be added. 66 * 67 * 68 * UBWC Color Compressions (a5xx+): 69 * ------------------------------- 70 * 71 * Color compression is only supported for tiled layouts. In general 72 * the meta "flag" buffer (ie. what holds the compression state for 73 * each block) can be separate from the color data, except for textures 74 * on a5xx where it needs to be interleaved with layers/levels of a 75 * texture. 76 */ 77 78#define FDL_MAX_MIP_LEVELS 15 79 80struct fdl_slice { 81 uint32_t offset; /* offset of first layer in slice */ 82 uint32_t size0; /* size of first layer in slice */ 83}; 84 85/* parameters for explicit (imported) layout */ 86struct fdl_explicit_layout { 87 uint32_t offset; 88 uint32_t pitch; 89}; 90 91/** 92 * Encapsulates the layout of a resource, including position of given 2d 93 * surface (layer, level) within. Or rather all the information needed 94 * to derive this. 95 */ 96struct fdl_layout { 97 struct fdl_slice slices[FDL_MAX_MIP_LEVELS]; 98 struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS]; 99 uint32_t pitch0; 100 uint32_t ubwc_width0; 101 uint32_t layer_size; 102 uint32_t ubwc_layer_size; /* in bytes */ 103 bool ubwc : 1; 104 bool layer_first : 1; /* see above description */ 105 bool tile_all : 1; 106 107 /* Note that for tiled textures, beyond a certain mipmap level (ie. 108 * when width is less than block size) things switch to linear. In 109 * general you should not directly look at fdl_layout::tile_mode, 110 * but instead use fdl_surface::tile_mode which will correctly take 111 * this into account. 112 */ 113 uint32_t tile_mode : 2; 114 /* Bytes per pixel (where a "pixel" is a single row of a block in the case 115 * of compression), including each sample in the case of multisample 116 * layouts. 117 */ 118 uint8_t cpp; 119 120 /** 121 * Left shift necessary to multiply by cpp. Invalid for NPOT cpp, please 122 * use fdl_cpp_shift() to sanity check you aren't hitting that case. 123 */ 124 uint8_t cpp_shift; 125 126 uint32_t width0, height0, depth0; 127 uint32_t nr_samples; 128 enum pipe_format format; 129 130 uint32_t size; /* Size of the whole image, in bytes. */ 131 uint32_t base_align; /* Alignment of the base address, in bytes. */ 132 uint8_t pitchalign; /* log2(pitchalign) */ 133}; 134 135static inline uint32_t 136fdl_cpp_shift(const struct fdl_layout *layout) 137{ 138 assert(util_is_power_of_two_or_zero(layout->cpp)); 139 return layout->cpp_shift; 140} 141 142static inline uint32_t 143fdl_pitch(const struct fdl_layout *layout, unsigned level) 144{ 145 return align(u_minify(layout->pitch0, level), 1 << layout->pitchalign); 146} 147 148#define RGB_TILE_WIDTH_ALIGNMENT 64 149#define RGB_TILE_HEIGHT_ALIGNMENT 16 150#define UBWC_PLANE_SIZE_ALIGNMENT 4096 151 152static inline uint32_t 153fdl_ubwc_pitch(const struct fdl_layout *layout, unsigned level) 154{ 155 if (!layout->ubwc) 156 return 0; 157 return align(u_minify(layout->ubwc_width0, level), RGB_TILE_WIDTH_ALIGNMENT); 158} 159 160static inline uint32_t 161fdl_layer_stride(const struct fdl_layout *layout, unsigned level) 162{ 163 if (layout->layer_first) 164 return layout->layer_size; 165 else 166 return layout->slices[level].size0; 167} 168 169/* a2xx is special and needs PoT alignment for mipmaps: */ 170static inline uint32_t 171fdl2_pitch(const struct fdl_layout *layout, unsigned level) 172{ 173 uint32_t pitch = fdl_pitch(layout, level); 174 if (level) 175 pitch = util_next_power_of_two(pitch); 176 return pitch; 177} 178 179static inline uint32_t 180fdl2_pitch_pixels(const struct fdl_layout *layout, unsigned level) 181{ 182 return fdl2_pitch(layout, level) >> fdl_cpp_shift(layout); 183} 184 185static inline uint32_t 186fdl_surface_offset(const struct fdl_layout *layout, unsigned level, 187 unsigned layer) 188{ 189 const struct fdl_slice *slice = &layout->slices[level]; 190 return slice->offset + fdl_layer_stride(layout, level) * layer; 191} 192 193static inline uint32_t 194fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer) 195{ 196 const struct fdl_slice *slice = &layout->ubwc_slices[level]; 197 return slice->offset + layer * layout->ubwc_layer_size; 198} 199 200/* Minimum layout width to enable UBWC. */ 201#define FDL_MIN_UBWC_WIDTH 16 202 203static inline bool 204fdl_level_linear(const struct fdl_layout *layout, int level) 205{ 206 if (layout->tile_all) 207 return false; 208 209 unsigned w = u_minify(layout->width0, level); 210 if (w < FDL_MIN_UBWC_WIDTH) 211 return true; 212 213 return false; 214} 215 216static inline uint32_t 217fdl_tile_mode(const struct fdl_layout *layout, int level) 218{ 219 if (layout->tile_mode && fdl_level_linear(layout, level)) 220 return 0; /* linear */ 221 else 222 return layout->tile_mode; 223} 224 225static inline bool 226fdl_ubwc_enabled(const struct fdl_layout *layout, int level) 227{ 228 return layout->ubwc; 229} 230 231const char *fdl_tile_mode_desc(const struct fdl_layout *layout, int level); 232 233void fdl_layout_buffer(struct fdl_layout *layout, uint32_t size); 234 235void fdl5_layout(struct fdl_layout *layout, enum pipe_format format, 236 uint32_t nr_samples, uint32_t width0, uint32_t height0, 237 uint32_t depth0, uint32_t mip_levels, uint32_t array_size, 238 bool is_3d); 239 240bool fdl6_layout(struct fdl_layout *layout, enum pipe_format format, 241 uint32_t nr_samples, uint32_t width0, uint32_t height0, 242 uint32_t depth0, uint32_t mip_levels, uint32_t array_size, 243 bool is_3d, struct fdl_explicit_layout *plane_layout); 244 245static inline void 246fdl_set_pitchalign(struct fdl_layout *layout, unsigned pitchalign) 247{ 248 uint32_t nblocksx = util_format_get_nblocksx(layout->format, layout->width0); 249 layout->pitchalign = pitchalign; 250 layout->pitch0 = align(nblocksx * layout->cpp, 1 << pitchalign); 251} 252 253void fdl_dump_layout(struct fdl_layout *layout); 254 255void fdl6_get_ubwc_blockwidth(struct fdl_layout *layout, uint32_t *blockwidth, 256 uint32_t *blockheight); 257 258#endif /* FREEDRENO_LAYOUT_H_ */ 259