1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \brief  Clipping stage
30 *
31 * \author  Keith Whitwell <keithw@vmware.com>
32 */
33
34
35#include "util/u_bitcast.h"
36#include "util/u_memory.h"
37#include "util/u_math.h"
38
39#include "pipe/p_shader_tokens.h"
40
41#include "draw_vs.h"
42#include "draw_pipe.h"
43#include "draw_fs.h"
44#include "draw_gs.h"
45
46
47/** Set to 1 to enable printing of coords before/after clipping */
48#define DEBUG_CLIP 0
49
50#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
51
52
53
54struct clip_stage {
55   struct draw_stage stage;      /**< base class */
56
57   unsigned pos_attr;
58   boolean have_clipdist;
59   int cv_attr;
60
61   /* List of the attributes to be constant interpolated. */
62   uint num_const_attribs;
63   uint8_t const_attribs[PIPE_MAX_SHADER_OUTPUTS];
64   /* List of the attributes to be linear interpolated. */
65   uint num_linear_attribs;
66   uint8_t linear_attribs[PIPE_MAX_SHADER_OUTPUTS];
67   /* List of the attributes to be perspective interpolated. */
68   uint num_perspect_attribs;
69   uint8_t perspect_attribs[PIPE_MAX_SHADER_OUTPUTS];
70
71   float (*plane)[4];
72};
73
74
75/** Cast wrapper */
76static inline struct clip_stage *clip_stage(struct draw_stage *stage)
77{
78   return (struct clip_stage *)stage;
79}
80
81static inline unsigned
82draw_viewport_index(struct draw_context *draw,
83                    const struct vertex_header *leading_vertex)
84{
85   if (draw_current_shader_uses_viewport_index(draw)) {
86      unsigned viewport_index_output =
87         draw_current_shader_viewport_index_output(draw);
88      unsigned viewport_index =
89         u_bitcast_f2u(leading_vertex->data[viewport_index_output][0]);
90      return draw_clamp_viewport_idx(viewport_index);
91   } else {
92      return 0;
93   }
94}
95
96
97#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
98
99
100/* All attributes are float[4], so this is easy:
101 */
102static void interp_attr(float dst[4],
103                        float t,
104                        const float in[4],
105                        const float out[4])
106{
107   dst[0] = LINTERP( t, out[0], in[0] );
108   dst[1] = LINTERP( t, out[1], in[1] );
109   dst[2] = LINTERP( t, out[2], in[2] );
110   dst[3] = LINTERP( t, out[3], in[3] );
111}
112
113
114/**
115 * Copy flat shaded attributes src vertex to dst vertex.
116 */
117static void copy_flat(struct draw_stage *stage,
118                      struct vertex_header *dst,
119                      const struct vertex_header *src)
120{
121   const struct clip_stage *clipper = clip_stage(stage);
122   uint i;
123   for (i = 0; i < clipper->num_const_attribs; i++) {
124      const uint attr = clipper->const_attribs[i];
125      COPY_4FV(dst->data[attr], src->data[attr]);
126   }
127}
128
129/* Interpolate between two vertices to produce a third.
130 */
131static void interp(const struct clip_stage *clip,
132                   struct vertex_header *dst,
133                   float t,
134                   const struct vertex_header *out,
135                   const struct vertex_header *in,
136                   unsigned viewport_index)
137{
138   const unsigned pos_attr = clip->pos_attr;
139   unsigned j;
140   float t_nopersp;
141
142   /* Vertex header.
143    */
144   dst->clipmask = 0;
145   dst->edgeflag = 0;        /* will get overwritten later */
146   dst->pad = 0;
147   dst->vertex_id = UNDEFINED_VERTEX_ID;
148
149   /* Interpolate the clip-space coords.
150    */
151   if (clip->cv_attr >= 0) {
152      interp_attr(dst->data[clip->cv_attr], t,
153                  in->data[clip->cv_attr], out->data[clip->cv_attr]);
154   }
155   /* interpolate the clip-space position */
156   interp_attr(dst->clip_pos, t, in->clip_pos, out->clip_pos);
157
158   /* Do the projective divide and viewport transformation to get
159    * new window coordinates:
160    */
161   {
162      const float *pos = dst->clip_pos;
163      const float *scale =
164         clip->stage.draw->viewports[viewport_index].scale;
165      const float *trans =
166         clip->stage.draw->viewports[viewport_index].translate;
167      const float oow = 1.0f / pos[3];
168
169      dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
170      dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
171      dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
172      dst->data[pos_attr][3] = oow;
173   }
174
175
176   /* interp perspective attribs */
177   for (j = 0; j < clip->num_perspect_attribs; j++) {
178      const unsigned attr = clip->perspect_attribs[j];
179      interp_attr(dst->data[attr], t, in->data[attr], out->data[attr]);
180   }
181
182   /**
183    * Compute the t in screen-space instead of 3d space to use
184    * for noperspective interpolation.
185    *
186    * The points can be aligned with the X axis, so in that case try
187    * the Y.  When both points are at the same screen position, we can
188    * pick whatever value (the interpolated point won't be in front
189    * anyway), so just use the 3d t.
190    */
191   if (clip->num_linear_attribs) {
192      int k;
193      t_nopersp = t;
194      /* find either in.x != out.x or in.y != out.y */
195      for (k = 0; k < 2; k++) {
196         if (in->clip_pos[k] != out->clip_pos[k]) {
197            /* do divide by W, then compute linear interpolation factor */
198            float in_coord = in->clip_pos[k] / in->clip_pos[3];
199            float out_coord = out->clip_pos[k] / out->clip_pos[3];
200            float dst_coord = dst->clip_pos[k] / dst->clip_pos[3];
201            t_nopersp = (dst_coord - out_coord) / (in_coord - out_coord);
202            break;
203         }
204      }
205      for (j = 0; j < clip->num_linear_attribs; j++) {
206         const unsigned attr = clip->linear_attribs[j];
207         interp_attr(dst->data[attr], t_nopersp, in->data[attr], out->data[attr]);
208      }
209   }
210}
211
212/**
213 * Emit a post-clip polygon to the next pipeline stage.  The polygon
214 * will be convex and the provoking vertex will always be vertex[0].
215 */
216static void emit_poly(struct draw_stage *stage,
217                      struct vertex_header **inlist,
218                      const boolean *edgeflags,
219                      unsigned n,
220                      const struct prim_header *origPrim)
221{
222   const struct clip_stage *clipper = clip_stage(stage);
223   struct prim_header header;
224   unsigned i;
225   ushort edge_first, edge_middle, edge_last;
226
227   if (stage->draw->rasterizer->flatshade_first) {
228      edge_first  = DRAW_PIPE_EDGE_FLAG_0;
229      edge_middle = DRAW_PIPE_EDGE_FLAG_1;
230      edge_last   = DRAW_PIPE_EDGE_FLAG_2;
231   }
232   else {
233      edge_first  = DRAW_PIPE_EDGE_FLAG_2;
234      edge_middle = DRAW_PIPE_EDGE_FLAG_0;
235      edge_last   = DRAW_PIPE_EDGE_FLAG_1;
236   }
237
238   if (!edgeflags[0])
239      edge_first = 0;
240
241   /* later stages may need the determinant, but only the sign matters */
242   header.det = origPrim->det;
243   header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
244   header.pad = 0;
245
246   for (i = 2; i < n; i++, header.flags = edge_middle) {
247      /* order the triangle verts to respect the provoking vertex mode */
248      if (stage->draw->rasterizer->flatshade_first) {
249         header.v[0] = inlist[0];  /* the provoking vertex */
250         header.v[1] = inlist[i-1];
251         header.v[2] = inlist[i];
252      }
253      else {
254         header.v[0] = inlist[i-1];
255         header.v[1] = inlist[i];
256         header.v[2] = inlist[0];  /* the provoking vertex */
257      }
258
259      if (!edgeflags[i-1]) {
260         header.flags &= ~edge_middle;
261      }
262
263      if (i == n - 1 && edgeflags[i])
264         header.flags |= edge_last;
265
266      if (DEBUG_CLIP) {
267         uint j, k;
268         debug_printf("Clipped tri: (flat-shade-first = %d)\n",
269                      stage->draw->rasterizer->flatshade_first);
270         for (j = 0; j < 3; j++) {
271            debug_printf("  Vert %d: clip pos: %f %f %f %f\n", j,
272                         header.v[j]->clip_pos[0],
273                         header.v[j]->clip_pos[1],
274                         header.v[j]->clip_pos[2],
275                         header.v[j]->clip_pos[3]);
276            if (clipper->cv_attr >= 0) {
277               debug_printf("  Vert %d: cv: %f %f %f %f\n", j,
278                            header.v[j]->data[clipper->cv_attr][0],
279                            header.v[j]->data[clipper->cv_attr][1],
280                            header.v[j]->data[clipper->cv_attr][2],
281                            header.v[j]->data[clipper->cv_attr][3]);
282            }
283            for (k = 0; k < draw_num_shader_outputs(stage->draw); k++) {
284               debug_printf("  Vert %d: Attr %d:  %f %f %f %f\n", j, k,
285                            header.v[j]->data[k][0],
286                            header.v[j]->data[k][1],
287                            header.v[j]->data[k][2],
288                            header.v[j]->data[k][3]);
289            }
290         }
291      }
292      stage->next->tri(stage->next, &header);
293   }
294}
295
296
297static inline float
298dot4(const float *a, const float *b)
299{
300   return (a[0] * b[0] +
301           a[1] * b[1] +
302           a[2] * b[2] +
303           a[3] * b[3]);
304}
305
306/*
307 * this function extracts the clip distance for the current plane,
308 * it first checks if the shader provided a clip distance, otherwise
309 * it works out the value using the clipvertex
310 */
311static inline float getclipdist(const struct clip_stage *clipper,
312                                struct vertex_header *vert,
313                                int plane_idx)
314{
315   const float *plane;
316   float dp;
317   if (plane_idx < 6) {
318      /* ordinary xyz view volume clipping uses pos output */
319      plane = clipper->plane[plane_idx];
320      dp = dot4(vert->clip_pos, plane);
321   }
322   else if (clipper->have_clipdist) {
323      /* pick the correct clipdistance element from the output vectors */
324      int _idx = plane_idx - 6;
325      int cdi = _idx >= 4;
326      int vidx = cdi ? _idx - 4 : _idx;
327      dp = vert->data[draw_current_shader_ccdistance_output(clipper->stage.draw, cdi)][vidx];
328   } else {
329      /*
330       * legacy user clip planes or gl_ClipVertex
331       */
332      plane = clipper->plane[plane_idx];
333      if (clipper->cv_attr >= 0) {
334         dp = dot4(vert->data[clipper->cv_attr], plane);
335      }
336      else {
337         dp = dot4(vert->clip_pos, plane);
338      }
339   }
340   return dp;
341}
342
343/* Clip a triangle against the viewport and user clip planes.
344 */
345static void
346do_clip_tri(struct draw_stage *stage,
347            struct prim_header *header,
348            unsigned clipmask)
349{
350   struct clip_stage *clipper = clip_stage( stage );
351   struct vertex_header *a[MAX_CLIPPED_VERTICES];
352   struct vertex_header *b[MAX_CLIPPED_VERTICES];
353   struct vertex_header **inlist = a;
354   struct vertex_header **outlist = b;
355   struct vertex_header *prov_vertex;
356   unsigned tmpnr = 0;
357   unsigned n = 3;
358   unsigned i;
359   boolean aEdges[MAX_CLIPPED_VERTICES];
360   boolean bEdges[MAX_CLIPPED_VERTICES];
361   boolean *inEdges = aEdges;
362   boolean *outEdges = bEdges;
363   int viewport_index = 0;
364
365   inlist[0] = header->v[0];
366   inlist[1] = header->v[1];
367   inlist[2] = header->v[2];
368
369   /*
370    * For d3d10, we need to take this from the leading (first) vertex.
371    * For GL, we could do anything (as long as we advertize
372    * GL_UNDEFINED_VERTEX for the VIEWPORT_INDEX_PROVOKING_VERTEX query),
373    * but it needs to be consistent with what other parts (i.e. driver)
374    * will do, and that seems easier with GL_PROVOKING_VERTEX logic.
375    */
376   if (stage->draw->rasterizer->flatshade_first) {
377      prov_vertex = inlist[0];
378   }
379   else {
380      prov_vertex = inlist[2];
381   }
382   viewport_index = draw_viewport_index(clipper->stage.draw, prov_vertex);
383
384   if (DEBUG_CLIP) {
385      const float *v0 = header->v[0]->clip_pos;
386      const float *v1 = header->v[1]->clip_pos;
387      const float *v2 = header->v[2]->clip_pos;
388      debug_printf("Clip triangle pos:\n");
389      debug_printf(" %f, %f, %f, %f\n", v0[0], v0[1], v0[2], v0[3]);
390      debug_printf(" %f, %f, %f, %f\n", v1[0], v1[1], v1[2], v1[3]);
391      debug_printf(" %f, %f, %f, %f\n", v2[0], v2[1], v2[2], v2[3]);
392      if (clipper->cv_attr >= 0) {
393         const float *v0 = header->v[0]->data[clipper->cv_attr];
394         const float *v1 = header->v[1]->data[clipper->cv_attr];
395         const float *v2 = header->v[2]->data[clipper->cv_attr];
396         debug_printf("Clip triangle cv:\n");
397         debug_printf(" %f, %f, %f, %f\n", v0[0], v0[1], v0[2], v0[3]);
398         debug_printf(" %f, %f, %f, %f\n", v1[0], v1[1], v1[2], v1[3]);
399         debug_printf(" %f, %f, %f, %f\n", v2[0], v2[1], v2[2], v2[3]);
400      }
401   }
402
403   /*
404    * Note: at this point we can't just use the per-vertex edge flags.
405    * We have to observe the edge flag bits set in header->flags which
406    * were set during primitive decomposition.  Put those flags into
407    * an edge flags array which parallels the vertex array.
408    * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
409    * the header.flags bit is set AND the per-vertex edgeflag field is set.
410    */
411   inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
412   inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
413   inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);
414
415   while (clipmask && n >= 3) {
416      const unsigned plane_idx = ffs(clipmask)-1;
417      const boolean is_user_clip_plane = plane_idx >= 6;
418      struct vertex_header *vert_prev = inlist[0];
419      boolean *edge_prev = &inEdges[0];
420      float dp_prev;
421      unsigned outcount = 0;
422
423      dp_prev = getclipdist(clipper, vert_prev, plane_idx);
424      clipmask &= ~(1<<plane_idx);
425
426      if (util_is_inf_or_nan(dp_prev))
427         return; //discard nan
428
429      assert(n < MAX_CLIPPED_VERTICES);
430      if (n >= MAX_CLIPPED_VERTICES)
431         return;
432      inlist[n] = inlist[0]; /* prevent rotation of vertices */
433      inEdges[n] = inEdges[0];
434
435      for (i = 1; i <= n; i++) {
436         struct vertex_header *vert = inlist[i];
437         boolean *edge = &inEdges[i];
438         boolean different_sign;
439
440         float dp = getclipdist(clipper, vert, plane_idx);
441
442         if (util_is_inf_or_nan(dp))
443            return; //discard nan
444
445         if (dp_prev >= 0.0f) {
446            assert(outcount < MAX_CLIPPED_VERTICES);
447            if (outcount >= MAX_CLIPPED_VERTICES)
448               return;
449            outEdges[outcount] = *edge_prev;
450            outlist[outcount++] = vert_prev;
451            different_sign = dp < 0.0f;
452         } else {
453            different_sign = !(dp < 0.0f);
454         }
455
456         if (different_sign) {
457            struct vertex_header *new_vert;
458            boolean *new_edge;
459
460            assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
461            if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
462               return;
463            new_vert = clipper->stage.tmp[tmpnr++];
464
465            assert(outcount < MAX_CLIPPED_VERTICES);
466            if (outcount >= MAX_CLIPPED_VERTICES)
467               return;
468
469            new_edge = &outEdges[outcount];
470            outlist[outcount++] = new_vert;
471
472            float denom = dp - dp_prev;
473            if (dp < 0.0f) {
474               /* Going out of bounds.  Avoid division by zero as we
475                * know dp != dp_prev from different_sign, above.
476                */
477               if (-dp < dp_prev) {
478                  float t = dp / denom;
479                  interp( clipper, new_vert, t, vert, vert_prev, viewport_index );
480               } else {
481                  float t = -dp_prev / denom;
482                  interp( clipper, new_vert, t, vert_prev, vert, viewport_index );
483               }
484
485               /* Whether or not to set edge flag for the new vert depends
486                * on whether it's a user-defined clipping plane.  We're
487                * copying NVIDIA's behaviour here.
488                */
489               if (is_user_clip_plane) {
490                  /* we want to see an edge along the clip plane */
491                  *new_edge = TRUE;
492                  new_vert->edgeflag = TRUE;
493               }
494               else {
495                  /* we don't want to see an edge along the frustum clip plane */
496                  *new_edge = *edge_prev;
497                  new_vert->edgeflag = FALSE;
498               }
499            }
500            else {
501               /* Coming back in.
502                */
503               if (-dp_prev < dp) {
504                  float t = -dp_prev / denom;
505                  interp( clipper, new_vert, t, vert_prev, vert, viewport_index );
506               } else {
507                  float t = dp / denom;
508                  interp( clipper, new_vert, t, vert, vert_prev, viewport_index );
509               }
510
511               /* Copy starting vert's edgeflag:
512                */
513               new_vert->edgeflag = vert_prev->edgeflag;
514               *new_edge = *edge_prev;
515            }
516         }
517
518         vert_prev = vert;
519         edge_prev = edge;
520         dp_prev = dp;
521      }
522
523      /* swap in/out lists */
524      {
525         struct vertex_header **tmp = inlist;
526         inlist = outlist;
527         outlist = tmp;
528         n = outcount;
529      }
530      {
531         boolean *tmp = inEdges;
532         inEdges = outEdges;
533         outEdges = tmp;
534      }
535
536   }
537
538   /* If constant interpolated, copy provoking vertex attrib to polygon vertex[0]
539    */
540   if (n >= 3) {
541      if (clipper->num_const_attribs) {
542         if (stage->draw->rasterizer->flatshade_first) {
543            if (inlist[0] != header->v[0]) {
544               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
545               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
546                  return;
547               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
548               copy_flat(stage, inlist[0], header->v[0]);
549            }
550         }
551         else {
552            if (inlist[0] != header->v[2]) {
553               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
554               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
555                  return;
556               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
557               copy_flat(stage, inlist[0], header->v[2]);
558            }
559         }
560      }
561
562      /* Emit the polygon as triangles to the setup stage:
563       */
564      emit_poly(stage, inlist, inEdges, n, header);
565   }
566}
567
568
569/* Clip a line against the viewport and user clip planes.
570 */
571static void
572do_clip_line(struct draw_stage *stage,
573             struct prim_header *header,
574             unsigned clipmask)
575{
576   const struct clip_stage *clipper = clip_stage(stage);
577   struct vertex_header *v0 = header->v[0];
578   struct vertex_header *v1 = header->v[1];
579   struct vertex_header *prov_vertex;
580   float t0 = 0.0F;
581   float t1 = 0.0F;
582   struct prim_header newprim;
583   int viewport_index;
584
585   newprim.flags = header->flags;
586
587   if (stage->draw->rasterizer->flatshade_first) {
588      prov_vertex = v0;
589   }
590   else {
591      prov_vertex = v1;
592   }
593   viewport_index = draw_viewport_index(clipper->stage.draw, prov_vertex);
594
595   while (clipmask) {
596      const unsigned plane_idx = ffs(clipmask)-1;
597      const float dp0 = getclipdist(clipper, v0, plane_idx);
598      const float dp1 = getclipdist(clipper, v1, plane_idx);
599
600      if (util_is_inf_or_nan(dp0) || util_is_inf_or_nan(dp1))
601         return; //discard nan
602
603      if (dp1 < 0.0F) {
604         float t = dp1 / (dp1 - dp0);
605         t1 = MAX2(t1, t);
606      }
607
608      if (dp0 < 0.0F) {
609         float t = dp0 / (dp0 - dp1);
610         t0 = MAX2(t0, t);
611      }
612
613      if (t0 + t1 >= 1.0F)
614         return; /* discard */
615
616      clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
617   }
618
619   if (v0->clipmask) {
620      interp( clipper, stage->tmp[0], t0, v0, v1, viewport_index );
621      if (stage->draw->rasterizer->flatshade_first) {
622         copy_flat(stage, stage->tmp[0], v0);  /* copy v0 color to tmp[0] */
623      }
624      else {
625         copy_flat(stage, stage->tmp[0], v1);  /* copy v1 color to tmp[0] */
626      }
627      newprim.v[0] = stage->tmp[0];
628   }
629   else {
630      newprim.v[0] = v0;
631   }
632
633   if (v1->clipmask) {
634      interp( clipper, stage->tmp[1], t1, v1, v0, viewport_index );
635      if (stage->draw->rasterizer->flatshade_first) {
636         copy_flat(stage, stage->tmp[1], v0);  /* copy v0 color to tmp[1] */
637      }
638      else {
639         copy_flat(stage, stage->tmp[1], v1);  /* copy v1 color to tmp[1] */
640      }
641      newprim.v[1] = stage->tmp[1];
642   }
643   else {
644      newprim.v[1] = v1;
645   }
646
647   stage->next->line( stage->next, &newprim );
648}
649
650
651static void
652clip_point(struct draw_stage *stage, struct prim_header *header)
653{
654   if (header->v[0]->clipmask == 0)
655      stage->next->point( stage->next, header );
656}
657
658
659/*
660 * Clip points but ignore the first 4 (xy) clip planes.
661 * (Because the generated clip mask is completely unaffacted by guard band,
662 * we still need to manually evaluate the x/y planes if they are outside
663 * the guard band and not just outside the vp.)
664 */
665static void
666clip_point_guard_xy(struct draw_stage *stage, struct prim_header *header)
667{
668   unsigned clipmask = header->v[0]->clipmask;
669   if ((clipmask & 0xffffffff) == 0)
670      stage->next->point(stage->next, header);
671   else if ((clipmask & 0xfffffff0) == 0) {
672      while (clipmask) {
673         const unsigned plane_idx = ffs(clipmask)-1;
674         clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
675         /* TODO: this should really do proper guardband clipping,
676          * currently just throw out infs/nans.
677          * Also note that vertices with negative w values MUST be tossed
678          * out (not sure if proper guardband clipping would do this
679          * automatically). These would usually be captured by depth clip
680          * too but this can be disabled.
681          */
682         if (header->v[0]->clip_pos[3] <= 0.0f ||
683             util_is_inf_or_nan(header->v[0]->clip_pos[0]) ||
684             util_is_inf_or_nan(header->v[0]->clip_pos[1]))
685            return;
686      }
687      stage->next->point(stage->next, header);
688   }
689}
690
691
692static void
693clip_first_point(struct draw_stage *stage, struct prim_header *header)
694{
695   stage->point = stage->draw->guard_band_points_xy ? clip_point_guard_xy : clip_point;
696   stage->point(stage, header);
697}
698
699
700static void
701clip_line(struct draw_stage *stage, struct prim_header *header)
702{
703   unsigned clipmask = (header->v[0]->clipmask |
704                        header->v[1]->clipmask);
705
706   if (clipmask == 0) {
707      /* no clipping needed */
708      stage->next->line( stage->next, header );
709   }
710   else if ((header->v[0]->clipmask &
711             header->v[1]->clipmask) == 0) {
712      do_clip_line(stage, header, clipmask);
713   }
714   /* else, totally clipped */
715}
716
717
718static void
719clip_tri(struct draw_stage *stage, struct prim_header *header)
720{
721   unsigned clipmask = (header->v[0]->clipmask |
722                        header->v[1]->clipmask |
723                        header->v[2]->clipmask);
724
725   if (clipmask == 0) {
726      /* no clipping needed */
727      stage->next->tri( stage->next, header );
728   }
729   else if ((header->v[0]->clipmask &
730             header->v[1]->clipmask &
731             header->v[2]->clipmask) == 0) {
732      do_clip_tri(stage, header, clipmask);
733   }
734}
735
736
737static int
738find_interp(const struct draw_fragment_shader *fs, int *indexed_interp,
739            uint semantic_name, uint semantic_index)
740{
741   int interp;
742   /* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
743    * from the array we've filled before. */
744   if ((semantic_name == TGSI_SEMANTIC_COLOR ||
745        semantic_name == TGSI_SEMANTIC_BCOLOR) &&
746       semantic_index < 2) {
747      interp = indexed_interp[semantic_index];
748   } else if (semantic_name == TGSI_SEMANTIC_POSITION ||
749              semantic_name == TGSI_SEMANTIC_CLIPVERTEX) {
750      /* these inputs are handled specially always */
751      return -1;
752   } else {
753      /* Otherwise, search in the FS inputs, with a decent default
754       * if we don't find it.
755       * This probably only matters for layer, vpindex, culldist, maybe
756       * front_face.
757       */
758      uint j;
759      if (semantic_name == TGSI_SEMANTIC_LAYER ||
760          semantic_name == TGSI_SEMANTIC_VIEWPORT_INDEX) {
761         interp = TGSI_INTERPOLATE_CONSTANT;
762      }
763      else {
764         interp = TGSI_INTERPOLATE_PERSPECTIVE;
765      }
766      if (fs) {
767         for (j = 0; j < fs->info.num_inputs; j++) {
768            if (semantic_name == fs->info.input_semantic_name[j] &&
769                semantic_index == fs->info.input_semantic_index[j]) {
770               interp = fs->info.input_interpolate[j];
771               break;
772            }
773         }
774      }
775   }
776   return interp;
777}
778
779/* Update state.  Could further delay this until we hit the first
780 * primitive that really requires clipping.
781 */
782static void
783clip_init_state(struct draw_stage *stage)
784{
785   struct clip_stage *clipper = clip_stage(stage);
786   const struct draw_context *draw = stage->draw;
787   const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
788   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
789   uint i, j;
790   int indexed_interp[2];
791
792   clipper->pos_attr = draw_current_shader_position_output(draw);
793   clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0;
794   if (draw_current_shader_clipvertex_output(draw) != clipper->pos_attr) {
795      clipper->cv_attr = (int)draw_current_shader_clipvertex_output(draw);
796   }
797   else {
798      clipper->cv_attr = -1;
799   }
800
801   /* We need to know for each attribute what kind of interpolation is
802    * done on it (flat, smooth or noperspective).  But the information
803    * is not directly accessible for outputs, only for inputs.  So we
804    * have to match semantic name and index between the VS (or GS/ES)
805    * outputs and the FS inputs to get to the interpolation mode.
806    *
807    * The only hitch is with gl_FrontColor/gl_BackColor which map to
808    * gl_Color, and their Secondary versions.  First there are (up to)
809    * two outputs for one input, so we tuck the information in a
810    * specific array.  Second if they don't have qualifiers, the
811    * default value has to be picked from the global shade mode.
812    *
813    * Of course, if we don't have a fragment shader in the first
814    * place, defaults should be used.
815    */
816
817   /* First pick up the interpolation mode for
818    * gl_Color/gl_SecondaryColor, with the correct default.
819    */
820   indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
821      TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
822
823   if (fs) {
824      for (i = 0; i < fs->info.num_inputs; i++) {
825         if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR &&
826             fs->info.input_semantic_index[i] < 2) {
827            if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
828               indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i];
829         }
830      }
831   }
832
833   /* Then resolve the interpolation mode for every output attribute. */
834
835   clipper->num_const_attribs = 0;
836   clipper->num_linear_attribs = 0;
837   clipper->num_perspect_attribs = 0;
838   for (i = 0; i < info->num_outputs; i++) {
839      /* Find the interpolation mode for a specific attribute */
840      int interp = find_interp(fs, indexed_interp,
841                               info->output_semantic_name[i],
842                               info->output_semantic_index[i]);
843      switch (interp) {
844      case TGSI_INTERPOLATE_CONSTANT:
845         clipper->const_attribs[clipper->num_const_attribs] = i;
846         clipper->num_const_attribs++;
847         break;
848      case TGSI_INTERPOLATE_LINEAR:
849         clipper->linear_attribs[clipper->num_linear_attribs] = i;
850         clipper->num_linear_attribs++;
851         break;
852      case TGSI_INTERPOLATE_PERSPECTIVE:
853         clipper->perspect_attribs[clipper->num_perspect_attribs] = i;
854         clipper->num_perspect_attribs++;
855         break;
856      case TGSI_INTERPOLATE_COLOR:
857         if (draw->rasterizer->flatshade) {
858            clipper->const_attribs[clipper->num_const_attribs] = i;
859            clipper->num_const_attribs++;
860         } else {
861            clipper->perspect_attribs[clipper->num_perspect_attribs] = i;
862            clipper->num_perspect_attribs++;
863         }
864         break;
865      default:
866         assert(interp == -1);
867         break;
868      }
869   }
870   /* Search the extra vertex attributes */
871   for (j = 0; j < draw->extra_shader_outputs.num; j++) {
872      /* Find the interpolation mode for a specific attribute */
873      int interp = find_interp(fs, indexed_interp,
874                               draw->extra_shader_outputs.semantic_name[j],
875                               draw->extra_shader_outputs.semantic_index[j]);
876      switch (interp) {
877      case TGSI_INTERPOLATE_CONSTANT:
878         clipper->const_attribs[clipper->num_const_attribs] = i + j;
879         clipper->num_const_attribs++;
880         break;
881      case TGSI_INTERPOLATE_LINEAR:
882         clipper->linear_attribs[clipper->num_linear_attribs] = i + j;
883         clipper->num_linear_attribs++;
884         break;
885      case TGSI_INTERPOLATE_PERSPECTIVE:
886         clipper->perspect_attribs[clipper->num_perspect_attribs] = i + j;
887         clipper->num_perspect_attribs++;
888         break;
889      default:
890         assert(interp == -1);
891         break;
892      }
893   }
894
895   stage->tri = clip_tri;
896   stage->line = clip_line;
897}
898
899
900
901static void clip_first_tri(struct draw_stage *stage,
902                           struct prim_header *header)
903{
904   clip_init_state( stage );
905   stage->tri( stage, header );
906}
907
908static void clip_first_line(struct draw_stage *stage,
909                            struct prim_header *header)
910{
911   clip_init_state( stage );
912   stage->line( stage, header );
913}
914
915
916static void clip_flush(struct draw_stage *stage, unsigned flags)
917{
918   stage->tri = clip_first_tri;
919   stage->line = clip_first_line;
920   stage->next->flush( stage->next, flags );
921}
922
923
924static void clip_reset_stipple_counter(struct draw_stage *stage)
925{
926   stage->next->reset_stipple_counter( stage->next );
927}
928
929
930static void clip_destroy(struct draw_stage *stage)
931{
932   draw_free_temp_verts( stage );
933   FREE( stage );
934}
935
936
937/**
938 * Allocate a new clipper stage.
939 * \return pointer to new stage object
940 */
941struct draw_stage *draw_clip_stage(struct draw_context *draw)
942{
943   struct clip_stage *clipper = CALLOC_STRUCT(clip_stage);
944   if (!clipper)
945      goto fail;
946
947   clipper->stage.draw = draw;
948   clipper->stage.name = "clipper";
949   clipper->stage.point = clip_first_point;
950   clipper->stage.line = clip_first_line;
951   clipper->stage.tri = clip_first_tri;
952   clipper->stage.flush = clip_flush;
953   clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
954   clipper->stage.destroy = clip_destroy;
955
956   clipper->plane = draw->plane;
957
958   if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
959      goto fail;
960
961   return &clipper->stage;
962
963 fail:
964   if (clipper)
965      clipper->stage.destroy( &clipper->stage );
966
967   return NULL;
968}
969