1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef D3D12_PIPELINE_STATE_H
25#define D3D12_PIPELINE_STATE_H
26
27#include "pipe/p_state.h"
28
29#ifndef _WIN32
30#include <wsl/winadapter.h>
31#endif
32
33#define D3D12_IGNORE_SDK_LAYERS
34#include <directx/d3d12.h>
35
36struct d3d12_context;
37struct d3d12_root_signature;
38
39struct d3d12_vertex_elements_state {
40   D3D12_INPUT_ELEMENT_DESC elements[PIPE_MAX_ATTRIBS];
41   enum pipe_format format_conversion[PIPE_MAX_ATTRIBS];
42   unsigned num_elements:6; // <= PIPE_MAX_ATTRIBS
43   unsigned needs_format_emulation:1;
44   unsigned unused:25;
45};
46
47struct d3d12_rasterizer_state {
48   struct pipe_rasterizer_state base;
49   D3D12_RASTERIZER_DESC desc;
50   void *twoface_back;
51};
52
53struct d3d12_blend_state {
54   D3D12_BLEND_DESC desc;
55   unsigned blend_factor_flags;
56   bool is_dual_src;
57};
58
59struct d3d12_depth_stencil_alpha_state {
60   D3D12_DEPTH_STENCIL_DESC desc;
61};
62
63struct d3d12_gfx_pipeline_state {
64   ID3D12RootSignature *root_signature;
65   struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1];
66   struct pipe_stream_output_info so_info;
67
68   struct d3d12_vertex_elements_state *ves;
69   struct d3d12_blend_state *blend;
70   struct d3d12_depth_stencil_alpha_state *zsa;
71   struct d3d12_rasterizer_state *rast;
72
73   unsigned samples;
74   unsigned sample_mask;
75   unsigned num_cbufs;
76   unsigned num_so_targets;
77   bool has_float_rtv;
78   DXGI_FORMAT rtv_formats[8];
79   DXGI_FORMAT dsv_format;
80   D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ib_strip_cut_value;
81   enum pipe_prim_type prim_type;
82};
83
84DXGI_FORMAT
85d3d12_rtv_format(struct d3d12_context *ctx, unsigned index);
86
87void
88d3d12_gfx_pipeline_state_cache_init(struct d3d12_context *ctx);
89
90void
91d3d12_gfx_pipeline_state_cache_destroy(struct d3d12_context *ctx);
92
93ID3D12PipelineState *
94d3d12_get_gfx_pipeline_state(struct d3d12_context *ctx);
95
96void
97d3d12_gfx_pipeline_state_cache_invalidate(struct d3d12_context *ctx, const void *state);
98
99void
100d3d12_gfx_pipeline_state_cache_invalidate_shader(struct d3d12_context *ctx,
101                                                 enum pipe_shader_type stage,
102                                                 struct d3d12_shader_selector *selector);
103
104#endif
105