1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "d3d12_bufmgr.h" 25#include "d3d12_format.h" 26#include "d3d12_screen.h" 27 28#include "D3D12ResourceState.h" 29 30#include "pipebuffer/pb_buffer.h" 31#include "pipebuffer/pb_bufmgr.h" 32 33#include "util/format/u_format.h" 34#include "util/u_memory.h" 35 36#include <directx/d3d12.h> 37#include <dxguids/dxguids.h> 38 39struct d3d12_bufmgr { 40 struct pb_manager base; 41 42 ID3D12Device *dev; 43}; 44 45extern const struct pb_vtbl d3d12_buffer_vtbl; 46 47static inline struct d3d12_bufmgr * 48d3d12_bufmgr(struct pb_manager *mgr) 49{ 50 assert(mgr); 51 52 return (struct d3d12_bufmgr *)mgr; 53} 54 55static struct TransitionableResourceState * 56create_trans_state(ID3D12Resource *res, enum pipe_format format) 57{ 58 D3D12_RESOURCE_DESC desc = res->GetDesc(); 59 60 // Calculate the total number of subresources 61 unsigned arraySize = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 62 1 : desc.DepthOrArraySize; 63 unsigned total_subresources = desc.MipLevels * 64 arraySize * 65 d3d12_non_opaque_plane_count(desc.Format); 66 total_subresources *= util_format_has_stencil(util_format_description(format)) ? 67 2 : 1; 68 69 return new TransitionableResourceState(res, 70 total_subresources, 71 SupportsSimultaneousAccess(desc)); 72} 73 74struct d3d12_bo * 75d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format) 76{ 77 struct d3d12_bo *bo; 78 79 bo = CALLOC_STRUCT(d3d12_bo); 80 if (!bo) 81 return NULL; 82 83 bo->refcount = 1; 84 bo->res = res; 85 bo->trans_state = create_trans_state(res, format); 86 87 return bo; 88} 89 90struct d3d12_bo * 91d3d12_bo_new(ID3D12Device *dev, uint64_t size, const pb_desc *pb_desc) 92{ 93 ID3D12Resource *res; 94 95 D3D12_RESOURCE_DESC res_desc; 96 res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; 97 res_desc.Format = DXGI_FORMAT_UNKNOWN; 98 res_desc.Alignment = pb_desc->alignment; 99 res_desc.Width = size; 100 res_desc.Height = 1; 101 res_desc.DepthOrArraySize = 1; 102 res_desc.MipLevels = 1; 103 res_desc.SampleDesc.Count = 1; 104 res_desc.SampleDesc.Quality = 0; 105 res_desc.Flags = D3D12_RESOURCE_FLAG_NONE; 106 res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; 107 108 D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT; 109 if (pb_desc->usage & PB_USAGE_CPU_READ) 110 heap_type = D3D12_HEAP_TYPE_READBACK; 111 else if (pb_desc->usage & PB_USAGE_CPU_WRITE) 112 heap_type = D3D12_HEAP_TYPE_UPLOAD; 113 114 D3D12_HEAP_PROPERTIES heap_pris = dev->GetCustomHeapProperties(0, heap_type); 115 HRESULT hres = dev->CreateCommittedResource(&heap_pris, 116 D3D12_HEAP_FLAG_NONE, 117 &res_desc, 118 D3D12_RESOURCE_STATE_COMMON, 119 NULL, 120 IID_PPV_ARGS(&res)); 121 122 if (FAILED(hres)) 123 return NULL; 124 125 return d3d12_bo_wrap_res(res, PIPE_FORMAT_NONE); 126} 127 128struct d3d12_bo * 129d3d12_bo_wrap_buffer(struct pb_buffer *buf) 130{ 131 struct d3d12_bo *bo; 132 133 bo = CALLOC_STRUCT(d3d12_bo); 134 if (!bo) 135 return NULL; 136 137 bo->refcount = 1; 138 bo->buffer = buf; 139 bo->trans_state = NULL; /* State from base BO will be used */ 140 141 return bo; 142} 143 144void 145d3d12_bo_unreference(struct d3d12_bo *bo) 146{ 147 if (bo == NULL) 148 return; 149 150 assert(p_atomic_read(&bo->refcount) > 0); 151 152 if (p_atomic_dec_zero(&bo->refcount)) { 153 if (bo->buffer) { 154 pb_reference(&bo->buffer, NULL); 155 } else { 156 delete bo->trans_state; 157 bo->res->Release(); 158 } 159 FREE(bo); 160 } 161} 162 163void * 164d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range) 165{ 166 struct d3d12_bo *base_bo; 167 D3D12_RANGE offset_range = {0, 0}; 168 uint64_t offset; 169 void *ptr; 170 171 base_bo = d3d12_bo_get_base(bo, &offset); 172 173 if (!range || offset == 0) { 174 /* Nothing to do */ 175 } else if (range->Begin >= range->End) { 176 offset_range.Begin = offset; 177 offset_range.End = offset + d3d12_bo_get_size(bo); 178 range = &offset_range; 179 } else { 180 offset_range.Begin = range->Begin + offset; 181 offset_range.End = range->End + offset; 182 range = &offset_range; 183 } 184 185 if (FAILED(base_bo->res->Map(0, range, &ptr))) 186 return NULL; 187 188 return (uint8_t *)ptr + (range ? range->Begin : 0); 189} 190 191void 192d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range) 193{ 194 struct d3d12_bo *base_bo; 195 D3D12_RANGE offset_range = {0, 0}; 196 uint64_t offset; 197 198 base_bo = d3d12_bo_get_base(bo, &offset); 199 200 if (!range || bo == base_bo) 201 { 202 /* Nothing to do */ 203 } else if (range->Begin >= range->End) { 204 offset_range.Begin = offset; 205 offset_range.End = offset + base_bo->res->GetDesc().Width; 206 range = &offset_range; 207 } else { 208 offset_range.Begin = range->Begin + offset; 209 offset_range.End = range->End + offset; 210 range = &offset_range; 211 } 212 213 base_bo->res->Unmap(0, range); 214} 215 216static void 217d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf) 218{ 219 struct d3d12_buffer *buf = d3d12_buffer(pbuf); 220 221 d3d12_bo_unmap(buf->bo, &buf->range); 222 d3d12_bo_unreference(buf->bo); 223 FREE(buf); 224} 225 226static void * 227d3d12_buffer_map(struct pb_buffer *pbuf, 228 enum pb_usage_flags flags, 229 void *flush_ctx) 230{ 231 return d3d12_buffer(pbuf)->map; 232} 233 234static void 235d3d12_buffer_unmap(struct pb_buffer *pbuf) 236{ 237} 238 239static void 240d3d12_buffer_get_base_buffer(struct pb_buffer *buf, 241 struct pb_buffer **base_buf, 242 pb_size *offset) 243{ 244 *base_buf = buf; 245 *offset = 0; 246} 247 248static enum pipe_error 249d3d12_buffer_validate(struct pb_buffer *pbuf, 250 struct pb_validate *vl, 251 enum pb_usage_flags flags ) 252{ 253 /* Always pinned */ 254 return PIPE_OK; 255} 256 257static void 258d3d12_buffer_fence(struct pb_buffer *pbuf, 259 struct pipe_fence_handle *fence ) 260{ 261} 262 263const struct pb_vtbl d3d12_buffer_vtbl = { 264 d3d12_buffer_destroy, 265 d3d12_buffer_map, 266 d3d12_buffer_unmap, 267 d3d12_buffer_validate, 268 d3d12_buffer_fence, 269 d3d12_buffer_get_base_buffer 270}; 271 272static struct pb_buffer * 273d3d12_bufmgr_create_buffer(struct pb_manager *pmgr, 274 pb_size size, 275 const struct pb_desc *pb_desc) 276{ 277 struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr); 278 struct d3d12_buffer *buf; 279 280 buf = CALLOC_STRUCT(d3d12_buffer); 281 if (!buf) 282 return NULL; 283 284 // Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT 285 // in case it is to be used as a CBV. 286 size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); 287 288 pipe_reference_init(&buf->base.reference, 1); 289 buf->base.alignment_log2 = util_logbase2(pb_desc->alignment); 290 buf->base.usage = pb_desc->usage; 291 buf->base.vtbl = &d3d12_buffer_vtbl; 292 buf->base.size = size; 293 buf->range.Begin = 0; 294 buf->range.End = size; 295 296 buf->bo = d3d12_bo_new(mgr->dev, size, pb_desc); 297 if (!buf->bo) { 298 FREE(buf); 299 return NULL; 300 } 301 302 if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) { 303 buf->map = d3d12_bo_map(buf->bo, &buf->range); 304 if (!buf->map) { 305 d3d12_bo_unreference(buf->bo); 306 FREE(buf); 307 return NULL; 308 } 309 } 310 311 return &buf->base; 312} 313 314static void 315d3d12_bufmgr_flush(struct pb_manager *mgr) 316{ 317 /* No-op */ 318} 319 320static void 321d3d12_bufmgr_destroy(struct pb_manager *_mgr) 322{ 323 struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr); 324 FREE(mgr); 325} 326 327struct pb_manager * 328d3d12_bufmgr_create(struct d3d12_screen *screen) 329{ 330 struct d3d12_bufmgr *mgr; 331 332 mgr = CALLOC_STRUCT(d3d12_bufmgr); 333 if (!mgr) 334 return NULL; 335 336 mgr->base.destroy = d3d12_bufmgr_destroy; 337 mgr->base.create_buffer = d3d12_bufmgr_create_buffer; 338 mgr->base.flush = d3d12_bufmgr_flush; 339 340 mgr->dev = screen->dev; 341 342 return &mgr->base; 343} 344