d3d12_resource.h revision 7ec681f3
1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_RESOURCE_H 25#define D3D12_RESOURCE_H 26 27struct pipe_screen; 28#include "d3d12_bufmgr.h" 29#include "util/u_range.h" 30#include "util/u_transfer.h" 31 32#include <directx/d3d12.h> 33 34enum d3d12_resource_binding_type { 35 D3D12_RESOURCE_BINDING_TYPE_SRV, 36 D3D12_RESOURCE_BINDING_TYPE_CBV, 37 D3D12_RESOURCE_BINDING_TYPES 38}; 39 40struct d3d12_resource { 41 struct pipe_resource base; 42 struct d3d12_bo *bo; 43 DXGI_FORMAT dxgi_format; 44 unsigned mip_levels; 45 struct sw_displaytarget *dt; 46 unsigned dt_stride; 47 struct util_range valid_buffer_range; 48 uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES]; 49}; 50 51struct d3d12_transfer { 52 struct pipe_transfer base; 53 struct pipe_resource *staging_res; 54 void *data; 55}; 56 57static inline struct d3d12_resource * 58d3d12_resource(struct pipe_resource *r) 59{ 60 return (struct d3d12_resource *)r; 61} 62 63/* Returns the underlying ID3D12Resource and offset for this resource */ 64static inline ID3D12Resource * 65d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset) 66{ 67 if (!res->bo) 68 return NULL; 69 70 return d3d12_bo_get_base(res->bo, offset)->res; 71} 72 73/* Returns the underlying ID3D12Resource for this resource. */ 74static inline ID3D12Resource * 75d3d12_resource_resource(struct d3d12_resource *res) 76{ 77 ID3D12Resource *ret; 78 uint64_t offset; 79 ret = d3d12_resource_underlying(res, &offset); 80 return ret; 81} 82 83static inline struct TransitionableResourceState * 84d3d12_resource_state(struct d3d12_resource *res) 85{ 86 uint64_t offset; 87 if (!res->bo) 88 return NULL; 89 return d3d12_bo_get_base(res->bo, &offset)->trans_state; 90} 91 92static inline D3D12_GPU_VIRTUAL_ADDRESS 93d3d12_resource_gpu_virtual_address(struct d3d12_resource *res) 94{ 95 uint64_t offset; 96 ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset); 97 return base_res->GetGPUVirtualAddress() + offset; 98} 99 100static inline bool 101d3d12_subresource_id_uses_layer(enum pipe_texture_target target) 102{ 103 return target == PIPE_TEXTURE_CUBE || 104 target == PIPE_TEXTURE_1D_ARRAY || 105 target == PIPE_TEXTURE_2D_ARRAY; 106} 107 108void 109d3d12_resource_release(struct d3d12_resource *res); 110 111void 112d3d12_resource_wait_idle(struct d3d12_context *ctx, 113 struct d3d12_resource *res); 114 115void 116d3d12_resource_make_writeable(struct pipe_context *pctx, 117 struct pipe_resource *pres); 118 119void 120d3d12_screen_resource_init(struct pipe_screen *pscreen); 121 122void 123d3d12_context_resource_init(struct pipe_context *pctx); 124 125#endif 126