1/* 2 * Copyright 2018 VMware, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * TGSI utility transforms the shader to write imm(0, 0, 0, 1) to vertex 29 * position 30 */ 31 32#include "util/u_debug.h" 33#include "util/u_math.h" 34#include "tgsi_vpos.h" 35#include "tgsi_transform.h" 36#include "tgsi_dump.h" 37#include "pipe/p_state.h" 38 39 40struct write_vpos_context 41{ 42 struct tgsi_transform_context base; 43 unsigned imm_index; 44}; 45 46 47static inline struct write_vpos_context * 48write_vpos_context(struct tgsi_transform_context *ctx) 49{ 50 return (struct write_vpos_context *) ctx; 51} 52 53 54/** 55 * TGSI transform prolog callback. 56 */ 57static void 58write_vpos_prolog(struct tgsi_transform_context *ctx) 59{ 60 struct write_vpos_context *vc = write_vpos_context(ctx); 61 struct tgsi_full_instruction inst; 62 63 tgsi_transform_immediate_decl(ctx, 0.0, 0.0, 0.0, 1.0); 64 tgsi_transform_output_decl(ctx, 0, 65 TGSI_SEMANTIC_POSITION, 0, 66 0); 67 inst = tgsi_default_full_instruction(); 68 inst.Instruction.Opcode = TGSI_OPCODE_MOV; 69 inst.Instruction.NumDstRegs = 1; 70 tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_OUTPUT, 71 0, TGSI_WRITEMASK_XYZW); 72 inst.Instruction.NumSrcRegs = 1; 73 tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_IMMEDIATE, 74 vc->imm_index, TGSI_SWIZZLE_X, 75 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W); 76 ctx->emit_instruction(ctx, &inst); 77} 78 79 80/** 81 * TGSI utility writes imm(0, 0, 0, 1) to vertex position 82 */ 83struct tgsi_token * 84tgsi_write_vpos(const struct tgsi_token *tokens_in, 85 unsigned num_immediates) 86{ 87 struct write_vpos_context transform; 88 const uint num_new_tokens = 1000; /* should be enough */ 89 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; 90 struct tgsi_token *new_tokens; 91 92 /* setup transformation context */ 93 memset(&transform, 0, sizeof(transform)); 94 transform.base.prolog = write_vpos_prolog; 95 96 transform.imm_index = num_immediates; 97 98 /* allocate new tokens buffer */ 99 new_tokens = tgsi_alloc_tokens(new_len); 100 if (!new_tokens) 101 return NULL; 102 103 /* transform the shader */ 104 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); 105 106 return new_tokens; 107} 108 109 110