1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * \brief Drawing stage for user culling 30 */ 31 32#include "util/u_math.h" 33#include "util/u_memory.h" 34#include "pipe/p_defines.h" 35#include "draw_pipe.h" 36 37struct user_cull_stage { 38 struct draw_stage stage; 39}; 40 41static inline struct user_cull_stage *user_cull_stage( struct draw_stage *stage ) 42{ 43 return (struct user_cull_stage *)stage; 44} 45 46static inline boolean 47cull_distance_is_out(float dist) 48{ 49 return (dist < 0.0f) || util_is_inf_or_nan(dist); 50} 51 52/* 53 * If the shader writes the culldistance then we can 54 * perform distance based culling. Distance based 55 * culling doesn't require a face and can be performed 56 * on primitives without faces (e.g. points and lines) 57 */ 58static void user_cull_point( struct draw_stage *stage, 59 struct prim_header *header ) 60{ 61 const unsigned num_written_culldistances = 62 draw_current_shader_num_written_culldistances(stage->draw); 63 const unsigned num_written_clipdistances = 64 draw_current_shader_num_written_clipdistances(stage->draw); 65 unsigned i; 66 67 debug_assert(num_written_culldistances); 68 69 for (i = 0; i < num_written_culldistances; ++i) { 70 unsigned cull_idx = (num_written_clipdistances + i) / 4; 71 unsigned out_idx = 72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); 73 unsigned idx = (num_written_clipdistances + i) % 4; 74 float cull1 = header->v[0]->data[out_idx][idx]; 75 boolean vert1_out = cull_distance_is_out(cull1); 76 if (vert1_out) 77 return; 78 } 79 stage->next->point( stage->next, header ); 80} 81 82/* 83 * If the shader writes the culldistance then we can 84 * perform distance based culling. Distance based 85 * culling doesn't require a face and can be performed 86 * on primitives without faces (e.g. points and lines) 87 */ 88static void user_cull_line( struct draw_stage *stage, 89 struct prim_header *header ) 90{ 91 const unsigned num_written_culldistances = 92 draw_current_shader_num_written_culldistances(stage->draw); 93 const unsigned num_written_clipdistances = 94 draw_current_shader_num_written_clipdistances(stage->draw); 95 unsigned i; 96 97 debug_assert(num_written_culldistances); 98 99 for (i = 0; i < num_written_culldistances; ++i) { 100 unsigned cull_idx = (num_written_clipdistances + i) / 4; 101 unsigned out_idx = 102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); 103 unsigned idx = (num_written_clipdistances + i) % 4; 104 float cull1 = header->v[0]->data[out_idx][idx]; 105 float cull2 = header->v[1]->data[out_idx][idx]; 106 boolean vert1_out = cull_distance_is_out(cull1); 107 boolean vert2_out = cull_distance_is_out(cull2); 108 if (vert1_out && vert2_out) 109 return; 110 } 111 stage->next->line( stage->next, header ); 112} 113 114/* 115 * Triangles can be culled either using the cull distance 116 * shader outputs or the regular face culling. If required 117 * this function performs both, starting with distance culling. 118 */ 119static void user_cull_tri( struct draw_stage *stage, 120 struct prim_header *header ) 121{ 122 const unsigned num_written_culldistances = 123 draw_current_shader_num_written_culldistances(stage->draw); 124 const unsigned num_written_clipdistances = 125 draw_current_shader_num_written_clipdistances(stage->draw); 126 unsigned i; 127 128 debug_assert(num_written_culldistances); 129 130 /* Do the distance culling */ 131 for (i = 0; i < num_written_culldistances; ++i) { 132 unsigned cull_idx = (num_written_clipdistances + i) / 4; 133 unsigned out_idx = 134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); 135 unsigned idx = (num_written_clipdistances + i) % 4; 136 float cull1 = header->v[0]->data[out_idx][idx]; 137 float cull2 = header->v[1]->data[out_idx][idx]; 138 float cull3 = header->v[2]->data[out_idx][idx]; 139 boolean vert1_out = cull_distance_is_out(cull1); 140 boolean vert2_out = cull_distance_is_out(cull2); 141 boolean vert3_out = cull_distance_is_out(cull3); 142 if (vert1_out && vert2_out && vert3_out) { 143 return; 144 } 145 } 146 stage->next->tri( stage->next, header ); 147} 148 149static void user_cull_flush( struct draw_stage *stage, unsigned flags ) 150{ 151 stage->point = user_cull_point; 152 stage->line = user_cull_line; 153 stage->tri = user_cull_tri; 154 stage->next->flush( stage->next, flags ); 155} 156 157static void user_cull_reset_stipple_counter( struct draw_stage *stage ) 158{ 159 stage->next->reset_stipple_counter( stage->next ); 160} 161 162static void user_cull_destroy( struct draw_stage *stage ) 163{ 164 draw_free_temp_verts( stage ); 165 FREE( stage ); 166} 167 168/** 169 * Create a new polygon culling stage. 170 */ 171struct draw_stage *draw_user_cull_stage( struct draw_context *draw ) 172{ 173 struct user_cull_stage *user_cull = CALLOC_STRUCT(user_cull_stage); 174 if (!user_cull) 175 goto fail; 176 177 user_cull->stage.draw = draw; 178 user_cull->stage.name = "user_cull"; 179 user_cull->stage.next = NULL; 180 user_cull->stage.point = user_cull_point; 181 user_cull->stage.line = user_cull_line; 182 user_cull->stage.tri = user_cull_tri; 183 user_cull->stage.flush = user_cull_flush; 184 user_cull->stage.reset_stipple_counter = user_cull_reset_stipple_counter; 185 user_cull->stage.destroy = user_cull_destroy; 186 187 if (!draw_alloc_temp_verts( &user_cull->stage, 0 )) 188 goto fail; 189 190 return &user_cull->stage; 191 192fail: 193 if (user_cull) 194 user_cull->stage.destroy( &user_cull->stage ); 195 196 return NULL; 197} 198