draw_gs.h revision af69d88d
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef DRAW_GS_H 29#define DRAW_GS_H 30 31#include "draw_context.h" 32#include "draw_private.h" 33 34#define MAX_TGSI_PRIMITIVES 4 35 36struct draw_context; 37 38#ifdef HAVE_LLVM 39struct draw_gs_jit_context; 40struct draw_gs_llvm_variant; 41 42/** 43 * Structure holding the inputs to the geometry shader. It uses SOA layout. 44 * The dimensions are as follows: 45 * - maximum number of vertices for a geometry shader input primitive 46 * (6 for triangle_adjacency) 47 * - maximum number of attributes for each vertex 48 * - four channels per each attribute (x,y,z,w) 49 * - number of input primitives equal to the SOA vector length 50 */ 51struct draw_gs_inputs { 52 float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS]; 53}; 54#endif 55 56/** 57 * Private version of the compiled geometry shader 58 */ 59struct draw_geometry_shader { 60 struct draw_context *draw; 61 62 struct tgsi_exec_machine *machine; 63 64 /* This member will disappear shortly:*/ 65 struct pipe_shader_state state; 66 67 struct tgsi_shader_info info; 68 unsigned position_output; 69 unsigned viewport_index_output; 70 unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; 71 unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; 72 73 unsigned max_output_vertices; 74 unsigned primitive_boundary; 75 unsigned input_primitive; 76 unsigned output_primitive; 77 78 unsigned *primitive_lengths; 79 unsigned emitted_vertices; 80 unsigned emitted_primitives; 81 82 float (*tmp_output)[4]; 83 unsigned vertex_size; 84 85 unsigned in_prim_idx; 86 unsigned input_vertex_stride; 87 unsigned fetched_prim_count; 88 const float (*input)[4]; 89 const struct tgsi_shader_info *input_info; 90 unsigned vector_length; 91 unsigned max_out_prims; 92 93#ifdef HAVE_LLVM 94 struct draw_gs_inputs *gs_input; 95 struct draw_gs_jit_context *jit_context; 96 struct draw_gs_llvm_variant *current_variant; 97 struct vertex_header *gs_output; 98 99 int **llvm_prim_lengths; 100 int *llvm_emitted_primitives; 101 int *llvm_emitted_vertices; 102 int *llvm_prim_ids; 103#endif 104 105 void (*fetch_inputs)(struct draw_geometry_shader *shader, 106 unsigned *indices, 107 unsigned num_vertices, 108 unsigned prim_idx); 109 void (*fetch_outputs)(struct draw_geometry_shader *shader, 110 unsigned num_primitives, 111 float (**p_output)[4]); 112 113 void (*prepare)(struct draw_geometry_shader *shader, 114 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 115 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]); 116 unsigned (*run)(struct draw_geometry_shader *shader, 117 unsigned input_primitives); 118}; 119 120void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs); 121 122/* 123 * Returns the number of vertices emitted. 124 * The vertex shader can emit any number of vertices as long as it's 125 * smaller than the GS_MAX_OUTPUT_VERTICES shader property. 126 */ 127int draw_geometry_shader_run(struct draw_geometry_shader *shader, 128 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 129 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], 130 const struct draw_vertex_info *input_verts, 131 const struct draw_prim_info *input_prim, 132 const struct tgsi_shader_info *input_info, 133 struct draw_vertex_info *output_verts, 134 struct draw_prim_info *output_prims ); 135 136void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, 137 struct draw_context *draw); 138 139int draw_gs_max_output_vertices(struct draw_geometry_shader *shader, 140 unsigned pipe_prim); 141 142#ifdef HAVE_LLVM 143void draw_gs_set_current_variant(struct draw_geometry_shader *shader, 144 struct draw_gs_llvm_variant *variant); 145#endif 146 147#endif 148