freedreno_state.c revision 9f464c52
1/*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "pipe/p_state.h"
28#include "util/u_dual_blend.h"
29#include "util/u_string.h"
30#include "util/u_memory.h"
31#include "util/u_helpers.h"
32
33#include "freedreno_state.h"
34#include "freedreno_context.h"
35#include "freedreno_resource.h"
36#include "freedreno_texture.h"
37#include "freedreno_gmem.h"
38#include "freedreno_query_hw.h"
39#include "freedreno_util.h"
40
41/* All the generic state handling.. In case of CSO's that are specific
42 * to the GPU version, when the bind and the delete are common they can
43 * go in here.
44 */
45
46static void
47fd_set_blend_color(struct pipe_context *pctx,
48		const struct pipe_blend_color *blend_color)
49{
50	struct fd_context *ctx = fd_context(pctx);
51	ctx->blend_color = *blend_color;
52	ctx->dirty |= FD_DIRTY_BLEND_COLOR;
53}
54
55static void
56fd_set_stencil_ref(struct pipe_context *pctx,
57		const struct pipe_stencil_ref *stencil_ref)
58{
59	struct fd_context *ctx = fd_context(pctx);
60	ctx->stencil_ref =* stencil_ref;
61	ctx->dirty |= FD_DIRTY_STENCIL_REF;
62}
63
64static void
65fd_set_clip_state(struct pipe_context *pctx,
66		const struct pipe_clip_state *clip)
67{
68	struct fd_context *ctx = fd_context(pctx);
69	ctx->ucp = *clip;
70	ctx->dirty |= FD_DIRTY_UCP;
71}
72
73static void
74fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
75{
76	struct fd_context *ctx = fd_context(pctx);
77	ctx->sample_mask = (uint16_t)sample_mask;
78	ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
79}
80
81static void
82fd_set_min_samples(struct pipe_context *pctx, unsigned min_samples)
83{
84	struct fd_context *ctx = fd_context(pctx);
85	ctx->min_samples = min_samples;
86	ctx->dirty |= FD_DIRTY_MIN_SAMPLES;
87}
88
89/* notes from calim on #dri-devel:
90 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
91 * out to vec4's
92 * I should be able to consider that I own the user_ptr until the next
93 * set_constant_buffer() call, at which point I don't really care about the
94 * previous values.
95 * index>0 will be UBO's.. well, I'll worry about that later
96 */
97static void
98fd_set_constant_buffer(struct pipe_context *pctx,
99		enum pipe_shader_type shader, uint index,
100		const struct pipe_constant_buffer *cb)
101{
102	struct fd_context *ctx = fd_context(pctx);
103	struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
104
105	util_copy_constant_buffer(&so->cb[index], cb);
106
107	/* Note that the state tracker can unbind constant buffers by
108	 * passing NULL here.
109	 */
110	if (unlikely(!cb)) {
111		so->enabled_mask &= ~(1 << index);
112		return;
113	}
114
115	so->enabled_mask |= 1 << index;
116	ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
117	ctx->dirty |= FD_DIRTY_CONST;
118}
119
120static void
121fd_set_shader_buffers(struct pipe_context *pctx,
122		enum pipe_shader_type shader,
123		unsigned start, unsigned count,
124		const struct pipe_shader_buffer *buffers,
125		unsigned writable_bitmask)
126{
127	struct fd_context *ctx = fd_context(pctx);
128	struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
129	unsigned mask = 0;
130
131	if (buffers) {
132		for (unsigned i = 0; i < count; i++) {
133			unsigned n = i + start;
134			struct pipe_shader_buffer *buf = &so->sb[n];
135
136			if ((buf->buffer == buffers[i].buffer) &&
137					(buf->buffer_offset == buffers[i].buffer_offset) &&
138					(buf->buffer_size == buffers[i].buffer_size))
139				continue;
140
141			mask |= BIT(n);
142
143			buf->buffer_offset = buffers[i].buffer_offset;
144			buf->buffer_size = buffers[i].buffer_size;
145			pipe_resource_reference(&buf->buffer, buffers[i].buffer);
146
147			if (buf->buffer)
148				so->enabled_mask |= BIT(n);
149			else
150				so->enabled_mask &= ~BIT(n);
151		}
152	} else {
153		mask = (BIT(count) - 1) << start;
154
155		for (unsigned i = 0; i < count; i++) {
156			unsigned n = i + start;
157			struct pipe_shader_buffer *buf = &so->sb[n];
158
159			pipe_resource_reference(&buf->buffer, NULL);
160		}
161
162		so->enabled_mask &= ~mask;
163	}
164
165	ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
166}
167
168static void
169fd_set_shader_images(struct pipe_context *pctx,
170		enum pipe_shader_type shader,
171		unsigned start, unsigned count,
172		const struct pipe_image_view *images)
173{
174	struct fd_context *ctx = fd_context(pctx);
175	struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
176
177	unsigned mask = 0;
178
179	if (images) {
180		for (unsigned i = 0; i < count; i++) {
181			unsigned n = i + start;
182			struct pipe_image_view *buf = &so->si[n];
183
184			if ((buf->resource == images[i].resource) &&
185					(buf->format == images[i].format) &&
186					(buf->access == images[i].access) &&
187					!memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
188				continue;
189
190			mask |= BIT(n);
191			util_copy_image_view(buf, &images[i]);
192
193			if (buf->resource)
194				so->enabled_mask |= BIT(n);
195			else
196				so->enabled_mask &= ~BIT(n);
197		}
198	} else {
199		mask = (BIT(count) - 1) << start;
200
201		for (unsigned i = 0; i < count; i++) {
202			unsigned n = i + start;
203			struct pipe_image_view *img = &so->si[n];
204
205			pipe_resource_reference(&img->resource, NULL);
206		}
207
208		so->enabled_mask &= ~mask;
209	}
210
211	ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
212}
213
214static void
215fd_set_framebuffer_state(struct pipe_context *pctx,
216		const struct pipe_framebuffer_state *framebuffer)
217{
218	struct fd_context *ctx = fd_context(pctx);
219	struct pipe_framebuffer_state *cso;
220
221	DBG("%ux%u, %u layers, %u samples",
222		framebuffer->width, framebuffer->height,
223		framebuffer->layers, framebuffer->samples);
224
225	cso = &ctx->framebuffer;
226
227	if (util_framebuffer_state_equal(cso, framebuffer))
228		return;
229
230	util_copy_framebuffer_state(cso, framebuffer);
231
232	cso->samples = util_framebuffer_get_num_samples(cso);
233
234	if (ctx->screen->reorder) {
235		struct fd_batch *old_batch = NULL;
236
237		fd_batch_reference(&old_batch, ctx->batch);
238
239		if (likely(old_batch))
240			fd_batch_set_stage(old_batch, FD_STAGE_NULL);
241
242		fd_batch_reference(&ctx->batch, NULL);
243		fd_context_all_dirty(ctx);
244
245		if (old_batch && old_batch->blit && !old_batch->back_blit) {
246			/* for blits, there is not really much point in hanging on
247			 * to the uncommitted batch (ie. you probably don't blit
248			 * multiple times to the same surface), so we might as
249			 * well go ahead and flush this one:
250			 */
251			fd_batch_flush(old_batch, false, false);
252		}
253
254		fd_batch_reference(&old_batch, NULL);
255	} else {
256		DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
257				framebuffer->cbufs[0], framebuffer->zsbuf);
258		fd_batch_flush(ctx->batch, false, false);
259		util_copy_framebuffer_state(&ctx->batch->framebuffer, cso);
260	}
261
262	ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
263
264	ctx->disabled_scissor.minx = 0;
265	ctx->disabled_scissor.miny = 0;
266	ctx->disabled_scissor.maxx = cso->width;
267	ctx->disabled_scissor.maxy = cso->height;
268
269	ctx->dirty |= FD_DIRTY_SCISSOR;
270}
271
272static void
273fd_set_polygon_stipple(struct pipe_context *pctx,
274		const struct pipe_poly_stipple *stipple)
275{
276	struct fd_context *ctx = fd_context(pctx);
277	ctx->stipple = *stipple;
278	ctx->dirty |= FD_DIRTY_STIPPLE;
279}
280
281static void
282fd_set_scissor_states(struct pipe_context *pctx,
283		unsigned start_slot,
284		unsigned num_scissors,
285		const struct pipe_scissor_state *scissor)
286{
287	struct fd_context *ctx = fd_context(pctx);
288
289	ctx->scissor = *scissor;
290	ctx->dirty |= FD_DIRTY_SCISSOR;
291}
292
293static void
294fd_set_viewport_states(struct pipe_context *pctx,
295		unsigned start_slot,
296		unsigned num_viewports,
297		const struct pipe_viewport_state *viewport)
298{
299	struct fd_context *ctx = fd_context(pctx);
300	struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
301	float minx, miny, maxx, maxy;
302
303	ctx->viewport = *viewport;
304
305	/* see si_get_scissor_from_viewport(): */
306
307	/* Convert (-1, -1) and (1, 1) from clip space into window space. */
308	minx = -viewport->scale[0] + viewport->translate[0];
309	miny = -viewport->scale[1] + viewport->translate[1];
310	maxx = viewport->scale[0] + viewport->translate[0];
311	maxy = viewport->scale[1] + viewport->translate[1];
312
313	/* Handle inverted viewports. */
314	if (minx > maxx) {
315		swap(minx, maxx);
316	}
317	if (miny > maxy) {
318		swap(miny, maxy);
319	}
320
321	debug_assert(miny >= 0);
322	debug_assert(maxy >= 0);
323
324	/* Convert to integer and round up the max bounds. */
325	scissor->minx = minx;
326	scissor->miny = miny;
327	scissor->maxx = ceilf(maxx);
328	scissor->maxy = ceilf(maxy);
329
330	ctx->dirty |= FD_DIRTY_VIEWPORT;
331}
332
333static void
334fd_set_vertex_buffers(struct pipe_context *pctx,
335		unsigned start_slot, unsigned count,
336		const struct pipe_vertex_buffer *vb)
337{
338	struct fd_context *ctx = fd_context(pctx);
339	struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
340	int i;
341
342	/* on a2xx, pitch is encoded in the vtx fetch instruction, so
343	 * we need to mark VTXSTATE as dirty as well to trigger patching
344	 * and re-emitting the vtx shader:
345	 */
346	if (ctx->screen->gpu_id < 300) {
347		for (i = 0; i < count; i++) {
348			bool new_enabled = vb && vb[i].buffer.resource;
349			bool old_enabled = so->vb[i].buffer.resource != NULL;
350			uint32_t new_stride = vb ? vb[i].stride : 0;
351			uint32_t old_stride = so->vb[i].stride;
352			if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
353				ctx->dirty |= FD_DIRTY_VTXSTATE;
354				break;
355			}
356		}
357	}
358
359	util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
360	so->count = util_last_bit(so->enabled_mask);
361
362	ctx->dirty |= FD_DIRTY_VTXBUF;
363}
364
365static void
366fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
367{
368	struct fd_context *ctx = fd_context(pctx);
369	struct pipe_blend_state *cso = hwcso;
370	bool old_is_dual = ctx->blend ?
371		ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
372		false;
373	bool new_is_dual = cso ?
374		cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
375		false;
376	ctx->blend = hwcso;
377	ctx->dirty |= FD_DIRTY_BLEND;
378	if (old_is_dual != new_is_dual)
379		ctx->dirty |= FD_DIRTY_BLEND_DUAL;
380}
381
382static void
383fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
384{
385	FREE(hwcso);
386}
387
388static void
389fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
390{
391	struct fd_context *ctx = fd_context(pctx);
392	struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
393
394	ctx->rasterizer = hwcso;
395	ctx->dirty |= FD_DIRTY_RASTERIZER;
396
397	/* if scissor enable bit changed we need to mark scissor
398	 * state as dirty as well:
399	 * NOTE: we can do a shallow compare, since we only care
400	 * if it changed to/from &ctx->disable_scissor
401	 */
402	if (old_scissor != fd_context_get_scissor(ctx))
403		ctx->dirty |= FD_DIRTY_SCISSOR;
404}
405
406static void
407fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
408{
409	FREE(hwcso);
410}
411
412static void
413fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
414{
415	struct fd_context *ctx = fd_context(pctx);
416	ctx->zsa = hwcso;
417	ctx->dirty |= FD_DIRTY_ZSA;
418}
419
420static void
421fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
422{
423	FREE(hwcso);
424}
425
426static void *
427fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
428		const struct pipe_vertex_element *elements)
429{
430	struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
431
432	if (!so)
433		return NULL;
434
435	memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
436	so->num_elements = num_elements;
437
438	return so;
439}
440
441static void
442fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
443{
444	FREE(hwcso);
445}
446
447static void
448fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
449{
450	struct fd_context *ctx = fd_context(pctx);
451	ctx->vtx.vtx = hwcso;
452	ctx->dirty |= FD_DIRTY_VTXSTATE;
453}
454
455static struct pipe_stream_output_target *
456fd_create_stream_output_target(struct pipe_context *pctx,
457		struct pipe_resource *prsc, unsigned buffer_offset,
458		unsigned buffer_size)
459{
460	struct pipe_stream_output_target *target;
461	struct fd_resource *rsc = fd_resource(prsc);
462
463	target = CALLOC_STRUCT(pipe_stream_output_target);
464	if (!target)
465		return NULL;
466
467	pipe_reference_init(&target->reference, 1);
468	pipe_resource_reference(&target->buffer, prsc);
469
470	target->context = pctx;
471	target->buffer_offset = buffer_offset;
472	target->buffer_size = buffer_size;
473
474	assert(rsc->base.target == PIPE_BUFFER);
475	util_range_add(&rsc->valid_buffer_range,
476		buffer_offset, buffer_offset + buffer_size);
477
478	return target;
479}
480
481static void
482fd_stream_output_target_destroy(struct pipe_context *pctx,
483		struct pipe_stream_output_target *target)
484{
485	pipe_resource_reference(&target->buffer, NULL);
486	FREE(target);
487}
488
489static void
490fd_set_stream_output_targets(struct pipe_context *pctx,
491		unsigned num_targets, struct pipe_stream_output_target **targets,
492		const unsigned *offsets)
493{
494	struct fd_context *ctx = fd_context(pctx);
495	struct fd_streamout_stateobj *so = &ctx->streamout;
496	unsigned i;
497
498	debug_assert(num_targets <= ARRAY_SIZE(so->targets));
499
500	for (i = 0; i < num_targets; i++) {
501		boolean changed = targets[i] != so->targets[i];
502		boolean append = (offsets[i] == (unsigned)-1);
503
504		if (!changed && append)
505			continue;
506
507		if (!append)
508			so->offsets[i] = offsets[i];
509
510		pipe_so_target_reference(&so->targets[i], targets[i]);
511	}
512
513	for (; i < so->num_targets; i++) {
514		pipe_so_target_reference(&so->targets[i], NULL);
515	}
516
517	so->num_targets = num_targets;
518
519	ctx->dirty |= FD_DIRTY_STREAMOUT;
520}
521
522static void
523fd_bind_compute_state(struct pipe_context *pctx, void *state)
524{
525	struct fd_context *ctx = fd_context(pctx);
526	ctx->compute = state;
527	ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
528}
529
530static void
531fd_set_compute_resources(struct pipe_context *pctx,
532		unsigned start, unsigned count, struct pipe_surface **prscs)
533{
534	// TODO
535}
536
537/* used by clover to bind global objects, returning the bo address
538 * via handles[n]
539 */
540static void
541fd_set_global_binding(struct pipe_context *pctx,
542		unsigned first, unsigned count, struct pipe_resource **prscs,
543		uint32_t **handles)
544{
545	struct fd_context *ctx = fd_context(pctx);
546	struct fd_global_bindings_stateobj *so = &ctx->global_bindings;
547	unsigned mask = 0;
548
549	if (prscs) {
550		for (unsigned i = 0; i < count; i++) {
551			unsigned n = i + first;
552
553			mask |= BIT(n);
554
555			pipe_resource_reference(&so->buf[n], prscs[i]);
556
557			if (so->buf[n]) {
558				struct fd_resource *rsc = fd_resource(so->buf[n]);
559				uint64_t iova = fd_bo_get_iova(rsc->bo);
560				// TODO need to scream if iova > 32b or fix gallium API..
561				*handles[i] += iova;
562			}
563
564			if (prscs[i])
565				so->enabled_mask |= BIT(n);
566			else
567				so->enabled_mask &= ~BIT(n);
568		}
569	} else {
570		mask = (BIT(count) - 1) << first;
571
572		for (unsigned i = 0; i < count; i++) {
573			unsigned n = i + first;
574			if (so->buf[n]) {
575				struct fd_resource *rsc = fd_resource(so->buf[n]);
576				fd_bo_put_iova(rsc->bo);
577			}
578			pipe_resource_reference(&so->buf[n], NULL);
579		}
580
581		so->enabled_mask &= ~mask;
582	}
583
584}
585
586void
587fd_state_init(struct pipe_context *pctx)
588{
589	pctx->set_blend_color = fd_set_blend_color;
590	pctx->set_stencil_ref = fd_set_stencil_ref;
591	pctx->set_clip_state = fd_set_clip_state;
592	pctx->set_sample_mask = fd_set_sample_mask;
593	pctx->set_min_samples = fd_set_min_samples;
594	pctx->set_constant_buffer = fd_set_constant_buffer;
595	pctx->set_shader_buffers = fd_set_shader_buffers;
596	pctx->set_shader_images = fd_set_shader_images;
597	pctx->set_framebuffer_state = fd_set_framebuffer_state;
598	pctx->set_polygon_stipple = fd_set_polygon_stipple;
599	pctx->set_scissor_states = fd_set_scissor_states;
600	pctx->set_viewport_states = fd_set_viewport_states;
601
602	pctx->set_vertex_buffers = fd_set_vertex_buffers;
603
604	pctx->bind_blend_state = fd_blend_state_bind;
605	pctx->delete_blend_state = fd_blend_state_delete;
606
607	pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
608	pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
609
610	pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
611	pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
612
613	pctx->create_vertex_elements_state = fd_vertex_state_create;
614	pctx->delete_vertex_elements_state = fd_vertex_state_delete;
615	pctx->bind_vertex_elements_state = fd_vertex_state_bind;
616
617	pctx->create_stream_output_target = fd_create_stream_output_target;
618	pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
619	pctx->set_stream_output_targets = fd_set_stream_output_targets;
620
621	if (has_compute(fd_screen(pctx->screen))) {
622		pctx->bind_compute_state = fd_bind_compute_state;
623		pctx->set_compute_resources = fd_set_compute_resources;
624		pctx->set_global_binding = fd_set_global_binding;
625	}
626}
627