1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "draw/draw_private.h" 29#include "draw/draw_vs.h" 30#include "draw/draw_gs.h" 31#include "draw/draw_tess.h" 32#include "draw/draw_context.h" 33#include "draw/draw_vbuf.h" 34#include "draw/draw_vertex.h" 35#include "draw/draw_pt.h" 36 37#include "pipe/p_state.h" 38 39#include "util/u_math.h" 40#include "util/u_prim.h" 41#include "util/u_memory.h" 42 43struct pt_so_emit { 44 struct draw_context *draw; 45 46 unsigned input_vertex_stride; 47 const float (*inputs)[4]; 48 const float *pre_clip_pos; 49 boolean has_so; 50 boolean use_pre_clip_pos; 51 int pos_idx; 52 unsigned emitted_primitives; 53 unsigned generated_primitives; 54 unsigned stream; 55}; 56 57static const struct pipe_stream_output_info * 58draw_so_info(const struct draw_context *draw) 59{ 60 const struct pipe_stream_output_info *state = NULL; 61 62 if (draw->gs.geometry_shader) { 63 state = &draw->gs.geometry_shader->state.stream_output; 64 } else if (draw->tes.tess_eval_shader) { 65 state = &draw->tes.tess_eval_shader->state.stream_output; 66 } else { 67 state = &draw->vs.vertex_shader->state.stream_output; 68 } 69 70 return state; 71} 72 73static inline boolean 74draw_has_so(const struct draw_context *draw) 75{ 76 const struct pipe_stream_output_info *state = draw_so_info(draw); 77 78 if (state && state->num_outputs > 0) 79 return TRUE; 80 81 return FALSE; 82} 83 84void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos) 85{ 86 struct draw_context *draw = emit->draw; 87 88 emit->use_pre_clip_pos = use_pre_clip_pos; 89 emit->has_so = draw_has_so(draw); 90 if (use_pre_clip_pos) 91 emit->pos_idx = draw_current_shader_position_output(draw); 92 93 /* if we have a state with outputs make sure we have 94 * buffers to output to */ 95 if (emit->has_so) { 96 boolean has_valid_buffer = FALSE; 97 unsigned i; 98 for (i = 0; i < draw->so.num_targets; ++i) { 99 if (draw->so.targets[i]) { 100 has_valid_buffer = TRUE; 101 break; 102 } 103 } 104 emit->has_so = has_valid_buffer; 105 } 106 107 if (!emit->has_so) 108 return; 109 110 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 111 */ 112 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 113} 114 115static void so_emit_prim(struct pt_so_emit *so, 116 unsigned *indices, 117 unsigned num_vertices) 118{ 119 unsigned slot, i; 120 unsigned input_vertex_stride = so->input_vertex_stride; 121 struct draw_context *draw = so->draw; 122 const float (*input_ptr)[4]; 123 const float *pcp_ptr = NULL; 124 const struct pipe_stream_output_info *state = draw_so_info(draw); 125 float *buffer; 126 int buffer_total_bytes[PIPE_MAX_SO_BUFFERS]; 127 boolean buffer_written[PIPE_MAX_SO_BUFFERS] = {0}; 128 129 input_ptr = so->inputs; 130 if (so->use_pre_clip_pos) 131 pcp_ptr = so->pre_clip_pos; 132 133 ++so->generated_primitives; 134 135 for (i = 0; i < draw->so.num_targets; i++) { 136 struct draw_so_target *target = draw->so.targets[i]; 137 if (target) { 138 buffer_total_bytes[i] = target->internal_offset; 139 } else { 140 buffer_total_bytes[i] = 0; 141 } 142 } 143 144 /* check have we space to emit prim first - if not don't do anything */ 145 for (i = 0; i < num_vertices; ++i) { 146 unsigned ob; 147 for (slot = 0; slot < state->num_outputs; ++slot) { 148 unsigned num_comps = state->output[slot].num_components; 149 int ob = state->output[slot].output_buffer; 150 unsigned dst_offset = state->output[slot].dst_offset * sizeof(float); 151 unsigned write_size = num_comps * sizeof(float); 152 153 if (state->output[slot].stream != so->stream) 154 continue; 155 /* If a buffer is missing then that's equivalent to 156 * an overflow */ 157 if (!draw->so.targets[ob]) { 158 return; 159 } 160 if ((buffer_total_bytes[ob] + write_size + dst_offset) > 161 draw->so.targets[ob]->target.buffer_size) { 162 return; 163 } 164 } 165 for (ob = 0; ob < draw->so.num_targets; ++ob) { 166 buffer_total_bytes[ob] += state->stride[ob] * sizeof(float); 167 } 168 } 169 170 for (i = 0; i < num_vertices; ++i) { 171 const float (*input)[4]; 172 const float *pre_clip_pos = NULL; 173 unsigned ob; 174 175 input = (const float (*)[4])( 176 (const char *)input_ptr + (indices[i] * input_vertex_stride)); 177 178 if (pcp_ptr) 179 pre_clip_pos = (const float *)( 180 (const char *)pcp_ptr + (indices[i] * input_vertex_stride)); 181 182 for (slot = 0; slot < state->num_outputs; ++slot) { 183 unsigned idx = state->output[slot].register_index; 184 unsigned start_comp = state->output[slot].start_component; 185 unsigned num_comps = state->output[slot].num_components; 186 unsigned stream = state->output[slot].stream; 187 188 if (stream != so->stream) 189 continue; 190 ob = state->output[slot].output_buffer; 191 buffer_written[ob] = TRUE; 192 193 buffer = (float *)((char *)draw->so.targets[ob]->mapping + 194 draw->so.targets[ob]->target.buffer_offset + 195 draw->so.targets[ob]->internal_offset) + 196 state->output[slot].dst_offset; 197 198 if (idx == so->pos_idx && pcp_ptr && so->stream == 0) 199 memcpy(buffer, &pre_clip_pos[start_comp], 200 num_comps * sizeof(float)); 201 else 202 memcpy(buffer, &input[idx][start_comp], 203 num_comps * sizeof(float)); 204#if 0 205 { 206 int j; 207 debug_printf("VERT[%d], stream = %d, offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [", 208 i, stream, 209 draw->so.targets[ob]->internal_offset, 210 slot, start_comp, num_comps, idx); 211 for (j = 0; j < num_comps; ++j) { 212 unsigned *ubuffer = (unsigned*)buffer; 213 debug_printf("%d (0x%x), ", ubuffer[j], ubuffer[j]); 214 } 215 debug_printf("]\n"); 216 } 217#endif 218 } 219 for (ob = 0; ob < draw->so.num_targets; ++ob) { 220 struct draw_so_target *target = draw->so.targets[ob]; 221 if (target && buffer_written[ob]) { 222 target->internal_offset += state->stride[ob] * sizeof(float); 223 } 224 } 225 } 226 ++so->emitted_primitives; 227} 228 229static void so_point(struct pt_so_emit *so, int idx) 230{ 231 unsigned indices[1]; 232 233 indices[0] = idx; 234 235 so_emit_prim(so, indices, 1); 236} 237 238static void so_line(struct pt_so_emit *so, int i0, int i1) 239{ 240 unsigned indices[2]; 241 242 indices[0] = i0; 243 indices[1] = i1; 244 245 so_emit_prim(so, indices, 2); 246} 247 248static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2) 249{ 250 unsigned indices[3]; 251 252 indices[0] = i0; 253 indices[1] = i1; 254 indices[2] = i2; 255 256 so_emit_prim(so, indices, 3); 257} 258 259 260#define FUNC so_run_linear 261#define GET_ELT(idx) (start + (idx)) 262#include "draw_so_emit_tmp.h" 263 264 265#define FUNC so_run_elts 266#define LOCAL_VARS const ushort *elts = input_prims->elts; 267#define GET_ELT(idx) (elts[start + (idx)]) 268#include "draw_so_emit_tmp.h" 269 270 271void draw_pt_so_emit( struct pt_so_emit *emit, 272 int num_vertex_streams, 273 const struct draw_vertex_info *input_verts, 274 const struct draw_prim_info *input_prims ) 275{ 276 struct draw_context *draw = emit->draw; 277 struct vbuf_render *render = draw->render; 278 unsigned start, i, stream; 279 280 if (!emit->has_so) { 281 if (draw->collect_primgen) { 282 unsigned i; 283 unsigned total = 0; 284 for (i = 0; i < input_prims->primitive_count; i++) { 285 total += 286 u_decomposed_prims_for_vertices(input_prims->prim, 287 input_prims->primitive_lengths[i]); 288 } 289 render->set_stream_output_info(render, 290 0, 0, total); 291 } 292 return; 293 } 294 295 if (!draw->so.num_targets) 296 return; 297 298 /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/ 299 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 300 301 for (stream = 0; stream < num_vertex_streams; stream++) { 302 emit->emitted_primitives = 0; 303 emit->generated_primitives = 0; 304 if (emit->use_pre_clip_pos) 305 emit->pre_clip_pos = input_verts[stream].verts->clip_pos; 306 307 emit->input_vertex_stride = input_verts[stream].stride; 308 emit->inputs = (const float (*)[4])input_verts[stream].verts->data; 309 emit->stream = stream; 310 for (start = i = 0; i < input_prims[stream].primitive_count; 311 start += input_prims[stream].primitive_lengths[i], i++) 312 { 313 unsigned count = input_prims[stream].primitive_lengths[i]; 314 315 if (input_prims->linear) { 316 so_run_linear(emit, &input_prims[stream], &input_verts[stream], 317 start, count); 318 } else { 319 so_run_elts(emit, &input_prims[stream], &input_verts[stream], 320 start, count); 321 } 322 } 323 render->set_stream_output_info(render, 324 stream, 325 emit->emitted_primitives, 326 emit->generated_primitives); 327 } 328} 329 330 331struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw ) 332{ 333 struct pt_so_emit *emit = CALLOC_STRUCT(pt_so_emit); 334 if (!emit) 335 return NULL; 336 337 emit->draw = draw; 338 339 return emit; 340} 341 342void draw_pt_so_emit_destroy( struct pt_so_emit *emit ) 343{ 344 FREE(emit); 345} 346