freedreno_context.c revision 01e04c3f
1/*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "freedreno_context.h"
28#include "freedreno_blitter.h"
29#include "freedreno_draw.h"
30#include "freedreno_fence.h"
31#include "freedreno_program.h"
32#include "freedreno_resource.h"
33#include "freedreno_texture.h"
34#include "freedreno_state.h"
35#include "freedreno_gmem.h"
36#include "freedreno_query.h"
37#include "freedreno_query_hw.h"
38#include "freedreno_util.h"
39#include "util/u_upload_mgr.h"
40
41static void
42fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
43		unsigned flags)
44{
45	struct fd_context *ctx = fd_context(pctx);
46	struct pipe_fence_handle *fence = NULL;
47	// TODO we want to lookup batch if it exists, but not create one if not.
48	struct fd_batch *batch = fd_context_batch(ctx);
49
50	DBG("%p: flush: flags=%x\n", ctx->batch, flags);
51
52	/* if no rendering since last flush, ie. app just decided it needed
53	 * a fence, re-use the last one:
54	 */
55	if (ctx->last_fence) {
56		fd_fence_ref(pctx->screen, &fence, ctx->last_fence);
57		goto out;
58	}
59
60	if (!batch)
61		return;
62
63	/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
64	fd_fence_ref(pctx->screen, &fence, batch->fence);
65
66	/* TODO is it worth trying to figure out if app is using fence-fd's, to
67	 * avoid requesting one every batch?
68	 */
69	batch->needs_out_fence_fd = true;
70
71	if (!ctx->screen->reorder) {
72		fd_batch_flush(batch, true, false);
73	} else if (flags & PIPE_FLUSH_DEFERRED) {
74		fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
75	} else {
76		fd_bc_flush(&ctx->screen->batch_cache, ctx);
77	}
78
79out:
80	if (fencep)
81		fd_fence_ref(pctx->screen, fencep, fence);
82
83	fd_fence_ref(pctx->screen, &ctx->last_fence, fence);
84
85	fd_fence_ref(pctx->screen, &fence, NULL);
86}
87
88static void
89fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
90{
91	/* On devices that could sample from GMEM we could possibly do better.
92	 * Or if we knew that we were doing GMEM bypass we could just emit a
93	 * cache flush, perhaps?  But we don't know if future draws would cause
94	 * us to use GMEM, and a flush in bypass isn't the end of the world.
95	 */
96	fd_context_flush(pctx, NULL, 0);
97}
98
99static void
100fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
101{
102	fd_context_flush(pctx, NULL, 0);
103	/* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
104}
105
106/**
107 * emit marker string as payload of a no-op packet, which can be
108 * decoded by cffdump.
109 */
110static void
111fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
112{
113	struct fd_context *ctx = fd_context(pctx);
114	struct fd_ringbuffer *ring;
115	const uint32_t *buf = (const void *)string;
116
117	if (!ctx->batch)
118		return;
119
120	ctx->batch->needs_flush = true;
121
122	ring = ctx->batch->draw;
123
124	/* max packet size is 0x3fff dwords: */
125	len = MIN2(len, 0x3fff * 4);
126
127	if (ctx->screen->gpu_id >= 500)
128		OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
129	else
130		OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
131	while (len >= 4) {
132		OUT_RING(ring, *buf);
133		buf++;
134		len -= 4;
135	}
136
137	/* copy remainder bytes without reading past end of input string: */
138	if (len > 0) {
139		uint32_t w = 0;
140		memcpy(&w, buf, len);
141		OUT_RING(ring, w);
142	}
143}
144
145void
146fd_context_destroy(struct pipe_context *pctx)
147{
148	struct fd_context *ctx = fd_context(pctx);
149	unsigned i;
150
151	DBG("");
152
153	fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
154
155	if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
156		util_queue_destroy(&ctx->flush_queue);
157
158	util_copy_framebuffer_state(&ctx->framebuffer, NULL);
159	fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
160	fd_bc_invalidate_context(ctx);
161
162	fd_prog_fini(pctx);
163
164	if (ctx->blitter)
165		util_blitter_destroy(ctx->blitter);
166
167	if (pctx->stream_uploader)
168		u_upload_destroy(pctx->stream_uploader);
169
170	if (ctx->clear_rs_state)
171		pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
172
173	if (ctx->primconvert)
174		util_primconvert_destroy(ctx->primconvert);
175
176	slab_destroy_child(&ctx->transfer_pool);
177
178	for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
179		struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
180		if (!pipe->bo)
181			break;
182		fd_bo_del(pipe->bo);
183	}
184
185	fd_device_del(ctx->dev);
186	fd_pipe_del(ctx->pipe);
187
188	if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
189		printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
190			(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
191			(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
192			(uint32_t)ctx->stats.batch_restore);
193	}
194}
195
196static void
197fd_set_debug_callback(struct pipe_context *pctx,
198		const struct pipe_debug_callback *cb)
199{
200	struct fd_context *ctx = fd_context(pctx);
201
202	if (cb)
203		ctx->debug = *cb;
204	else
205		memset(&ctx->debug, 0, sizeof(ctx->debug));
206}
207
208/* TODO we could combine a few of these small buffers (solid_vbuf,
209 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
210 * save a tiny bit of memory
211 */
212
213static struct pipe_resource *
214create_solid_vertexbuf(struct pipe_context *pctx)
215{
216	static const float init_shader_const[] = {
217			-1.000000, +1.000000, +1.000000,
218			+1.000000, -1.000000, +1.000000,
219	};
220	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
221			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
222	pipe_buffer_write(pctx, prsc, 0,
223			sizeof(init_shader_const), init_shader_const);
224	return prsc;
225}
226
227static struct pipe_resource *
228create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
229{
230	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
231			PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
232	return prsc;
233}
234
235void
236fd_context_setup_common_vbos(struct fd_context *ctx)
237{
238	struct pipe_context *pctx = &ctx->base;
239
240	ctx->solid_vbuf = create_solid_vertexbuf(pctx);
241	ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
242
243	/* setup solid_vbuf_state: */
244	ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
245			pctx, 1, (struct pipe_vertex_element[]){{
246				.vertex_buffer_index = 0,
247				.src_offset = 0,
248				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
249			}});
250	ctx->solid_vbuf_state.vertexbuf.count = 1;
251	ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
252	ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
253
254	/* setup blit_vbuf_state: */
255	ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
256			pctx, 2, (struct pipe_vertex_element[]){{
257				.vertex_buffer_index = 0,
258				.src_offset = 0,
259				.src_format = PIPE_FORMAT_R32G32_FLOAT,
260			}, {
261				.vertex_buffer_index = 1,
262				.src_offset = 0,
263				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
264			}});
265	ctx->blit_vbuf_state.vertexbuf.count = 2;
266	ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
267	ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
268	ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
269	ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
270}
271
272void
273fd_context_cleanup_common_vbos(struct fd_context *ctx)
274{
275	struct pipe_context *pctx = &ctx->base;
276
277	pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
278	pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
279
280	pipe_resource_reference(&ctx->solid_vbuf, NULL);
281	pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
282}
283
284struct pipe_context *
285fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
286		const uint8_t *primtypes, void *priv, unsigned flags)
287{
288	struct fd_screen *screen = fd_screen(pscreen);
289	struct pipe_context *pctx;
290	unsigned prio = 1;
291	int i;
292
293	/* lower numerical value == higher priority: */
294	if (fd_mesa_debug & FD_DBG_HIPRIO)
295		prio = 0;
296	else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
297		prio = 0;
298	else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
299		prio = 2;
300
301	ctx->screen = screen;
302	ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
303
304	ctx->primtypes = primtypes;
305	ctx->primtype_mask = 0;
306	for (i = 0; i < PIPE_PRIM_MAX; i++)
307		if (primtypes[i])
308			ctx->primtype_mask |= (1 << i);
309
310	/* need some sane default in case state tracker doesn't
311	 * set some state:
312	 */
313	ctx->sample_mask = 0xffff;
314
315	pctx = &ctx->base;
316	pctx->screen = pscreen;
317	pctx->priv = priv;
318	pctx->flush = fd_context_flush;
319	pctx->emit_string_marker = fd_emit_string_marker;
320	pctx->set_debug_callback = fd_set_debug_callback;
321	pctx->create_fence_fd = fd_create_fence_fd;
322	pctx->fence_server_sync = fd_fence_server_sync;
323	pctx->texture_barrier = fd_texture_barrier;
324	pctx->memory_barrier = fd_memory_barrier;
325
326	pctx->stream_uploader = u_upload_create_default(pctx);
327	if (!pctx->stream_uploader)
328		goto fail;
329	pctx->const_uploader = pctx->stream_uploader;
330
331	if (!ctx->screen->reorder)
332		ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
333
334	slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
335
336	if (!ctx->blit)
337		ctx->blit = fd_blitter_blit;
338
339	fd_draw_init(pctx);
340	fd_resource_context_init(pctx);
341	fd_query_context_init(pctx);
342	fd_texture_init(pctx);
343	fd_state_init(pctx);
344
345	ctx->blitter = util_blitter_create(pctx);
346	if (!ctx->blitter)
347		goto fail;
348
349	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
350	if (!ctx->primconvert)
351		goto fail;
352
353	list_inithead(&ctx->hw_active_queries);
354	list_inithead(&ctx->acc_active_queries);
355
356	return pctx;
357
358fail:
359	pctx->destroy(pctx);
360	return NULL;
361}
362