13464ebd5Sriastradh/************************************************************************** 23464ebd5Sriastradh * 33464ebd5Sriastradh * Copyright 2010 VMware, Inc. 43464ebd5Sriastradh * All Rights Reserved. 53464ebd5Sriastradh * 63464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a 73464ebd5Sriastradh * copy of this software and associated documentation files (the 83464ebd5Sriastradh * "Software"), to deal in the Software without restriction, including 93464ebd5Sriastradh * without limitation the rights to use, copy, modify, merge, publish, 103464ebd5Sriastradh * distribute, sub license, and/or sell copies of the Software, and to 113464ebd5Sriastradh * permit persons to whom the Software is furnished to do so, subject to 123464ebd5Sriastradh * the following conditions: 133464ebd5Sriastradh * 143464ebd5Sriastradh * The above copyright notice and this permission notice (including the 153464ebd5Sriastradh * next paragraph) shall be included in all copies or substantial portions 163464ebd5Sriastradh * of the Software. 173464ebd5Sriastradh * 183464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 193464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 203464ebd5Sriastradh * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 213464ebd5Sriastradh * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 223464ebd5Sriastradh * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 233464ebd5Sriastradh * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 243464ebd5Sriastradh * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 253464ebd5Sriastradh * 263464ebd5Sriastradh **************************************************************************/ 273464ebd5Sriastradh 283464ebd5Sriastradh#include "pipe/p_shader_tokens.h" 293464ebd5Sriastradh 303464ebd5Sriastradh#include "util/u_math.h" 313464ebd5Sriastradh#include "util/u_memory.h" 323464ebd5Sriastradh#include "util/u_prim.h" 333464ebd5Sriastradh 343464ebd5Sriastradh#include "tgsi/tgsi_parse.h" 357ec681f3Smrg#include "nir/nir_to_tgsi_info.h" 363464ebd5Sriastradh 373464ebd5Sriastradh#include "draw_fs.h" 383464ebd5Sriastradh#include "draw_private.h" 393464ebd5Sriastradh#include "draw_context.h" 403464ebd5Sriastradh 413464ebd5Sriastradh 423464ebd5Sriastradhstruct draw_fragment_shader * 433464ebd5Sriastradhdraw_create_fragment_shader(struct draw_context *draw, 443464ebd5Sriastradh const struct pipe_shader_state *shader) 453464ebd5Sriastradh{ 463464ebd5Sriastradh struct draw_fragment_shader *dfs; 473464ebd5Sriastradh 483464ebd5Sriastradh dfs = CALLOC_STRUCT(draw_fragment_shader); 493464ebd5Sriastradh if (dfs) { 503464ebd5Sriastradh dfs->base = *shader; 517ec681f3Smrg if (shader->type == PIPE_SHADER_IR_TGSI) 527ec681f3Smrg tgsi_scan_shader(shader->tokens, &dfs->info); 537ec681f3Smrg else 547ec681f3Smrg nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true); 553464ebd5Sriastradh } 563464ebd5Sriastradh 573464ebd5Sriastradh return dfs; 583464ebd5Sriastradh} 593464ebd5Sriastradh 603464ebd5Sriastradh 613464ebd5Sriastradhvoid 623464ebd5Sriastradhdraw_bind_fragment_shader(struct draw_context *draw, 633464ebd5Sriastradh struct draw_fragment_shader *dfs) 643464ebd5Sriastradh{ 653464ebd5Sriastradh draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); 663464ebd5Sriastradh 673464ebd5Sriastradh draw->fs.fragment_shader = dfs; 683464ebd5Sriastradh} 693464ebd5Sriastradh 703464ebd5Sriastradh 713464ebd5Sriastradhvoid 723464ebd5Sriastradhdraw_delete_fragment_shader(struct draw_context *draw, 733464ebd5Sriastradh struct draw_fragment_shader *dfs) 743464ebd5Sriastradh{ 753464ebd5Sriastradh FREE(dfs); 763464ebd5Sriastradh} 773464ebd5Sriastradh 78