1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * Copyright © 2018 Google, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 * Authors: 25 * Rob Clark <robclark@freedesktop.org> 26 */ 27 28#ifndef FD6_TEXTURE_H_ 29#define FD6_TEXTURE_H_ 30 31#include "pipe/p_context.h" 32 33#include "freedreno_resource.h" 34#include "freedreno_texture.h" 35 36#include "fd6_context.h" 37#include "fd6_format.h" 38 39struct fd6_sampler_stateobj { 40 struct pipe_sampler_state base; 41 uint32_t texsamp0, texsamp1, texsamp2, texsamp3; 42 bool needs_border; 43 uint16_t seqno; 44}; 45 46static inline struct fd6_sampler_stateobj * 47fd6_sampler_stateobj(struct pipe_sampler_state *samp) 48{ 49 return (struct fd6_sampler_stateobj *)samp; 50} 51 52struct fd6_pipe_sampler_view { 53 struct pipe_sampler_view base; 54 uint32_t texconst0, texconst1, texconst2, texconst3, texconst5; 55 uint32_t texconst6, texconst7, texconst8, texconst9, texconst10, texconst11; 56 uint32_t offset1, offset2; 57 struct fd_resource *ptr1, *ptr2; 58 uint16_t seqno; 59 60 /* For detecting when a resource has transitioned from UBWC compressed 61 * to uncompressed, which means the sampler state needs to be updated 62 */ 63 uint16_t rsc_seqno; 64 65 bool needs_validate; 66}; 67 68static inline struct fd6_pipe_sampler_view * 69fd6_pipe_sampler_view(struct pipe_sampler_view *pview) 70{ 71 return (struct fd6_pipe_sampler_view *)pview; 72} 73 74void fd6_sampler_view_update(struct fd_context *ctx, 75 struct fd6_pipe_sampler_view *so) assert_dt; 76 77void fd6_texture_init(struct pipe_context *pctx); 78void fd6_texture_fini(struct pipe_context *pctx); 79 80static inline enum a6xx_tex_type 81fd6_tex_type(unsigned target) 82{ 83 switch (target) { 84 default: 85 assert(0); 86 case PIPE_BUFFER: 87 case PIPE_TEXTURE_1D: 88 case PIPE_TEXTURE_1D_ARRAY: 89 return A6XX_TEX_1D; 90 case PIPE_TEXTURE_RECT: 91 case PIPE_TEXTURE_2D: 92 case PIPE_TEXTURE_2D_ARRAY: 93 return A6XX_TEX_2D; 94 case PIPE_TEXTURE_3D: 95 return A6XX_TEX_3D; 96 case PIPE_TEXTURE_CUBE: 97 case PIPE_TEXTURE_CUBE_ARRAY: 98 return A6XX_TEX_CUBE; 99 } 100} 101 102static inline unsigned 103fd6_border_color_offset(struct fd_context *ctx, enum pipe_shader_type type, 104 struct fd_texture_stateobj *tex) assert_dt 105{ 106 /* Currently we put the FS border-color state after VS. Possibly 107 * we could swap the order. 108 * 109 * This will need update for HS/DS/GS 110 */ 111 if (type != PIPE_SHADER_FRAGMENT) 112 return 0; 113 114 unsigned needs_border = false; 115 116 for (unsigned i = 0; i < tex->num_samplers; i++) { 117 if (!tex->samplers[i]) 118 continue; 119 120 struct fd6_sampler_stateobj *sampler = 121 fd6_sampler_stateobj(tex->samplers[i]); 122 123 needs_border |= sampler->needs_border; 124 } 125 126 if (!needs_border) 127 return 0; 128 129 return ctx->tex[PIPE_SHADER_VERTEX].num_samplers; 130} 131 132/* 133 * Texture stateobj: 134 * 135 * The sampler and sampler-view state is mapped to a single hardware 136 * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE 137 * packet, to avoid the overhead of re-generating the entire cmdstream 138 * when application toggles thru multiple different texture states. 139 */ 140 141struct fd6_texture_key { 142 struct { 143 /* We need to track the seqno of the rsc as well as of the 144 * sampler view, because resource shadowing/etc can result 145 * that the underlying bo changes (which means the previous 146 * state was no longer valid. 147 */ 148 uint16_t rsc_seqno; 149 uint16_t seqno; 150 } view[16]; 151 struct { 152 uint16_t seqno; 153 } samp[16]; 154 uint8_t type; 155 uint8_t bcolor_offset; 156}; 157 158struct fd6_texture_state { 159 struct pipe_reference reference; 160 struct fd6_texture_key key; 161 struct fd_ringbuffer *stateobj; 162 bool needs_border; 163}; 164 165struct fd6_texture_state * 166fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type, 167 struct fd_texture_stateobj *tex) assert_dt; 168 169/* not called directly: */ 170void __fd6_texture_state_describe(char *buf, 171 const struct fd6_texture_state *tex); 172void __fd6_texture_state_destroy(struct fd6_texture_state *tex); 173 174static inline void 175fd6_texture_state_reference(struct fd6_texture_state **ptr, 176 struct fd6_texture_state *tex) 177{ 178 struct fd6_texture_state *old_tex = *ptr; 179 180 if (pipe_reference_described( 181 &(*ptr)->reference, &tex->reference, 182 (debug_reference_descriptor)__fd6_texture_state_describe)) 183 __fd6_texture_state_destroy(old_tex); 184 185 *ptr = tex; 186} 187 188#endif /* FD6_TEXTURE_H_ */ 189