1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_math.h" 29#include "util/u_memory.h" 30#include "pipe/p_shader_tokens.h" 31#include "pipe/p_screen.h" 32 33#include "draw_private.h" 34#include "draw_context.h" 35#include "draw_vs.h" 36#include "draw_llvm.h" 37 38#include "tgsi/tgsi_parse.h" 39#include "tgsi/tgsi_scan.h" 40#include "nir/nir_to_tgsi_info.h" 41#include "nir.h" 42 43static void 44vs_llvm_prepare(struct draw_vertex_shader *shader, 45 struct draw_context *draw) 46{ 47 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 48} 49 50static void 51vs_llvm_run_linear( struct draw_vertex_shader *shader, 52 const float (*input)[4], 53 float (*output)[4], 54 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 55 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], 56 unsigned count, 57 unsigned input_stride, 58 unsigned output_stride, 59 const unsigned *elts) 60{ 61 /* we should never get here since the entire pipeline is 62 * generated in draw_pt_fetch_shade_pipeline_llvm.c */ 63 debug_assert(0); 64} 65 66 67static void 68vs_llvm_delete( struct draw_vertex_shader *dvs ) 69{ 70 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); 71 struct draw_llvm_variant_list_item *li; 72 73 li = first_elem(&shader->variants); 74 while(!at_end(&shader->variants, li)) { 75 struct draw_llvm_variant_list_item *next = next_elem(li); 76 draw_llvm_destroy_variant(li->base); 77 li = next; 78 } 79 80 assert(shader->variants_cached == 0); 81 if (dvs->state.ir.nir) 82 ralloc_free(dvs->state.ir.nir); 83 FREE((void*) dvs->state.tokens); 84 FREE( dvs ); 85} 86 87 88struct draw_vertex_shader * 89draw_create_vs_llvm(struct draw_context *draw, 90 const struct pipe_shader_state *state) 91{ 92 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); 93 94 if (!vs) 95 return NULL; 96 97 /* due to some bugs in the feedback state tracker we have to check 98 for ir.nir & PIPE_SHADER_IR_NIR here. */ 99 if (state->ir.nir && state->type == PIPE_SHADER_IR_NIR) { 100 vs->base.state.ir.nir = state->ir.nir; 101 nir_shader *nir = (nir_shader *)state->ir.nir; 102 if (!nir->options->lower_uniforms_to_ubo) 103 NIR_PASS_V(state->ir.nir, nir_lower_uniforms_to_ubo, false, false); 104 nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true); 105 } else { 106 /* we make a private copy of the tokens */ 107 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); 108 if (!vs->base.state.tokens) { 109 FREE(vs); 110 return NULL; 111 } 112 113 tgsi_scan_shader(state->tokens, &vs->base.info); 114 } 115 116 vs->variant_key_size = 117 draw_llvm_variant_key_size( 118 vs->base.info.file_max[TGSI_FILE_INPUT]+1, 119 MAX2(vs->base.info.file_max[TGSI_FILE_SAMPLER]+1, 120 vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1), 121 vs->base.info.file_max[TGSI_FILE_IMAGE]+1); 122 123 vs->base.state.type = state->type; 124 vs->base.state.stream_output = state->stream_output; 125 vs->base.draw = draw; 126 vs->base.prepare = vs_llvm_prepare; 127 vs->base.run_linear = vs_llvm_run_linear; 128 vs->base.delete = vs_llvm_delete; 129 vs->base.create_variant = draw_vs_create_variant_generic; 130 131 make_empty_list(&vs->variants); 132 133 return &vs->base; 134} 135