1/*
2 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "util/u_blitter.h"
28#include "util/u_surface.h"
29
30#include "freedreno_blitter.h"
31#include "freedreno_context.h"
32#include "freedreno_fence.h"
33#include "freedreno_resource.h"
34
35/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
36 * which also handles PIPE_BUFFER:
37 */
38
39static void
40default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
41                    unsigned dstlevel, unsigned dstz)
42{
43   memset(dst_templ, 0, sizeof(*dst_templ));
44   dst_templ->u.tex.level = dstlevel;
45   dst_templ->u.tex.first_layer = dstz;
46   dst_templ->u.tex.last_layer = dstz;
47}
48
49static void
50default_src_texture(struct pipe_sampler_view *src_templ,
51                    struct pipe_resource *src, unsigned srclevel)
52{
53   bool cube_as_2darray =
54      src->screen->get_param(src->screen, PIPE_CAP_SAMPLER_VIEW_TARGET);
55
56   memset(src_templ, 0, sizeof(*src_templ));
57
58   if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
59                           src->target == PIPE_TEXTURE_CUBE_ARRAY))
60      src_templ->target = PIPE_TEXTURE_2D_ARRAY;
61   else
62      src_templ->target = src->target;
63
64   if (src->target == PIPE_BUFFER) {
65      src_templ->target = PIPE_TEXTURE_1D;
66   }
67   src_templ->u.tex.first_level = srclevel;
68   src_templ->u.tex.last_level = srclevel;
69   src_templ->u.tex.first_layer = 0;
70   src_templ->u.tex.last_layer = src->target == PIPE_TEXTURE_3D
71                                    ? u_minify(src->depth0, srclevel) - 1
72                                    : (unsigned)(src->array_size - 1);
73   src_templ->swizzle_r = PIPE_SWIZZLE_X;
74   src_templ->swizzle_g = PIPE_SWIZZLE_Y;
75   src_templ->swizzle_b = PIPE_SWIZZLE_Z;
76   src_templ->swizzle_a = PIPE_SWIZZLE_W;
77}
78
79static void
80fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond) assert_dt
81{
82   util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
83   util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
84   util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
85   util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
86   util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
87   util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
88   util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
89                                ctx->streamout.targets);
90   util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
91   util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
92   util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
93   util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fs);
94   util_blitter_save_blend(ctx->blitter, ctx->blend);
95   util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
96   util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
97   util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
98   util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
99   util_blitter_save_fragment_sampler_states(
100      ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
101      (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
102   util_blitter_save_fragment_sampler_views(
103      ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
104      ctx->tex[PIPE_SHADER_FRAGMENT].textures);
105   if (!render_cond)
106      util_blitter_save_render_condition(ctx->blitter, ctx->cond_query,
107                                         ctx->cond_cond, ctx->cond_mode);
108
109   if (ctx->batch)
110      fd_batch_update_queries(ctx->batch);
111}
112
113static void
114fd_blitter_pipe_end(struct fd_context *ctx) assert_dt
115{
116}
117
118bool
119fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
120{
121   struct pipe_context *pctx = &ctx->base;
122   struct pipe_resource *dst = info->dst.resource;
123   struct pipe_resource *src = info->src.resource;
124   struct pipe_context *pipe = &ctx->base;
125   struct pipe_surface *dst_view, dst_templ;
126   struct pipe_sampler_view src_templ, *src_view;
127
128   /* If the blit is updating the whole contents of the resource,
129    * invalidate it so we don't trigger any unnecessary tile loads in the 3D
130    * path.
131    */
132   if (util_blit_covers_whole_resource(info))
133      pctx->invalidate_resource(pctx, info->dst.resource);
134
135   /* The blit format may not match the resource format in this path, so
136    * we need to validate that we can use the src/dst resource with the
137    * requested format (and uncompress if necessary).  Normally this would
138    * happen in ->set_sampler_view(), ->set_framebuffer_state(), etc.  But
139    * that would cause recursion back into u_blitter, which ends in tears.
140    *
141    * To avoid recursion, this needs to be done before util_blitter_save_*()
142    */
143   if (ctx->validate_format) {
144      ctx->validate_format(ctx, fd_resource(dst), info->dst.format);
145      ctx->validate_format(ctx, fd_resource(src), info->src.format);
146   }
147
148   if (src == dst)
149      pipe->flush(pipe, NULL, 0);
150
151   DBG_BLIT(info, NULL);
152
153   fd_blitter_pipe_begin(ctx, info->render_condition_enable);
154
155   /* Initialize the surface. */
156   default_dst_texture(&dst_templ, dst, info->dst.level, info->dst.box.z);
157   dst_templ.format = info->dst.format;
158   dst_view = pipe->create_surface(pipe, dst, &dst_templ);
159
160   /* Initialize the sampler view. */
161   default_src_texture(&src_templ, src, info->src.level);
162   src_templ.format = info->src.format;
163   src_view = pipe->create_sampler_view(pipe, src, &src_templ);
164
165   /* Copy. */
166   util_blitter_blit_generic(
167      ctx->blitter, dst_view, &info->dst.box, src_view, &info->src.box,
168      src->width0, src->height0, info->mask, info->filter,
169      info->scissor_enable ? &info->scissor : NULL, info->alpha_blend, false);
170
171   pipe_surface_reference(&dst_view, NULL);
172   pipe_sampler_view_reference(&src_view, NULL);
173
174   fd_blitter_pipe_end(ctx);
175
176   /* While this shouldn't technically be necessary, it is required for
177    * dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube and
178    * 2d_array to pass.
179    */
180   fd_bc_flush_writer(ctx, fd_resource(info->dst.resource));
181
182   /* The fallback blitter must never fail: */
183   return true;
184}
185
186/* Generic clear implementation (partially) using u_blitter: */
187void
188fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
189                 const union pipe_color_union *color, double depth,
190                 unsigned stencil)
191{
192   struct fd_context *ctx = fd_context(pctx);
193   struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
194   struct blitter_context *blitter = ctx->blitter;
195
196   /* Note: don't use discard=true, if there was something to
197    * discard, that would have been already handled in fd_clear().
198    */
199   fd_blitter_pipe_begin(ctx, false);
200
201   util_blitter_save_fragment_constant_buffer_slot(
202      ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
203
204   util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, buffers,
205                                   NULL, NULL);
206
207   struct pipe_stencil_ref sr = {.ref_value = {stencil & 0xff}};
208   pctx->set_stencil_ref(pctx, sr);
209
210   struct pipe_constant_buffer cb = {
211      .buffer_size = 16,
212      .user_buffer = &color->ui,
213   };
214   pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb);
215
216   unsigned rs_idx = pfb->samples > 1 ? 1 : 0;
217   if (!ctx->clear_rs_state[rs_idx]) {
218      const struct pipe_rasterizer_state tmpl = {
219         .cull_face = PIPE_FACE_NONE,
220         .half_pixel_center = 1,
221         .bottom_edge_rule = 1,
222         .flatshade = 1,
223         .depth_clip_near = 1,
224         .depth_clip_far = 1,
225         .multisample = pfb->samples > 1,
226      };
227      ctx->clear_rs_state[rs_idx] = pctx->create_rasterizer_state(pctx, &tmpl);
228   }
229   pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state[rs_idx]);
230
231   struct pipe_viewport_state vp = {
232      .scale = {0.5f * pfb->width, -0.5f * pfb->height, depth},
233      .translate = {0.5f * pfb->width, 0.5f * pfb->height, 0.0f},
234   };
235   pctx->set_viewport_states(pctx, 0, 1, &vp);
236
237   pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
238   pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, 0, false,
239                            &ctx->solid_vbuf_state.vertexbuf.vb[0]);
240   pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
241
242   if (pfb->layers > 1)
243      pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs);
244   else
245      pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
246
247   pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
248
249   /* Clear geom/tess shaders, lest the draw emit code think we are
250    * trying to use use them:
251    */
252   pctx->bind_gs_state(pctx, NULL);
253   pctx->bind_tcs_state(pctx, NULL);
254   pctx->bind_tes_state(pctx, NULL);
255
256   struct pipe_draw_info info = {
257      .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
258      .index_bounds_valid = true,
259      .max_index = 1,
260      .instance_count = MAX2(1, pfb->layers),
261   };
262   struct pipe_draw_start_count_bias draw = {
263      .count = 2,
264   };
265
266   pctx->draw_vbo(pctx, &info, 0, NULL, &draw, 1);
267
268   /* We expect that this should not have triggered a change in pfb: */
269   assert(util_framebuffer_state_equal(pfb, &ctx->framebuffer));
270
271   util_blitter_restore_constant_buffer_state(blitter);
272   util_blitter_restore_vertex_states(blitter);
273   util_blitter_restore_fragment_states(blitter);
274   util_blitter_restore_textures(blitter);
275   util_blitter_restore_fb_state(blitter);
276   util_blitter_restore_render_cond(blitter);
277   util_blitter_unset_running_flag(blitter);
278
279   fd_blitter_pipe_end(ctx);
280}
281
282/**
283 * Optimal hardware path for blitting pixels.
284 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
285 */
286bool
287fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
288{
289   struct fd_context *ctx = fd_context(pctx);
290   struct pipe_blit_info info = *blit_info;
291
292   if (info.render_condition_enable && !fd_render_condition_check(pctx))
293      return true;
294
295   if (ctx->blit && ctx->blit(ctx, &info))
296      return true;
297
298   if (info.mask & PIPE_MASK_S) {
299      DBG("cannot blit stencil, skipping");
300      info.mask &= ~PIPE_MASK_S;
301   }
302
303   if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
304      DBG("blit unsupported %s -> %s",
305          util_format_short_name(info.src.resource->format),
306          util_format_short_name(info.dst.resource->format));
307      return false;
308   }
309
310   return fd_blitter_blit(ctx, &info);
311}
312
313/**
314 * _copy_region using pipe (3d engine)
315 */
316static bool
317fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst,
318                            unsigned dst_level, unsigned dstx, unsigned dsty,
319                            unsigned dstz, struct pipe_resource *src,
320                            unsigned src_level,
321                            const struct pipe_box *src_box) assert_dt
322{
323   /* not until we allow rendertargets to be buffers */
324   if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
325      return false;
326
327   if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
328      return false;
329
330   if (src == dst) {
331      struct pipe_context *pctx = &ctx->base;
332      pctx->flush(pctx, NULL, 0);
333   }
334
335   /* TODO we could invalidate if dst box covers dst level fully. */
336   fd_blitter_pipe_begin(ctx, false);
337   util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz,
338                             src, src_level, src_box);
339   fd_blitter_pipe_end(ctx);
340
341   return true;
342}
343
344/**
345 * Copy a block of pixels from one resource to another.
346 * The resource must be of the same format.
347 */
348void
349fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst,
350                        unsigned dst_level, unsigned dstx, unsigned dsty,
351                        unsigned dstz, struct pipe_resource *src,
352                        unsigned src_level, const struct pipe_box *src_box)
353{
354   struct fd_context *ctx = fd_context(pctx);
355
356   /* The blitter path handles compressed formats only if src and dst format
357    * match, in other cases just fall back to sw:
358    */
359   if ((src->format != dst->format) &&
360       (util_format_is_compressed(src->format) ||
361        util_format_is_compressed(dst->format))) {
362      perf_debug_ctx(ctx, "copy_region falls back to sw for {%"PRSC_FMT"} to {%"PRSC_FMT"}",
363                     PRSC_ARGS(src), PRSC_ARGS(dst));
364      goto fallback;
365   }
366
367   if (ctx->blit) {
368      struct pipe_blit_info info;
369
370      memset(&info, 0, sizeof info);
371      info.dst.resource = dst;
372      info.dst.level = dst_level;
373      info.dst.box.x = dstx;
374      info.dst.box.y = dsty;
375      info.dst.box.z = dstz;
376      info.dst.box.width = src_box->width;
377      info.dst.box.height = src_box->height;
378      assert(info.dst.box.width >= 0);
379      assert(info.dst.box.height >= 0);
380      info.dst.box.depth = 1;
381      info.dst.format = dst->format;
382      info.src.resource = src;
383      info.src.level = src_level;
384      info.src.box = *src_box;
385      info.src.format = src->format;
386      info.mask = util_format_get_mask(src->format);
387      info.filter = PIPE_TEX_FILTER_NEAREST;
388      info.scissor_enable = 0;
389
390      if (ctx->blit(ctx, &info))
391         return;
392   }
393
394   /* try blit on 3d pipe: */
395   if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src,
396                                   src_level, src_box))
397      return;
398
399   /* else fallback to pure sw: */
400fallback:
401   util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src,
402                             src_level, src_box);
403}
404