freedreno_resource.h revision 9f464c52
1/* 2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#ifndef FREEDRENO_RESOURCE_H_ 28#define FREEDRENO_RESOURCE_H_ 29 30#include "util/list.h" 31#include "util/u_range.h" 32#include "util/u_transfer_helper.h" 33 34#include "freedreno_batch.h" 35#include "freedreno_util.h" 36 37/* Texture Layout on a3xx: 38 * 39 * Each mipmap-level contains all of it's layers (ie. all cubmap 40 * faces, all 1d/2d array elements, etc). The texture sampler is 41 * programmed with the start address of each mipmap level, and hw 42 * derives the layer offset within the level. 43 * 44 * Texture Layout on a4xx+: 45 * 46 * For cubemap and 2d array, each layer contains all of it's mipmap 47 * levels (layer_first layout). 48 * 49 * 3d textures are layed out as on a3xx, but unknown about 3d-array 50 * textures. 51 * 52 * In either case, the slice represents the per-miplevel information, 53 * but in layer_first layout it only includes the first layer, and 54 * an additional offset of (rsc->layer_size * layer) must be added. 55 */ 56struct fd_resource_slice { 57 uint32_t offset; /* offset of first layer in slice */ 58 uint32_t pitch; 59 uint32_t size0; /* size of first layer in slice */ 60}; 61 62struct fd_resource { 63 struct pipe_resource base; 64 struct fd_bo *bo; 65 uint32_t cpp; 66 enum pipe_format internal_format; 67 bool layer_first; /* see above description */ 68 uint32_t layer_size; 69 struct fd_resource_slice slices[MAX_MIP_LEVELS]; 70 /* buffer range that has been initialized */ 71 struct util_range valid_buffer_range; 72 bool valid; 73 struct renderonly_scanout *scanout; 74 75 /* reference to the resource holding stencil data for a z32_s8 texture */ 76 /* TODO rename to secondary or auxiliary? */ 77 struct fd_resource *stencil; 78 79 uint32_t offset; 80 uint32_t ubwc_offset; 81 uint32_t ubwc_pitch; 82 uint32_t ubwc_size; 83 84 /* bitmask of in-flight batches which reference this resource. Note 85 * that the batch doesn't hold reference to resources (but instead 86 * the fd_ringbuffer holds refs to the underlying fd_bo), but in case 87 * the resource is destroyed we need to clean up the batch's weak 88 * references to us. 89 */ 90 uint32_t batch_mask; 91 92 /* reference to batch that writes this resource: */ 93 struct fd_batch *write_batch; 94 95 /* Set of batches whose batch-cache key references this resource. 96 * We need to track this to know which batch-cache entries to 97 * invalidate if, for example, the resource is invalidated or 98 * shadowed. 99 */ 100 uint32_t bc_batch_mask; 101 102 /* Sequence # incremented each time bo changes: */ 103 uint16_t seqno; 104 105 unsigned tile_mode : 2; 106 107 /* 108 * LRZ 109 */ 110 bool lrz_valid : 1; 111 uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch? 112 uint16_t lrz_height; 113 uint16_t lrz_pitch; 114 struct fd_bo *lrz; 115}; 116 117static inline struct fd_resource * 118fd_resource(struct pipe_resource *ptex) 119{ 120 return (struct fd_resource *)ptex; 121} 122 123static inline bool 124pending(struct fd_resource *rsc, bool write) 125{ 126 /* if we have a pending GPU write, we are busy in any case: */ 127 if (rsc->write_batch) 128 return true; 129 130 /* if CPU wants to write, but we are pending a GPU read, we are busy: */ 131 if (write && rsc->batch_mask) 132 return true; 133 134 if (rsc->stencil && pending(rsc->stencil, write)) 135 return true; 136 137 return false; 138} 139 140struct fd_transfer { 141 struct pipe_transfer base; 142 struct pipe_resource *staging_prsc; 143 struct pipe_box staging_box; 144}; 145 146static inline struct fd_transfer * 147fd_transfer(struct pipe_transfer *ptrans) 148{ 149 return (struct fd_transfer *)ptrans; 150} 151 152static inline struct fd_resource_slice * 153fd_resource_slice(struct fd_resource *rsc, unsigned level) 154{ 155 assert(level <= rsc->base.last_level); 156 return &rsc->slices[level]; 157} 158 159/* get offset for specified mipmap level and texture/array layer */ 160static inline uint32_t 161fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer) 162{ 163 struct fd_resource_slice *slice = fd_resource_slice(rsc, level); 164 unsigned offset; 165 if (rsc->layer_first) { 166 offset = slice->offset + (rsc->layer_size * layer); 167 } else { 168 offset = slice->offset + (slice->size0 * layer); 169 } 170 debug_assert(offset < fd_bo_size(rsc->bo)); 171 return offset + rsc->offset; 172} 173 174static inline uint32_t 175fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer) 176{ 177 /* for now this doesn't do anything clever, but when UBWC is enabled 178 * for multi layer/level images, it will. 179 */ 180 if (rsc->ubwc_size) { 181 debug_assert(level == 0); 182 debug_assert(layer == 0); 183 } 184 return rsc->ubwc_offset; 185} 186 187/* This might be a5xx specific, but higher mipmap levels are always linear: */ 188static inline bool 189fd_resource_level_linear(struct pipe_resource *prsc, int level) 190{ 191 unsigned w = u_minify(prsc->width0, level); 192 if (w < 16) 193 return true; 194 return false; 195} 196 197static inline bool 198fd_resource_ubwc_enabled(struct fd_resource *rsc, int level) 199{ 200 return rsc->ubwc_size && rsc->tile_mode && 201 !fd_resource_level_linear(&rsc->base, level); 202} 203 204/* access # of samples, with 0 normalized to 1 (which is what we care about 205 * most of the time) 206 */ 207static inline unsigned 208fd_resource_nr_samples(struct pipe_resource *prsc) 209{ 210 return MAX2(1, prsc->nr_samples); 211} 212 213void fd_resource_screen_init(struct pipe_screen *pscreen); 214void fd_resource_context_init(struct pipe_context *pctx); 215 216uint32_t fd_setup_slices(struct fd_resource *rsc); 217void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz); 218 219bool fd_render_condition_check(struct pipe_context *pctx); 220 221#endif /* FREEDRENO_RESOURCE_H_ */ 222