freedreno_context.c revision 01e04c3f
1/* 2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "freedreno_context.h" 28#include "freedreno_blitter.h" 29#include "freedreno_draw.h" 30#include "freedreno_fence.h" 31#include "freedreno_program.h" 32#include "freedreno_resource.h" 33#include "freedreno_texture.h" 34#include "freedreno_state.h" 35#include "freedreno_gmem.h" 36#include "freedreno_query.h" 37#include "freedreno_query_hw.h" 38#include "freedreno_util.h" 39#include "util/u_upload_mgr.h" 40 41static void 42fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep, 43 unsigned flags) 44{ 45 struct fd_context *ctx = fd_context(pctx); 46 struct pipe_fence_handle *fence = NULL; 47 // TODO we want to lookup batch if it exists, but not create one if not. 48 struct fd_batch *batch = fd_context_batch(ctx); 49 50 DBG("%p: flush: flags=%x\n", ctx->batch, flags); 51 52 /* if no rendering since last flush, ie. app just decided it needed 53 * a fence, re-use the last one: 54 */ 55 if (ctx->last_fence) { 56 fd_fence_ref(pctx->screen, &fence, ctx->last_fence); 57 goto out; 58 } 59 60 if (!batch) 61 return; 62 63 /* Take a ref to the batch's fence (batch can be unref'd when flushed: */ 64 fd_fence_ref(pctx->screen, &fence, batch->fence); 65 66 /* TODO is it worth trying to figure out if app is using fence-fd's, to 67 * avoid requesting one every batch? 68 */ 69 batch->needs_out_fence_fd = true; 70 71 if (!ctx->screen->reorder) { 72 fd_batch_flush(batch, true, false); 73 } else if (flags & PIPE_FLUSH_DEFERRED) { 74 fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx); 75 } else { 76 fd_bc_flush(&ctx->screen->batch_cache, ctx); 77 } 78 79out: 80 if (fencep) 81 fd_fence_ref(pctx->screen, fencep, fence); 82 83 fd_fence_ref(pctx->screen, &ctx->last_fence, fence); 84 85 fd_fence_ref(pctx->screen, &fence, NULL); 86} 87 88static void 89fd_texture_barrier(struct pipe_context *pctx, unsigned flags) 90{ 91 /* On devices that could sample from GMEM we could possibly do better. 92 * Or if we knew that we were doing GMEM bypass we could just emit a 93 * cache flush, perhaps? But we don't know if future draws would cause 94 * us to use GMEM, and a flush in bypass isn't the end of the world. 95 */ 96 fd_context_flush(pctx, NULL, 0); 97} 98 99static void 100fd_memory_barrier(struct pipe_context *pctx, unsigned flags) 101{ 102 fd_context_flush(pctx, NULL, 0); 103 /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */ 104} 105 106/** 107 * emit marker string as payload of a no-op packet, which can be 108 * decoded by cffdump. 109 */ 110static void 111fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len) 112{ 113 struct fd_context *ctx = fd_context(pctx); 114 struct fd_ringbuffer *ring; 115 const uint32_t *buf = (const void *)string; 116 117 if (!ctx->batch) 118 return; 119 120 ctx->batch->needs_flush = true; 121 122 ring = ctx->batch->draw; 123 124 /* max packet size is 0x3fff dwords: */ 125 len = MIN2(len, 0x3fff * 4); 126 127 if (ctx->screen->gpu_id >= 500) 128 OUT_PKT7(ring, CP_NOP, align(len, 4) / 4); 129 else 130 OUT_PKT3(ring, CP_NOP, align(len, 4) / 4); 131 while (len >= 4) { 132 OUT_RING(ring, *buf); 133 buf++; 134 len -= 4; 135 } 136 137 /* copy remainder bytes without reading past end of input string: */ 138 if (len > 0) { 139 uint32_t w = 0; 140 memcpy(&w, buf, len); 141 OUT_RING(ring, w); 142 } 143} 144 145void 146fd_context_destroy(struct pipe_context *pctx) 147{ 148 struct fd_context *ctx = fd_context(pctx); 149 unsigned i; 150 151 DBG(""); 152 153 fd_fence_ref(pctx->screen, &ctx->last_fence, NULL); 154 155 if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue)) 156 util_queue_destroy(&ctx->flush_queue); 157 158 util_copy_framebuffer_state(&ctx->framebuffer, NULL); 159 fd_batch_reference(&ctx->batch, NULL); /* unref current batch */ 160 fd_bc_invalidate_context(ctx); 161 162 fd_prog_fini(pctx); 163 164 if (ctx->blitter) 165 util_blitter_destroy(ctx->blitter); 166 167 if (pctx->stream_uploader) 168 u_upload_destroy(pctx->stream_uploader); 169 170 if (ctx->clear_rs_state) 171 pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state); 172 173 if (ctx->primconvert) 174 util_primconvert_destroy(ctx->primconvert); 175 176 slab_destroy_child(&ctx->transfer_pool); 177 178 for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) { 179 struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i]; 180 if (!pipe->bo) 181 break; 182 fd_bo_del(pipe->bo); 183 } 184 185 fd_device_del(ctx->dev); 186 fd_pipe_del(ctx->pipe); 187 188 if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) { 189 printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n", 190 (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem, 191 (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw, 192 (uint32_t)ctx->stats.batch_restore); 193 } 194} 195 196static void 197fd_set_debug_callback(struct pipe_context *pctx, 198 const struct pipe_debug_callback *cb) 199{ 200 struct fd_context *ctx = fd_context(pctx); 201 202 if (cb) 203 ctx->debug = *cb; 204 else 205 memset(&ctx->debug, 0, sizeof(ctx->debug)); 206} 207 208/* TODO we could combine a few of these small buffers (solid_vbuf, 209 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and 210 * save a tiny bit of memory 211 */ 212 213static struct pipe_resource * 214create_solid_vertexbuf(struct pipe_context *pctx) 215{ 216 static const float init_shader_const[] = { 217 -1.000000, +1.000000, +1.000000, 218 +1.000000, -1.000000, +1.000000, 219 }; 220 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, 221 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const)); 222 pipe_buffer_write(pctx, prsc, 0, 223 sizeof(init_shader_const), init_shader_const); 224 return prsc; 225} 226 227static struct pipe_resource * 228create_blit_texcoord_vertexbuf(struct pipe_context *pctx) 229{ 230 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, 231 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16); 232 return prsc; 233} 234 235void 236fd_context_setup_common_vbos(struct fd_context *ctx) 237{ 238 struct pipe_context *pctx = &ctx->base; 239 240 ctx->solid_vbuf = create_solid_vertexbuf(pctx); 241 ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx); 242 243 /* setup solid_vbuf_state: */ 244 ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state( 245 pctx, 1, (struct pipe_vertex_element[]){{ 246 .vertex_buffer_index = 0, 247 .src_offset = 0, 248 .src_format = PIPE_FORMAT_R32G32B32_FLOAT, 249 }}); 250 ctx->solid_vbuf_state.vertexbuf.count = 1; 251 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12; 252 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf; 253 254 /* setup blit_vbuf_state: */ 255 ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state( 256 pctx, 2, (struct pipe_vertex_element[]){{ 257 .vertex_buffer_index = 0, 258 .src_offset = 0, 259 .src_format = PIPE_FORMAT_R32G32_FLOAT, 260 }, { 261 .vertex_buffer_index = 1, 262 .src_offset = 0, 263 .src_format = PIPE_FORMAT_R32G32B32_FLOAT, 264 }}); 265 ctx->blit_vbuf_state.vertexbuf.count = 2; 266 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8; 267 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf; 268 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12; 269 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf; 270} 271 272void 273fd_context_cleanup_common_vbos(struct fd_context *ctx) 274{ 275 struct pipe_context *pctx = &ctx->base; 276 277 pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); 278 pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx); 279 280 pipe_resource_reference(&ctx->solid_vbuf, NULL); 281 pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL); 282} 283 284struct pipe_context * 285fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen, 286 const uint8_t *primtypes, void *priv, unsigned flags) 287{ 288 struct fd_screen *screen = fd_screen(pscreen); 289 struct pipe_context *pctx; 290 unsigned prio = 1; 291 int i; 292 293 /* lower numerical value == higher priority: */ 294 if (fd_mesa_debug & FD_DBG_HIPRIO) 295 prio = 0; 296 else if (flags & PIPE_CONTEXT_HIGH_PRIORITY) 297 prio = 0; 298 else if (flags & PIPE_CONTEXT_LOW_PRIORITY) 299 prio = 2; 300 301 ctx->screen = screen; 302 ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio); 303 304 ctx->primtypes = primtypes; 305 ctx->primtype_mask = 0; 306 for (i = 0; i < PIPE_PRIM_MAX; i++) 307 if (primtypes[i]) 308 ctx->primtype_mask |= (1 << i); 309 310 /* need some sane default in case state tracker doesn't 311 * set some state: 312 */ 313 ctx->sample_mask = 0xffff; 314 315 pctx = &ctx->base; 316 pctx->screen = pscreen; 317 pctx->priv = priv; 318 pctx->flush = fd_context_flush; 319 pctx->emit_string_marker = fd_emit_string_marker; 320 pctx->set_debug_callback = fd_set_debug_callback; 321 pctx->create_fence_fd = fd_create_fence_fd; 322 pctx->fence_server_sync = fd_fence_server_sync; 323 pctx->texture_barrier = fd_texture_barrier; 324 pctx->memory_barrier = fd_memory_barrier; 325 326 pctx->stream_uploader = u_upload_create_default(pctx); 327 if (!pctx->stream_uploader) 328 goto fail; 329 pctx->const_uploader = pctx->stream_uploader; 330 331 if (!ctx->screen->reorder) 332 ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false); 333 334 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool); 335 336 if (!ctx->blit) 337 ctx->blit = fd_blitter_blit; 338 339 fd_draw_init(pctx); 340 fd_resource_context_init(pctx); 341 fd_query_context_init(pctx); 342 fd_texture_init(pctx); 343 fd_state_init(pctx); 344 345 ctx->blitter = util_blitter_create(pctx); 346 if (!ctx->blitter) 347 goto fail; 348 349 ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask); 350 if (!ctx->primconvert) 351 goto fail; 352 353 list_inithead(&ctx->hw_active_queries); 354 list_inithead(&ctx->acc_active_queries); 355 356 return pctx; 357 358fail: 359 pctx->destroy(pctx); 360 return NULL; 361} 362